log libvo/gl_common.h @ 37195:ac6c37d85d65 default tip

age author description
Wed, 05 Feb 2014 16:03:44 +0000 gpoirier add missing include of stddef.h, as it's needed to use "ptrdiff_t"
Sat, 01 Feb 2014 15:13:00 +0000 reimar Use glMapBufferRange by default.
Sun, 09 Jun 2013 18:33:21 +0000 reimar Extract window creation code to common file.
Sat, 04 May 2013 15:20:46 +0000 reimar Remove unused mpglTexEnvf.
Sat, 04 May 2013 15:20:45 +0000 reimar Remove glMatrixMode and glLoadIdentity functions.
Sat, 04 May 2013 15:20:42 +0000 reimar Avoid glColor4f, use glColor4ub instead.
Sat, 04 May 2013 13:28:14 +0000 reimar Switch OpenGL ES renderer to 2.0.
Sat, 04 May 2013 11:15:19 +0000 reimar Remove now unused function pointers.
Wed, 01 May 2013 18:52:42 +0000 reimar Add xyz support for -vo gl.
Sat, 16 Mar 2013 19:19:40 +0000 reimar Switch back to glClearDepth.
Sat, 16 Mar 2013 19:15:42 +0000 reimar Add (hackish) support for OpenGL on Android.
Sat, 16 Mar 2013 15:18:15 +0000 reimar Better compatibility with more restricted GL headers.
Sat, 16 Mar 2013 14:32:59 +0000 reimar Split out defines for compatibility between different GL headers.
Sun, 27 Jan 2013 15:33:31 +0000 reimar Switch from OpenGL.h to gl.h
Thu, 13 Sep 2012 19:57:24 +0000 reimar Allow compiling -vo gl with OSX backend even if X11 and SDL are not available.
Thu, 13 Sep 2012 19:22:31 +0000 reimar Use OSX common layer in -vo gl.
Sat, 18 Aug 2012 15:54:34 +0000 reimar Replace MESA YCBCR support by the Apple variant.
Sun, 12 Aug 2012 17:15:35 +0000 reimar Support interleaving the two frame halves from a 3D video
Thu, 09 Aug 2012 18:49:45 +0000 reimar Query correct component to get luminance texture bit depth
Wed, 08 Aug 2012 19:18:02 +0000 reimar When the LUMINANCE16 format is less than 14 bit try to use
Wed, 08 Aug 2012 05:38:30 +0000 reimar Add fallback defines for GL_DEPTH_TEXTURE_MODE and GL_TEXTURE_COMPARE_MODE.
Tue, 07 Aug 2012 21:39:47 +0000 reimar Add support for depth textures to simplify some experiments.
Sun, 20 May 2012 15:41:41 +0000 reimar Make a glGetError function pointer available.
Fri, 23 Dec 2011 22:34:42 +0000 reimar vo_gl stereo: allow swapping left and right view.
Sun, 11 Dec 2011 17:52:20 +0000 reimar Add a suboption to allow forcing use of e.g. OpenGL ES to -vo gl.
Sat, 10 Dec 2011 20:55:31 +0000 reimar Add highly experimental support for OpenGL ES.
Sat, 10 Dec 2011 20:21:50 +0000 reimar Use glLoadMatrixf. This makes it easier to support OpenGL ES.
Wed, 26 Oct 2011 15:12:35 +0000 diego Add missing mp_msg.h #includes, remove some unnecessary ones.
Wed, 28 Sep 2011 18:52:11 +0000 reimar Remove usage of glColor3f, there is not really a point in it.
Fri, 26 Aug 2011 19:24:12 +0000 reimar Hook up -vo gl noise support.
Tue, 24 May 2011 20:52:27 +0000 reimar Support 9- and 10-bit YUV input for OpenGL vos.
Wed, 11 May 2011 06:59:51 +0000 reimar Request GL_LUMINANCE16 as internal format for > 8 bit YUV formats.
Thu, 15 Jul 2010 18:50:57 +0000 reimar Helper macros to build the yuv conversion type number.
Thu, 15 Jul 2010 18:46:49 +0000 reimar Add () around macro arguments.
Mon, 05 Jul 2010 19:19:56 +0000 reimar Add initial stereo support to -vo gl.
Sun, 13 Jun 2010 10:42:32 +0000 reimar Dual-license gl_common and vo_gl under the LGPL v2.1 or later as
Fri, 30 Apr 2010 19:03:13 +0000 reimar Avoid duplicating the GL/gl.h include.
