Mercurial > pidgin.yaz
annotate HACKING @ 8253:0c5977fd3101
[gaim-migrate @ 8976]
Fixed up the spacing in the conversation windows. This *should* be a little
more HIG-compliant, and the Topic bar in the chat windows will no longer
have excess spacing around it.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
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date | Fri, 13 Feb 2004 08:23:10 +0000 |
parents | 2c165d32f104 |
children | ffed55cbdd67 |
rev | line source |
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6797 | 1 The majority of the below was written by Eric Warmenhoven way back in |
2 antiquity. I have taken the liberty of attempting to PARTIALLY update | |
3 it. I still think its helpful, but use it at your own risk. | |
4 --Luke | |
5 | |
6 | |
639 | 7 A lot of people have tried to hack gaim, but haven't been able to because |
8 the code is just so horrid. Well, the code isn't getting better anytime | |
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9 soon (I hate GNU indent), so to help all you would-be hackers help out |
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10 gaim, here's a brief tutorial on how gaim works. I'll quickly describe |
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11 the logical flow of things, then what you'll find in each of the source |
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12 files. As an added bonus, I'll try and describe as best I can how multiple |
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13 connections and multiple protocols work. Depending on how much I want to |
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14 avoid my final tomorrow I may even describe other parts of gaim that I |
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15 particularly want to brag about. Hopefully that's enough to get most of |
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16 you going. |
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17 |
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18 If you don't know how event-driven programs work, stop right now. Gaim |
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19 uses GTK+'s main loop (actually GLib's but I won't talk about how GTK |
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20 works) and uses GLib functions for timeouts and socket notification. If |
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21 you don't know GTK you should go learn that first. |
639 | 22 |
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23 If you're going to hack gaim, PLEASE, PLEASE PLEASE PLEASE send patches |
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24 against the absolute latest CVS. I get really annoyed when I get patches |
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25 against the last released version, especially since I don't usually have |
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26 a copy of it on my computer, and gaim tends to change a lot between |
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27 versions. (I sometimes get annoyed when they're against CVS from 3 days |
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28 ago, but can't complain because it's usually my fault that I haven't |
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29 looked at the patch yet.) To get gaim from CVS (if you haven't already), |
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30 run the following commands: |
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31 |
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32 $ export CVSROOT=:pserver:anonymous@cvs.gaim.sourceforge.net:/cvsroot/gaim |
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33 $ cvs login (hit enter as the password) |
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34 $ cvs co gaim (you'll see it getting all of the files) |
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35 $ cd gaim |
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36 $ ./autogen.sh |
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37 |
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38 You'll now have your normal gaim tree with ./configure and all (which |
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39 ./autogen.sh takes the liberty of running for you). (If you want to make |
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40 your life really simple, learn how CVS works. CVS is your friend.) To make |
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41 a patch, just edit the files right there in that tree (don't bother with |
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42 two trees, or even two copies of the same file). Then when you're ready to |
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43 make your patch, simply run 'cvs diff -u >my.patch' and send it off; |
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44 either post it on sf.net/projects/gaim in the patches section, or email it |
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45 to gaim@marko.net. |
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46 |
6797 | 47 Some Documentation is available on the Gaim api if you run the command |
48 $make docs | |
49 after running ./configure (or ./autogen.sh). You will need doxygen and | |
50 graphiz dot to generate these docs. | |
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51 |
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52 CODING STYLE |
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53 ============ |
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54 |
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55 Coding styles are like assholes, everyone has one and no one likes anyone |
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56 elses. This is mine and if you want me to accept a patch from you without |
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57 getting annoyed you'll follow this coding style. :) |
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58 |
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59 It would probably just be easier for me to include CodingStyle from the |
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60 linux kernel source. |
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61 |
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62 Tab indents. I *HATE* 2-space indents, and I strongly dislike 8-space |
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63 indents. Use a tab character. I'm likely to refuse a patch if it has |
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64 2-space indents. |
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65 |
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66 K&R style for braces. Braces always go on the same line as the if, etc. |
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67 that they're associated with; the only exception is functions. Braces |
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68 for else statements should have both braces on the same line as the else |
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69 (i.e. "} else {"). |
