changeset 4275:818be6ba8758

initial implementation of SMC codec; it almost works, too!
author melanson
date Sun, 20 Jan 2002 01:35:02 +0000
parents f5759bbdd7be
children 9199d15cb4e0
files dec_video.c qtsmc.c
diffstat 2 files changed, 492 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/dec_video.c	Sun Jan 20 00:39:54 2002 +0000
+++ b/dec_video.c	Sun Jan 20 01:35:02 2002 +0000
@@ -157,13 +157,15 @@
   int height,
   int bit_per_pixel);
 
+int qt_init_decode_smc(void);
+
 void qt_decode_smc(
   unsigned char *encoded,
   int encoded_size,
   unsigned char *decoded,
   int width,
   int height,
-  int encoded_bpp,
+  unsigned char *palette_map,
   int bytes_per_pixel);
 
 //**************************************************************************//
@@ -602,7 +604,6 @@
  case VFM_MSVIDC:
  case VFM_FLI:
  case VFM_QTRLE:
- case VFM_QTSMC:
    {
 #ifdef USE_MP_IMAGE
     sh_video->image->type=MP_IMGTYPE_STATIC;
@@ -620,6 +621,19 @@
 
    break;
    }
+ case VFM_QTSMC:
+   {
+   if (qt_init_decode_smc() != 0)
+     mp_msg(MSGT_DECVIDEO, MSGL_ERR, "SMC decoder could not allocate enough memory");
+#ifdef USE_MP_IMAGE
+    sh_video->image->type=MP_IMGTYPE_STATIC;
+#else
+   int bpp=((out_fmt&255)+7)/8; // RGB only
+   sh_video->our_out_buffer = 
+     (char*)memalign(64, sh_video->disp_w*sh_video->disp_h*bpp); // FIXME!!!
+#endif
+   break;
+   }
  case VFM_NUV:
 #ifdef USE_MP_IMAGE
     sh_video->image->type=MP_IMGTYPE_STATIC;
@@ -959,7 +973,7 @@
     qt_decode_smc(
         start, in_size, sh_video->our_out_buffer,
         sh_video->disp_w, sh_video->disp_h,
-        sh_video->bih->biBitCount,
+        (unsigned char *)sh_video->bih+40,
         ((out_fmt&255)+7)/8);
     blit_frame = 3;
     break;
--- a/qtsmc.c	Sun Jan 20 00:39:54 2002 +0000
+++ b/qtsmc.c	Sun Jan 20 01:35:02 2002 +0000
@@ -1,21 +1,496 @@
 /*
     Apple Graphics (SMC) Decoder for MPlayer
     by Mike Melanson
+
+    The description of the decoding algorithm can be found here:
+      http://www.pcisys.net/~melanson/codecs/
 */
 
+#include <stdlib.h>
 #include "config.h"
 #include "bswap.h"
+#include "mp_msg.h"
 
 #define BE_16(x) (be2me_16(*(unsigned short *)(x)))
 #define BE_32(x) (be2me_32(*(unsigned int *)(x)))
 
+#define COLORS_PER_TABLE 256
+#define BYTES_PER_COLOR 4
+
+#define CPAIR 2
+#define CQUAD 4
+#define COCTET 8
+
+static unsigned char *color_pairs;
+static unsigned char *color_quads;
+static unsigned char *color_octets;
+
+static int color_pair_index;
+static int color_quad_index;
+static int color_octet_index;
+
+static int smc_initialized;
+
+// returns 0 if successfully initialized (enough memory was available),
+//  non-zero on failure
+int qt_init_decode_smc(void)
+{
+  // be pessimistic to start
+  smc_initialized = 0;
+
+  // allocate memory for the 3 palette tables
+  if ((color_pairs = (unsigned char *)malloc(
+    COLORS_PER_TABLE * BYTES_PER_COLOR * 2)) == 0)
+    return 1;  
+  if ((color_quads = (unsigned char *)malloc(
+    COLORS_PER_TABLE * BYTES_PER_COLOR * 4)) == 0)
+    return 1;  
+  if ((color_octets = (unsigned char *)malloc(
+    COLORS_PER_TABLE * BYTES_PER_COLOR * 8)) == 0)
+    return 1;
+
+  color_pair_index = 0;
+  color_quad_index = 0;
+  color_octet_index = 0;
+
+  // if execution got this far, initialization succeeded
+  smc_initialized = 1;
+  return 0;
+}
+
+#define GET_BLOCK_COUNT \
+  (opcode & 0x10) ? (1 + encoded[stream_ptr++]) : 1 + (opcode & 0x0F);
+#define ADVANCE_BLOCK() \
+{ \
+  pixel_ptr += block_x_inc; \
+  if (pixel_ptr >= (width * bytes_per_pixel)) \
