Mercurial > pidgin.yaz
annotate src/status.c @ 11423:202a3b3c5a88
[gaim-migrate @ 13660]
Jason LeBrun asked for this on gaim-devel. gaim_buddy_icon_new() now leaves a reference for the caller.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Fri, 02 Sep 2005 06:57:54 +0000 |
parents | 519dc2186438 |
children | a26eb48d1953 |
rev | line source |
---|---|
9944 | 1 /** |
10067 | 2 * @file status.c Status API |
9944 | 3 * @ingroup core |
4 * | |
6065 | 5 * gaim |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
9944 | 10 * |
6065 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
9949 | 25 #include "internal.h" |
6065 | 26 |
9949 | 27 #include "blist.h" |
10400 | 28 #include "core.h" |
11187 | 29 #include "dbus-maybe.h" |
9949 | 30 #include "debug.h" |
10337 | 31 #include "notify.h" |
9949 | 32 #include "prefs.h" |
6065 | 33 #include "status.h" |
34 | |
9949 | 35 /** |
36 * A type of status. | |
37 */ | |
38 struct _GaimStatusType | |
39 { | |
40 GaimStatusPrimitive primitive; | |
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
41 |
9949 | 42 char *id; |
43 char *name; | |
44 char *primary_attr_id; | |
45 | |
46 gboolean saveable; | |
47 gboolean user_settable; | |
48 gboolean independent; | |
49 | |
50 GList *attrs; | |
51 }; | |
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
52 |
9949 | 53 /** |
54 * A status attribute. | |
55 */ | |
56 struct _GaimStatusAttr | |
57 { | |
58 char *id; | |
59 char *name; | |
60 GaimValue *value_type; | |
61 }; | |
6065 | 62 |
9949 | 63 /** |
64 * A list of statuses. | |
65 */ | |
66 struct _GaimPresence | |
67 { | |
68 GaimPresenceContext context; | |
69 | |
70 gboolean idle; | |
71 time_t idle_time; | |
11249 | 72 time_t login_time; |
9949 | 73 |
74 GList *statuses; | |
75 GHashTable *status_table; | |
76 | |
77 GaimStatus *active_status; | |
6065 | 78 |
9949 | 79 union |
80 { | |
81 GaimAccount *account; | |
82 | |
83 struct | |
84 { | |
85 GaimConversation *conv; | |
86 char *user; | |
87 | |
88 } chat; | |
6065 | 89 |
9949 | 90 struct |
91 { | |
92 GaimAccount *account; | |
93 char *name; | |
94 size_t ref_count; | |
95 GList *buddies; | |
96 | |
97 } buddy; | |
98 | |
99 } u; | |
100 }; | |
101 | |
102 /** | |
103 * An active status. | |
104 */ | |
105 struct _GaimStatus | |
6065 | 106 { |
9949 | 107 GaimStatusType *type; |
108 GaimPresence *presence; | |
109 | |
110 const char *title; | |
6065 | 111 |
9949 | 112 gboolean active; |
6065 | 113 |
9949 | 114 GHashTable *attr_values; |
115 }; | |
6065 | 116 |
117 typedef struct | |
118 { | |
9949 | 119 GaimAccount *account; |
120 char *name; | |
121 } GaimStatusBuddyKey; | |
122 | |
123 static int primitive_scores[] = | |
124 { | |
125 0, /* unset */ | |
126 -500, /* offline */ | |
127 0, /* online */ | |
128 100, /* available */ | |
129 -75, /* unavailable */ | |
130 -50, /* hidden */ | |
131 -100, /* away */ | |
10860 | 132 -200, /* extended away */ |
9949 | 133 -10, /* idle, special case. */ |
134 -5 /* idle time, special case. */ | |
135 }; | |
136 | |
137 static GHashTable *buddy_presences = NULL; | |
138 | |
10860 | 139 #define SCORE_IDLE 8 |
140 #define SCORE_IDLE_TIME 9 | |
9949 | 141 |
142 /************************************************************************** | |
10419 | 143 * GaimStatusPrimitive API |
144 **************************************************************************/ | |
145 static struct GaimStatusPrimitiveMap | |
146 { | |
147 GaimStatusPrimitive type; | |
148 const char *id; | |
149 const char *name; | |
150 | |
151 } const status_primitive_map[] = | |
152 { | |
153 { GAIM_STATUS_UNSET, "unset", N_("Unset") }, | |
154 { GAIM_STATUS_OFFLINE, "offline", N_("Offline") }, | |
155 { GAIM_STATUS_ONLINE, "online", N_("Online") }, | |
156 { GAIM_STATUS_AVAILABLE, "available", N_("Available") }, | |
157 { GAIM_STATUS_UNAVAILABLE, "unavailable", N_("Unavailable") }, | |
158 { GAIM_STATUS_HIDDEN, "hidden", N_("Hidden") }, | |
159 { GAIM_STATUS_AWAY, "away", N_("Away") }, | |
160 { GAIM_STATUS_EXTENDED_AWAY, "extended_away", N_("Extended Away") } | |
161 }; | |
162 | |
163 const char * | |
164 gaim_primitive_get_id_from_type(GaimStatusPrimitive type) | |
165 { | |
166 int i; | |
167 | |
168 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
169 { | |
170 if (type == status_primitive_map[i].type) | |
171 return status_primitive_map[i].id; | |
172 } | |
173 | |
174 return status_primitive_map[0].id; | |
175 } | |
176 | |
177 const char * | |
178 gaim_primitive_get_name_from_type(GaimStatusPrimitive type) | |
179 { | |
180 int i; | |
181 | |
182 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
183 { | |
184 if (type == status_primitive_map[i].type) | |
185 return status_primitive_map[i].name; | |
186 } | |
187 | |
188 return status_primitive_map[0].name; | |
189 } | |
190 | |
191 GaimStatusPrimitive | |
192 gaim_primitive_get_type_from_id(const char *id) | |
193 { | |
194 int i; | |
195 | |
196 g_return_val_if_fail(id != NULL, GAIM_STATUS_UNSET); | |
197 | |
198 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
199 { | |
200 if (!strcmp(id, status_primitive_map[i].id)) | |
201 return status_primitive_map[i].type; | |
202 } | |
203 | |
204 return status_primitive_map[0].type; | |
205 } | |
206 | |
207 | |
208 /************************************************************************** | |
9949 | 209 * GaimStatusType API |
210 **************************************************************************/ | |
211 GaimStatusType * | |
212 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
10009 | 213 const char *name, gboolean saveable, |
214 gboolean user_settable, gboolean independent) | |
9949 | 215 { |
216 GaimStatusType *status_type; | |
217 | |
218 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
219 g_return_val_if_fail(id != NULL, NULL); | |
220 g_return_val_if_fail(name != NULL, NULL); | |
221 | |
222 status_type = g_new0(GaimStatusType, 1); | |
11187 | 223 GAIM_DBUS_REGISTER_POINTER(status_type, GaimStatusType); |
9949 | 224 |
225 status_type->primitive = primitive; | |
226 status_type->id = g_strdup(id); | |
227 status_type->name = g_strdup(name); | |
228 status_type->saveable = saveable; | |
229 status_type->user_settable = user_settable; | |
230 status_type->independent = independent; | |
231 | |
232 return status_type; | |
233 } | |
234 | |
235 GaimStatusType * | |
236 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
10009 | 237 const char *name, gboolean user_settable) |
9949 | 238 { |
239 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
240 g_return_val_if_fail(id != NULL, NULL); | |
241 g_return_val_if_fail(name != NULL, NULL); | |
242 | |
243 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
244 user_settable, FALSE); | |
245 } | |
246 | |
247 GaimStatusType * | |
248 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
249 const char *id, const char *name, | |
250 gboolean saveable, gboolean user_settable, | |
