Mercurial > mplayer.hg
changeset 16835:527c1561a0ad
spelling/grammar/wording
author | diego |
---|---|
date | Sun, 23 Oct 2005 14:49:32 +0000 |
parents | 40571f977b95 |
children | a5ff3d90f16d |
files | DOCS/tech/osd.txt |
diffstat | 1 files changed, 19 insertions(+), 19 deletions(-) [+] |
line wrap: on
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--- a/DOCS/tech/osd.txt Sun Oct 23 14:25:56 2005 +0000 +++ b/DOCS/tech/osd.txt Sun Oct 23 14:49:32 2005 +0000 @@ -1,50 +1,50 @@ -some draft of new osd engine: -============================= +draft of new OSD engine: +======================== written by A'rpi -including ideas from maillist from Jiri Svoboda, Tobias Diedrich, Artur Zaprzala -Michael Niedermayer, Felix Buenemann, LGB +including ideas from mailing list from Jiri Svoboda, Tobias Diedrich, +Artur Zaprzala, Michael Niedermayer, Felix Buenemann, LGB requirements: - be able to do partial rendering, within a given bounding box - usefull, when parts of osd are outside of teh image and has to be - updated only when osd changes, or even has different colorspace + useful when parts of the OSD are outside of the image and has to be + updated only when OSD changes, or even has different colorspace - text should be rendered in 2-pass way: 1. alpha 2. pixels so char's alpha won't overwrite previous char, and may be faster - -- osd elements should be cached - so rendering once into the cache and + +- OSD elements should be cached - so rendering once into the cache and reuse this while it's unchanged - -- colors support (csp could be YA, YUVA, RGB ) + +- color support (colorspace could be YA, YUVA, RGB) - change brightness, saturation, hue of chars ??? - way to disable alphablending, and use black outline (FAST_OSD now) -- respect movie and monitor aspect, so osd is rendered/scaled correctly - eg. for svcd/anamorphic dvd with hardware scaling (now OSD is squashed) +- respect movie and monitor aspect, so OSD is rendered/scaled correctly + eg. for SVCD/anamorphic DVD with hardware scaling (now OSD is squashed) - develop some text-based apps: osdterm, osdzilla etc ;) -Ok. The basic idea of my design is using 'osd objects', a data structure +Ok. The basic idea of my design is using 'OSD objects', a data structure in a 1 (or 2?) way linked list. -There would be different object types, sharing type-dependent data in an +There would be different object types, sharing type-dependent data in a union. The basic types: box, text, symbol, progressbar, group. -Group would be a special type, grouping other osd objects together, -with a common x,y and boundingbox. usefull for grouping symbol+progrbar +Group would be a special type, grouping other OSD objects together, +with a common x,y and boundingbox. Useful for grouping symbol+progrbar or multiline subtitle text. -Each obj could have flags, for example: +Each object could have flags, for example: - visible (set if we should display it) - color (set if it's YUVA not YA) - cached (set when there is a cached rendered variant) - bbox updated (should be set when recalc bbox, reset when change params) - several flags to control positioning. for example, x;y could be - absolute coord, or percent. flags to set left/center/right alignment... + absolute coordinates, or percent. flags to set left/center/right alignment... - start and end timestamp, to automagically set/reset visible flag -ok, my first draft: +OK, my first draft: typedef struct mp_osd_obj_s { struct mp_osd_obj_s* next;