Mercurial > pidgin.yaz
diff libgaim/gaim-client-example.c @ 14192:60b1bc8dbf37
[gaim-migrate @ 16863]
Renamed 'core' to 'libgaim'
committer: Tailor Script <tailor@pidgin.im>
author | Evan Schoenberg <evan.s@dreskin.net> |
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date | Sat, 19 Aug 2006 01:50:10 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libgaim/gaim-client-example.c Sat Aug 19 01:50:10 2006 +0000 @@ -0,0 +1,39 @@ +#define DBUS_API_SUBJECT_TO_CHANGE + +#include <stdio.h> +#include <stdlib.h> + +#include "gaim-client.h" + +/* + This example demonstrates how to use libgaim-client to communicate + with gaim. The names and signatures of functions provided by + libgaim-client are the same as those in gaim. However, all + structures (such as GaimAccount) are opaque, that is, you can only + use pointer to them. In fact, these pointers DO NOT actually point + to anything, they are just integer identifiers of assigned to these + structures by gaim. So NEVER try to dereference these pointers. + Integer ids as disguised as pointers to provide type checking and + prevent mistakes such as passing an id of GaimAccount when an id of + GaimBuddy is expected. According to glib manual, this technique is + portable. +*/ + +int main (int argc, char **argv) +{ + GList *alist, *node; + + gaim_init(); + + alist = gaim_accounts_get_all(); + for (node = alist; node != NULL; node = node->next) + { + GaimAccount *account = (GaimAccount*) node->data; + char *name = gaim_account_get_username(account); + g_print("Name: %s\n", name); + g_free(name); + } + g_list_free(alist); + + return 0; +}