Mercurial > pidgin.yaz
view README.CVS @ 8118:52089b055c12
[gaim-migrate @ 8822]
"Hi over there... just found another overflow while creating
patches for gaim-cvs and 0.75 for all vulnerabilities I have
found. The new overflow is in gaim_url_parse a sscanf without
sizechecks into stackbuffers.
I think you can apply the patches directly and all vulnerabilities
are gone..." -- Stefan Esser
" Using 0.75, looking at the logs for conversations I've
had since upgrading, I discovered that the formating
(font, color, size) of the text was not showing up.
Looking at the actual HTML in the log files I discovered
that the use of tags has replaced with
tags and inline CSS, this formatting shows up fine when
viewing the logs using a browser such as Mozilla, but
not in the Gaim log viewer.
Here, I fixed my own bug in 0.75 and then fixed it in 0.76cvs
so I could give you the diff.
Actually tested it in 0.76cvs, apparently all the font handling
stuff is a bit screwy, but you might as well add my work so
when it's back to normal the log viewer is consistent with the
log files." --Douglas (douglaswth) Thrift
(18:10:53) Me: look at that html patch
(18:11:02) seanegn: I did last night
(18:11:06) Me: and?
(18:12:35) Me: can it go in?
(18:17:33) ***Me senses he is being ignored
(18:18:50) seanegn: haha, no.
(18:18:59) seanegn: It looked like it should be good. Do you want to
commit it?
(18:19:04) Me: i can do that yes
(18:19:14) Me: i'm looking at if the overflow patch compiles currently
(18:19:24) seanegn: do that one too
(18:19:27) Me: :-)
(18:19:48) seanegn: Why do I have a feeling that this conversation
(including this line) is going to be part of a commit log message?
(18:19:53) seanegn: Hi, gaim-commits!
(18:19:56) Me: lol
(18:20:25) Me: *inocently* would i do that?
(18:20:31) Me: :-P
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Thu, 15 Jan 2004 23:26:07 +0000 |
parents | 17a446f5e99b |
children | e4a27c9aec4c |
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If you plan to use gaim CVS, PLEASE read this message in its entirety! Gaim is a fast-moving project with a somewhat regular release schedule. Due to the rate of gaim development, CVS undergoes frequent bursts of massive changes, often leaving behind brokenness and partial functionality while the responsible developers rewrite some portion of code or seek to add new features. What this all boils down to is that CVS _WILL_ sometimes be broken. Because of this, we ask that users who are not interested in personally tracking down bugs and fixing them (without a lot of assistance from the developers!) avoid CVS and use releases. Since releases will be made often, this should not prevent anyone from using the newest, shiniest features -- but it will prevent users from having to deal with ugly development bugs that we already know about but haven't gotten around to fixing. If you are interested in hacking on gaim, please read README and HACKING, and take note of the issues in PROGRAMMING_NOTES. (Note that they may be somewhat out of date at times.) Win32 developers, please read README.mingw. By far the best documentation, however, is the documented code. Not all parts of gaim have yet been documented, but the major subsystems are falling fast. If you have doxygen, you can use the Doxyfile in the toplevel directory to generate pretty documentation. Otherwise (or even if you do!), the header files for each subsystem contain documentation for the functions they contain. For instance, conversation.h contains documentation for the entire gaim_conversation_* API, and account.h contains documentation for the gaim_account_* API. If you have questions, please feel free to contact the gaim developers by email at gaim-devel@lists.sourceforge.net, on IRC at irc.freenode.net in #gaim, or via the sourceforge forums at http://www.sourceforge.net/projects/gaim. Please do as much homework as you can before contacting us; the more you know about your question, the faster and more effectively we can help you! Send patches to gaim-devel@lists.sourceforge.net or post them in the Sourceforge forums at http://www.sourceforge.net/projects/gaim.