Mercurial > pidgin.yaz
annotate src/status.c @ 11043:629cbfd1ed6d
[gaim-migrate @ 12957]
Patch #1210242 from Bleeter
"Following on from patch 941731, I've updated for both head and oldstatus. I couldn't submit the patches there, so I've opened this so I can do so here.
As noted in the other tracker entry, I have some testing to do on all known locales so the FAQ can be updated accordingly. I'll submit patches once I've done this check."
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Thu, 30 Jun 2005 05:33:05 +0000 |
parents | 50224ac8184d |
children | 744c0708d11f |
rev | line source |
---|---|
9944 | 1 /** |
10067 | 2 * @file status.c Status API |
9944 | 3 * @ingroup core |
4 * | |
6065 | 5 * gaim |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
9944 | 10 * |
6065 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
9949 | 25 #include "internal.h" |
6065 | 26 |
9949 | 27 #include "blist.h" |
10400 | 28 #include "core.h" |
9949 | 29 #include "debug.h" |
10337 | 30 #include "notify.h" |
9949 | 31 #include "prefs.h" |
6065 | 32 #include "status.h" |
33 | |
9949 | 34 /** |
35 * A type of status. | |
36 */ | |
37 struct _GaimStatusType | |
38 { | |
39 GaimStatusPrimitive primitive; | |
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
40 |
9949 | 41 char *id; |
42 char *name; | |
43 char *primary_attr_id; | |
44 | |
45 gboolean saveable; | |
46 gboolean user_settable; | |
47 gboolean independent; | |
48 | |
49 GList *attrs; | |
50 }; | |
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
51 |
9949 | 52 /** |
53 * A status attribute. | |
54 */ | |
55 struct _GaimStatusAttr | |
56 { | |
57 char *id; | |
58 char *name; | |
59 GaimValue *value_type; | |
60 }; | |
6065 | 61 |
9949 | 62 /** |
63 * A list of statuses. | |
64 */ | |
65 struct _GaimPresence | |
66 { | |
67 GaimPresenceContext context; | |
68 | |
69 gboolean idle; | |
70 time_t idle_time; | |
10006 | 71 time_t login_time; |
9949 | 72 |
73 unsigned int warning_level; | |
6065 | 74 |
9949 | 75 GList *statuses; |
76 GHashTable *status_table; | |
77 | |
78 GaimStatus *active_status; | |
6065 | 79 |
9949 | 80 union |
81 { | |
82 GaimAccount *account; | |
83 | |
84 struct | |
85 { | |
86 GaimConversation *conv; | |
87 char *user; | |
88 | |
89 } chat; | |
6065 | 90 |
9949 | 91 struct |
92 { | |
93 GaimAccount *account; | |
94 char *name; | |
95 size_t ref_count; | |
96 GList *buddies; | |
97 | |
98 } buddy; | |
99 | |
100 } u; | |
101 }; | |
102 | |
103 /** | |
104 * An active status. | |
105 */ | |
106 struct _GaimStatus | |
6065 | 107 { |
9949 | 108 GaimStatusType *type; |
109 GaimPresence *presence; | |
110 | |
111 const char *title; | |
6065 | 112 |
9949 | 113 gboolean active; |
6065 | 114 |
9949 | 115 GHashTable *attr_values; |
116 }; | |
6065 | 117 |
118 typedef struct | |
119 { | |
9949 | 120 GaimAccount *account; |
121 char *name; | |
122 } GaimStatusBuddyKey; | |
123 | |
124 static int primitive_scores[] = | |
125 { | |
126 0, /* unset */ | |
127 -500, /* offline */ | |
128 0, /* online */ | |
129 100, /* available */ | |
130 -75, /* unavailable */ | |
131 -50, /* hidden */ | |
132 -100, /* away */ | |
10860 | 133 -200, /* extended away */ |
9949 | 134 -10, /* idle, special case. */ |
135 -5 /* idle time, special case. */ | |
136 }; | |
137 | |
138 static GHashTable *buddy_presences = NULL; | |
139 | |
10860 | 140 #define SCORE_IDLE 8 |
141 #define SCORE_IDLE_TIME 9 | |
9949 | 142 |
143 /************************************************************************** | |
10419 | 144 * GaimStatusPrimitive API |
145 **************************************************************************/ | |
146 static struct GaimStatusPrimitiveMap | |
147 { | |
148 GaimStatusPrimitive type; | |
149 const char *id; | |
150 const char *name; | |
151 | |
