annotate plugins/ChangeLog @ 398:59d97cd251ff

[gaim-migrate @ 408] this better work committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Mon, 12 Jun 2000 13:59:03 +0000
parents f73dc7d32ede
children 3d94cc1dc424
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1 version 0.9.20:
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2 It's 3 am the night before finals, it's obviously a good time to hack
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3 gaim.
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4
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5 The first thing to note is that there are about 9 new events plugins
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6 can attach to, most of them dealing with chat, since I know that was a
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7 big thing that was missing. Please note that I was nice and decided to
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8 tack these extra events onto the end of the enum, which means that
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9 plugins do not have to be recompiled in order for them to still work.
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10
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11 The big thing to note is that gaim_plugin_init no longer returns void,
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12 but int. If it returns 0+, gaim interprets this as there being no
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13 error, and continues with loading as normal. (This should be backwards-
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14 compatible: returning 0/1 is the equivalent of returning void.) If it
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15 returns a number less than 0, there was an error loading detected by
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16 the plugin. At that point, gaim will try to clean things up by removing
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17 any callbacks that have been added by the plugin. It will then try to
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18 call the plugin's gaim_plugin_error function, if there is one. The
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19 function should take an int (the int returned by gaim_plugin_init) and
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20 return a char*. If the char* is not NULL, it is displayed by gaim as an
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21 error message. The plugin is then unloaded and closed and life goes
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22 back to normal. If any of that was confusing, it was confusing to me,
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23 too. I added a plugin, error.c, which should help clear things up.
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24
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25 There is a new event, event_quit, which signifies that gaim has exited
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26 correctly (i.e. didn't segfault). Also, after this event is called, all
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27 plugins are removed, and their gaim_plugin_init function is called.
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28 This behavior is different from previous versions; however, it is the
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29 proper way of doing things, and should have no effect on current
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30 plugins. The reason event_quit exists despite plugins being removed at
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31 quit is because a plugin can be removed without gaim quitting. They are
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32 distinctly separate events.
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33
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34 The new events mean that some versions of gaim have certain events,
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35 others don't. The thing I find fascinating though is that even if a
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36 plugin is compiled for a later version, it will still be backwards-
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37 compatible, even if it makes use of the newer events. The reason why
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38 is the names of the events are stored as integers, and those integers
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39 will never match an event in a prior version. This means you don't
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40 have to worry about which version the person is using, only which
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41 version the person is compiling against. For simplicity's sake, please
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42 assume people are compiling against the latest version. For
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43 practicality's sake, VERSION is #define'd to be the version you're
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44 compiling against, starting with 0.9.20. Prior versions do not have
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45 this defined in the standard plugin Makefile.