annotate plugins/PERL-HOWTO @ 1060:2c4f958c596e

[gaim-migrate @ 1070] DONT DIRECT IM YOURSELF! :) committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Fri, 03 Nov 2000 23:19:44 +0000
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1 This is really the wrong place for a HOWTO on writing perl scripts for gaim,
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2 but there didn't seem to be a much better place.
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3
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4 If you've ever written a perl script for X-Chat then you've basically written
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5 one for gaim as well. perl.c in gaim's source is basically an exact copy of
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6 X-Chat's perl.c file, with small modifications to suit AIM rather than IRC.
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7
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8 Basically the reason for including perl is based on the experience with the
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9 plugins. X-Chat's docs on Perl Scripting sums it up nicely:
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10 it's not quite as simple to stick a module together in C and make it
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11 stable compared to the development time of perl code
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12
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13 Plugins are more powerful as they can directly access gaim's functions and
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14 variables; as such they should be used for things like modifying the UI or
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15 when something takes quite a bit of trickery not offered by perl. But for
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16 the most part things should be written in Perl. It's more stable than
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17 plugins.
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18
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19 There's a really quick simple perl script in this directory, gaim.pl, that
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20 should show most of the functions. Most things should be self-explanatory.
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21
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22 Everything available in normal perl scripts should be available in gaim's
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23 perl interface, so I'm not going to bother describing that. The important
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24 things are the functions provided by gaim's internal AIM module, which is
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25 what most of this document is about. So, onto the functions.
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26
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27 AIM::register(name, version, shutdownroutine, unused)
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28 Just like X-Chat. This is the first function your script should call.
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29 shutdownroutine is a function that will be called when the script
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30 gets unloaded (like when gaim gets closed). This function returns
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31 gaim's version number.
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32
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33 AIM::get_info(integer)
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34 This function returns different information based on the integer passed
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35 to it.
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36 0 - the version of gaim you're running ("0.10.0" for example).
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37 1 - the screenname to last attempt to sign on
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38 2 - either "Offline", "TOC", or "Oscar"
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39
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40 AIM::print(title, message)
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41 This displays a nice little dialog window.
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42
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43
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44 AIM::buddy_list()
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45 This returns the buddy list (no groups, just the names of the buddies)
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46
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47 AIM::online_list()
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48 This returns the list of online buddies.
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49
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50 AIM::deny_list()
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51 This returns the deny list. This is probably going to be modified before
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52 0.10.0 is released to return either the deny or the permit list and the
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53 current mode.
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54
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55
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56 AIM::command(command, ...)
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57 This sends commands to the server, and each command takes various
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58 arguments. The command should be self-explanatory:
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59 "signon" - no args.
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60 "signoff" - no args.
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61 "away" - the second arg is the away message
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62 "back" - no args.
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63 "idle" - the second arg is how long (in seconds) to set the idle time
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64 "warn" - the second arg is the name of the person to warn
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65
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66 AIM::user_info(nick)
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67 Returns 7 data items:
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68 the screenname of the buddy
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69 "Online" or "Offline"
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70 their warning level
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71 signon time, in seconds since the epoch
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72 idle time, in seconds (?)
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73 user class, an integer with bit values
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74 AOL 1
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75 ADMIN 2
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76 UNCONFIRMED 4
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77 NORMAL 8
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78 AWAY 16
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79 their capabilites, an integer with bit values
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80 BUDDYICON 1
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81 VOICE 2
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82 IMIMAGE 4
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83 CHAT 8
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84 GETFILE 16
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85 SENDFILE 32
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86
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87 This is probably going to change before 0.10.0 is released to
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88 also return the alias of the buddy.
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89
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90 AIM::print_to_conv(who, what)
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91 This should be obvious. If you can't figure this out on your own, you
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92 shouldn't be using a computer.
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93
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94 AIM::print_to_chat(room, what)
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95 This should be just as obvious as the last command.
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96
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98 AIM::add_event_handler(event, function)
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99 This is the most important of them all. This is basically exactly like
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100 gaim_signal_connect for plugins. You pass which event you want to connect to
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101 (a string with the same name as the events for plugins, see SIGNALS), and a
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102 string with the name of the function you want called. Simple enough?
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103
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104 When this is triggered, the arguments will be passed in @_ and are not
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105 broken into a list, but left as one long string. You'll have to parse those
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106 yourself with split. (Sounding exactly like X-Chat yet?) The arguments are
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107 the exact same as those passed to the plugins, and are passed after the
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108 plugins have had their way with them. Perl scripts cannot modify the values
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109 so that gaim knows what the changes are. Unlike X-Chat, perl scripts cannot
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110 short-circut gaim (that is, your script will be called in order it was added,
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111 despite what other scripts do, and afterwards, execution will continue as
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112 normal). Names of buddies and chat rooms will be in quotes, and all other
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113 values (like text messages) will not be. (Watch the debug window to get a
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114 better feel for this, or better yet, look at the bottom of plugins.c.)
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115
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116 AIM::add_timeout_handler(integer, function)
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117 This calls function after integer number of seconds. It only calls function
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118 once, so if you want to keep calling function, keep readding the handler.