152 } const status_primitive_map[] = | |
153 { | |
154 { GAIM_STATUS_UNSET, "unset", N_("Unset") }, | |
155 { GAIM_STATUS_OFFLINE, "offline", N_("Offline") }, | |
156 { GAIM_STATUS_ONLINE, "online", N_("Online") }, | |
157 { GAIM_STATUS_AVAILABLE, "available", N_("Available") }, | |
158 { GAIM_STATUS_UNAVAILABLE, "unavailable", N_("Unavailable") }, | |
159 { GAIM_STATUS_HIDDEN, "hidden", N_("Hidden") }, | |
160 { GAIM_STATUS_AWAY, "away", N_("Away") }, | |
161 { GAIM_STATUS_EXTENDED_AWAY, "extended_away", N_("Extended Away") } | |
162 }; | |
163 | |
164 const char * | |
165 gaim_primitive_get_id_from_type(GaimStatusPrimitive type) | |
166 { | |
167 int i; | |
168 | |
169 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
170 { | |
171 if (type == status_primitive_map[i].type) | |
172 return status_primitive_map[i].id; | |
173 } | |
174 | |
175 return status_primitive_map[0].id; | |
176 } | |
177 | |
178 const char * | |
179 gaim_primitive_get_name_from_type(GaimStatusPrimitive type) | |
180 { | |
181 int i; | |
182 | |
183 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
184 { | |
185 if (type == status_primitive_map[i].type) | |
186 return status_primitive_map[i].name; | |
187 } | |
188 | |
189 return status_primitive_map[0].name; | |
190 } | |
191 | |
192 GaimStatusPrimitive | |
193 gaim_primitive_get_type_from_id(const char *id) | |
194 { | |
195 int i; | |
196 | |
197 g_return_val_if_fail(id != NULL, GAIM_STATUS_UNSET); | |
198 | |
199 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
200 { | |
201 if (!strcmp(id, status_primitive_map[i].id)) | |
202 return status_primitive_map[i].type; | |
203 } | |
204 | |
205 return status_primitive_map[0].type; | |
206 } | |
207 | |
208 | |
209 /************************************************************************** | |
9949 | 210 * GaimStatusType API |
211 **************************************************************************/ | |
212 GaimStatusType * | |
213 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
10009 | 214 const char *name, gboolean saveable, |
215 gboolean user_settable, gboolean independent) | |
9949 | 216 { |
217 GaimStatusType *status_type; | |
218 | |
219 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
220 g_return_val_if_fail(id != NULL, NULL); | |
221 g_return_val_if_fail(name != NULL, NULL); | |
222 | |
223 status_type = g_new0(GaimStatusType, 1); | |
224 | |
225 status_type->primitive = primitive; | |
226 status_type->id = g_strdup(id); | |
227 status_type->name = g_strdup(name); | |
228 status_type->saveable = saveable; | |
229 status_type->user_settable = user_settable; | |
230 status_type->independent = independent; | |
231 | |
232 return status_type; | |
233 } | |
234 | |
235 GaimStatusType * | |
236 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
10009 | 237 const char *name, gboolean user_settable) |
9949 | 238 { |
239 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
240 g_return_val_if_fail(id != NULL, NULL); | |
241 g_return_val_if_fail(name != NULL, NULL); | |
242 | |
243 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
244 user_settable, FALSE); | |
245 } | |
246 | |
247 GaimStatusType * | |
248 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
249 const char *id, const char *name, | |
250 gboolean saveable, gboolean user_settable, | |
251 gboolean independent, const char *attr_id, | |
252 const char *attr_name, GaimValue *attr_value, | |
253 ...) | |
254 { | |
255 GaimStatusType *status_type; | |
256 va_list args; | |
257 | |
258 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
259 g_return_val_if_fail(id != NULL, NULL); | |
260 g_return_val_if_fail(name != NULL, NULL); | |
10012 | 261 g_return_val_if_fail(attr_id != NULL, NULL); |
9949 | 262 g_return_val_if_fail(attr_name != NULL, NULL); |