251 gboolean independent, const char *attr_id, | |
252 const char *attr_name, GaimValue *attr_value, | |
253 ...) | |
254 { | |
255 GaimStatusType *status_type; | |
256 va_list args; | |
257 | |
258 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
259 g_return_val_if_fail(id != NULL, NULL); | |
260 g_return_val_if_fail(name != NULL, NULL); | |
10012 | 261 g_return_val_if_fail(attr_id != NULL, NULL); |
9949 | 262 g_return_val_if_fail(attr_name != NULL, NULL); |
263 g_return_val_if_fail(attr_value != NULL, NULL); | |
264 | |
265 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
266 user_settable, independent); | |
267 | |
10010 | 268 /* Add the first attribute */ |
9949 | 269 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
270 | |
271 va_start(args, attr_value); | |
272 gaim_status_type_add_attrs_vargs(status_type, args); | |
273 va_end(args); | |
274 | |
275 return status_type; | |
276 } | |
277 | |
278 void | |
279 gaim_status_type_destroy(GaimStatusType *status_type) | |
280 { | |
281 GList *l; | |
282 | |
283 g_return_if_fail(status_type != NULL); | |
284 | |
285 g_free(status_type->id); | |
286 g_free(status_type->name); | |
287 | |
288 if (status_type->primary_attr_id != NULL) | |
289 g_free(status_type->primary_attr_id); | |
290 | |
291 if (status_type->attrs != NULL) | |
292 { | |
293 for (l = status_type->attrs; l != NULL; l = l->next) | |
294 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
295 | |
296 g_list_free(status_type->attrs); | |
297 } | |
298 | |
11187 | 299 GAIM_DBUS_UNREGISTER_POINTER(status_type); |
9949 | 300 g_free(status_type); |
301 } | |
302 | |
303 void | |
304 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
305 { | |
306 g_return_if_fail(status_type != NULL); | |
307 | |
308 if (status_type->primary_attr_id != NULL) | |
309 g_free(status_type->primary_attr_id); | |
310 | |
311 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
312 } | |
313 | |
314 void | |
10197 | 315 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, |
9949 | 316 const char *name, GaimValue *value) |
317 { | |
318 GaimStatusAttr *attr; | |
319 | |
320 g_return_if_fail(status_type != NULL); | |
321 g_return_if_fail(id != NULL); | |
322 g_return_if_fail(name != NULL); | |
323 g_return_if_fail(value != NULL); | |
324 | |
325 attr = gaim_status_attr_new(id, name, value); | |
326 | |
327 status_type->attrs = g_list_append(status_type->attrs, attr); | |
328 } | |
329 | |
330 void | |
331 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
332 { | |
333 const char *id, *name; | |
334 GaimValue *value; | |
335 | |
336 g_return_if_fail(status_type != NULL); | |
337 | |
338 while ((id = va_arg(args, const char *)) != NULL) | |
339 { | |
340 name = va_arg(args, const char *); | |
341 g_return_if_fail(name != NULL); | |
342 | |
343 value = va_arg(args, GaimValue *); | |
344 g_return_if_fail(value != NULL); | |
6065 | 345 |
9949 | 346 gaim_status_type_add_attr(status_type, id, name, value); |
347 } | |
348 } | |
349 | |
10010 | 350 void |
351 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
352 const char *name, GaimValue *value, ...) | |
353 { | |
354 va_list args; | |
355 | |
356 g_return_if_fail(status_type != NULL); | |
357 g_return_if_fail(id != NULL); | |
358 g_return_if_fail(name != NULL); | |
359 g_return_if_fail(value != NULL); | |
360 | |
361 /* Add the first attribute */ | |
362 gaim_status_type_add_attr(status_type, id, name, value); | |
363 | |
364 va_start(args, value); | |
365 gaim_status_type_add_attrs_vargs(status_type, args); | |
366 va_end(args); | |
367 } | |
368 | |
9949 | 369 GaimStatusPrimitive |
370 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
371 { | |
372 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
373 | |
374 return status_type->primitive; | |
375 } | |
376 | |
377 const char * | |
378 gaim_status_type_get_id(const GaimStatusType *status_type) | |
379 { | |
380 g_return_val_if_fail(status_type != NULL, NULL); | |
381 | |
382 return status_type->id; | |
383 } | |
384 | |
385 const char * | |
386 gaim_status_type_get_name(const GaimStatusType *status_type) | |
387 { | |
388 g_return_val_if_fail(status_type != NULL, NULL); | |
389 | |
390 return status_type->name; | |
391 } | |
392 | |
393 gboolean | |
394 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
395 { | |
396 g_return_val_if_fail(status_type != NULL, FALSE); | |
397 | |
398 return status_type->saveable; | |
399 } | |
400 | |
401 gboolean | |
402 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
403 { | |
404 g_return_val_if_fail(status_type != NULL, FALSE); | |
405 | |
406 return status_type->user_settable; | |
407 } | |
408 | |
409 gboolean | |
410 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
411 { | |
412 g_return_val_if_fail(status_type != NULL, FALSE); | |
413 | |
414 return status_type->independent; | |
415 } | |
416 | |
417 gboolean | |
10067 | 418 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
419 { | |
420 g_return_val_if_fail(status_type != NULL, FALSE); | |
421 | |
422 return !status_type->independent; | |
423 } | |
424 | |
425 gboolean | |
9949 | 426 gaim_status_type_is_available(const GaimStatusType *status_type) |
427 { | |
428 GaimStatusPrimitive primitive; | |
429 | |
430 g_return_val_if_fail(status_type != NULL, FALSE); | |
431 | |
432 primitive = gaim_status_type_get_primitive(status_type); | |
433 | |
10500 | 434 /* Why does "hidden" mean the person is available? */ |
9949 | 435 return (primitive == GAIM_STATUS_AVAILABLE || |
436 primitive == GAIM_STATUS_HIDDEN); | |
437 } | |
438 | |
439 const char * | |
440 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
441 { | |
442 g_return_val_if_fail(status_type != NULL, NULL); | |
443 | |
444 return status_type->primary_attr_id; | |
445 } | |
446 | |
447 GaimStatusAttr * | |
448 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
449 { | |
450 GList *l; | |
451 | |
452 g_return_val_if_fail(status_type != NULL, NULL); | |
453 g_return_val_if_fail(id != NULL, NULL); | |
454 | |
455 for (l = status_type->attrs; l != NULL; l = l->next) | |
456 { | |
457 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
458 | |
459 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
460 return attr; | |
461 } | |
462 | |
463 return NULL; | |
464 } | |
465 | |
466 const GList * | |
467 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
468 { | |
469 g_return_val_if_fail(status_type != NULL, NULL); | |
470 | |
471 return status_type->attrs; | |
472 } | |
473 | |
10348 | 474 const GaimStatusType * |
475 gaim_status_type_find_with_id(GList *status_types, const char *id) | |
476 { | |
477 GaimStatusType *status_type; | |
478 | |
479 g_return_val_if_fail(id != NULL, NULL); | |
480 | |
481 while (status_types != NULL) | |
482 { | |
483 status_type = status_types->data; | |
484 | |
485 if (!strcmp(id, status_type->id)) | |
486 return status_type; | |
10895 | 487 |
