comparison libgaim/gaim-client-example.c @ 14192:60b1bc8dbf37

[gaim-migrate @ 16863] Renamed 'core' to 'libgaim' committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sat, 19 Aug 2006 01:50:10 +0000
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14191:009db0b357b5 14192:60b1bc8dbf37
1 #define DBUS_API_SUBJECT_TO_CHANGE
2
3 #include <stdio.h>
4 #include <stdlib.h>
5
6 #include "gaim-client.h"
7
8 /*
9 This example demonstrates how to use libgaim-client to communicate
10 with gaim. The names and signatures of functions provided by
11 libgaim-client are the same as those in gaim. However, all
12 structures (such as GaimAccount) are opaque, that is, you can only
13 use pointer to them. In fact, these pointers DO NOT actually point
14 to anything, they are just integer identifiers of assigned to these
15 structures by gaim. So NEVER try to dereference these pointers.
16 Integer ids as disguised as pointers to provide type checking and
17 prevent mistakes such as passing an id of GaimAccount when an id of
18 GaimBuddy is expected. According to glib manual, this technique is
19 portable.
20 */
21
22 int main (int argc, char **argv)
23 {
24 GList *alist, *node;
25
26 gaim_init();
27
28 alist = gaim_accounts_get_all();
29 for (node = alist; node != NULL; node = node->next)
30 {
31 GaimAccount *account = (GaimAccount*) node->data;
32 char *name = gaim_account_get_username(account);
33 g_print("Name: %s\n", name);
34 g_free(name);
35 }
36 g_list_free(alist);
37
38 return 0;
39 }