263 g_return_val_if_fail(attr_value != NULL, NULL); | |
264 | |
265 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
266 user_settable, independent); | |
267 | |
10010 | 268 /* Add the first attribute */ |
9949 | 269 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
270 | |
271 va_start(args, attr_value); | |
272 gaim_status_type_add_attrs_vargs(status_type, args); | |
273 va_end(args); | |
274 | |
275 return status_type; | |
276 } | |
277 | |
278 void | |
279 gaim_status_type_destroy(GaimStatusType *status_type) | |
280 { | |
281 GList *l; | |
282 | |
283 g_return_if_fail(status_type != NULL); | |
284 | |
285 g_free(status_type->id); | |
286 g_free(status_type->name); | |
287 | |
288 if (status_type->primary_attr_id != NULL) | |
289 g_free(status_type->primary_attr_id); | |
290 | |
291 if (status_type->attrs != NULL) | |
292 { | |
293 for (l = status_type->attrs; l != NULL; l = l->next) | |
294 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
295 | |
296 g_list_free(status_type->attrs); | |
297 } | |
298 | |
299 g_free(status_type); | |
300 } | |
301 | |
302 void | |
303 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
304 { | |
305 g_return_if_fail(status_type != NULL); | |
306 | |
307 if (status_type->primary_attr_id != NULL) | |
308 g_free(status_type->primary_attr_id); | |
309 | |
310 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
311 } | |
312 | |
313 void | |
10197 | 314 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, |
9949 | 315 const char *name, GaimValue *value) |
316 { | |
317 GaimStatusAttr *attr; | |
318 | |
319 g_return_if_fail(status_type != NULL); | |
320 g_return_if_fail(id != NULL); | |
321 g_return_if_fail(name != NULL); | |
322 g_return_if_fail(value != NULL); | |
323 | |
324 attr = gaim_status_attr_new(id, name, value); | |
325 | |
326 status_type->attrs = g_list_append(status_type->attrs, attr); | |
327 } | |
328 | |
329 void | |
330 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
331 { | |
332 const char *id, *name; | |
333 GaimValue *value; | |
334 | |
335 g_return_if_fail(status_type != NULL); | |
336 | |
337 while ((id = va_arg(args, const char *)) != NULL) | |
338 { | |
339 name = va_arg(args, const char *); | |
340 g_return_if_fail(name != NULL); | |
341 | |
342 value = va_arg(args, GaimValue *); | |
343 g_return_if_fail(value != NULL); | |
6065 | 344 |
9949 | 345 gaim_status_type_add_attr(status_type, id, name, value); |
346 } | |
347 } | |
348 | |
10010 | 349 void |
350 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
351 const char *name, GaimValue *value, ...) | |
352 { | |
353 va_list args; | |
354 | |
355 g_return_if_fail(status_type != NULL); | |
356 g_return_if_fail(id != NULL); | |
357 g_return_if_fail(name != NULL); | |
358 g_return_if_fail(value != NULL); | |
359 | |
360 /* Add the first attribute */ | |
361 gaim_status_type_add_attr(status_type, id, name, value); | |
362 | |
363 va_start(args, value); | |
364 gaim_status_type_add_attrs_vargs(status_type, args); | |
365 va_end(args); | |
366 } | |
367 | |
9949 | 368 GaimStatusPrimitive |
369 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
370 { | |
371 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
372 | |
373 return status_type->primitive; | |
374 } | |
375 | |
376 const char * | |
377 gaim_status_type_get_id(const GaimStatusType *status_type) | |
378 { | |
379 g_return_val_if_fail(status_type != NULL, NULL); | |
380 | |
381 return status_type->id; | |
382 } | |
383 | |
384 const char * | |
385 gaim_status_type_get_name(const GaimStatusType *status_type) | |
386 { | |
387 g_return_val_if_fail(status_type != NULL, NULL); | |
388 | |
389 return status_type->name; | |
390 } | |
391 | |
392 gboolean | |
393 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
394 { | |