488 status_types = status_types->next; | |
10348 | 489 } |
490 | |
491 return NULL; | |
492 } | |
493 | |
9949 | 494 |
495 /************************************************************************** | |
496 * GaimStatusAttr API | |
497 **************************************************************************/ | |
498 GaimStatusAttr * | |
499 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
500 { | |
501 GaimStatusAttr *attr; | |
502 | |
503 g_return_val_if_fail(id != NULL, NULL); | |
504 g_return_val_if_fail(name != NULL, NULL); | |
505 g_return_val_if_fail(value_type != NULL, NULL); | |
506 | |
507 attr = g_new0(GaimStatusAttr, 1); | |
11187 | 508 GAIM_DBUS_REGISTER_POINTER(attr, GaimStatusAttr); |
9949 | 509 |
510 attr->id = g_strdup(id); | |
511 attr->name = g_strdup(name); | |
512 attr->value_type = value_type; | |
513 | |
514 return attr; | |
515 } | |
516 | |
517 void | |
518 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
519 { | |
520 g_return_if_fail(attr != NULL); | |
521 | |
522 g_free(attr->id); | |
523 g_free(attr->name); | |
524 | |
525 gaim_value_destroy(attr->value_type); | |
526 | |
11187 | 527 GAIM_DBUS_UNREGISTER_POINTER(attr); |
9949 | 528 g_free(attr); |
529 } | |
530 | |
531 const char * | |
532 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
533 { | |
534 g_return_val_if_fail(attr != NULL, NULL); | |
535 | |
536 return attr->id; | |
537 } | |
538 | |
539 const char * | |
540 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
541 { | |
542 g_return_val_if_fail(attr != NULL, NULL); | |
543 | |
544 return attr->name; | |
545 } | |
546 | |
547 GaimValue * | |
11249 | 548 gaim_status_attr_get_value(const GaimStatusAttr *attr) |
9949 | 549 { |
550 g_return_val_if_fail(attr != NULL, NULL); | |
551 | |
552 return attr->value_type; | |
553 } | |
554 | |
555 | |
556 /************************************************************************** | |
557 * GaimStatus API | |
558 **************************************************************************/ | |
559 GaimStatus * | |
560 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
561 { | |
562 GaimStatus *status; | |
563 const GList *l; | |
564 | |
565 g_return_val_if_fail(status_type != NULL, NULL); | |
566 g_return_val_if_fail(presence != NULL, NULL); | |
567 | |
568 status = g_new0(GaimStatus, 1); | |
11187 | 569 GAIM_DBUS_REGISTER_POINTER(status, GaimStatus); |
9949 | 570 |
571 status->type = status_type; | |
572 status->presence = presence; | |
573 | |
574 status->attr_values = | |
575 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
576 (GDestroyNotify)gaim_value_destroy); | |
577 | |
578 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
579 { | |
580 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
11249 | 581 GaimValue *value = gaim_status_attr_get_value(attr); |
9949 | 582 GaimValue *new_value = gaim_value_dup(value); |
583 | |
584 g_hash_table_insert(status->attr_values, | |
10197 | 585 g_strdup(gaim_status_attr_get_id(attr)), |
586 new_value); | |
9949 | 587 } |
588 | |
589 return status; | |
590 } | |
591 | |
10754 | 592 /* |
593 * TODO: If the GaimStatus is in a GaimPresence, then | |
594 * remove it from the GaimPresence? | |
595 */ | |
9949 | 596 void |
597 gaim_status_destroy(GaimStatus *status) | |
598 { | |
599 g_return_if_fail(status != NULL); | |
600 | |
10754 | 601 /* TODO: Don't do this is if the status is exclusive */ |
9949 | 602 gaim_status_set_active(status, FALSE); |
603 | |
604 g_hash_table_destroy(status->attr_values); | |
605 | |
11187 | 606 GAIM_DBUS_UNREGISTER_POINTER(status); |
9949 | 607 g_free(status); |
608 } | |
6065 | 609 |
610 static void | |
9949 | 611 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
612 GaimStatus *old_status, GaimStatus *new_status) | |
613 { | |
614 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
615 | |
616 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
617 gaim_prefs_get_bool("/core/logging/log_away_state")) | |
618 { | |
619 time_t current_time = time(NULL); | |
620 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
621 char *tmp = NULL; | |
622 | |
623 if (!gaim_status_is_available(old_status) && | |
624 gaim_status_is_available(new_status)) | |
625 { | |
626 tmp = g_strdup_printf(_("%s came back"), buddy_alias); | |
627 } | |
628 else if (gaim_status_is_available(old_status) && | |
629 !gaim_status_is_available(new_status)) | |
630 { | |
631 tmp = g_strdup_printf(_("%s went away"), buddy_alias); | |
632 } | |
633 | |
634 if (tmp != NULL) | |
635 { | |
636 GaimLog *log = gaim_account_get_log(buddy->account); | |
637 | |
638 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, | |
639 current_time, tmp); | |
640 g_free(tmp); | |
641 } | |
642 } | |
643 | |
10012 | 644 if (ops != NULL && ops->update != NULL) |
645 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
9949 | 646 } |
647 | |
648 static void | |
649 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
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650 GaimStatus *new_status) |
6065 | 651 { |
9949 | 652 GaimPresenceContext context = gaim_presence_get_context(presence); |
653 | |
654 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
655 { | |
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656 GaimAccount *account = gaim_presence_get_account(presence); |
9949 | 657 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); |
658 | |
10400 | 659 if (gaim_account_get_enabled(account, gaim_core_get_ui())) |
10447 | 660 gaim_prpl_change_account_status(account, old_status, new_status); |
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661 |
9949 | 662 if (ops != NULL && ops->status_changed != NULL) |
663 { | |
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664 ops->status_changed(account, new_status); |
9949 | 665 } |
666 } | |
667 else if (context == GAIM_PRESENCE_CONTEXT_CONV) | |
668 { | |
669 #if 0 | |
670 GaimConversationUiOps *ops; | |
671 GaimConversation *conv; | |
672 | |
673 conv = gaim_status_get_conversation(new_status); | |
10348 | 674 /* |
675 * TODO: Probably need to do some of the following here? This is copied | |
676 * from some old status code that was removed. | |
677 * | |
678 * char *tmp = g_strdup_printf(_("%s logged in."), alias); | |
679 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
680 * g_free(tmp); | |
681 * | |
682 * char *tmp = g_strdup_printf(_("%s logged out."), alias); | |
683 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
684 * g_free(tmp); | |
685 * | |
686 * char *tmp = g_strdup_printf(_("%s signed off"), alias); | |
687 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
688 * g_free(tmp); | |
689 * | |
690 * serv_got_typing_stopped(gc, name); | |
691 * | |
692 * gaim_conversation_update(c, GAIM_CONV_UPDATE_AWAY); | |
693 */ | |
9949 | 694 #endif |
695 } | |
696 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
697 { | |
698 const GList *l; | |
699 | |
