log libvo/matrixview.c @ 36534:9222b4fbe1c8

age author description
Wed, 12 Jun 2013 18:54:25 +0000 reimar Simplify texture coordinate calculation.
Wed, 12 Jun 2013 18:54:23 +0000 reimar Merge the 3 different drawing steps.
Wed, 12 Jun 2013 18:54:22 +0000 reimar Remove array that always contains only 0.
Wed, 12 Jun 2013 18:54:20 +0000 reimar Remove a special-case that doesn't really make much
Wed, 12 Jun 2013 18:54:19 +0000 reimar Use only one single texture.
Wed, 12 Jun 2013 18:54:18 +0000 reimar Fix texture coordinates and number of characters.
Wed, 12 Jun 2013 18:54:16 +0000 reimar Simplify blend function used.
Wed, 12 Jun 2013 18:54:15 +0000 reimar Remove unused depth test code.
Wed, 12 Jun 2013 18:54:14 +0000 reimar Remove code related to unused lighting.
Sun, 09 Jun 2013 22:16:15 +0000 reimar Remove unused arguments, add "const"
Sat, 04 May 2013 21:44:42 +0000 reimar Fix matrixview color.
Sat, 04 May 2013 15:20:45 +0000 reimar Remove glMatrixMode and glLoadIdentity functions.
Sat, 04 May 2013 15:20:42 +0000 reimar Avoid glColor4f, use glColor4ub instead.
Sat, 16 Mar 2013 19:19:40 +0000 reimar Switch back to glClearDepth.
Sat, 16 Mar 2013 15:18:15 +0000 reimar Better compatibility with more restricted GL headers.
Sat, 10 Dec 2011 20:21:50 +0000 reimar Use glLoadMatrixf. This makes it easier to support OpenGL ES.
Wed, 28 Sep 2011 18:26:18 +0000 reimar Add () around macro definitions where necessary to avoid bad surprises.
Tue, 27 Sep 2011 21:42:46 +0000 reimar Change silly matrixview code to not needlessly change state on every frame
Sat, 03 Apr 2010 07:08:07 +0000 reimar Add mpgl prefix to all OpenGL-related function pointers.
Tue, 05 Jan 2010 05:43:33 +0000 reimar Change license terms for matrixview to GPLv2 "or later", all known
Mon, 04 Jan 2010 13:05:05 +0000 diego Refer to MatrixView instead of MPlayer in code taken from MatrixView.
Mon, 04 Jan 2010 10:24:10 +0000 diego prettyprinting cosmetics
Sun, 03 Jan 2010 14:54:51 +0000 reimar Finally add matrixview vo.