395 g_return_val_if_fail(status_type != NULL, FALSE); | |
396 | |
397 return status_type->saveable; | |
398 } | |
399 | |
400 gboolean | |
401 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
402 { | |
403 g_return_val_if_fail(status_type != NULL, FALSE); | |
404 | |
405 return status_type->user_settable; | |
406 } | |
407 | |
408 gboolean | |
409 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
410 { | |
411 g_return_val_if_fail(status_type != NULL, FALSE); | |
412 | |
413 return status_type->independent; | |
414 } | |
415 | |
416 gboolean | |
10067 | 417 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
418 { | |
419 g_return_val_if_fail(status_type != NULL, FALSE); | |
420 | |
421 return !status_type->independent; | |
422 } | |
423 | |
424 gboolean | |
9949 | 425 gaim_status_type_is_available(const GaimStatusType *status_type) |
426 { | |
427 GaimStatusPrimitive primitive; | |
428 | |
429 g_return_val_if_fail(status_type != NULL, FALSE); | |
430 | |
431 primitive = gaim_status_type_get_primitive(status_type); | |
432 | |
10500 | 433 /* Why does "hidden" mean the person is available? */ |
9949 | 434 return (primitive == GAIM_STATUS_AVAILABLE || |
435 primitive == GAIM_STATUS_HIDDEN); | |
436 } | |
437 | |
438 const char * | |
439 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
440 { | |
441 g_return_val_if_fail(status_type != NULL, NULL); | |
442 | |
443 return status_type->primary_attr_id; | |
444 } | |
445 | |
446 GaimStatusAttr * | |
447 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
448 { | |
449 GList *l; | |
450 | |
451 g_return_val_if_fail(status_type != NULL, NULL); | |
452 g_return_val_if_fail(id != NULL, NULL); | |
453 | |
454 for (l = status_type->attrs; l != NULL; l = l->next) | |
455 { | |
456 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
457 | |
458 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
459 return attr; | |
460 } | |
461 | |
462 return NULL; | |
463 } | |
464 | |
465 const GList * | |
466 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
467 { | |
468 g_return_val_if_fail(status_type != NULL, NULL); | |
469 | |
470 return status_type->attrs; | |
471 } | |
472 | |
10348 | 473 const GaimStatusType * |
474 gaim_status_type_find_with_id(GList *status_types, const char *id) | |
475 { | |
476 GaimStatusType *status_type; | |
477 | |
478 g_return_val_if_fail(id != NULL, NULL); | |
479 | |
480 while (status_types != NULL) | |
481 { | |
482 status_type = status_types->data; | |
483 | |
484 if (!strcmp(id, status_type->id)) | |
485 return status_type; | |
10895 | 486 |
487 status_types = status_types->next; | |
10348 | 488 } |
489 | |
490 return NULL; | |
491 } | |
492 | |
9949 | 493 |
494 /************************************************************************** | |
495 * GaimStatusAttr API | |
496 **************************************************************************/ | |
497 GaimStatusAttr * | |
498 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
499 { | |
500 GaimStatusAttr *attr; | |
501 | |
502 g_return_val_if_fail(id != NULL, NULL); | |
503 g_return_val_if_fail(name != NULL, NULL); | |
504 g_return_val_if_fail(value_type != NULL, NULL); | |
505 | |
506 attr = g_new0(GaimStatusAttr, 1); | |
507 | |
508 attr->id = g_strdup(id); | |
509 attr->name = g_strdup(name); | |
510 attr->value_type = value_type; | |
511 | |
512 return attr; | |
513 } | |
514 | |
515 void | |
516 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
517 { | |
518 g_return_if_fail(attr != NULL); | |
519 | |
520 g_free(attr->id); | |
521 g_free(attr->name); | |
522 | |
523 gaim_value_destroy(attr->value_type); | |
524 | |
525 g_free(attr); | |
526 } | |
527 | |
528 const char * | |
529 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
530 { | |
