changeset 31086:cca95ca6f52b

Handle chroma texture size becoming 0, e.g. due to bad rounding.
author reimar
date Sun, 09 May 2010 00:16:46 +0000
parents 22779f940406
children 9acad2e25ea1
files libvo/gl_common.c
diffstat 1 files changed, 6 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/libvo/gl_common.c	Fri May 07 21:59:18 2010 +0000
+++ b/libvo/gl_common.c	Sun May 09 00:16:46 2010 +0000
@@ -528,8 +528,11 @@
                       int w, int h, unsigned char val) {
   GLfloat fval = (GLfloat)val / 255.0;
   GLfloat border[4] = {fval, fval, fval, fval};
-  int stride = w * glFmt2bpp(format, type);
+  int stride;
   char *init;
+  if (w == 0) w = 1;
+  if (h == 0) h = 1;
+  stride = w * glFmt2bpp(format, type);
   if (!stride) return;
   init = malloc(stride * h);
   memset(init, val, stride * h);
@@ -1421,6 +1424,8 @@
 void glSetupYUVConversion(gl_conversion_params_t *params) {
   float uvcos = params->csp_params.saturation * cos(params->csp_params.hue);
   float uvsin = params->csp_params.saturation * sin(params->csp_params.hue);
+  if (params->chrom_texw == 0) params->chrom_texw = 1;
+  if (params->chrom_texh == 0) params->chrom_texh = 1;
   switch (YUV_CONVERSION(params->type)) {
     case YUV_CONVERSION_COMBINERS:
       glSetupYUVCombiners(uvcos, uvsin);