700 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
701 { | |
702 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
703 old_status, new_status); | |
704 } | |
10348 | 705 |
706 /* | |
707 * TODO: Maybe we should do this here? | |
708 * GaimLog *log = gaim_account_get_log(account); | |
709 * char *tmp = g_strdup_printf(_("%s signed on"), alias); | |
710 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
711 * g_free(tmp); | |
712 */ | |
9949 | 713 } |
714 } | |
715 | |
10204 | 716 static void |
717 status_has_changed(GaimStatus *status) | |
9949 | 718 { |
719 GaimPresence *presence; | |
720 GaimStatus *old_status; | |
721 | |
722 presence = gaim_status_get_presence(status); | |
723 | |
10204 | 724 /* |
725 * If this status is exclusive, then we must be setting it to "active." | |
726 * Since we are setting it to active, we want to set the currently | |
727 * active status to "inactive." | |
728 */ | |
729 if (gaim_status_is_exclusive(status)) | |
9949 | 730 { |
10754 | 731 old_status = gaim_presence_get_active_status(presence); |
10760 | 732 if (old_status != NULL && (old_status != status)) |
10754 | 733 old_status->active = FALSE; |
734 presence->active_status = status; | |
9949 | 735 } |
10754 | 736 else |
737 old_status = NULL; | |
9949 | 738 |
10204 | 739 notify_status_update(presence, old_status, status); |
740 } | |
741 | |
742 void | |
743 gaim_status_set_active(GaimStatus *status, gboolean active) | |
744 { | |
10754 | 745 gaim_status_set_active_with_attrs(status, active, NULL); |
10204 | 746 } |
747 | |
11249 | 748 /* |
749 * This used to parse the va_list directly, but now it creates a GList | |
750 * and passes it to gaim_status_set_active_with_attrs_list(). That | |
751 * function was created because accounts.c needs to pass a GList of | |
752 * attributes to the status API. | |
753 */ | |
10204 | 754 void |
755 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args) | |
756 { | |
11249 | 757 GList *attrs = NULL; |
758 const gchar *id; | |
759 gpointer data; | |
760 | |
761 if (args != NULL) | |
762 { | |
763 while ((id = va_arg(args, const char *)) != NULL) | |
764 { | |
765 attrs = g_list_append(attrs, (char *)id); | |
766 data = va_arg(args, void *); | |
767 attrs = g_list_append(attrs, data); | |
768 } | |
769 } | |
770 gaim_status_set_active_with_attrs_list(status, active, attrs); | |
771 g_list_free(attrs); | |
772 } | |
773 | |
774 void | |
775 gaim_status_set_active_with_attrs_list(GaimStatus *status, gboolean active, | |
776 const GList *attrs) | |
777 { | |
10204 | 778 gboolean changed = FALSE; |
779 const gchar *id; | |
780 | |
10714 | 781 g_return_if_fail(status != NULL); |
782 | |
10204 | 783 if (!active && gaim_status_is_exclusive(status)) |
784 { | |
785 gaim_debug_error("status", | |
786 "Cannot deactivate an exclusive status (%s).\n", | |
787 gaim_status_get_id(status)); | |
788 return; | |
789 } | |
790 | |
791 if (status->active != active) | |
10738 | 792 { |
10204 | 793 changed = TRUE; |
10738 | 794 } |
10204 | 795 |
9949 | 796 status->active = active; |
6065 | 797 |
10204 | 798 /* Set any attributes */ |
11249 | 799 while (attrs) |
10204 | 800 { |
801 GaimValue *value; | |
11249 | 802 |
803 id = attrs->data; | |
804 attrs = attrs->next; | |
10204 | 805 value = gaim_status_get_attr_value(status, id); |
10713 | 806 if (value == NULL) |
807 { | |
808 gaim_debug_warning("status", "The attribute \"%s\" on the status \"%s\" is " | |
10714 | 809 "not supported.\n", id, status->type->name); |
10713 | 810 /* Skip over the data and move on to the next attribute */ |
11249 | 811 attrs = attrs->next; |
10713 | 812 continue; |
813 } | |
814 | |
10204 | 815 if (value->type == GAIM_TYPE_STRING) |
816 { | |
11249 | 817 const gchar *string_data = attrs->data; |
818 attrs = attrs->next; | |
10204 | 819 if (((string_data == NULL) && (value->data.string_data == NULL)) || |
820 ((string_data != NULL) && (value->data.string_data != NULL) && | |
821 !strcmp(string_data, value->data.string_data))) | |
822 { | |
823 continue; | |
824 } | |
825 gaim_status_set_attr_string(status, id, string_data); | |
826 changed = TRUE; | |
827 } | |
828 else if (value->type == GAIM_TYPE_INT) | |
829 { | |
11249 | 830 int int_data = (int)attrs->data; |
831 attrs = attrs->next; | |
10204 | 832 if (int_data == value->data.int_data) |
833 continue; | |
834 gaim_status_set_attr_int(status, id, int_data); | |
835 changed = TRUE; | |
836 } | |
837 else if (value->type == GAIM_TYPE_BOOLEAN) | |
838 { | |
11249 | 839 gboolean boolean_data = (gboolean)attrs->data; |
840 attrs = attrs->next; | |
10204 | 841 if (boolean_data == value->data.boolean_data) |
842 continue; | |
843 gaim_status_set_attr_int(status, id, boolean_data); | |
844 changed = TRUE; | |
845 } | |
846 else | |
847 { | |
848 /* We don't know what the data is--skip over it */ | |
11249 | 849 attrs = attrs->next; |
10204 | 850 } |
851 } | |
852 | |
853 if (!changed) | |
854 return; | |
855 status_has_changed(status); | |
9949 | 856 } |
857 | |
858 void | |
859 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
860 gboolean value) | |
861 { | |
862 GaimStatusType *status_type; | |
863 GaimValue *attr_value; | |
864 | |
865 g_return_if_fail(status != NULL); | |
866 g_return_if_fail(id != NULL); | |
867 | |
868 status_type = gaim_status_get_type(status); | |
869 | |
10197 | 870 /* Make sure this attribute exists and is the correct type. */ |
871 attr_value = gaim_status_get_attr_value(status, id); | |
872 g_return_if_fail(attr_value != NULL); | |
9949 | 873 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); |
874 | |
875 gaim_value_set_boolean(attr_value, value); | |
876 } | |
877 | |
878 void | |
879 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
880 { | |
881 GaimStatusType *status_type; | |
882 GaimValue *attr_value; | |
883 | |
884 g_return_if_fail(status != NULL); | |
885 g_return_if_fail(id != NULL); | |
886 | |
887 status_type = gaim_status_get_type(status); | |
888 | |
10197 | 889 /* Make sure this attribute exists and is the correct type. */ |
890 attr_value = gaim_status_get_attr_value(status, id); | |
891 g_return_if_fail(attr_value != NULL); | |
9949 | 892 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); |
893 | |
894 gaim_value_set_int(attr_value, value); | |
6065 | 895 } |
896 | |
9949 | 897 void |
898 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
899 const char *value) | |
900 { | |
901 GaimStatusType *status_type; | |
902 GaimValue *attr_value; | |
903 | |
904 g_return_if_fail(status != NULL); | |
905 g_return_if_fail(id != NULL); | |
906 | |
907 status_type = gaim_status_get_type(status); | |
908 | |
10197 | 909 /* Make sure this attribute exists and is the correct type. */ |
10196 | 910 attr_value = gaim_status_get_attr_value(status, id); |
10197 | 911 g_return_if_fail(attr_value != NULL); |
9949 | 912 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); |