531 g_return_val_if_fail(attr != NULL, NULL); | |
532 | |
533 return attr->id; | |
534 } | |
535 | |
536 const char * | |
537 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
538 { | |
539 g_return_val_if_fail(attr != NULL, NULL); | |
540 | |
541 return attr->name; | |
542 } | |
543 | |
544 GaimValue * | |
545 gaim_status_attr_get_value_type(const GaimStatusAttr *attr) | |
546 { | |
547 g_return_val_if_fail(attr != NULL, NULL); | |
548 | |
549 return attr->value_type; | |
550 } | |
551 | |
552 | |
553 /************************************************************************** | |
554 * GaimStatus API | |
555 **************************************************************************/ | |
556 GaimStatus * | |
557 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
558 { | |
559 GaimStatus *status; | |
560 const GList *l; | |
561 | |
562 g_return_val_if_fail(status_type != NULL, NULL); | |
563 g_return_val_if_fail(presence != NULL, NULL); | |
564 | |
565 status = g_new0(GaimStatus, 1); | |
566 | |
567 status->type = status_type; | |
568 status->presence = presence; | |
569 | |
570 status->attr_values = | |
571 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
572 (GDestroyNotify)gaim_value_destroy); | |
573 | |
574 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
575 { | |
576 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
577 GaimValue *value = gaim_status_attr_get_value_type(attr); | |
578 GaimValue *new_value = gaim_value_dup(value); | |
579 | |
580 g_hash_table_insert(status->attr_values, | |
10197 | 581 g_strdup(gaim_status_attr_get_id(attr)), |
582 new_value); | |
9949 | 583 } |
584 | |
585 return status; | |
586 } | |
587 | |
10754 | 588 /* |
589 * TODO: If the GaimStatus is in a GaimPresence, then | |
590 * remove it from the GaimPresence? | |
591 */ | |
9949 | 592 void |
593 gaim_status_destroy(GaimStatus *status) | |
594 { | |
595 g_return_if_fail(status != NULL); | |
596 | |
10754 | 597 /* TODO: Don't do this is if the status is exclusive */ |
9949 | 598 gaim_status_set_active(status, FALSE); |
599 | |
600 g_hash_table_destroy(status->attr_values); | |
601 | |
602 g_free(status); | |
603 } | |
6065 | 604 |
605 static void | |
9949 | 606 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
607 GaimStatus *old_status, GaimStatus *new_status) | |
608 { | |
609 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
610 | |
611 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
612 gaim_prefs_get_bool("/core/logging/log_away_state")) | |
613 { | |
614 time_t current_time = time(NULL); | |
615 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
616 char *tmp = NULL; | |
617 | |
618 if (!gaim_status_is_available(old_status) && | |
619 gaim_status_is_available(new_status)) | |
620 { | |
621 tmp = g_strdup_printf(_("%s came back"), buddy_alias); | |
622 } | |
623 else if (gaim_status_is_available(old_status) && | |
624 !gaim_status_is_available(new_status)) | |
625 { | |
626 tmp = g_strdup_printf(_("%s went away"), buddy_alias); | |
627 } | |
628 | |
629 if (tmp != NULL) | |
630 { | |
631 GaimLog *log = gaim_account_get_log(buddy->account); | |
632 | |
633 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, | |
634 current_time, tmp); | |
635 g_free(tmp); | |
636 } | |
637 } | |
638 | |
10012 | 639 if (ops != NULL && ops->update != NULL) |
640 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
9949 | 641 } |
642 | |
643 static void | |
644 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
10176
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645 GaimStatus *new_status) |
6065 | 646 { |
9949 | 647 GaimPresenceContext context = gaim_presence_get_context(presence); |
648 | |
649 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
650 { | |
