changeset 35763:ce6de800ee29

Cosmetic: Rename uiDND uiMainDND.
author ib
date Thu, 24 Jan 2013 17:11:41 +0000
parents 6742a91ba28a
children eba3a00b9c92
files gui/interface.c gui/ui/actions.c gui/ui/main.c gui/ui/ui.h
diffstat 4 files changed, 5 insertions(+), 5 deletions(-) [+]
line wrap: on
line diff
--- a/gui/interface.c	Thu Jan 24 17:08:38 2013 +0000
+++ b/gui/interface.c	Thu Jan 24 17:11:41 2013 +0000
@@ -195,12 +195,12 @@
     guiApp.mainWindow.DrawHandler  = uiMainDraw;
     guiApp.mainWindow.MouseHandler = uiMainMouse;
     guiApp.mainWindow.KeyHandler   = uiMainKey;
-    guiApp.mainWindow.DNDHandler   = uiDND;
+    guiApp.mainWindow.DNDHandler   = uiMainDND;
 
     guiApp.videoWindow.DrawHandler  = uiVideoDraw;
     guiApp.videoWindow.MouseHandler = uiVideoMouse;
     guiApp.videoWindow.KeyHandler   = uiMainKey;
-    guiApp.videoWindow.DNDHandler   = uiDND;
+    guiApp.videoWindow.DNDHandler   = uiMainDND;
 
     if (guiApp.video.Bitmap.Image)
         wsImageRender(&guiApp.videoWindow, guiApp.video.Bitmap.Image);
--- a/gui/ui/actions.c	Thu Jan 24 17:08:38 2013 +0000
+++ b/gui/ui/actions.c	Thu Jan 24 17:11:41 2013 +0000
@@ -228,7 +228,7 @@
     guiApp.mainWindow.DrawHandler  = uiMainDraw;
     guiApp.mainWindow.MouseHandler = uiMainMouse;
     guiApp.mainWindow.KeyHandler   = uiMainKey;
-    guiApp.mainWindow.DNDHandler   = uiDND;
+    guiApp.mainWindow.DNDHandler   = uiMainDND;
 
     wsXDNDMakeAwareness(&guiApp.mainWindow);
 
--- a/gui/ui/main.c	Thu Jan 24 17:08:38 2013 +0000
+++ b/gui/ui/main.c	Thu Jan 24 17:11:41 2013 +0000
@@ -588,7 +588,7 @@
 }
 
 /* this will be used to handle drag & drop files */
-void uiDND(int num,char** files)
+void uiMainDND(int num,char** files)
 {
   struct stat buf;
   int f = 0;
--- a/gui/ui/ui.h	Thu Jan 24 17:08:38 2013 +0000
+++ b/gui/ui/ui.h	Thu Jan 24 17:11:41 2013 +0000
@@ -34,7 +34,7 @@
 void uiEventHandling( int msg, float param );
 void uiMainMouse( int Button, int X, int Y, int RX, int RY );
 void uiMainKey( int KeyCode, int Type, int Key );
-void uiDND(int num, char** files);
+void uiMainDND(int num, char** files);
 
 void uiVideoDraw( void );
 void uiVideoMouse( int Button, int X, int Y, int RX, int RY );