changeset 31162:3221c1d5a164

Remove obsolete new policy proposal draft from Michael.
author diego
date Tue, 25 May 2010 23:09:20 +0000
parents 0255b5679645
children 07faae7acdfa
files DOCS/tech/new_policy_proposal.txt
diffstat 1 files changed, 0 insertions(+), 309 deletions(-) [+]
line wrap: on
line diff
--- a/DOCS/tech/new_policy_proposal.txt	Tue May 25 23:07:28 2010 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,309 +0,0 @@
-New Policy Draft
-Version 20070301
-
-Intro:
-------
-This document is an attempt to write a new policy as the old is fairly
-confusing and easy to misunderstand, its intention is not really to
-change the rules but rather to write them down clearer ...
-also for simplicity and to prevent flamewars, i would suggest that you
-fork this document and propose that fork as alternative if you have a
-significant disagreement with me on some part
-
-Author:
--------
-Michael Niedermayer
-the authors of the old policy as I liberally copy and pasted from it
-
-TODO:
-add more explanations, justifications and examples
-how to become/loose maintainer status
-review patches.txt
-security/exploit rules
-------------------------
-
-
-1. Definitions
---------------
-* MPlayer developer, generally referred to simply as developer in this document
-  is any person who has a open (not cracked, not suspended) svn write account
-* MPlayer leader, generally referred to simply as leader in this document, every
-  leader is also a developer
-* CAN/MUST/SHOULD descriptions ...
-* public developer mailing list (mplayer-dev-eng at mplayerhq in hungary)
-
-
-C. Code and SVN Rules
------------------------------
-Renaming/moving/copying files or contents of files
-  Do not move, rename or copy files of which you are not the maintainer without
-  discussing it on the public developer mailinglist first!
-
-  Never copy or move a file by using 'svn delete' and 'svn add'. Always use
-  'svn move' or 'svn copy' instead in order to preserve history and minimize
-  the size of diffs.
-
-  To split a file, use 'svn copy' and remove the unneeded lines from each file.
-
-  Don't do a lot of cut'n'paste from one file to another without a very good
-  reason and discuss it on the mplayer-dev-eng mailing list first. It will make
-  those changes hard to trace.
-
-  Such actions are useless and treated as cosmetics in 99% of cases,
-  so try to avoid them.
-
-Reverting broken commits
-  There are 2 ways to reverse a change, they differ significantly in what they
-  do to the svn repository
-  The recommit old method:
-    svn merge
-    svn ci <file>
-    This simply changes the file(s) back to their old version localy and then
-    the change is commited as if it is a new change
-  The svn copy method
-    svn rm <file>
-    svn ci <file>
-    svn cp -r<good revision> svn://svn.mplayerhq.hu/mplayer/trunk/[<path>/]<file> <file>
-    svn ci <file>
-    This simply removes the file and then copies the last good version with
-    its history over it, this method can only be used to revert the n last
-    commits but not to revert a bad commit in the middle of its history
-  Neither method will change the history, checking out an old version will
-  always return exactly that revision with all its bugs and features. The
-  difference is that with the svn copy method the broken commit will not be
-  part of the directly visible history of the revisions after the reversal
-  So if the change was completely broken like reindenting a file against the
-  maintainers decision, or a change which mixed functional and cosmetic
-  changes then it is better if it is not part of the visible history as it
-  would make it hard to read, review and would also break svn annotate
-  For the example of a change which mixed functional and cosmetic parts they
-  should of course be committed again after the reversal but separately, so one
-  change with the functional stuff and one with the cosmetics
-  OTOH if the change which you want to reverse was simply buggy but not
-  totally broken then it should be reversed with svn merge as otherwise
-  the fact that the change was bad would be hidden
-  One method to decide which reversal method is best is to ask yourself
-  if there is any value in seeing the whole bad change and its removal
-  in SVN vs just seeing a comment that says what has been reversed while
-  the actual change does not clutter the immediately visible history and
-  svn annotate.
-  If you are even just slightly uncertain how to revert something then ask on
-  the mplayer-dev-eng mailing list.
-
-Broken code
-   You must not commit code which breaks MPlayer! (Meaning unfinished but
-   enabled code which breaks compilation or compiles but does not work.)