+  { \
+    pixel_ptr = 0; \
+    row_ptr += block_y_inc * 4; \
+  } \
+  total_blocks--; \
+  if (total_blocks < 0) \
+  { \
+    mp_msg(MSGT_DECVIDEO, MSGL_WARN, "block counter just went negative (this should not happen)\n"); \
+    return; \
+  } \
+}
+
 void qt_decode_smc(
   unsigned char *encoded,
   int encoded_size,
   unsigned char *decoded,
   int width,
   int height,
+  unsigned char *palette_map,
   int bytes_per_pixel)
 {
+  int i;
+  int stream_ptr = 0;
+  int chunk_size;
+  unsigned char opcode;
+  int n_blocks;
+  unsigned int color_flags;
+  unsigned int color_flags_a;
+  unsigned int color_flags_b;
+  unsigned int flag_mask;
 
+  int row_ptr = 0;
+  int pixel_ptr = 0;
+  int pixel_x, pixel_y;
+  int row_inc = bytes_per_pixel * (width - 4);
+  int max_height = row_inc * height;
+  int block_x_inc = bytes_per_pixel * 4;
+  int block_y_inc = bytes_per_pixel * width;
+  int block_ptr;
+  int prev_block_ptr;
+  int prev_block_ptr1, prev_block_ptr2;
+  int prev_block_flag;
+  int total_blocks;
+  int color_table_index;  // indexes to color pair, quad, or octet tables
+  int color_index;  // indexes into palette map
+
+static int counter;
+
+//printf ("opcode count = %d\n", counter);
+counter = 0;
+
+  if (!smc_initialized)
+    return;
+
+  chunk_size = BE_32(&encoded[stream_ptr]) & 0x00FFFFFF;
+  stream_ptr += 4;
+  if (chunk_size != encoded_size)
+    mp_msg(MSGT_DECVIDEO, MSGL_WARN, "MOV chunk size != encoded chunk size; using MOV chunk size\n");
+
+  chunk_size = encoded_size;
+  total_blocks = (width * height) / (4 * 4);
+
+  // traverse through the blocks
+  while (total_blocks)
+  {
+    // sanity checks
+    // make sure stream ptr hasn't gone out of bounds
+    if (stream_ptr > chunk_size)
+    {
+      mp_msg(MSGT_DECVIDEO, MSGL_ERR, 
+        "SMC decoder just went out of bounds (stream ptr = %d, chunk size = %d)\n",
+        stream_ptr, chunk_size);
+      return;
+    }
+    // make sure the row pointer hasn't gone wild
+    if (row_ptr >= max_height)
+    {
+      mp_msg(MSGT_DECVIDEO, MSGL_ERR, 
+        "SMC decoder just went out of bounds (row ptr = %d, height = %d)\n",
+        row_ptr, max_height);
+      return;
+    }
+
+    opcode = encoded[stream_ptr++];
+//printf ("opcode %02X\n", opcode & 0xF0);
+counter++;
+    switch (opcode & 0xF0)
+    {
+    // skip n blocks
+    case 0x00:
+    case 0x10:
+      n_blocks = GET_BLOCK_COUNT;
+      while (n_blocks--)
+        ADVANCE_BLOCK();
+      break;
+
+    // repeat last block n times
+    case 0x20:
+    case 0x30:
+      n_blocks = GET_BLOCK_COUNT;
+
+      // sanity check
+      if ((row_ptr == 0) && (pixel_ptr == 0))
+      {
+        mp_msg(MSGT_DECVIDEO, MSGL_WARN,
+          "encountered repeat block opcode (%02X) but no blocks rendered yet\n",
+          opcode & 0xF0);
+        break;
+      }
+
+      // figure out where the previous block started
+      if (row_ptr == 0)
+        prev_block_ptr1 = (row_ptr - block_y_inc * 4) + width - 4;
+      else
+        prev_block_ptr1 = row_ptr + pixel_ptr - 4;
+
+      while (n_blocks--)
+      {
+        block_ptr = row_ptr + pixel_ptr;
+        prev_block_ptr = prev_block_ptr1;
+        for (pixel_y = 0; pixel_y < 4; pixel_y++)
+        {
+          for (pixel_x = 0; pixel_x < 4; pixel_x++)
+          {
+            decoded[block_ptr++] = decoded[prev_block_ptr++];
+            decoded[block_ptr++] = decoded[prev_block_ptr++];
+            decoded[block_ptr++] = decoded[prev_block_ptr++];