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651 GaimAccount *account = gaim_presence_get_account(presence); |
9949 | 652 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); |
653 | |
10400 | 654 if (gaim_account_get_enabled(account, gaim_core_get_ui())) |
10447 | 655 gaim_prpl_change_account_status(account, old_status, new_status); |
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656 |
9949 | 657 if (ops != NULL && ops->status_changed != NULL) |
658 { | |
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659 ops->status_changed(account, new_status); |
9949 | 660 } |
661 } | |
662 else if (context == GAIM_PRESENCE_CONTEXT_CONV) | |
663 { | |
664 #if 0 | |
665 GaimConversationUiOps *ops; | |
666 GaimConversation *conv; | |
667 | |
668 conv = gaim_status_get_conversation(new_status); | |
10348 | 669 /* |
670 * TODO: Probably need to do some of the following here? This is copied | |
671 * from some old status code that was removed. | |
672 * | |
673 * char *tmp = g_strdup_printf(_("%s logged in."), alias); | |
674 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
675 * g_free(tmp); | |
676 * | |
677 * char *tmp = g_strdup_printf(_("%s logged out."), alias); | |
678 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
679 * g_free(tmp); | |
680 * | |
681 * char *tmp = g_strdup_printf(_("%s signed off"), alias); | |
682 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
683 * g_free(tmp); | |
684 * | |
685 * serv_got_typing_stopped(gc, name); | |
686 * | |
687 * gaim_conversation_update(c, GAIM_CONV_UPDATE_AWAY); | |
688 */ | |
9949 | 689 #endif |
690 } | |
691 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
692 { | |
693 const GList *l; | |
694 | |
695 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
696 { | |
697 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
698 old_status, new_status); | |
699 } | |
10348 | 700 |
701 /* | |
702 * TODO: Maybe we should do this here? | |
703 * GaimLog *log = gaim_account_get_log(account); | |
704 * char *tmp = g_strdup_printf(_("%s signed on"), alias); | |
705 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
706 * g_free(tmp); | |
707 */ | |
9949 | 708 } |
709 } | |
710 | |
10204 | 711 static void |
712 status_has_changed(GaimStatus *status) | |
9949 | 713 { |
714 GaimPresence *presence; | |
715 GaimStatus *old_status; | |
716 | |
717 presence = gaim_status_get_presence(status); | |
718 | |
10204 | 719 /* |
720 * If this status is exclusive, then we must be setting it to "active." | |
721 * Since we are setting it to active, we want to set the currently | |
722 * active status to "inactive." | |
723 */ | |
724 if (gaim_status_is_exclusive(status)) | |
9949 | 725 { |
10754 | 726 old_status = gaim_presence_get_active_status(presence); |
10760 | 727 if (old_status != NULL && (old_status != status)) |
10754 | 728 old_status->active = FALSE; |
729 presence->active_status = status; | |
9949 | 730 } |
10754 | 731 else |
732 old_status = NULL; | |
9949 | 733 |
10204 | 734 notify_status_update(presence, old_status, status); |
735 } | |
736 | |
737 void | |
738 gaim_status_set_active(GaimStatus *status, gboolean active) | |
739 { | |
10754 | 740 gaim_status_set_active_with_attrs(status, active, NULL); |
10204 | 741 } |
742 | |
743 void | |
744 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args) | |
745 { | |
746 gboolean changed = FALSE; | |
747 const gchar *id; | |
748 | |
10714 | 749 g_return_if_fail(status != NULL); |
750 | |
10204 | 751 if (!active && gaim_status_is_exclusive(status)) |
752 { | |
753 gaim_debug_error("status", | |
754 "Cannot deactivate an exclusive status (%s).\n", | |
755 gaim_status_get_id(status)); | |
756 return; | |
757 } | |
758 | |
759 if (status->active != active) | |
10738 | 760 { |
10204 | 761 changed = TRUE; |
10738 | 762 } |
10204 | 763 |