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70 |
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71 No functionOrVariableNamesLikeThis. Save it for Java. Underscores are your |
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72 friend. "tmp" is an excellent variable name. Hungarian style will not be |
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73 tolerated. Go back to Microsoft. |
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74 |
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75 I have a 105-char wide Eterm. Deal with it. |
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76 |
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77 NO goto. I'm very likely to refuse a patch if it makes use of goto. If you |
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78 feel the need to use goto, you need to rethink your design and flow. |
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79 |
639 | 80 |
6797 | 81 PROGRAM FLOW (just about every function name from here on down is wrong. |
82 ============ but many of the ideas still apply under different names.) | |
639 | 83 |
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84 Before gaim does anything you can see, it initializes itself, which is |
6797 | 85 mostly just reading ~/.gaim/*.xml (handled by the functions in prefs.[ch]) |
86 and parsing command-line options. It then draws the login window by | |
87 calling show_login, and waits for input. | |
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88 |
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89 At the login window, when "Accounts" is clicked, account_editor() is |
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90 called. This then displays all of the users and various information |
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91 about them. (Don't ask about what happens when "Sign On" is called. It's |
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92 quite hackish. The only reason the login window is there anymore is to |
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93 make it more palatable to people so used to WinAIM that they can't accept |
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94 anything else.) |
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95 |
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96 When the "Sign on/off" button is clicked, serv_login is passed the |
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97 username and the password for the account. If the password length is |
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98 zero (the password field is a character array rather than pointer so it |
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99 will not be NULL) then the Signon callback will prompt for the password |
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100 before calling serv_login. serv_login then signs in the user using the |
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101 appropriate protocol. |
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102 |
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103 After you're signed in, Gaim draws the buddy list by calling |
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104 show_buddy_list. Assuming the user has a buddy list (all buddy list |
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105 functions are controlled by list.c; when you sign on do_import is called |
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106 and that loads the locally saved list), the protocol calls |
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107 serv_got_update, which sets the information in the appropriate struct |
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108 buddy and then passes it off to set_buddy. |
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109 |
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110 set_buddy is responsible for a lot of stuff, but most of it is done |
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111 implicitly. It's responsible for the sounds (which is just a call to |
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112 play_sound), but the biggest thing it does is call new_group_show and |
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113 new_buddy_show if necessary. There's only one group_show per group name, |
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114 even between connections, and only one buddy_show per group_show per |
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115 buddy name, even between connections. (If that's not confusing enough, |
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116 wait until I really start describing how the buddy list works.) |
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117 |
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118 New connections happen the exact same way as described above. Each |
4491 | 119 gaim_account can have one gaim_connection associated with it. gaim_account |
120 and gaim_connection both have a protocol field. This is kind of confusing: | |
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121 gaim, except for the account editor screen and when the user signs on, |
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122 ignores the user's protocl field, and only uses the connection's protocol |
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123 field. You can change the connection's protocol field once it's created |
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124 and been assigned a PRPL to use to change certain behavior (Oscar does |
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125 this because it handles both AIM and ICQ). I'll talk about the |
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126 gaim_connection struct more later. |
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127 |
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128 When the user opens a new conversation window, new_conversation is called. |
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129 That's easy enough. If there isn't a conversation with the person already |
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130 open (checked by calling find_conversation), show_conv is called to |
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131 create the new window. All sorts of neat things happen there, but it's |
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132 mostly drawing the window. show_conv is the best place to edit the UI. |
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133 |
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134 That's pretty much it for the quick tutorial. I know it wasn't much but |
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135 it's enough to get you started. Make sure you know GTK before you get too |
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136 involved. Most of the back-end stuff is pretty basic; most of gaim is GTK. |
639 | 137 |
138 | |
6797 | 139 SOURCE FILES (this should probly be utterly removed) |
639 | 140 ============ |