913 | |
914 gaim_value_set_string(attr_value, value); | |
915 } | |
916 | |
917 GaimStatusType * | |
918 gaim_status_get_type(const GaimStatus *status) | |
919 { | |
920 g_return_val_if_fail(status != NULL, NULL); | |
921 | |
922 return status->type; | |
923 } | |
924 | |
925 GaimPresence * | |
926 gaim_status_get_presence(const GaimStatus *status) | |
6065 | 927 { |
9949 | 928 g_return_val_if_fail(status != NULL, NULL); |
929 | |
930 return status->presence; | |
931 } | |
932 | |
933 const char * | |
934 gaim_status_get_id(const GaimStatus *status) | |
935 { | |
936 g_return_val_if_fail(status != NULL, NULL); | |
937 | |
938 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
939 } | |
940 | |
941 const char * | |
942 gaim_status_get_name(const GaimStatus *status) | |
943 { | |
944 g_return_val_if_fail(status != NULL, NULL); | |
945 | |
946 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
947 } | |
948 | |
949 gboolean | |
950 gaim_status_is_independent(const GaimStatus *status) | |
951 { | |
952 g_return_val_if_fail(status != NULL, FALSE); | |
953 | |
954 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
955 } | |
956 | |
957 gboolean | |
10067 | 958 gaim_status_is_exclusive(const GaimStatus *status) |
959 { | |
960 g_return_val_if_fail(status != NULL, FALSE); | |
961 | |
962 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
963 } | |
964 | |
965 gboolean | |
9949 | 966 gaim_status_is_available(const GaimStatus *status) |
967 { | |
968 g_return_val_if_fail(status != NULL, FALSE); | |
969 | |
970 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
971 } | |
6216 | 972 |
9949 | 973 gboolean |
974 gaim_status_is_active(const GaimStatus *status) | |
975 { | |
976 g_return_val_if_fail(status != NULL, FALSE); | |
977 | |
978 return status->active; | |
979 } | |
980 | |
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981 gboolean |
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982 gaim_status_is_online(const GaimStatus *status) |
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983 { |
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984 GaimStatusPrimitive primitive; |
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985 |
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986 g_return_val_if_fail( status != NULL, FALSE); |
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987 |
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988 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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989 |
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990 return (primitive != GAIM_STATUS_UNSET && |
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991 primitive != GAIM_STATUS_OFFLINE); |
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992 } |
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993 |
9949 | 994 GaimValue * |
995 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
996 { | |
997 GaimStatusType *status_type; | |
998 GaimStatusAttr *attr; | |
999 | |
1000 g_return_val_if_fail(status != NULL, NULL); | |
1001 g_return_val_if_fail(id != NULL, NULL); | |
1002 | |
1003 status_type = gaim_status_get_type(status); | |
1004 | |
1005 /* Make sure this attribute exists. */ | |
1006 attr = gaim_status_type_get_attr(status_type, id); | |
1007 g_return_val_if_fail(attr != NULL, NULL); | |
1008 | |
1009 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
1010 } | |
1011 | |
1012 gboolean | |
1013 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
1014 { | |
1015 const GaimValue *value; | |
1016 | |
1017 g_return_val_if_fail(status != NULL, FALSE); | |
1018 g_return_val_if_fail(id != NULL, FALSE); | |
1019 | |
1020 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
1021 return FALSE; | |
1022 | |
10197 | 1023 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); |
9949 | 1024 |
1025 return gaim_value_get_boolean(value); | |
1026 } | |
1027 | |
1028 int | |
1029 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
1030 { | |
1031 const GaimValue *value; | |
1032 | |
10507 | 1033 g_return_val_if_fail(status != NULL, 0); |
1034 g_return_val_if_fail(id != NULL, 0); | |
9949 | 1035 |
1036 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
10507 | 1037 return 0; |
9949 | 1038 |
1039 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
1040 | |
1041 return gaim_value_get_int(value); | |
1042 } | |
1043 | |
1044 const char * | |
1045 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
1046 { | |
1047 const GaimValue *value; | |
1048 | |
10507 | 1049 g_return_val_if_fail(status != NULL, NULL); |
1050 g_return_val_if_fail(id != NULL, NULL); | |
9949 | 1051 |
1052 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
10504 | 1053 return NULL; |
9949 | 1054 |
1055 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
1056 | |
1057 return gaim_value_get_string(value); | |
1058 } | |
1059 | |
1060 gint | |
1061 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
1062 { | |
1063 GaimStatusType *type1, *type2; | |
1064 int score1 = 0, score2 = 0; | |
6065 | 1065 |
9949 | 1066 if ((status1 == NULL && status2 == NULL) || |
1067 (status1 == status2)) | |
1068 { | |
1069 return 0; | |
1070 } | |
1071 else if (status1 == NULL) | |
1072 return 1; | |
1073 else if (status2 == NULL) | |
1074 return -1; | |
1075 | |
1076 type1 = gaim_status_get_type(status1); | |
1077 type2 = gaim_status_get_type(status2); | |
1078 | |
1079 if (gaim_status_is_active(status1)) | |
1080 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
1081 | |
1082 if (gaim_status_is_active(status2)) | |
1083 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
1084 | |
1085 if (score1 > score2) | |
1086 return -1; | |
1087 else if (score1 < score2) | |
1088 return 1; | |
1089 | |
1090 return 0; | |
1091 } | |
1092 | |
1093 | |
1094 /************************************************************************** | |
1095 * GaimPresence API | |
1096 **************************************************************************/ | |
1097 GaimPresence * | |
1098 gaim_presence_new(GaimPresenceContext context) | |
1099 { | |
1100 GaimPresence *presence; | |
1101 | |
1102 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
1103 | |
1104 presence = g_new0(GaimPresence, 1); | |
11187 | 1105 GAIM_DBUS_REGISTER_POINTER(presence, GaimPresence); |
9949 | 1106 |
1107 presence->context = context; | |
1108 | |
1109 presence->status_table = | |
10009 | 1110 g_hash_table_new_full(g_str_hash, g_str_equal, |
1111 g_free, (GFreeFunc)gaim_status_destroy); | |
9949 | 1112 |
1113 return presence; | |
1114 } | |
1115 | |
1116 GaimPresence * | |
1117 gaim_presence_new_for_account(GaimAccount *account) | |
1118 { | |
10012 | 1119 GaimPresence *presence = NULL; |
9949 | 1120 g_return_val_if_fail(account != NULL, NULL); |
1121 | |
1122 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
1123 presence->u.account = account; | |