Sun, 25 Apr 2010 10:53:01 +0000 reimar Support for auto-selecting the OpenGL backend.
Sat, 24 Apr 2010 22:35:39 +0000 reimar Missing gl.h include for SDL backend.
Sat, 24 Apr 2010 16:46:47 +0000 reimar First steps to support -vo gl with SDL-based Window handling.
Wed, 07 Apr 2010 19:36:23 +0000 reimar Add some fallback OpenGL defines to fix compilation on Windows.
Sun, 04 Apr 2010 16:56:30 +0000 reimar Factor out the YUV->RGB conversion auto-selection and also
Sat, 03 Apr 2010 19:58:06 +0000 reimar Implement OpenGL-based YUV to RGB version for Radeon 9200 class
Sat, 03 Apr 2010 07:08:07 +0000 reimar Add mpgl prefix to all OpenGL-related function pointers.
Sun, 03 Jan 2010 12:55:09 +0000 reimar Add pointers to a few more standard OpenGL functions to ease future extensions.
Thu, 31 Dec 2009 18:25:35 +0000 reimar Extract functions to generate yuv->rgb matrices and lookup tables into a
Thu, 31 Dec 2009 18:07:37 +0000 reimar Put the colourspace-related variables into a separate struct to ease
Wed, 30 Dec 2009 11:32:24 +0000 reimar Support all planar YUV formats in OpenGL vos.
Sat, 19 Dec 2009 21:07:42 +0000 reimar Define GL_GENERATE_MIPMAP ourselves if necessary.
Sat, 19 Dec 2009 13:49:44 +0000 reimar Rename GL_* defines to CONFIG_GL_*
Sat, 19 Dec 2009 10:52:32 +0000 reimar Make the check for X11 and WIN32 backends for OpenGL separate.
Wed, 09 Dec 2009 17:36:55 +0000 reimar Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
Tue, 08 Dec 2009 23:32:51 +0000 reimar Pass all OpenGL functions through a function pointer indirection.
Tue, 08 Dec 2009 06:42:46 +0000 reimar Very preliminary code to allow selecting the OpenGL backend at runtime.
Wed, 13 May 2009 02:58:57 +0000 diego whitespace cosmetics: Remove all trailing whitespace.
Sun, 08 Feb 2009 03:27:30 +0000 diego Add standard license headers, unify header formatting.
Sat, 06 Dec 2008 06:18:57 +0000 reimar 100l, forgot setting GL_UNPACK_CLIENT_STORAGE_APPLE for mesa-buffer mode.
Fri, 05 Dec 2008 22:16:45 +0000 reimar Add experimental support for glXAllocateMemoryMESA
Fri, 05 Dec 2008 15:36:54 +0000 reimar Add support for YCBCR MESA texture format to vo_gl.
Thu, 06 Nov 2008 18:39:37 +0000 reimar For fragment programs, check GL_MAX_TEXTURE_IMAGE_UNITS instead of GL_MAX_TEXTURE_UNITS.
Sun, 02 Nov 2008 16:37:45 +0000 reimar Change OpenGL support to work on unmodified MinGW64
Sat, 20 Sep 2008 17:48:01 +0000 reimar Change glCreateClearTex to use the same host data format as later uploads.
Tue, 22 Jul 2008 18:46:07 +0000 reimar Enable runtime border/window decorations-toggling for Linux gl and gl2 vos.
Sat, 24 May 2008 11:19:38 +0000 reimar Add a filter strength parameter for blurring/sharpening scalers.
Sat, 24 May 2008 11:04:18 +0000 reimar Forgotten changes to gl_common.h
Fri, 14 Mar 2008 16:46:13 +0000 diego #include config.h before all other headers.
Fri, 07 Mar 2008 20:25:26 +0000 diego This header uses parts of stdint.h, so #include it.
Fri, 07 Mar 2008 20:07:15 +0000 diego Add missing header #includes to fix 'make checkheaders'.
Fri, 22 Feb 2008 09:09:46 +0000 diego Add MPLAYER_ prefix to multiple inclusion guards.
Fri, 18 Jan 2008 19:05:29 +0000 reimar Add a fragment program for 5x5 unsharp masking
Tue, 15 Jan 2008 17:59:20 +0000 reimar Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
Mon, 31 Dec 2007 16:15:50 +0000 diego Add explanatory comments to the #endif part of multiple inclusion guards.