141 | |
142 about.c: | |
143 Not much to say here, just a few basic functions. | |
144 | |
6809 | 145 account.[ch]: |
146 This controls the GaimAccount struct, which stores information | |
147 on each account a user registers with gaim. Usernames, pass- | |
148 words, user info, alias, user specific options, and everything | |
7531 | 149 else controlled from within the account editor (and then some) |
6809 | 150 are handled via this code. |
151 | |
152 accountopt.[ch]: | |
153 Api and implemenation for account options. I'm not precisely | |
154 sure how this meshes with account.[ch] | |
7527 | 155 |
639 | 156 away.c: |
157 This takes care of most of the away stuff: setting the away message | |
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158 (do_away_message); coming back (do_im_back); drawing the away window; |
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159 etc. Away messages work really oddly due to multiple connections and |
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160 multiple protocols; I think there are really only two or three people |
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161 who know how it works and I don't think any of us know why it works |
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162 that way. |
639 | 163 |
6809 | 164 blist.[ch]: |
6797 | 165 This takes care of the buddy list backend, the blist.xml file, |
166 importing old buddy list files, and related things like | |
6809 | 167 finding buddies and groups. buddies, contacts, and groups |
7531 | 168 are controlled from these files. |
7527 | 169 |
639 | 170 buddy_chat.c: |
171 This takes care of the buddy chat stuff. This used to be a lot bigger | |
172 until the chat and IM windows got merged in the code. Now it mostly | |
173 just takes care of chat-specific stuff, like ignoring people and | |
174 keeping track of who's in the room. This is also where the chat window | |
175 is created. | |
176 | |
177 conversation.c: | |
178 This is where most of the functions dealing with the IM and chat windows | |
179 are hidden. It tries to abstract things as much as possible, but doesn't | |
180 do a very good job. This is also where things like "Enter sends" and | |
181 "Ctrl-{B/I/U/S}" options get carried out (look for send_callback). The | |
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182 chat and IM toolbar (with the B/I/U/S buttons) are both built from |
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183 the same function, build_conv_toolbar. |
639 | 184 |
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185 core.c: |
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186 This is the start of what will become the main() for gaim-core. |
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187 |
639 | 188 dialogs.c: |
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189 A massive file with a lot of little utility functions. This is where all |
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190 of those little dialog windows are created. Things like the warn dialog |
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191 and the add buddy dialog are here. Not all of the dialogs in gaim are in |
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192 this file, though. But most of them are. This is also where do_import |
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193 is housed, to import buddy lists. (The actual buddy list parsing code |
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194 is in util.c for winaim lists and buddy.c for gaim's own lists.) |
639 | 195 |
196 gaimrc.c: | |
197 This controls everything about the .gaimrc file. There's not really much | |
198 to say about it; this is probably one of the better designed and easier | |
199 to follow files in gaim. The important functions are towards the bottom. | |
7527 | 200 This file is also utterly deprecated. It is used only for importing |
6797 | 201 on upgrade. the prefs.c and prefs.h files replace the control, |
202 and gtkprefs.c replaces the gui component. | |
639 | 203 |
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204 gtkimhtml.c: |
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205 This is gaim's HTML widget. It replaced the old widget, GtkHtml (which |
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206 was different than GNOME's GtkHTML). It's self-contained (it doesn't |
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207 use any of gaim's code) and is actually a separate project from gaim |
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208 (but is maintained by Eric). |
639 | 209 |
210 idle.c: | |
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211 This file used to be entirely #if 0'd out of existance. However, thanks |
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212 to some very generous people who submitted patches, this takes care of |
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213 reporting idle time (imagine that). It's a pretty straight-forward file. |
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214 This also takes care of the auto-away stuff. |
639 | 215 |
4586 | 216 main.c: |
217 This is where the main() function is. It takes care of a lot of the | |
218 initialization stuff, and showing the login window. It's pretty tiny | |
219 and there's not really much to edit in it. This has some of the most | |
220 pointless functions, like gaim_setup, which optionally turns off sounds | |
221 on signon. A lot of this file should actually be part of other files. | |
222 | |
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223 md5.c: |
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224 Oscar, Yahoo, and MSN all require md5 hashing, so better to put it in |
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225 the core than have the same thing in three different places. |
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226 |
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227 module.c: |
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228 This contains all of the plugin code, except for the UI. This is what |
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229 actually loads the plugins, makes sure they're valid, has the code for |
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230 setting up plugin event handlers, and contains the plugin_event method |
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231 that gaim calls on events. |
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232 |
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233 multi.c: |
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234 This is the file that tries to take care of most of the major issues |
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235 with multiple connections. The best function in here by far is the |
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236 account_editor(). auto_login() is also in here (I'm just reading multi.h |
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237 now...). account_editor is really the only function that the UI needs |
