changeset 29047:f4f2524c356b

Initialize all structs to 0 before using them. This is consistent with the remaining code (which uses e.g. calloc) and makes it easier to extend the structs in the future. As a side effect it fixes several valgrind errors in hashmap_hash/hashmap_key_compare caused by padding in the structures, but it is not a correct fix for that issue.
author reimar
date Sat, 28 Mar 2009 19:21:34 +0000
parents 54d4e18aa1f4
children 584ff003cce9
files libass/ass_render.c
diffstat 1 files changed, 3 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/libass/ass_render.c	Sat Mar 28 18:53:26 2009 +0000
+++ b/libass/ass_render.c	Sat Mar 28 19:21:34 2009 +0000
@@ -455,6 +455,7 @@
 	cur_top = top-by;
 
 	// Query cache
+	memset(&hk, 0, sizeof(hk));
 	memcpy(&hk.a, last_hash, sizeof(*last_hash));
 	memcpy(&hk.b, hash, sizeof(*hash));
 	hk.aw = aw;
@@ -1429,6 +1430,7 @@
 	int error;
 	glyph_hash_val_t* val;
 	glyph_hash_key_t key;
+	memset(&key, 0, sizeof(key));
 	key.font = render_context.font;
 	key.size = render_context.font_size;
 	key.ch = symbol;
@@ -2166,6 +2168,7 @@
 	for (i = 0; i < text_info.length; ++i)
 		get_bitmap_glyph(text_info.glyphs + i);
 
+	memset(event_images, 0, sizeof(*event_images));
 	event_images->top = device_y - d6_to_int(text_info.lines[0].asc);
 	event_images->height = d6_to_int(text_info.height);
 	event_images->detect_collisions = render_context.detect_collisions;