9949 | 764 status->active = active; |
6065 | 765 |
10204 | 766 /* Set any attributes */ |
10754 | 767 if (args != NULL) |
10204 | 768 while ((id = va_arg(args, const char *)) != NULL) |
769 { | |
770 GaimValue *value; | |
771 value = gaim_status_get_attr_value(status, id); | |
10713 | 772 if (value == NULL) |
773 { | |
774 gaim_debug_warning("status", "The attribute \"%s\" on the status \"%s\" is " | |
10714 | 775 "not supported.\n", id, status->type->name); |
10713 | 776 /* Skip over the data and move on to the next attribute */ |
777 va_arg(args, void *); | |
778 continue; | |
779 } | |
780 | |
10204 | 781 if (value->type == GAIM_TYPE_STRING) |
782 { | |
783 const gchar *string_data = va_arg(args, const char *); | |
784 if (((string_data == NULL) && (value->data.string_data == NULL)) || | |
785 ((string_data != NULL) && (value->data.string_data != NULL) && | |
786 !strcmp(string_data, value->data.string_data))) | |
787 { | |
788 continue; | |
789 } | |
790 gaim_status_set_attr_string(status, id, string_data); | |
791 changed = TRUE; | |
792 } | |
793 else if (value->type == GAIM_TYPE_INT) | |
794 { | |
795 int int_data = va_arg(args, int); | |
796 if (int_data == value->data.int_data) | |
797 continue; | |
798 gaim_status_set_attr_int(status, id, int_data); | |
799 changed = TRUE; | |
800 } | |
801 else if (value->type == GAIM_TYPE_BOOLEAN) | |
802 { | |
803 gboolean boolean_data = va_arg(args, gboolean); | |
804 if (boolean_data == value->data.boolean_data) | |
805 continue; | |
806 gaim_status_set_attr_int(status, id, boolean_data); | |
807 changed = TRUE; | |
808 } | |
809 else | |
810 { | |
811 /* We don't know what the data is--skip over it */ | |
812 va_arg(args, void *); | |
813 } | |
814 } | |
815 | |
816 if (!changed) | |
817 return; | |
818 | |
819 status_has_changed(status); | |
9949 | 820 } |
821 | |
822 void | |
823 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
824 gboolean value) | |
825 { | |
826 GaimStatusType *status_type; | |
827 GaimValue *attr_value; | |
828 | |
829 g_return_if_fail(status != NULL); | |
830 g_return_if_fail(id != NULL); | |
831 | |
832 status_type = gaim_status_get_type(status); | |
833 | |
10197 | 834 /* Make sure this attribute exists and is the correct type. */ |
835 attr_value = gaim_status_get_attr_value(status, id); | |
836 g_return_if_fail(attr_value != NULL); | |
9949 | 837 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); |
838 | |
839 gaim_value_set_boolean(attr_value, value); | |
840 } | |
841 | |
842 void | |
843 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
844 { | |
845 GaimStatusType *status_type; | |
846 GaimValue *attr_value; | |
847 | |
848 g_return_if_fail(status != NULL); | |
849 g_return_if_fail(id != NULL); | |
850 | |
851 status_type = gaim_status_get_type(status); | |
852 | |
10197 | 853 /* Make sure this attribute exists and is the correct type. */ |
854 attr_value = gaim_status_get_attr_value(status, id); | |
855 g_return_if_fail(attr_value != NULL); | |
9949 | 856 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); |
857 | |
858 gaim_value_set_int(attr_value, value); | |
6065 | 859 } |
860 | |
9949 | 861 void |
862 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
863 const char *value) | |
864 { | |
865 GaimStatusType *status_type; | |
866 GaimValue *attr_value; | |
867 | |
868 g_return_if_fail(status != NULL); | |
869 g_return_if_fail(id != NULL); | |
870 | |
871 status_type = gaim_status_get_type(status); | |
872 | |
10197 | 873 /* Make sure this attribute exists and is the correct type. */ |
10196 | 874 attr_value = gaim_status_get_attr_value(status, id); |
10197 | 875 g_return_if_fail(attr_value != NULL); |
9949 | 876 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); |
877 | |
878 gaim_value_set_string(attr_value, value); | |