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238 to be concerned with. |
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239 |
639 | 240 prefs.c: |
6797 | 241 Read the documentation on this file. This handles the backend |
7527 | 242 side of prefs. |
639 | 243 |
244 proxy.c: | |
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245 Adam (of libfaim glory) got bored one day and rewrote this file, so |
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246 now everything actually works. The main function is proxy_connect, |
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247 which figures out which proxy you want to use (if you want to use one |
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248 at all) and passes off the data to the appropriate function. This file |
7527 | 249 should be pretty straight-forward. |
250 Except I STRONGLY suspect that time has broken this file. | |
639 | 251 |
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252 prpl.c: |
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253 This file is what lets gaim dynamically load protocols, sort of. All |
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254 of the actual dlopen(), dlsym() stuff is in module.c. But this contains |
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255 all of the functions that the protocol plugin needs to call, and manages |
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256 all of the protocols. It's a pretty simple file actually. |
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257 |
639 | 258 server.c: |
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259 This is where all of the differentiation between the different protocols |
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260 is done. Nearly everything that's network related goes through here |
639 | 261 at one point or another. This has good things like serv_send_im and |
262 serv_got_update. Most of it should be pretty self-explanatory. | |
263 | |
264 sound.c: | |
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265 The main function in this file is play_sound, which plays one of 8 |
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266 (maybe 9?) sounds based on preferences. All that the rest of the code |
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267 should have to do is call play_sound(BUDDY_ARRIVE), for example, and |
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268 this file will take care of determining if a sound should be played |
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269 and which file should be played. |
639 | 270 |
4586 | 271 util.c: |
272 There's not really a lot of cohesion to this file; it's just a lot of | |
273 stuff that happened to be thrown into it for no apparent reason. None | |
274 of it is particularly tasty; it's all just utility functions. Just | |
275 like the name says. | |
276 | |
277 plugins/ticker/gtkticker.c: | |
278 Syd, our resident GTK God, wrote a GtkWidget, GtkTicker. This is that | |
279 widget. It's cool, and it's tiny. This is actually a really good example | |
280 widget for those of you looking to write your own. | |
281 | |
282 plugins/ticker/ticker.c: | |
639 | 283 Syd is just so cool. I really can't get over it. He let me come |
284 visit him at Netscape one day, and I got to see all of their toys | |
285 (don't worry, I'm under an NDA). Anyway, this file is for the buddy | |
286 ticker. This is also a damn cool file because it's got all of the | |
287 functions that you'd want right up at the top. Someday I want to be | |
288 as cool as Syd. | |
289 | |
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290 For the PRPLs, the only protocol whose "main" gaim file isn't the same as |
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291 the name of the protocol is ICQ; for that it's gaim_icq.c. But ICQ is |
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292 deprecated and you should be using Oscar for ICQ anyway. |
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293 |
6797 | 294 PLUGINS (read the plugins howto, this is really out of date) |
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295 ======= |
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296 |
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297 OK, so you want to load a plugin. You go through whatever UI (you |
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298 can read all about the UI in plugins.c or whereever). You finally get |
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299 to load_plugin, the meat of the plugins stuff (plugins can actually |
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300 call load_plugin themselves to load other plugins). load_plugin |
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301 is passed the full path to the plugin you want to load |
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302 (e.g. /usr/local/lib/gaim/irc.so). |
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303 |
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304 load_plugin does a few things with that filename. The first is to see |
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305 if you've already loaded that plugin. If you have, load_plugin unloads |
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306 the one that is currently loaded. You might wonder why; it's because |
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307 the same plugin can't be loaded twice. If you call g_module_open on a |
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308 filename twice, both times it will return the same pointer, and both times |
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309 increment the reference count on the GModule * that it returns. This |
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310 means you really do have the same plugin twice, which fucks up the |
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311 callback system to no end. So it's better that you can only have it |
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312 loaded once at any given time. |
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313 |
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314 Now that we're assured that we don't have this particular plugin loaded |
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315 yet, we better load it. g_module_open, baby. Much more portable than |
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316 dlopen(). In fact, for Linux it actually is the equivalent of dlopen() |
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317 (you can read the gmodule source and see for yourself). There's only one |
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318 quirk. It always logically ORs the options you pass with RTLD_GLOBAL, |
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319 which means that plugins share symbols. I haven't figured out yet if |
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320 this means just functions or variables too; but in either case make every |
