Mercurial > mplayer.hg
changeset 4275:818be6ba8758
initial implementation of SMC codec; it almost works, too!
author | melanson |
---|---|
date | Sun, 20 Jan 2002 01:35:02 +0000 |
parents | f5759bbdd7be |
children | 9199d15cb4e0 |
files | dec_video.c qtsmc.c |
diffstat | 2 files changed, 492 insertions(+), 3 deletions(-) [+] |
line wrap: on
line diff
--- a/dec_video.c Sun Jan 20 00:39:54 2002 +0000 +++ b/dec_video.c Sun Jan 20 01:35:02 2002 +0000 @@ -157,13 +157,15 @@ int height, int bit_per_pixel); +int qt_init_decode_smc(void); + void qt_decode_smc( unsigned char *encoded, int encoded_size, unsigned char *decoded, int width, int height, - int encoded_bpp, + unsigned char *palette_map, int bytes_per_pixel); //**************************************************************************// @@ -602,7 +604,6 @@ case VFM_MSVIDC: case VFM_FLI: case VFM_QTRLE: - case VFM_QTSMC: { #ifdef USE_MP_IMAGE sh_video->image->type=MP_IMGTYPE_STATIC; @@ -620,6 +621,19 @@ break; } + case VFM_QTSMC: + { + if (qt_init_decode_smc() != 0) + mp_msg(MSGT_DECVIDEO, MSGL_ERR, "SMC decoder could not allocate enough memory"); +#ifdef USE_MP_IMAGE + sh_video->image->type=MP_IMGTYPE_STATIC; +#else + int bpp=((out_fmt&255)+7)/8; // RGB only + sh_video->our_out_buffer = + (char*)memalign(64, sh_video->disp_w*sh_video->disp_h*bpp); // FIXME!!! +#endif + break; + } case VFM_NUV: #ifdef USE_MP_IMAGE sh_video->image->type=MP_IMGTYPE_STATIC; @@ -959,7 +973,7 @@ qt_decode_smc( start, in_size, sh_video->our_out_buffer, sh_video->disp_w, sh_video->disp_h, - sh_video->bih->biBitCount, + (unsigned char *)sh_video->bih+40, ((out_fmt&255)+7)/8); blit_frame = 3; break;
--- a/qtsmc.c Sun Jan 20 00:39:54 2002 +0000 +++ b/qtsmc.c Sun Jan 20 01:35:02 2002 +0000 @@ -1,21 +1,496 @@ /* Apple Graphics (SMC) Decoder for MPlayer by Mike Melanson + + The description of the decoding algorithm can be found here: + http://www.pcisys.net/~melanson/codecs/ */ +#include <stdlib.h> #include "config.h" #include "bswap.h" +#include "mp_msg.h" #define BE_16(x) (be2me_16(*(unsigned short *)(x))) #define BE_32(x) (be2me_32(*(unsigned int *)(x))) +#define COLORS_PER_TABLE 256 +#define BYTES_PER_COLOR 4 + +#define CPAIR 2 +#define CQUAD 4 +#define COCTET 8 + +static unsigned char *color_pairs; +static unsigned char *color_quads; +static unsigned char *color_octets; + +static int color_pair_index; +static int color_quad_index; +static int color_octet_index; + +static int smc_initialized; + +// returns 0 if successfully initialized (enough memory was available), +// non-zero on failure +int qt_init_decode_smc(void) +{ + // be pessimistic to start + smc_initialized = 0; + + // allocate memory for the 3 palette tables + if ((color_pairs = (unsigned char *)malloc( + COLORS_PER_TABLE * BYTES_PER_COLOR * 2)) == 0) + return 1; + if ((color_quads = (unsigned char *)malloc( + COLORS_PER_TABLE * BYTES_PER_COLOR * 4)) == 0) + return 1; + if ((color_octets = (unsigned char *)malloc( + COLORS_PER_TABLE * BYTES_PER_COLOR * 8)) == 0) + return 1; + + color_pair_index = 0; + color_quad_index = 0; + color_octet_index = 0; + + // if execution got this far, initialization succeeded + smc_initialized = 1; + return 0; +} + +#define GET_BLOCK_COUNT \ + (opcode & 0x10) ? (1 + encoded[stream_ptr++]) : 1 + (opcode & 0x0F); +#define ADVANCE_BLOCK() \ +{ \ + pixel_ptr += block_x_inc; \ + if (pixel_ptr >= (width * bytes_per_pixel)) \ + { \ + pixel_ptr = 0; \ + row_ptr += block_y_inc * 4; \ + } \ + total_blocks--; \ + if (total_blocks < 0) \ + { \ + mp_msg(MSGT_DECVIDEO, MSGL_WARN, "block counter just went negative (this should not happen)\n"); \ + return; \ + } \ +} + void qt_decode_smc( unsigned char *encoded, int encoded_size, unsigned char *decoded, int width, int height, + unsigned