+            if (bytes_per_pixel == 4) /* 32bpp */
+              block_ptr++;
+          }
+          block_ptr += row_inc;
+          prev_block_ptr += row_inc;
+        }
+        ADVANCE_BLOCK();
+      }
+      break;
+
+    // repeat previous pair of blocks n times
+    case 0x40:
+    case 0x50:
+      n_blocks = GET_BLOCK_COUNT;
+      n_blocks *= 2;
+
+      // sanity check
+      if ((row_ptr == 0) && (pixel_ptr < 2 * block_x_inc))
+      {
+        mp_msg(MSGT_DECVIDEO, MSGL_WARN,
+          "encountered repeat block opcode (%02X) but not enough blocks rendered yet\n",
+          opcode & 0xF0);
+        break;
+      }
+
+      // figure out where the previous 2 blocks started
+      if (row_ptr == 0)
+        prev_block_ptr1 = (row_ptr - block_y_inc * 4) + 
+          ((width - 4) * bytes_per_pixel);
+      else
+        prev_block_ptr1 = row_ptr + pixel_ptr - block_x_inc;
+
+      if (row_ptr == 0)
+        prev_block_ptr2 = (row_ptr - block_y_inc * 4) + 
+          ((width - 8) * bytes_per_pixel);
+      else if (row_ptr == block_x_inc)
+        prev_block_ptr2 = (row_ptr - block_y_inc * 4) + 
+          ((width - 4) * bytes_per_pixel);
+      else
+        prev_block_ptr2 = row_ptr + pixel_ptr - (block_x_inc * 2);
+
+      prev_block_flag = 0;
+      while (n_blocks--)
+      {
+        block_ptr = row_ptr + pixel_ptr;
+        if (prev_block_flag)
+          prev_block_ptr = prev_block_ptr2;
+        else
+          prev_block_ptr = prev_block_ptr1;
+        prev_block_flag = !prev_block_flag;
+
+        for (pixel_y = 0; pixel_y < 4; pixel_y++)
+        {
+          for (pixel_x = 0; pixel_x < 4; pixel_x++)
+          {
+            decoded[block_ptr++] = decoded[prev_block_ptr++];
+            decoded[block_ptr++] = decoded[prev_block_ptr++];
+            decoded[block_ptr++] = decoded[prev_block_ptr++];
+            if (bytes_per_pixel == 4) /* 32bpp */
+              block_ptr++;
+          }
+          block_ptr += row_inc;
+          prev_block_ptr += row_inc;
+        }
+        ADVANCE_BLOCK();
+      }
+      break;
+
+    // 1-color block encoding
+    case 0x60:
+    case 0x70:
+      n_blocks = GET_BLOCK_COUNT;
+      color_index = encoded[stream_ptr++] * 4;
+
+      while (n_blocks--)
+      {
+        block_ptr = row_ptr + pixel_ptr;
+        for (pixel_y = 0; pixel_y < 4; pixel_y++)
+        {
+          for (pixel_x = 0; pixel_x < 4; pixel_x++)
+          {
+            decoded[block_ptr++] = palette_map[color_index + 0];
+            decoded[block_ptr++] = palette_map[color_index + 1];
+            decoded[block_ptr++] = palette_map[color_index + 2];
+            if (bytes_per_pixel == 4) /* 32bpp */
+              block_ptr++;
+          }
+          block_ptr += row_inc;
+        }
+        ADVANCE_BLOCK();
+      }
+      break;
+
+    // 2-color block encoding
+    case 0x80:
+    case 0x90:
+      n_blocks = (opcode & 0x0F) + 1;
+
+      // figure out which color pair to use to paint the 2-color block
+      if ((opcode & 0xF0) == 0x80)
+      {
+        // fetch the next 2 colors from bytestream and store in next
+        // available entry in the color pair table
+        for (i = 0; i < CPAIR; i++)
+        {
+          color_index = encoded[stream_ptr++] * BYTES_PER_COLOR;
+          color_table_index = CPAIR * BYTES_PER_COLOR * color_pair_index + 
+            (i * BYTES_PER_COLOR);
+          color_pairs[color_table_index + 0] = palette_map[color_index + 0];
+          color_pairs[color_table_index + 1] = palette_map[color_index + 1];
