annotate src/dnd-hints.h @ 4359:5fb47ec9bfe4

[gaim-migrate @ 4625] Wow, okay, where to begin with this one ;) I rewrote the whole conversation backend. It is now core/UI split. Here's how it works.. Every conversation is represented by a gaim_conversation structure. This branches out into gaim_im and gaim_chat structures. Every conversation lives in (well, normally, but it doesn't have to) a gaim_window structure. This is a _CORE_ representation of a window. There can be multiple gaim_window structures around. The gaim_window and gaim_conversation structures have UI-specific operation structures associated with them. At the moment, the only UI is GTK+, and this will be for some time. Don't start thinking you can write a QT UI now. It's just not going to happen. Everything that is done on a conversation is done through the core API. This API does core processing and then calls the UI operations for the rendering and anything else. Now, what does this give the user? - Multiple windows. - Multiple tabs per window. - Draggable tabs. - Send As menu is moved to the menubar. - Menubar for chats. - Some very cool stuff in the future, like replacing, say, IRC chat windows with an X-Chat interface, or whatever. - Later on, customizable window/conversation positioning. For developers: - Fully documented API - Core/UI split - Variable checking and mostly sane handling of incorrect variables. - Logical structure to conversations, both core and UI. - Some very cool stuff in the future, like replacing, say, IRC chat windows with an X-Chat interface, or whatever. - Later on, customizable window/conversation positioning. - Oh yeah, and the beginning of a stock icon system. Now, there are things that aren't there yet. You will see tabs even if you have them turned off. This will be fixed in time. Also, the preferences will change to work with the new structure. I'm starting school in 2 days, so it may not be done immediately, but hopefully in the next week. Enjoy! committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Mon, 20 Jan 2003 09:10:23 +0000
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1 /**
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2 * @file dnd-hints.h Drag-and-Drop arrow hints
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3 *
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4 * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org>
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5 *
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6 * Copyright (C) 2001 Ricardo Fernández Pascual
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7 *
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8 * This program is free software; you can redistribute it and/or modify
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9 * it under the terms of the GNU General Public License as published by
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10 * the Free Software Foundation; either version 2, or (at your option)
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11 * any later version.
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12 *
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13 * This program is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 * GNU General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU General Public License
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19 * along with this program; if not, write to the Free Software
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20 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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21 */
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22 #ifndef _GAIM_DND_HINTS_H_
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23 #define _GAIM_DND_HINTS_H_
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24
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25 #include <glib.h>
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26 #include <gtk/gtkwidget.h>
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27
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28 /**
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29 * Conversation drag-and-drop arrow types.
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30 */
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31 typedef enum
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32 {
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33 HINT_ARROW_UP, /**< Up arrow. */
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34 HINT_ARROW_DOWN, /**< Down arrow. */
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35 HINT_ARROW_LEFT, /**< Left arrow. */
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36 HINT_ARROW_RIGHT /**< Right arrow. */
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37
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38 } DndHintWindowId;
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39
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40 /**
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41 * Conversation drag-and-drop arrow positions.
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42 */
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43 typedef enum {
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44
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45 HINT_POSITION_RIGHT, /**< Position to the right of a tab. */
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46 HINT_POSITION_LEFT, /**< Position to the left of a tab. */
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47 HINT_POSITION_TOP, /**< Position above a tab. */
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48 HINT_POSITION_BOTTOM, /**< Position below a tab. */
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49 HINT_POSITION_CENTER /**< Position in the center of a tab. */
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50
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51 } DndHintPosition;
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52
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53 /**
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54 * Shows a drag-and-drop hint at the specified location.
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55 *
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56 * @param id The ID of the hint to show.
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57 * @param x The X location to show it at.
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58 * @param y The Y location to show it at.
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59 */
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60 void dnd_hints_show(DndHintWindowId id, gint x, gint y);
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61
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62 /**
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63 * Hides the specified drag-and-drop hint.
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64 *
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65 * @param id The ID of the hint to hide.
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66 */
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67 void dnd_hints_hide(DndHintWindowId id);
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68
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69 /**
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70 * Hides all drag-and-drop hints.
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71 */
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72 void dnd_hints_hide_all(void);
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73
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74 /**
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75 * Shows a drag-and-drop hint relative to a widget.
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76 *
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77 * @param id The ID of the hint.
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78 * @param widget The widget that the hint is relative to.
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79 * @param horiz The horizontal relative position.
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80 * @param vert The vertical relative position.
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81 */
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82 void dnd_hints_show_relative(DndHintWindowId id, GtkWidget *widget,
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83 DndHintPosition horiz, DndHintPosition vert);
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84
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85 #endif /* _GAIM_DND_HINTS_H_ */