10006 | 1124 presence->statuses = gaim_prpl_get_statuses(account, presence); |
9949 | 1125 |
1126 return presence; | |
1127 } | |
1128 | |
1129 GaimPresence * | |
1130 gaim_presence_new_for_conv(GaimConversation *conv) | |
1131 { | |
1132 GaimPresence *presence; | |
1133 | |
1134 g_return_val_if_fail(conv != NULL, NULL); | |
1135 | |
1136 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
1137 presence->u.chat.conv = conv; | |
10006 | 1138 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
9949 | 1139 |
1140 return presence; | |
1141 } | |
6216 | 1142 |
9949 | 1143 GaimPresence * |
1144 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
1145 { | |
1146 GaimPresence *presence; | |
1147 GaimStatusBuddyKey *key; | |
10006 | 1148 GaimAccount *account; |
9949 | 1149 |
1150 g_return_val_if_fail(buddy != NULL, NULL); | |
10012 | 1151 account = buddy->account; |
9949 | 1152 |
10006 | 1153 account = buddy->account; |
1154 | |
9949 | 1155 key = g_new0(GaimStatusBuddyKey, 1); |
1156 key->account = buddy->account; | |
1157 key->name = g_strdup(buddy->name); | |
10006 | 1158 |
1159 presence = g_hash_table_lookup(buddy_presences, key); | |
1160 if (presence == NULL) | |
9949 | 1161 { |
1162 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
1163 | |
1164 presence->u.buddy.name = g_strdup(buddy->name); | |
1165 presence->u.buddy.account = buddy->account; | |
10006 | 1166 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
9949 | 1167 |
1168 g_hash_table_insert(buddy_presences, key, presence); | |
1169 } | |
1170 else | |
1171 { | |
1172 g_free(key->name); | |
1173 g_free(key); | |
1174 } | |
1175 | |
1176 presence->u.buddy.ref_count++; | |
1177 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
1178 buddy); | |
1179 | |
1180 return presence; | |
1181 } | |
1182 | |
1183 void | |
1184 gaim_presence_destroy(GaimPresence *presence) | |
1185 { | |
1186 g_return_if_fail(presence != NULL); | |
6216 | 1187 |
9949 | 1188 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
1189 { | |
1190 GaimStatusBuddyKey key; | |
1191 | |
10077 | 1192 if(presence->u.buddy.ref_count != 0) |
1193 return; | |
9949 | 1194 |
1195 key.account = presence->u.buddy.account; | |
1196 key.name = presence->u.buddy.name; | |
1197 | |
1198 g_hash_table_remove(buddy_presences, &key); | |
1199 | |
1200 if (presence->u.buddy.name != NULL) | |
1201 g_free(presence->u.buddy.name); | |
1202 } | |
1203 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
1204 { | |
1205 if (presence->u.chat.user != NULL) | |
1206 g_free(presence->u.chat.user); | |
1207 } | |
1208 | |
1209 if (presence->statuses != NULL) | |
1210 g_list_free(presence->statuses); | |
1211 | |
1212 g_hash_table_destroy(presence->status_table); | |
1213 | |
11187 | 1214 GAIM_DBUS_UNREGISTER_POINTER(presence); |
9949 | 1215 g_free(presence); |
1216 } | |
1217 | |
10580 | 1218 /* |
1219 * TODO: Maybe we should cal gaim_presence_destroy() after we | |
1220 * decrement the ref count? I don't see why we should | |
1221 * make other places do it manually when we can do it here. | |
1222 */ | |
9949 | 1223 void |
1224 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
1225 { | |
1226 g_return_if_fail(presence != NULL); | |
1227 g_return_if_fail(buddy != NULL); | |
1228 g_return_if_fail(gaim_presence_get_context(presence) == | |
1229 GAIM_PRESENCE_CONTEXT_BUDDY); | |
1230 | |
1231 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
1232 { | |
1233 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
1234 buddy); | |
1235 presence->u.buddy.ref_count--; | |
1236 } | |
6065 | 1237 } |
1238 | |
9949 | 1239 void |
1240 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
1241 { | |
1242 g_return_if_fail(presence != NULL); | |
1243 g_return_if_fail(status != NULL); | |
1244 | |
1245 presence->statuses = g_list_append(presence->statuses, status); | |
1246 | |
1247 g_hash_table_insert(presence->status_table, | |
1248 g_strdup(gaim_status_get_id(status)), status); | |
1249 } | |
1250 | |
1251 void | |
11318 | 1252 gaim_presence_add_list(GaimPresence *presence, const GList *source_list) |
9949 | 1253 { |
1254 const GList *l; | |
1255 | |
1256 g_return_if_fail(presence != NULL); | |
1257 g_return_if_fail(source_list != NULL); | |
1258 | |
1259 for (l = source_list; l != NULL; l = l->next) | |
1260 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
1261 } | |
1262 | |
1263 void | |
1264 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
1265 gboolean active) | |
1266 { | |
1267 GaimStatus *status; | |
1268 | |
1269 g_return_if_fail(presence != NULL); | |
1270 g_return_if_fail(status_id != NULL); | |
1271 | |
1272 status = gaim_presence_get_status(presence, status_id); | |
1273 | |
1274 g_return_if_fail(status != NULL); | |
10348 | 1275 /* TODO: Should we do the following? */ |
1276 /* g_return_if_fail(active == status->active); */ | |
9949 | 1277 |
10067 | 1278 if (gaim_status_is_exclusive(status)) |
9949 | 1279 { |
1280 if (!active) | |
1281 { | |
1282 gaim_debug_warning("status", | |
1283 "Attempted to set a non-independent status " | |
1284 "(%s) inactive. Only independent statuses " | |
1285 "can be specifically marked inactive.", | |
1286 status_id); | |
1287 return; | |
1288 } | |
1289 } | |
1290 | |
1291 gaim_status_set_active(status, active); | |
1292 } | |
1293 | |
1294 void | |
1295 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
1296 { | |
10754 | 1297 gaim_presence_set_status_active(presence, status_id, TRUE); |
9949 | 1298 } |
1299 | |
1300 static void | |
1301 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
1302 time_t current_time, gboolean old_idle, gboolean idle) | |
1303 { | |
1304 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
1305 | |
1306 if (!old_idle && idle) | |
1307 { | |
1308 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle", buddy); | |
1309 | |
1310 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
1311 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
1312 { | |
1313 GaimLog *log = gaim_account_get_log(buddy->account); | |
1314 char *tmp = g_strdup_printf(_("%s became idle"), | |
1315 gaim_buddy_get_alias(buddy)); | |
1316 | |
1317 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1318 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1319 g_free(tmp); | |
1320 } | |
1321 } | |
1322 else if (old_idle && !idle) | |
1323 { | |
1324 gaim_signal_emit(gaim_blist_get_handle(), "buddy-unidle", buddy); | |
1325 | |
1326 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
1327 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
1328 { | |
1329 GaimLog *log = gaim_account_get_log(buddy->account); | |
1330 char *tmp = g_strdup_printf(_("%s became unidle"), | |
1331 gaim_buddy_get_alias(buddy)); | |
1332 | |
1333 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1334 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1335 g_free(tmp); | |
1336 } | |
1337 } | |
1338 | |