-   You can commit unfinished stuff (for testing etc), but it must be disabled
-   (#ifdef etc) by default so it does not interfere with other developers'
-   work.
-
-Testing code
-   You don't have to over-test things. If it works for you, and you think it
-   should work for others, too, then commit. If your code has problems
-   (portability, exploits compiler bugs, unusual environment etc) they will be
-   reported and eventually fixed.
-
-Splitting changes
-   Do not commit unrelated changes together, split them into self-contained
-   pieces. Also dont forget that if part B depends on part A but A doesnt
-   depend on B, then A can and should be commited first and seperately from B.
-   Keeping changes well split into self contained parts makes reviewing and
-   understanding them on svn log at the time of commit and later when
-   debugging a bug much easier.
-   Also if you have doubt about spliting or not spliting, dont hesitate to
-   ask/disscuss it on the developer mailing list.
-
-4. Do not change behavior of the program (renaming options etc) or
-   remove functionality from the code without approval in a discussion on
-   the mplayer-dev-eng mailing list.
-
-
-5. Do not commit changes to the build system (Makefiles, configure script)
-   which change behaviour, defaults etc, without asking first. The same
-   applies to compiler warning fixes, trivial looking fixes and to code
-   maintained by other developers. We usually have a reason for doing things
-   the way we do. Send your changes as patches to the mplayer-dev-eng mailing
-   list, and if the code maintainers say OK, you may commit. This does not
-   apply to files you wrote and/or maintain.
-
-
-Cosmetics
-   We refuse source indentation and other cosmetic changes if they are mixed
-   with functional changes, such commits will be reverted. Every
-   developer has his own indentation style, you should not change it. Of course
-   if you (re)write something, you can use your own style... (Many projects
-   force a given indentation style - we don't.) If you really need to make
-   indentation changes (try to avoid this), separate them strictly from real
-   changes.
-
-   NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
-   then either do NOT change the indentation of the inner part within (don't
-   move it to the right)! or do so in a separate commit
-
-
-Commit log message
-   Always fill out the commit log message. Describe in a few lines what you
-   changed and why. You can refer to mailing list postings if you fix a
-   particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
-
-
-Applying patches
-   If you apply a patch by someone else, include the name and email address in
-   the log message. Since the mplayer-cvslog mailing list is publicly
-   archived you should add some spam protection to the email address. Send an
-   answer to mplayer-dev-eng (or wherever you got the patch from) saying that
-   you applied the patch. If the patch contains a documentation change, commit
-   that as well; do not leave it to the documentation maintainers.
-
-
-messing with other developers code
-   Do NOT commit to code actively maintained by others without permission. Send
-   a patch to mplayer-dev-eng instead.
-
-
-Subscribe to svnlog
-    Subscribe to the mplayer-cvslog mailing list. The diffs of all commits
-    are sent there and reviewed by all the other developers. Bugs and possible
-    improvements or general questions regarding commits are discussed there. We
-    expect you to react if problems with your code are uncovered.
-
-
-Documentation
-    Update the documentation if you change behavior or add features. If you are
-    unsure how best to do this, send a patch to mplayer-docs, the documentation
-    maintainers will review and commit your stuff.
-
-
-Controversial changes
-    Always send a patch to the mplayer-dev-eng mailing list before committing
-    if you suspect that the change is going to be controversial. Based on past
-    experience, these changes are likely to be controversial:
-     - feature removal, even if obsolete
-     - changes to "special" output messages (like the "Core dumped ;)" message)
-     - verbosity changes from default (info) level
-     - changes to "historical" parts of docs and webpages
-     - use of internal or external libraries
-     - changes to the internal architecture
-     - non trivial changes to very fundamental parts of mplayer
-
-
-Public discussions
-    Try to keep important discussions and requests (also) on the
-    mplayer-dev-eng mailing list, so that all developers can benefit from them.
-    IRC is good for quick discussions, but nobody is there 24/7.