+          color_pairs[color_table_index + 2] = palette_map[color_index + 2];
+        }
+        // this is the base index to use for this block
+        color_table_index = CPAIR * BYTES_PER_COLOR * color_pair_index;
+        color_pair_index++;
+        if (color_pair_index == COLORS_PER_TABLE)
+          color_pair_index = 0;
+      }
+      else
+        color_table_index = CPAIR * BYTES_PER_COLOR * encoded[stream_ptr++];
+
+      while (n_blocks--)
+      {
+        color_flags = BE_16(&encoded[stream_ptr]);
+        stream_ptr += 2;
+        flag_mask = 0x8000;
+        block_ptr = row_ptr + pixel_ptr;
+        for (pixel_y = 0; pixel_y < 4; pixel_y++)
+        {
+          for (pixel_x = 0; pixel_x < 4; pixel_x++)
+          {
+            if (color_flags & flag_mask)
+              color_index = color_table_index + BYTES_PER_COLOR;
+            else
+              color_index = color_table_index;
+            flag_mask >>= 1;
+
+            decoded[block_ptr++] = color_pairs[color_index + 0];
+            decoded[block_ptr++] = color_pairs[color_index + 1];
+            decoded[block_ptr++] = color_pairs[color_index + 2];
+            if (bytes_per_pixel == 4) /* 32bpp */
+              block_ptr++;
+          }
+          block_ptr += row_inc;
+        }
+        ADVANCE_BLOCK();
+      }
+      break;
+
+    // 4-color block encoding
+    case 0xA0:
+    case 0xB0:
+//for(i = 0; i < 16; i++)
+//  printf (" %02X", encoded[stream_ptr - 1 + i]);
+//printf ("\n");
+      n_blocks = (opcode & 0x0F) + 1;
+
+      // figure out which color quad to use to paint the 4-color block
+      if ((opcode & 0xF0) == 0xA0)
+      {
+        // fetch the next 4 colors from bytestream and store in next
+        // available entry in the color pair table
+        for (i = 0; i < CQUAD; i++)
+        {
+          color_index = encoded[stream_ptr++] * BYTES_PER_COLOR;
+          color_table_index = CQUAD * BYTES_PER_COLOR * color_quad_index + 
+            (i * BYTES_PER_COLOR);
+          color_quads[color_table_index + 0] = palette_map[color_index + 0];
+          color_quads[color_table_index + 1] = palette_map[color_index + 1];
+          color_quads[color_table_index + 2] = palette_map[color_index + 2];
+        }
+        // this is the base index to use for this block
+        color_table_index = CQUAD * BYTES_PER_COLOR * color_quad_index;
+        color_quad_index++;
+        if (color_quad_index == COLORS_PER_TABLE)
+          color_quad_index = 0;
+      }
+      else
+        color_table_index = CQUAD * BYTES_PER_COLOR * encoded[stream_ptr++];
+
+      while (n_blocks--)
+      {
+        color_flags = BE_32(&encoded[stream_ptr]);
+        stream_ptr += 4;
+        // flag mask actually acts as a bit shift count here
+        flag_mask = 30;
+        block_ptr = row_ptr + pixel_ptr;
+        for (pixel_y = 0; pixel_y < 4; pixel_y++)
+        {
+          for (pixel_x = 0; pixel_x < 4; pixel_x++)
+          {
+            color_index = color_table_index + (BYTES_PER_COLOR * 
+              ((color_flags >> flag_mask) & 0x03));
+            flag_mask -= 2;
+
+            decoded[block_ptr++] = color_quads[color_index + 0];
+            decoded[block_ptr++] = color_quads[color_index + 1];
+            decoded[block_ptr++] = color_quads[color_index + 2];
+            if (bytes_per_pixel == 4) /* 32bpp */
+              block_ptr++;
+          }
+          block_ptr += row_inc;
+        }
+        ADVANCE_BLOCK();
+      }
+      break;
+
