changeset 16437:9dda08ef3e7c

Set texture border color to avoid weird border colors in some rare cases.
author reimar
date Fri, 09 Sep 2005 17:08:26 +0000
parents 31c643d16626
children 871e94131840
files libvo/gl_common.c
diffstat 1 files changed, 2 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/libvo/gl_common.c	Fri Sep 09 16:43:18 2005 +0000
+++ b/libvo/gl_common.c	Fri Sep 09 17:08:26 2005 +0000
@@ -285,6 +285,7 @@
  */
 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter,
                       int w, int h, char val) {
+  GLfloat border[4] = {val, val, val, val};
   GLenum clrfmt = (fmt == GL_ALPHA) ? GL_ALPHA : GL_LUMINANCE;
   char *init = (char *)malloc(w * h);
   memset(init, val, w * h);
@@ -296,6 +297,7 @@
   glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
   glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP);
   glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP);
+  glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border);
   free(init);
 }