annotate doc/plugin-ids.dox @ 7724:613b20c69d2c

[gaim-migrate @ 8369] this didn't cause me any problems yesterday, and it compiles, and bug fixing is a good thing. "Some month ago I introduced translatable texts for "gaim --help" and "gaim-remote --help". Unfortunately the output of the translated text is often unreadable. The problem is, that Gaim's *.po files have the UTF-8 locale (because this is the default charset for GTK+ 2.0). But the users may have configured other locales. For instance my SuSE Linux 9.0 system is configured with LANG=de_DE@euro. "euro" is ISO-8859-1 (Western character set, 8 Bit, with the Euro currency symbol). Lots of UTF-8 characters are unreadable if they are displayed in a 8 Bit charset without conversion. Only the 7 Bit chars are displayed right. There are two possible solutions: 1) Make the console texts untranslatable. This isn't very clever. 2) Convert the texts from UTF-8 to user's locale. I choose the second solution. The conversion cannot be made during the translation, because gettext does not allow a mix of different character sets in one po-file. My patch converts the console strings from UTF-8 to users locale. Normally this works right, because most users have a locale which is compatible with their language. The case where a user uses a language (for instance German: LANG=de_DE) with an incompatible character set (for instance the 7Bit charset LC_CTYPE=C) is also handled. The user then sees a warning and the original UTF-8 message. At first I tried to make a new UTF-8 function in src/util.c. But the function is needed 5 times in src/gaim-remote.c and 2 times in src/main.c. gaim-remote is not linked against util.o. Also there are a lot of dependencies from util.o to other files, so I will introduce a lot of trouble to link gaim-remote against util.o. So I only wrote a function in src/gaim-remote.c and used the UTF-8 conversion inline in src/main.c." --Bjoern Voigt committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 03 Dec 2003 13:21:55 +0000
parents 3c3039aa7259
children cf3eb9f311b2
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1 /** @page plugin-ids Plugin IDs
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2
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3 @section Introduction
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4 Every plugin contains a unique identifier to prevent duplicate plugin
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5 loading and conflicts. This, which will be called a plugin ID from here
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6 on, must follow a specific format. This format categorizes a plugin and
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7 makes duplicate IDs unlikely.
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8
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9
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10 @section Format
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11 The basic format of a plugin ID is as follows:
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12
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13 <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt>
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14
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15 The @em type indicator specifies the type of plugin. This must be one
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16 of the following:
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18 - core - Core plugin, capable of being loaded in any program using
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19 libgaim. It must not use any UI-specific code.
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20 - prpl - Protocol plugin, providing additional protocols to
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21 connect to.
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22 - lopl - Loader plugin, which loads scripts as plugins (like Perl
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23 or TCL).
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24 - gtk - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any
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25 window toolkit code (such as X11 or Win32).
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26 - gtk-x11 - GTK+ 2.x plugin using X11 code.
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27 - gtk-win32 - GTK+ 2.x plugin using Win32 code.
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28 - qpe - Gaim for Qtopia plugin.
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29
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30 The @em username must be a unique identifier for that person. It
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31 @em should be your Gaim website user ID
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32 (registered <a href="http://gaim.sourceforge.net/register.php">here</a>).
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33 If for some reason you cannot register there (it shouldn't be a
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34 problem!), you can use your SourceForge ID. Do @em not leave this field
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35 blank.
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37 The @em pluginname is the name of your plugin. It can be whatever you like,
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38 though it's common to keep it all lowercase. Do not use spaces! If you
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39 want a space, use a '-'. Please do not put a version indicator in the ID.
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40 The GaimPlugin structure already has a field for this.
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43 @section plugin-db Plugin Database
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44 Although it doesn't exist yet, in time there will be a plugin database
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45 on the Gaim website, where users can download and install new plugins.
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46 Plugins will be accessed by your plugin ID, which is one reason why it
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47 must be unique.
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48
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49 */
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50
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51 // vim: syntax=c tw=75 et