annotate libgaim/gaim-client-example.c @ 15222:3043806ad900

[gaim-migrate @ 18011] I think this'll fix an occasional "invalid read of size 1 bytes" message from valgrind. I'm not sure when it happens... it seems like it would only happen for invalid packets (ones that don't end in 0xc0 80 or whatever it is) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 17 Dec 2006 04:55:12 +0000
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children
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1 #define DBUS_API_SUBJECT_TO_CHANGE
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2
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3 #include <stdio.h>
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4 #include <stdlib.h>
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5
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6 #include "gaim-client.h"
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7
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8 /*
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9 This example demonstrates how to use libgaim-client to communicate
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10 with gaim. The names and signatures of functions provided by
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11 libgaim-client are the same as those in gaim. However, all
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12 structures (such as GaimAccount) are opaque, that is, you can only
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13 use pointer to them. In fact, these pointers DO NOT actually point
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14 to anything, they are just integer identifiers of assigned to these
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15 structures by gaim. So NEVER try to dereference these pointers.
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16 Integer ids as disguised as pointers to provide type checking and
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17 prevent mistakes such as passing an id of GaimAccount when an id of
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18 GaimBuddy is expected. According to glib manual, this technique is
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19 portable.
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20 */
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21
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22 int main (int argc, char **argv)
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23 {
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24 GList *alist, *node;
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25
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26 gaim_init();
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27
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28 alist = gaim_accounts_get_all();
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29 for (node = alist; node != NULL; node = node->next)
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30 {
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31 GaimAccount *account = (GaimAccount*) node->data;
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32 char *name = gaim_account_get_username(account);
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33 g_print("Name: %s\n", name);
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34 g_free(name);
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35 }
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36 g_list_free(alist);
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37
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38 return 0;
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39 }