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321 function and variable in your plugin static except for gaim_plugin_*(), |
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322 name(), and description(). It's good coding practice anyway. |
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323 |
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324 So, assuming we didn't get NULL back from g_module_open, we then make sure |
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325 it's a valid gaim plugin by looking for and calling gaim_plugin_init, |
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326 courtesy g_module_symbol (g_module_symbol is actually what's portable |
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327 about gmodule as opposed to dl*; some BSD's require '_' prepended to |
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328 symbol names and g_module_symbol guarantees we do The Right Thing). |
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329 |
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330 Assuming we've found gaim_plugin_init and it hasn't returned non-NULL |
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331 to us, we then add it to our list of plugins and go merrily about our way. |
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332 |
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333 So when do the callbacks happen?! plugin_event, baby, plugin_event. Any |
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334 time you want to trigger a plugin event simply call plugin_even with the |
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335 parameters to be passed to any event handlers and you're set. plugin_event |
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336 then makes sure that any plugins waiting for the event get passed the |
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337 arguments properly and passes it on to perl. |
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338 |
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339 Speaking of perl. If you really want to know how this works, you're |
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340 better off reading X-Chat's documentation of it, because it's better |
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341 than what I could provide. |
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342 |
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343 |
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344 MULTIPLE CONNECTIONS AND PRPLS |
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345 ============================== |
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346 |
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347 OK, let's start with the basics. There are users. Each user is contained |
4491 | 348 in an gaim_account struct, and kept track of in the gaim_accounts GSList. |
349 Each gaim_account has certain features: a username, a password, and | |
350 user_info. It also has certain options, and the protocol it uses to sign | |
351 on (kept as an int which is #define'd in prpl.h). | |
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352 |
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353 Now then, there are protocols that gaim knows about. Each protocol is |
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354 in a prpl struct and kept track of in the protocols GSList. The way the |
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355 management of the protocols is, there will only ever be one prpl per |
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356 numeric protocol. Each prpl defines a basic set of functions: login, |
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357 logout, send_im, etc. The prpl is responsible not only for handling |
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358 these functions, but also for calling the appropriate serv_got functions |
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359 (e.g. serv_got_update when a buddy comes online/goes offline/goes |
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360 idle/etc). It handles each of these on a per-connection basis. |
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361 |
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362 So why's it called a PRPL? It stands for PRotocol PLugin. That means |
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363 that it's possible to dynamically add new protocols to gaim. However, |
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364 all protocols must be implemented the same way: by using a prpl struct |
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365 and being loaded, regardless of whether they are static or dynamic. |
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366 |
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367 Here's how struct gaim_connection fits into all of this. At some point |
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368 the User (capitalized to indicate a person and not a name) will try to |
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369 sign on one of Their users. serv_login is then called for that user. It |
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370 searches for the prpl that is assigned to that user, and calls that prpl's |
4491 | 371 login function, passing it the gaim_account struct that is attempting to |
372 sign on. The prpl is then responsible for seeing that the gaim_connection | |
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373 is created (by calling new_gaim_connection), and registering it as |
4491 | 374 being online (by calling account_online and passing it the gaim_account and |
375 gaim_connection structs). At that point, the gaim_account and gaim_connection | |
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376 structs have pointers to each other, and the gaim_connection struct has |
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377 a pointer to the prpl struct that it is using. The gaim_connections are |
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378 stored in the connections GSList. The way connection management works is, |
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379 there will always only be one gaim_connection per user, and the prpl that |
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380 the gaim_connection uses will be constant for the gaim_connection's life. |
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381 |
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382 So at certain points the User is going to want to do certain things, |
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383 like send a message. They must send the message on a connection. So the UI |
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384 figures out which gaim_connection the User want to send a message on (for |
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385 our example), and calls serv_send_im, telling it which gaim_connection to |
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386 use, and the necessary information (who to send it to, etc). The serv_ |
