annotate README.CVS @ 8118:52089b055c12

[gaim-migrate @ 8822] "Hi over there... just found another overflow while creating patches for gaim-cvs and 0.75 for all vulnerabilities I have found. The new overflow is in gaim_url_parse a sscanf without sizechecks into stackbuffers. I think you can apply the patches directly and all vulnerabilities are gone..." -- Stefan Esser " Using 0.75, looking at the logs for conversations I've had since upgrading, I discovered that the formating (font, color, size) of the text was not showing up. Looking at the actual HTML in the log files I discovered that the use of tags has replaced with tags and inline CSS, this formatting shows up fine when viewing the logs using a browser such as Mozilla, but not in the Gaim log viewer. Here, I fixed my own bug in 0.75 and then fixed it in 0.76cvs so I could give you the diff. Actually tested it in 0.76cvs, apparently all the font handling stuff is a bit screwy, but you might as well add my work so when it's back to normal the log viewer is consistent with the log files." --Douglas (douglaswth) Thrift (18:10:53) Me: look at that html patch (18:11:02) seanegn: I did last night (18:11:06) Me: and? (18:12:35) Me: can it go in? (18:17:33) ***Me senses he is being ignored (18:18:50) seanegn: haha, no. (18:18:59) seanegn: It looked like it should be good. Do you want to commit it? (18:19:04) Me: i can do that yes (18:19:14) Me: i'm looking at if the overflow patch compiles currently (18:19:24) seanegn: do that one too (18:19:27) Me: :-) (18:19:48) seanegn: Why do I have a feeling that this conversation (including this line) is going to be part of a commit log message? (18:19:53) seanegn: Hi, gaim-commits! (18:19:56) Me: lol (18:20:25) Me: *inocently* would i do that? (18:20:31) Me: :-P committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Thu, 15 Jan 2004 23:26:07 +0000
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1 If you plan to use gaim CVS, PLEASE read this message in its entirety!
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3 Gaim is a fast-moving project with a somewhat regular release schedule.
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4 Due to the rate of gaim development, CVS undergoes frequent bursts of
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5 massive changes, often leaving behind brokenness and partial
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6 functionality while the responsible developers rewrite some portion of
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7 code or seek to add new features.
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8
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9 What this all boils down to is that CVS _WILL_ sometimes be broken.
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10 Because of this, we ask that users who are not interested in
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11 personally tracking down bugs and fixing them (without a lot of
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12 assistance from the developers!) avoid CVS and use releases. Since
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13 releases will be made often, this should not prevent anyone from using
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14 the newest, shiniest features -- but it will prevent users from having
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15 to deal with ugly development bugs that we already know about but
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16 haven't gotten around to fixing.
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18 If you are interested in hacking on gaim, please read README and
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19 HACKING, and take note of the issues in PROGRAMMING_NOTES. (Note that
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20 they may be somewhat out of date at times.) Win32 developers, please
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21 read README.mingw.
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22
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23 By far the best documentation, however, is the documented code. Not
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24 all parts of gaim have yet been documented, but the major subsystems
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25 are falling fast. If you have doxygen, you can use the Doxyfile in
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26 the toplevel directory to generate pretty documentation. Otherwise
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27 (or even if you do!), the header files for each subsystem contain
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28 documentation for the functions they contain. For instance,
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29 conversation.h contains documentation for the entire
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30 gaim_conversation_* API, and account.h contains documentation for the
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31 gaim_account_* API.
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32
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33 If you have questions, please feel free to contact the gaim developers
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34 by email at gaim-devel@lists.sourceforge.net, on IRC at
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35 irc.freenode.net in #gaim, or via the sourceforge forums at
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36 http://www.sourceforge.net/projects/gaim. Please do as much homework
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37 as you can before contacting us; the more you know about your
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38 question, the faster and more effectively we can help you!
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39
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40 Send patches to gaim-devel@lists.sourceforge.net or post them in the
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41 Sourceforge forums at http://www.sourceforge.net/projects/gaim.