-    also subscribe to the public developer mailing list
-
-
-Compiler Warning fixes
-   Do not change code to hide warnings without ensuring that the underlaying
-   logic is correct and thus the warning was inappropriate
-
-
-Patches
-    read and follow patches.txt when sending patches for mplayer
-
-
-Insults
-    Do not insult other people in relation to mplayer on any public mailing
-    list, that is calling code from someone else a pile of broken shit is
-    perfectly fine but calling the developer herself a retarded f*cking moron
-    is not acceptable
-
-
-Forking
-    People disagreeing with the developers or leaders may fork the project,
-    the leaders MUST in that case provide a svn dump with all history if
-    the person forking wants one
-
-
-Communicating passwords
-    Developers who have provided a public gpg key shall only receive
-    passwords or other sensitive information related to mplayer encrypted
-    with their gpg key or in another secure way
-
-
-V. Votes
---------
-Its inevitable that some things will be decided by voting, votes in the past
-have due to total lack of rules been problematic for example as many people
-rather wrote long texts and voted based on some condition instead of saying
-a clear yes or no, still its important that people can vote based on a
-condition
-The result of a vote is binding for all developers and leaders, though of
-course they can leave the project and thus cease to be a developer or leader
-any time
-
-Vs. Starting a vote
-Any single developer can start a vote, to do so she has to send a mail to the
-public developer mailing list of the project with a subject containing [VOTE]
-and a clear and concise description, a longer descrition can be in the body
-of the mail
-
-Vp. Proposing an option (point on the ballot, better term?)
-Any single developer can propose an option up to 7 days after a vote has
-been started, to do so she has to reply to the original vote mail on the
-public developer mailing list and clearly, concise and unmistakably describe
-the option and place [VOTE-OPTION] instead of [VOTE] in the subject
-in addition to proposed options, there always exists the default option
-of doing nothing
-options can be conditional on anything which at the end of the vote can
-be clearly and unmistakably be answered with true or false
-
-Vv. Voting
-Any developer can cast a vote up to 10 days days after a vote has been
-started, to do so she has to reply to the original vote mail on the
-public developer mailing list and rate options each with an integer
-unrated options shall be counted equal to the default option
-Any leader can cast a veto against any option except the default up to 10 days
-days after a vote has been started, to do so she has to reply to the original
-vote mail on the public developer mailing list and replace
-[VOTE] by [VOTE-VETO]
-Developers and leaders who use gpg/pgp MUST sign their votes and vetoes
-
-Vc. Counting votes
-The person starting the vote has to count the votes and vetoes and publish
-the result on the public developer mailing list as reply to the original vote
-with [VOTE-RESULTS] instead of [VOTE] in the subject
-Vcv. Counting vetoes
-if the majority of leaders that is yes >= no && yes>0 cast a veto against an
-option then it has a required supermajority of 2:1 otherwise it has a
-required supermajority of 0:1 and in either case no quorum requirement
-Vcc. the votes shall be counted by using the Condorcet/Clone Proof SSD
-Voting Method described in http://www.debian.org/devel/constitution A.6
-
-Reasoning behind avoiding of a quorum and majority requirement except in
-the case of vetoes
-short awnser its stupid and has catastrophical failure modes
-example of one such failure mode, lets assume a 1:1 majority requirement
-as debian uses by default, there are 101 developers who vote, there are
-3 options A,B and D the default (doing nothing / further discussions)
-50 developers prefer A over B and B over discussions (A>B>D)
-50 developers prefer discussions over A and A over B (D>A>B)
-1 developer prefers B over discussions and discussions over A (B>D>A)
-in this case A is approved by 50 of 101 developers and is droped due to
-the lack of majority, B is approved by 51 of 101 developers and is not
-furthermore B wins even though 100 of 101 developers prefer A over B
-
-
-S. Changes to developer and Leader status
-----------------------------------------
-The majority of leaders, that is yes>no can give and take away
-developer and leader status to people
-furthermore any developer or leader can step back and thus loose
-his leader and or developer status
-People disagreeing with the leaders are free to fork the project
-new developers should be asked for real name, public gpg key, phone
-number and email addresses, none of this is mandatory though, it is asked
-so as to be able to contact the developer if the need arises and one
-contact method fails
-
-
-O. Violations
--------------
-Any leader can after at least one leader has warned another developer
-due to breaking policy, suspend his account if he repeats the violation
-Ow. A policy violation warning MUST be CCed to the developer who violated
-the policy
-
-
-We think our rules are not too hard. If you have comments, contact us.