10378 | 1339 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); |
9949 | 1340 |
1341 if (ops != NULL && ops->update != NULL) | |
1342 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
1343 } | |
1344 | |
1345 void | |
1346 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
1347 { | |
1348 gboolean old_idle; | |
1349 | |
1350 g_return_if_fail(presence != NULL); | |
1351 | |
1352 if (presence->idle == idle && presence->idle_time == idle_time) | |
1353 return; | |
1354 | |
1355 old_idle = presence->idle; | |
1356 presence->idle = idle; | |
1357 presence->idle_time = (idle ? idle_time : 0); | |
1358 | |
1359 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
1360 { | |
1361 const GList *l; | |
1362 time_t current_time = time(NULL); | |
1363 | |
1364 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
1365 { | |
1366 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
1367 old_idle, idle); | |
1368 } | |
1369 } | |
1370 } | |
1371 | |
1372 void | |
10006 | 1373 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
1374 { | |
1375 g_return_if_fail(presence != NULL); | |
1376 | |
1377 if (presence->login_time == login_time) | |
1378 return; | |
1379 | |
1380 presence->login_time = login_time; | |
1381 } | |
1382 | |
9949 | 1383 GaimPresenceContext |
1384 gaim_presence_get_context(const GaimPresence *presence) | |
1385 { | |
1386 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
1387 | |
1388 return presence->context; | |
1389 } | |
1390 | |
1391 GaimAccount * | |
1392 gaim_presence_get_account(const GaimPresence *presence) | |
1393 { | |
1394 GaimPresenceContext context; | |
1395 | |
1396 g_return_val_if_fail(presence != NULL, NULL); | |
1397 | |
1398 context = gaim_presence_get_context(presence); | |
1399 | |
1400 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
1401 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1402 | |
1403 return presence->u.account; | |
1404 } | |
1405 | |
1406 GaimConversation * | |
1407 gaim_presence_get_conversation(const GaimPresence *presence) | |
1408 { | |
1409 g_return_val_if_fail(presence != NULL, NULL); | |
1410 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1411 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1412 | |
1413 return presence->u.chat.conv; | |
1414 } | |
1415 | |
1416 const char * | |
1417 gaim_presence_get_chat_user(const GaimPresence *presence) | |
1418 { | |
1419 g_return_val_if_fail(presence != NULL, NULL); | |
1420 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1421 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1422 | |
1423 return presence->u.chat.user; | |
1424 } | |
1425 | |
1426 const GList * | |
1427 gaim_presence_get_buddies(const GaimPresence *presence) | |
1428 { | |
1429 g_return_val_if_fail(presence != NULL, NULL); | |
1430 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1431 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1432 | |
1433 return presence->u.buddy.buddies; | |
1434 } | |
1435 | |
1436 const GList * | |
1437 gaim_presence_get_statuses(const GaimPresence *presence) | |
1438 { | |
1439 g_return_val_if_fail(presence != NULL, NULL); | |
1440 | |
1441 return presence->statuses; | |
1442 } | |
1443 | |
1444 GaimStatus * | |
1445 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
1446 { | |
1447 GaimStatus *status; | |
10006 | 1448 const GList *l = NULL; |
9949 | 1449 |
1450 g_return_val_if_fail(presence != NULL, NULL); | |
1451 g_return_val_if_fail(status_id != NULL, NULL); | |
1452 | |
10006 | 1453 /* What's the purpose of this hash table? */ |
10012 | 1454 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
10006 | 1455 status_id); |
10012 | 1456 |
10006 | 1457 if (status == NULL) { |
10012 | 1458 for (l = gaim_presence_get_statuses(presence); |
10006 | 1459 l != NULL && status == NULL; l = l->next) |
1460 { | |
1461 GaimStatus *temp_status = l->data; | |
10012 | 1462 |
10006 | 1463 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
1464 status = temp_status; | |
1465 } | |
1466 | |
1467 if (status != NULL) | |
1468 g_hash_table_insert(presence->status_table, | |
1469 g_strdup(gaim_status_get_id(status)), status); | |
10012 | 1470 } |
9949 | 1471 |
1472 return status; | |
1473 } | |
1474 | |
1475 GaimStatus * | |
1476 gaim_presence_get_active_status(const GaimPresence *presence) | |
1477 { | |
1478 g_return_val_if_fail(presence != NULL, NULL); | |
1479 | |
1480 return presence->active_status; | |
1481 } | |
1482 | |
1483 gboolean | |
1484 gaim_presence_is_available(const GaimPresence *presence) | |
1485 { | |
1486 GaimStatus *status; | |
1487 | |
1488 g_return_val_if_fail(presence != NULL, FALSE); | |
1489 | |
1490 status = gaim_presence_get_active_status(presence); | |
1491 | |
1492 return ((status != NULL && gaim_status_is_available(status)) && | |
1493 !gaim_presence_is_idle(presence)); | |
1494 } | |
1495 | |
1496 gboolean | |
1497 gaim_presence_is_online(const GaimPresence *presence) | |
1498 { | |
1499 GaimStatus *status; | |
1500 | |
1501 g_return_val_if_fail(presence != NULL, FALSE); | |
1502 | |
1503 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
1504 return FALSE; | |
1505 | |
10040
81059dce3aed
[gaim-migrate @ 10999]
Luke Schierer <lschiere@pidgin.im>
parents:
10013
diff
changeset
|
1506 return gaim_status_is_online(status); |
9949 | 1507 } |
1508 | |
1509 gboolean | |
1510 gaim_presence_is_status_active(const GaimPresence *presence, | |
1511 const char *status_id) | |
1512 { | |
1513 GaimStatus *status; | |
1514 | |
1515 g_return_val_if_fail(presence != NULL, FALSE); | |
1516 g_return_val_if_fail(status_id != NULL, FALSE); | |
1517 | |
1518 status = gaim_presence_get_status(presence, status_id); | |
1519 | |
1520 return (status != NULL && gaim_status_is_active(status)); | |
1521 } | |
1522 | |
1523 gboolean | |
1524 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
1525 GaimStatusPrimitive primitive) | |
1526 { | |
1527 GaimStatus *status; | |
1528 GaimStatusType *status_type; | |
1529 | |
1530 g_return_val_if_fail(presence != NULL, FALSE); | |
1531 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
1532 | |
1533 status = gaim_presence_get_active_status(presence); | |
1534 status_type = gaim_status_get_type(status); | |
1535 | |
1536 if (gaim_status_type_get_primitive(status_type) == primitive) | |
1537 return TRUE; | |
6065 | 1538 |
1539 return FALSE; | |
1540 } | |
1541 | |
9949 | 1542 gboolean |
1543 gaim_presence_is_idle(const GaimPresence *presence) | |
6065 | 1544 { |
9949 | 1545 g_return_val_if_fail(presence != NULL, FALSE); |
1546 | |
1547 return presence->idle; | |
6065 | 1548 } |
1549 | |
9949 | 1550 time_t |
1551 gaim_presence_get_idle_time(const GaimPresence *presence) | |
6065 | 1552 { |
9949 | 1553 g_return_val_if_fail(presence != NULL, 0); |
6065 | 1554 |
9949 | 1555 return presence->idle_time; |
1556 } | |
6065 | 1557 |
10567 | 1558 time_t |
1559 gaim_presence_get_login_time(const GaimPresence *presence) | |
1560 { | |