+    // 8-color block encoding
+    case 0xC0:
+    case 0xD0:
+      n_blocks = (opcode & 0x0F) + 1;
+
+      // figure out which color octet to use to paint the 8-color block
+      if ((opcode & 0xF0) == 0xC0)
+      {
+        // fetch the next 8 colors from bytestream and store in next
+        // available entry in the color pair table
+        for (i = 0; i < COCTET; i++)
+        {
+          color_index = encoded[stream_ptr++] * BYTES_PER_COLOR;
+          color_table_index = COCTET * BYTES_PER_COLOR * color_octet_index + 
+            (i * BYTES_PER_COLOR);
+          color_octets[color_table_index + 0] = palette_map[color_index + 0];
+          color_octets[color_table_index + 1] = palette_map[color_index + 1];
+          color_octets[color_table_index + 2] = palette_map[color_index + 2];
+        }
+        // this is the base index to use for this block
+        color_table_index = COCTET * BYTES_PER_COLOR * color_octet_index;
+        color_octet_index++;
+        if (color_octet_index == COLORS_PER_TABLE)
+          color_octet_index = 0;
+      }
+      else
+        color_table_index = COCTET * BYTES_PER_COLOR * encoded[stream_ptr++];
+
+      while (n_blocks--)
+      {
+        // build the color flags
+        color_flags_a = color_flags_b = 0;
+        color_flags_a |= (encoded[stream_ptr++] << 16);
+        color_flags_b |= (encoded[stream_ptr++] << 16);
+        color_flags_a |= (encoded[stream_ptr++] << 8);
+        color_flags_b |= (encoded[stream_ptr++] << 8);
+        color_flags_a |= (encoded[stream_ptr++] << 0);
+        color_flags_b |= (encoded[stream_ptr++] << 0);
+
+        color_flags = color_flags_a;
+        // flag mask actually acts as a bit shift count here
+        flag_mask = 21;
+        block_ptr = row_ptr + pixel_ptr;
+        for (pixel_y = 0; pixel_y < 4; pixel_y++)
+        {
+          // reload flags at third row (iteration pixel_y == 2)
+          if (pixel_y == 2)
+            color_flags = color_flags_b;
+          for (pixel_x = 0; pixel_x < 4; pixel_x++)
+          {
+            color_index = color_table_index + (BYTES_PER_COLOR * 
+              ((color_flags >> flag_mask) & 0x07));
+            flag_mask -= 3;
+
+            decoded[block_ptr++] = color_octets[color_index + 0];
+            decoded[block_ptr++] = color_octets[color_index + 1];
+            decoded[block_ptr++] = color_octets[color_index + 2];
+            if (bytes_per_pixel == 4) /* 32bpp */
+              block_ptr++;
+          }
+          block_ptr += row_inc;
+        }
+        ADVANCE_BLOCK();
+      }
+      break;
+
+    // 16-color block encoding (every pixel is a different color)
+    case 0xE0:
+      n_blocks = (opcode & 0x0F) + 1;
+
+      while (n_blocks--)
+      {
+        block_ptr = row_ptr + pixel_ptr;
+        for (pixel_y = 0; pixel_y < 4; pixel_y++)
+        {
+          for (pixel_x = 0; pixel_x < 4; pixel_x++)
+          {
+            color_index = encoded[stream_ptr++] * BYTES_PER_COLOR;
+            decoded[block_ptr++] = palette_map[color_index + 0];
+            decoded[block_ptr++] = palette_map[color_index + 1];
+            decoded[block_ptr++] = palette_map[color_index + 2];
+            if (bytes_per_pixel == 4) /* 32bpp */
+              block_ptr++;
+          }
+          block_ptr += row_inc;
+        }
+        ADVANCE_BLOCK();
+      }
+      break;
+
+    case 0xF0:
+      mp_msg(MSGT_DECVIDEO, MSGL_HINT, "0xF0 opcode seen in SMC chunk (MPlayer developers would like to know)\n");
+      break;
+    }
+  }
 }