Tue, 04 Sep 2007 10:46:31 +0000 reimar Add a bicubic scaler that needs a lot more instruction but no
Mon, 02 Jul 2007 22:34:45 +0000 diego Do not use leading underscores in multiple inclusion guards, they are reserved.
Sun, 11 Mar 2007 15:32:48 +0000 reimar forgotten lscale=2 part for gl_common.h
Sat, 25 Nov 2006 13:34:55 +0000 reimar Avoid void * arithmetic
Sat, 08 Jul 2006 19:23:26 +0000 reimar Support for 16 bit ppms
Thu, 08 Jun 2006 19:02:56 +0000 reimar Add yuv to rgb conversion using a 3D lookup texture
Thu, 08 Jun 2006 18:50:11 +0000 reimar loadGPUProgram function to load fragment program with error checking and statistics
Wed, 07 Jun 2006 14:07:32 +0000 reimar Add bicubic texture scaling
Wed, 07 Jun 2006 13:24:54 +0000 reimar Reworked YUV2RGB fragment program setup in preparation for upcoming patches
Mon, 05 Jun 2006 11:26:33 +0000 reimar add (currently unused) lookup for glTexImage3D
Fri, 21 Apr 2006 18:46:17 +0000 reimar minor fixes: get rid of pointless inline attributes and some additional checks
Sun, 26 Feb 2006 09:47:17 +0000 reimar Better fallback for APIENTRY when compiling for Windows
Thu, 23 Feb 2006 10:18:10 +0000 reimar workaround for gl.h variants that do not define APIENTRY
Thu, 09 Feb 2006 14:08:03 +0000 rathann Patch by Stefan Huehner / stefan % huehner ! org \
Sun, 18 Dec 2005 12:04:08 +0000 reimar support negative stride (flipping) in vo_gl.
Tue, 06 Dec 2005 22:23:06 +0000 reimar Get rid of most #ifdefs
Mon, 31 Oct 2005 13:56:16 +0000 reimar More consistent and sane types. Also avoids some gcc 4 warnings.
Sat, 01 Oct 2005 12:49:28 +0000 reimar Support for ATI specific YUV->RGB conversion.
Tue, 27 Sep 2005 08:33:33 +0000 reimar Add missing GL_REGISTER_COMBINERS_NV define
Sun, 25 Sep 2005 16:41:28 +0000 reimar fix/improve code doxumentation. Also group gl_common functions in several
Sun, 25 Sep 2005 16:30:00 +0000 reimar support loading a texture from a PPM file
Sun, 25 Sep 2005 16:07:54 +0000 reimar Support rectangular texture in fragment programs
Wed, 14 Sep 2005 22:08:04 +0000 reimar hardware color-space conversion for vo_gl and vo_gl2
Mon, 12 Sep 2005 14:51:30 +0000 reimar Fix border color (forgot to divide by 255.0).
Thu, 25 Aug 2005 12:45:57 +0000 reimar Fix texture format variable types. Internal format is GLint, others are GLenum
Fri, 19 Aug 2005 12:09:44 +0000 reimar Fix crash in windows
Fri, 19 Aug 2005 09:31:02 +0000 reimar automatic vsync enabling for vo_gl.
Tue, 16 Aug 2005 19:07:07 +0000 reimar Our buffer usage actually fits better to GL_DYNAMIC_DRAW than GL_STREAM_DRAW.
Tue, 16 Aug 2005 17:57:53 +0000 reimar use GenBuffers to get a buffer number instead of hardcoding 1.
Sun, 14 Aug 2005 13:44:14 +0000 reimar Helper function for drawing texture and general cleanup of vo_gl2.c
Wed, 27 Jul 2005 17:22:24 +0000 reimar More helper functions/defines and bugfixes
Tue, 26 Jul 2005 13:47:18 +0000 reimar OpenGL fixes for windows and vo_gl.c ported to windows.
Tue, 26 Jul 2005 10:16:18 +0000 reimar support for rectangular and streaming textures.
Sat, 11 Dec 2004 16:57:42 +0000 reimar Improving gl2 under windows, moving some functionality to gl_common
Wed, 01 Dec 2004 17:05:58 +0000 reimar More similar code from gl and gl2 moved to gl_common
Thu, 11 Nov 2004 19:41:08 +0000 reimar added missing declaration of releaseGlContext
Mon, 01 Nov 2004 20:24:37 +0000 reimar fullscreen fixes and GUI support for vo_gl
Sun, 17 Oct 2004 13:28:22 +0000 reimar added gl_common for code used by both vo_gl.c and vo_gl2.c.