annotate libpurple/sound.c @ 15755:5c9980e92674

merge of '1af9edac4ef10d94b0471bbe6205d52e420b0d0e' and '8effb23a79e3af60c83455c2c92ea2e94bb799a8'
author Daniel Atallah <daniel.atallah@gmail.com>
date Fri, 02 Mar 2007 01:40:38 +0000
parents 5fe8042783c1
children 32c366eeeb99
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rev   line source
15374
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1 /*
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2 * gaim
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3 *
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4 * Gaim is the legal property of its developers, whose names are too numerous
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5 * to list here. Please refer to the COPYRIGHT file distributed with this
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6 * source distribution.
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7 *
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8 * This program is free software; you can redistribute it and/or modify
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9 * it under the terms of the GNU General Public License as published by
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10 * the Free Software Foundation; either version 2 of the License, or
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11 * (at your option) any later version.
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12 *
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13 * This program is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 * GNU General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU General Public License
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19 * along with this program; if not, write to the Free Software
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20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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21 *
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22 */
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23 #include "internal.h"
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24
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25 #include "blist.h"
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26 #include "prefs.h"
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27 #include "sound.h"
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28
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29 static GaimSoundUiOps *sound_ui_ops = NULL;
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30
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31 #define STATUS_AVAILABLE 1
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32 #define STATUS_AWAY 2
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33
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34 static gboolean
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35 gaim_sound_play_required(const GaimAccount *account)
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36 {
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37 gint pref_status = gaim_prefs_get_int("/core/sound/while_status");
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38
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39 if (pref_status == 3)
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40 {
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41 /* Play sounds: Always */
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42 return TRUE;
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43 }
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44
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45 if (account != NULL)
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46 {
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47 GaimStatus *status = gaim_account_get_active_status(account);
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48
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49 if (gaim_status_is_online(status))
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50 {
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51 gboolean available = gaim_status_is_available(status);
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52 return (( available && pref_status == STATUS_AVAILABLE) ||
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53 (!available && pref_status == STATUS_AWAY));
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54 }
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55 }
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56
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57 /* We get here a couple of ways. Either the request has been OK'ed
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58 * by gaim_sound_play_event() and we're here because the UI has
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59 * called gaim_sound_play_file(), or we're here for something
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60 * not related to an account (like testing a sound). */
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61 return TRUE;
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62 }
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63
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64 void
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65 gaim_sound_play_file(const char *filename, const GaimAccount *account)
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66 {
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67 if (!gaim_sound_play_required(account))
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68 return;
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69
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70 if(sound_ui_ops && sound_ui_ops->play_file)
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71 sound_ui_ops->play_file(filename);
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72 }
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73
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74 void
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75 gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account)
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76 {
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77 if (!gaim_sound_play_required(account))
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78 return;
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79
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80 if(sound_ui_ops && sound_ui_ops->play_event) {
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81 int plugin_return;
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82
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83 plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1(
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84 gaim_sounds_get_handle(), "playing-sound-event",
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85 event, account));
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86
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87 if (plugin_return)
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88 return;
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89 else
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90 sound_ui_ops->play_event(event);
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91 }
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92 }
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93
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94 void
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95 gaim_sound_set_ui_ops(GaimSoundUiOps *ops)
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96 {
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97 if(sound_ui_ops && sound_ui_ops->uninit)
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98 sound_ui_ops->uninit();
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99
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100 sound_ui_ops = ops;
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101
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102 if(sound_ui_ops && sound_ui_ops->init)
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103 sound_ui_ops->init();
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104 }
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105
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106 GaimSoundUiOps *
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107 gaim_sound_get_ui_ops(void)
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108 {
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109 return sound_ui_ops;
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110 }
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111
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112 void
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113 gaim_sound_init()
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114 {
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115 void *handle = gaim_sounds_get_handle();
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116
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117 /**********************************************************************
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118 * Register signals
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119 **********************************************************************/
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120
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121 gaim_signal_register(handle, "playing-sound-event",
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122 gaim_marshal_BOOLEAN__INT_POINTER,
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123 gaim_value_new(GAIM_TYPE_BOOLEAN), 2,
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124 gaim_value_new(GAIM_TYPE_INT),
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125 gaim_value_new(GAIM_TYPE_SUBTYPE,
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126 GAIM_SUBTYPE_ACCOUNT));
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127
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128 gaim_prefs_add_none("/core/sound");
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129 gaim_prefs_add_int("/core/sound/while_status", STATUS_AVAILABLE);
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130 }
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131
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132 void
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133 gaim_sound_uninit()
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134 {
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135 if(sound_ui_ops && sound_ui_ops->uninit)
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136 sound_ui_ops->uninit();
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137
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138 gaim_signals_unregister_by_instance(gaim_sounds_get_handle());
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139 }
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140
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141 void *
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142 gaim_sounds_get_handle()
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143 {
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144 static int handle;
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145
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146 return &handle;
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147 }