char *palette_map, int bytes_per_pixel) { + int i; + int stream_ptr = 0; + int chunk_size; + unsigned char opcode; + int n_blocks; + unsigned int color_flags; + unsigned int color_flags_a; + unsigned int color_flags_b; + unsigned int flag_mask; + int row_ptr = 0; + int pixel_ptr = 0; + int pixel_x, pixel_y; + int row_inc = bytes_per_pixel * (width - 4); + int max_height = row_inc * height; + int block_x_inc = bytes_per_pixel * 4; + int block_y_inc = bytes_per_pixel * width; + int block_ptr; + int prev_block_ptr; + int prev_block_ptr1, prev_block_ptr2; + int prev_block_flag; + int total_blocks; + int color_table_index; // indexes to color pair, quad, or octet tables + int color_index; // indexes into palette map + +static int counter; + +//printf ("opcode count = %d\n", counter); +counter = 0; + + if (!smc_initialized) + return; + + chunk_size = BE_32(&encoded[stream_ptr]) & 0x00FFFFFF; + stream_ptr += 4; + if (chunk_size != encoded_size) + mp_msg(MSGT_DECVIDEO, MSGL_WARN, "MOV chunk size != encoded chunk size; using MOV chunk size\n"); + + chunk_size = encoded_size; + total_blocks = (width * height) / (4 * 4); + + // traverse through the blocks + while (total_blocks) + { + // sanity checks + // make sure stream ptr hasn't gone out of bounds + if (stream_ptr > chunk_size) + { + mp_msg(MSGT_DECVIDEO, MSGL_ERR, + "SMC decoder just went out of bounds (stream ptr = %d, chunk size = %d)\n", + stream_ptr, chunk_size); + return; + } + // make sure the row pointer hasn't gone wild + if (row_ptr >= max_height) + { + mp_msg(MSGT_DECVIDEO, MSGL_ERR, + "SMC decoder just went out of bounds (row ptr = %d, height = %d)\n", + row_ptr, max_height); + return; + } + + opcode = encoded[stream_ptr++]; +//printf ("opcode %02X\n", opcode & 0xF0); +counter++; + switch (opcode & 0xF0) + { + // skip n blocks + case 0x00: + case 0x10: + n_blocks = GET_BLOCK_COUNT; + while (n_blocks--) + ADVANCE_BLOCK(); + break; + + // repeat last block n times + case 0x20: + case 0x30: + n_blocks = GET_BLOCK_COUNT; + + // sanity check + if ((row_ptr == 0) && (pixel_ptr == 0)) + { + mp_msg(MSGT_DECVIDEO, MSGL_WARN, + "encountered repeat block opcode (%02X) but no blocks rendered yet\n", + opcode & 0xF0); + break; + } + + // figure out where the previous block started + if (row_ptr == 0) + prev_block_ptr1 = (row_ptr - block_y_inc * 4) + width - 4; + else + prev_block_ptr1 = row_ptr + pixel_ptr - 4; + + while (n_blocks--) + { + block_ptr = row_ptr + pixel_ptr; + prev_block_ptr = prev_block_ptr1; + for (pixel_y = 0; pixel_y < 4; pixel_y++) + { + for (pixel_x = 0; pixel_x < 4; pixel_x++) + { + decoded[block_ptr++] = decoded[prev_block_ptr++]; + decoded[block_ptr++] = decoded[prev_block_ptr++]; + decoded[block_ptr++] = decoded[prev_block_ptr++]; + if (bytes_per_pixel == 4) /* 32bpp */ + block_ptr++; + } + block_ptr += row_inc; + prev_block_ptr += row_inc; + } + ADVANCE_BLOCK(); + } + break; + + // repeat previous pair of blocks n times + case 0x40: + case 0x50: + n_blocks = GET_BLOCK_COUNT; + n_blocks *= 2; + + // sanity check + if ((row_ptr == 0) && (pixel_ptr < 2 * block_x_inc)) + { + mp_msg(MSGT_DECVIDEO, MSGL_WARN, + "encountered repeat block opcode (%02X) but not enough blocks rendered yet\n", + opcode & 0xF0); + break; + } + + // figure out where the previous 2 blocks started + if (row_ptr == 0) + prev_block_ptr1 = (row_ptr - block_y_inc * 4) + + ((width - 4) * bytes_per_pixel); + else + prev_block_ptr1 = row_ptr + pixel_ptr - block_x_inc; + + if (row_ptr == 0) + prev_block_ptr2 = (row_ptr - block_y_inc * 4) + + ((width - 8) * bytes_per_pixel); + else if (row_ptr == block_x_inc) + prev_block_ptr2 = (row_ptr - block_y_inc * 4) + + ((width - 4) * bytes_per_pixel); + else + prev_block_ptr2 = row_ptr + pixel_ptr - (block_x_inc * 