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387 function then calls the handler of the prpl of the connection for that |
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388 event (that was way too many prepositions). OK, each prpl has a send_im |
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389 function. Each connection has a prpl. so you call gc->prpl->send_im and |
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390 pass it the connection and all the necessary info. And that's how things |
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391 get done. |
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392 |
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393 I hope some of that made sense. Looking back at it it makes absolutely no |
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394 sense to me. Thank god I wrote the code; otherwise I'm sure I'd be lost. |
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395 |
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396 |
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397 WRITING PRPLS |
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398 ============= |
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399 |
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400 Start off with a protocol that you want to implement; make sure it has a |
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401 number defined in prpl.h. If it doesn't, talk to Rob or Eric about adding |
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402 it. *NEVER* use an unassigned number, not even for testing or personal |
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403 use. It's possible that number will be used later by something else and |
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404 that would cause quite a few head-scratchers. |
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405 |
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406 Start off with the following boiler plate: |
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407 |
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408 static struct prpl *my_protocol = NULL; |
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409 |
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410 void newproto_init(struct prpl *ret) { |
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411 ret->protocol = PROTO_NEWPROTO; |
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412 |
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413 my_protocol = ret; |
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414 } |
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415 |
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416 #ifndef STATIC |
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417 |
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418 char *gaim_plugin_init(GModule *handle) |
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419 { |
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420 load_protocol(newproto_init, sizeof(struct prpl)); |
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421 return NULL; |
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422 } |
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423 |
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424 void gaim_plugin_remove() |
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425 { |
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426 struct prpl *p = find_prpl(PROTO_NEWPROTO); |
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427 if (p == my_protocol) |
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428 unload_protocol(p); |
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429 } |
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430 |
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431 char *name() |
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432 { |
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433 return "New Protocol"; |
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434 } |
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435 |
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436 char *description() |
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437 { |
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438 return PRPL_DESC("New Protocol"); |
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439 } |
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440 |
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441 #endif |
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442 |
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443 Replace all NEWPROTO things with your protocol name (e.g. PROTO_OSCAR |
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444 instead of PROTO_NEWPROTO, oscar_init instead of newproto_init). Then |
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445 populate your struct prpl; the most important function is actually name(), |
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446 because without it, Gaim will most likely segfault. The second most |
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447 important function is login(). Not all functions need to be implemented. |
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448 |
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449 There should be absolutely *ZERO* GTK in the PRPLs. PRPLs should *NEVER* |
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450 say what the UI *looks* like, only what information needs to be there. |
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451 There's currently an effort to get the GTK that is contained in the PRPLs |
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452 directory out of there. If you submit a patch that adds GTK to those |
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453 directories it's very likely to be refused, unless if I'm in a good mood |
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454 and decide to relocate things for you. That's not likely. |
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455 |
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456 You're probably wondering how you can do certain things without GTK. Well, |
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457 you're just going to have to make do. Rely on the UI, that's why it's |
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458 there. A PRPL should have absolutely ZERO interaction with the user, it |
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459 should all be handled by the UI. |
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460 |
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461 Don't use the _options variables at all. The core should take care of all |
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462 of that. There are several proto_opt fields that you can use on a per-user |
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463 basis. Check out existing protocols for more details. |