changeset 33942:afede91f9d5f

Don't use current x and y position of video window for saving. Save the x and y position according to the skin file instead of the current window position and update this "skin position" when the window gets moved. This prevents unwanted window position changes when saving. (A window will change its size during playback and a right aligned window thus its x and y position.)
author ib
date Thu, 01 Sep 2011 16:44:52 +0000
parents 8beec562ce0e
children de065d751a8c
files gui/interface.c gui/ui/sub.c
diffstat 2 files changed, 9 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/gui/interface.c	Wed Aug 31 17:45:02 2011 +0000
+++ b/gui/interface.c	Thu Sep 01 16:44:52 2011 +0000
@@ -288,8 +288,8 @@
         if (gui_save_pos) {
             gui_main_pos_x = guiApp.mainWindow.X;
             gui_main_pos_y = guiApp.mainWindow.Y;
-            gui_sub_pos_x  = guiApp.subWindow.X;
-            gui_sub_pos_y  = guiApp.subWindow.Y;
+            gui_sub_pos_x  = guiApp.sub.x;
+            gui_sub_pos_y  = guiApp.sub.y;
         }
 
 #ifdef CONFIG_ASS
--- a/gui/ui/sub.c	Wed Aug 31 17:45:02 2011 +0000
+++ b/gui/ui/sub.c	Thu Sep 01 16:44:52 2011 +0000
@@ -85,7 +85,13 @@
            {
             case wsPLMouseButton:
                    mplSubMoved=1;
-                   if ( !guiApp.subWindow.isFullScreen ) wsMoveWindow( &guiApp.subWindow,False,RX - sx,RY - sy );
+                   if ( !guiApp.subWindow.isFullScreen )
+                    {
+                     wsMoveWindow( &guiApp.subWindow,False,RX - sx,RY - sy );
+                     guiApp.sub.x = guiApp.subWindow.X;
+                     guiApp.sub.y = guiApp.subWindow.Y;
+                     // NOTE TO MYSELF: dragging the title bar goes unnoticed?
+                    }
                    break;
             case wsPMMouseButton:
                    uiMenuMouseHandle( X,Y,RX,RY );