2); + + prev_block_flag = 0; + while (n_blocks--) + { + block_ptr = row_ptr + pixel_ptr; + if (prev_block_flag) + prev_block_ptr = prev_block_ptr2; + else + prev_block_ptr = prev_block_ptr1; + prev_block_flag = !prev_block_flag; + + for (pixel_y = 0; pixel_y < 4; pixel_y++) + { + for (pixel_x = 0; pixel_x < 4; pixel_x++) + { + decoded[block_ptr++] = decoded[prev_block_ptr++]; + decoded[block_ptr++] = decoded[prev_block_ptr++]; + decoded[block_ptr++] = decoded[prev_block_ptr++]; + if (bytes_per_pixel == 4) /* 32bpp */ + block_ptr++; + } + block_ptr += row_inc; + prev_block_ptr += row_inc; + } + ADVANCE_BLOCK(); + } + break; + + // 1-color block encoding + case 0x60: + case 0x70: + n_blocks = GET_BLOCK_COUNT; + color_index = encoded[stream_ptr++] * 4; + + while (n_blocks--) + { + block_ptr = row_ptr + pixel_ptr; + for (pixel_y = 0; pixel_y < 4; pixel_y++) + { + for (pixel_x = 0; pixel_x < 4; pixel_x++) + { + decoded[block_ptr++] = palette_map[color_index + 0]; + decoded[block_ptr++] = palette_map[color_index + 1]; + decoded[block_ptr++] = palette_map[color_index + 2]; + if (bytes_per_pixel == 4) /* 32bpp */ + block_ptr++; + } + block_ptr += row_inc; + } + ADVANCE_BLOCK(); + } + break; + + // 2-color block encoding + case 0x80: + case 0x90: + n_blocks = (opcode & 0x0F) + 1; + + // figure out which color pair to use to paint the 2-color block + if ((opcode & 0xF0) == 0x80) + { + // fetch the next 2 colors from bytestream and store in next + // available entry in the color pair table + for (i = 0; i < CPAIR; i++) + { + color_index = encoded[stream_ptr++] * BYTES_PER_COLOR; + color_table_index = CPAIR * BYTES_PER_COLOR * color_pair_index + + (i * BYTES_PER_COLOR); + color_pairs[color_table_index + 0] = palette_map[color_index + 0]; + color_pairs[color_table_index + 1] = palette_map[color_index + 1]; + color_pairs[color_table_index + 2] = palette_map[color_index + 2]; + } + // this is the base index to use for this block + color_table_index = CPAIR * BYTES_PER_COLOR * color_pair_index; + color_pair_index++; + if (color_pair_index == COLORS_PER_TABLE) + color_pair_index = 0; + } + else + color_table_index = CPAIR * BYTES_PER_COLOR * encoded[stream_ptr++]; + + while (n_blocks--) + { + color_flags = BE_16(&encoded[stream_ptr]); + stream_ptr += 2; + flag_mask = 0x8000; + block_ptr = row_ptr + pixel_ptr; + for (pixel_y = 0; pixel_y < 4; pixel_y++) + { + for (pixel_x = 0; pixel_x < 4; pixel_x++) + { + if (color_flags & flag_mask) + color_index = color_table_index + BYTES_PER_COLOR; + else + color_index = color_table_index; + flag_mask >>= 1; + + decoded[block_ptr++] = color_pairs[color_index + 0]; + decoded[block_ptr++] = color_pairs[color_index + 1]; + decoded[block_ptr++] = color_pairs[color_index + 2]; + if (bytes_per_pixel == 4) /* 32bpp */ + block_ptr++; + } + block_ptr += row_inc; + } + ADVANCE_BLOCK(); + } + break; + + // 4-color block encoding + case 0xA0: + case 0xB0: +//for(i = 0; i < 16; i++) +// printf (" %02X", encoded[stream_ptr - 1 + i]); +//printf ("\n"); + n_blocks = (opcode & 0x0F) + 1; + + // figure out which color quad to use to paint the 4-color block + if ((opcode & 0xF0) == 0xA0) + { + // fetch the next 4 colors from bytestream and store in next + // available entry in the color pair table + for (i = 0; i < CQUAD; i++) + { + color_index = encoded[stream_ptr++] * BYTES_PER_COLOR; + color_table_index = CQUAD * BYTES_PER_COLOR * color_quad_index + + (i * BYTES_PER_COLOR); + color_quads[color_table_index + 0] = palette_map[color_index + 0]; + color_quads[color_table_index + 1] = palette_map[color_index + 1]; + color_quads[color_table_index + 2] = palette_map[color_index + 2]; + } + // this is the base index to use for this block + color_table_index = CQUAD * BYTES_PER_COLOR * color_quad_index; + color_quad_index++; + if (color_quad_index == COLORS_PER_TABLE) + color_quad_index = 0; + } + else + color_table_index = CQUAD * BYTES_PER_COLOR * encoded[stream_ptr++]; + + while (n_blocks--) + { + color_flags = BE_32(&encoded[stream_ptr]); + stream_ptr += 4; + // flag mask actually acts as a bit shift count here + flag_mask = 30; + block_ptr = row_ptr + pixel_ptr; + for (pixel_y = 0; pixel_y < 4; pixel_y++) + { + for (pixel_x = 0; pixel_x < 4; pixel_x++) + { + color_index = color_table_index + (BYTES_PER_COLOR * + ((color_flags >> flag_mask) & 0x03)); + flag_mask -= 2; + + decoded[block_ptr++] = color_quads[color_index + 0]; + decoded[block_ptr++] = color_quads[color_index + 1]; + decoded[block_ptr++] = color_quads[color_index + 2]; + if (bytes_per_pixel == 4) /* 32bpp */ + block_ptr++; + } + block_ptr += row_inc; + } + ADVANCE_BLOCK(); + } + break; + + // 8-color block encoding + case 0xC0: + case 0xD0: + n_blocks = (opcode & 0x0F) + 1; + + // figure out which color octet to use to paint the 8-color block + if ((opcode & 0xF0) == 0xC0) + { + // fetch the next 8 colors from bytestream and store in next + // available entry in the color pair table + for (i = 0; i < COCTET; i++) + { + color_index = encoded[stream_ptr++] * BYTES_PER_COLOR; + color_table_index = COCTET * BYTES_PER_COLOR * color_octet_index + + (i * BYTES_PER_COLOR); + color_octets[color_table_index + 0] = palette_map[color_index + 0]; + color_octets[color_table_index + 1] = palette_map[color_index + 1]; + color_octets[color_table_index + 2] = palette_map[color_index + 2]; + } + // this is the base index to use for this block + color_table_index = COCTET * BYTES_PER_COLOR * color_octet_index; + color_octet_index++; + if (color_octet_index == COLORS_PER_TABLE) + color_octet_index = 0; + } + else + color_table_index = COCTET * BYTES_PER_COLOR * encoded[stream_ptr++]; + + while (n_blocks--) + { + // build the color flags + color_flags_a = color_flags_b = 0; + color_flags_a |= (encoded[stream_ptr++] << 16); + color_flags_b |= (encoded[stream_ptr++] << 16); + color_flags_a |= (encoded[stream_ptr++] << 8); + color_flags_b |= (encoded[stream_ptr++] << 8); + color_flags_a |= (encoded[stream_ptr++] << 0); + color_flags_b |= (encoded[stream_ptr++] << 0); + + color_flags = color_flags_a; + // flag mask actually acts as a bit shift count here + flag_mask = 21; + block_ptr = row_ptr + pixel_ptr; + for (pixel_y = 0; pixel_y < 4; pixel_y++) + { + // reload flags at third row (iteration pixel_y == 2) + if (pixel_y == 2) + color_flags = color_flags_b; + for (pixel_x = 0; pixel_x < 4; pixel_x++) + { + color_index = color_table_index + (BYTES_PER_COLOR * + ((color_flags >> flag_mask) & 0x07)); + flag_mask -= 3; + + decoded[block_ptr++] = color_octets[color_index + 0]; + decoded[block_ptr++] = color_octets[color_index + 1]; + decoded[block_ptr++] = color_octets[color_index + 2]; + if (bytes_per_pixel == 4) /* 32bpp */ + block_ptr++; + } + block_ptr += row_inc; + } + ADVANCE_BLOCK(); + } + break; + + // 16-color block encoding (every pixel is a different color) + case 0xE0: + n_blocks = (opcode & 0x0F) + 1; + + while (n_blocks--) + { + block_ptr = row_ptr + pixel_ptr; + for (pixel_y = 0; pixel_y < 4; pixel_y++) + { + for (pixel_x = 0; pixel_x < 4; pixel_x++) + { + color_index = encoded[stream_ptr++] * BYTES_PER_COLOR; + decoded[block_ptr++] = palette_map[color_index + 0]; + decoded[block_ptr++] = palette_map[color_index + 1]; + decoded[block_ptr++] = palette_map[color_index + 2]; + if (bytes_per_pixel == 4) /* 32bpp */ + block_ptr++; + } + block_ptr += row_inc; + } + ADVANCE_BLOCK(); + } + break; + + case 0xF0: + mp_msg(MSGT_DECVIDEO, MSGL_HINT, "0xF0 opcode seen in SMC chunk (MPlayer developers would like to know)\n"); + break; + } + } }