1561 g_return_val_if_fail(presence != NULL, 0); | |
1562 | |
1563 return presence->login_time; | |
1564 } | |
1565 | |
9949 | 1566 gint |
1567 gaim_presence_compare(const GaimPresence *presence1, | |
1568 const GaimPresence *presence2) | |
6065 | 1569 { |
9949 | 1570 gboolean idle1, idle2; |
10860 | 1571 time_t idle_time_1, idle_time_2; |
9949 | 1572 int score1 = 0, score2 = 0; |
1573 const GList *l; | |
6065 | 1574 |
9949 | 1575 if ((presence1 == NULL && presence2 == NULL) || (presence1 == presence2)) |
1576 return 0; | |
1577 else if (presence1 == NULL) | |
10151
d83e6f2125b1
[gaim-migrate @ 11228]
Christian Hammond <chipx86@chipx86.com>
parents:
10087
diff
changeset
|
1578 return 1; |
9949 | 1579 else if (presence2 == NULL) |
10151
d83e6f2125b1
[gaim-migrate @ 11228]
Christian Hammond <chipx86@chipx86.com>
parents:
10087
diff
changeset
|
1580 return -1; |
6065 | 1581 |
9949 | 1582 /* Compute the score of the first set of statuses. */ |
1583 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
1584 { | |
1585 GaimStatus *status = (GaimStatus *)l->data; | |
1586 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1587 |
9949 | 1588 if (gaim_status_is_active(status)) |
1589 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1590 } |
1591 | |
9949 | 1592 /* Compute the score of the second set of statuses. */ |
10151
d83e6f2125b1
[gaim-migrate @ 11228]
Christian Hammond <chipx86@chipx86.com>
parents:
10087
diff
changeset
|
1593 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) |
9949 | 1594 { |
1595 GaimStatus *status = (GaimStatus *)l->data; | |
1596 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1597 |
9949 | 1598 if (gaim_status_is_active(status)) |
1599 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1600 } |
1601 | |
9949 | 1602 idle1 = gaim_presence_is_idle(presence1); |
1603 idle2 = gaim_presence_is_idle(presence2); | |
6065 | 1604 |
9949 | 1605 if (idle1) |
1606 score1 += primitive_scores[SCORE_IDLE]; | |
6065 | 1607 |
9949 | 1608 if (idle2) |
1609 score2 += primitive_scores[SCORE_IDLE]; | |
6065 | 1610 |
10860 | 1611 idle_time_1 = time(NULL) - gaim_presence_get_idle_time(presence1); |
1612 idle_time_2 = time(NULL) - gaim_presence_get_idle_time(presence2); | |
6065 | 1613 |
9949 | 1614 if (idle_time_1 > idle_time_2) |
1615 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
1616 else if (idle_time_1 < idle_time_2) | |
1617 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
6065 | 1618 |
9949 | 1619 if (score1 < score2) |
1620 return 1; | |
1621 else if (score1 > score2) | |
1622 return -1; | |
1623 | |
1624 return 0; | |
1625 } | |
1626 | |
6065 | 1627 |
9949 | 1628 /************************************************************************** |
1629 * Status subsystem | |
1630 **************************************************************************/ | |
1631 static void | |
1632 score_pref_changed_cb(const char *name, GaimPrefType type, gpointer value, | |
1633 gpointer data) | |
1634 { | |
1635 int index = GPOINTER_TO_INT(data); | |
6065 | 1636 |
9949 | 1637 primitive_scores[index] = GPOINTER_TO_INT(value); |
6065 | 1638 } |
1639 | |
10519 | 1640 static guint |
10006 | 1641 gaim_buddy_presences_hash(gconstpointer key) |
1642 { | |
10012 | 1643 const GaimStatusBuddyKey *me = key; |
1644 guint ret; | |
1645 char *str; | |
1646 | |
1647 str = g_strdup_printf("%p%s", me->account, me->name); | |
1648 ret = g_str_hash(str); | |
1649 g_free(str); | |
1650 | |
1651 return ret; | |
10006 | 1652 } |
1653 | |
10519 | 1654 static gboolean |
10006 | 1655 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
1656 { | |
1657 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
1658 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
1659 | |
10012 | 1660 if(key_a->account == key_b->account && |
1661 !strcmp(key_a->name, key_b->name)) | |
10006 | 1662 return TRUE; |
1663 else | |
1664 return FALSE; | |
1665 } | |
1666 | |
10519 | 1667 static void |
1668 gaim_buddy_presences_key_free(gpointer a) | |
1669 { | |
1670 GaimStatusBuddyKey *key = (GaimStatusBuddyKey *)a; | |
1671 g_free(key->name); | |
1672 g_free(key); | |
1673 } | |
1674 | |
10087 | 1675 void * |
10418 | 1676 gaim_status_get_handle(void) { |
10087 | 1677 static int handle; |
1678 | |
1679 return &handle; | |
1680 } | |
1681 | |
9949 | 1682 void |
10418 | 1683 gaim_status_init(void) |
6065 | 1684 { |
10418 | 1685 void *handle = gaim_status_get_handle; |
10087 | 1686 |
9949 | 1687 gaim_prefs_add_none("/core/status"); |
1688 gaim_prefs_add_none("/core/status/scores"); | |
6065 | 1689 |
9949 | 1690 gaim_prefs_add_int("/core/status/scores/offline", |
1691 primitive_scores[GAIM_STATUS_OFFLINE]); | |
1692 gaim_prefs_add_int("/core/status/scores/available", | |
1693 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
1694 gaim_prefs_add_int("/core/status/scores/hidden", | |
1695 primitive_scores[GAIM_STATUS_HIDDEN]); | |
1696 gaim_prefs_add_int("/core/status/scores/away", | |
1697 primitive_scores[GAIM_STATUS_AWAY]); | |
1698 gaim_prefs_add_int("/core/status/scores/extended_away", | |
1699 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
1700 gaim_prefs_add_int("/core/status/scores/idle", | |
1701 primitive_scores[SCORE_IDLE]); | |
6065 | 1702 |
10087 | 1703 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
9949 | 1704 score_pref_changed_cb, |
1705 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
10087 | 1706 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
9949 | 1707 score_pref_changed_cb, |
1708 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
10087 | 1709 gaim_prefs_connect_callback(handle, "/core/status/scores/hidden", |
9949 | 1710 score_pref_changed_cb, |
1711 GINT_TO_POINTER(GAIM_STATUS_HIDDEN)); | |
10087 | 1712 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
9949 | 1713 score_pref_changed_cb, |
1714 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
10087 | 1715 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
9949 | 1716 score_pref_changed_cb, |
1717 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
10087 | 1718 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
9949 | 1719 score_pref_changed_cb, |
1720 GINT_TO_POINTER(SCORE_IDLE)); | |
10006 | 1721 |
10519 | 1722 buddy_presences = g_hash_table_new_full(gaim_buddy_presences_hash, |
1723 gaim_buddy_presences_equal, | |
1724 gaim_buddy_presences_key_free, NULL); | |
9949 | 1725 } |
6065 | 1726 |
9949 | 1727 void |
10418 | 1728 gaim_status_uninit(void) |
9949 | 1729 { |
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1730 if (buddy_presences != NULL) |
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1731 { |
10077 | 1732 g_hash_table_destroy(buddy_presences); |
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1733 |
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1734 buddy_presences = NULL; |
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1735 } |
9949 | 1736 } |