879 } | |
880 | |
881 GaimStatusType * | |
882 gaim_status_get_type(const GaimStatus *status) | |
883 { | |
884 g_return_val_if_fail(status != NULL, NULL); | |
885 | |
886 return status->type; | |
887 } | |
888 | |
889 GaimPresence * | |
890 gaim_status_get_presence(const GaimStatus *status) | |
6065 | 891 { |
9949 | 892 g_return_val_if_fail(status != NULL, NULL); |
893 | |
894 return status->presence; | |
895 } | |
896 | |
897 const char * | |
898 gaim_status_get_id(const GaimStatus *status) | |
899 { | |
900 g_return_val_if_fail(status != NULL, NULL); | |
901 | |
902 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
903 } | |
904 | |
905 const char * | |
906 gaim_status_get_name(const GaimStatus *status) | |
907 { | |
908 g_return_val_if_fail(status != NULL, NULL); | |
909 | |
910 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
911 } | |
912 | |
913 gboolean | |
914 gaim_status_is_independent(const GaimStatus *status) | |
915 { | |
916 g_return_val_if_fail(status != NULL, FALSE); | |
917 | |
918 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
919 } | |
920 | |
921 gboolean | |
10067 | 922 gaim_status_is_exclusive(const GaimStatus *status) |
923 { | |
924 g_return_val_if_fail(status != NULL, FALSE); | |
925 | |
926 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
927 } | |
928 | |
929 gboolean | |
9949 | 930 gaim_status_is_available(const GaimStatus *status) |
931 { | |
932 g_return_val_if_fail(status != NULL, FALSE); | |
933 | |
934 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
935 } | |
6216 | 936 |
9949 | 937 gboolean |
938 gaim_status_is_active(const GaimStatus *status) | |
939 { | |
940 g_return_val_if_fail(status != NULL, FALSE); | |
941 | |
942 return status->active; | |
943 } | |
944 | |
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945 gboolean |
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946 gaim_status_is_online(const GaimStatus *status) |
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947 { |
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948 GaimStatusPrimitive primitive; |
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949 |
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950 g_return_val_if_fail( status != NULL, FALSE); |
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951 |
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952 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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953 |
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954 return (primitive != GAIM_STATUS_UNSET && |
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955 primitive != GAIM_STATUS_OFFLINE); |
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956 } |
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957 |
9949 | 958 GaimValue * |
959 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
960 { | |
961 GaimStatusType *status_type; | |
962 GaimStatusAttr *attr; | |
963 | |
964 g_return_val_if_fail(status != NULL, NULL); | |
965 g_return_val_if_fail(id != NULL, NULL); | |
966 | |
967 status_type = gaim_status_get_type(status); | |
968 | |
969 /* Make sure this attribute exists. */ | |
970 attr = gaim_status_type_get_attr(status_type, id); | |
971 g_return_val_if_fail(attr != NULL, NULL); | |
972 | |
973 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
974 } | |
975 | |
976 gboolean | |
977 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
978 { | |
979 const GaimValue *value; | |
980 | |
981 g_return_val_if_fail(status != NULL, FALSE); | |
982 g_return_val_if_fail(id != NULL, FALSE); | |
983 | |
984 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
985 return FALSE; | |
986 | |
10197 | 987 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); |
9949 | 988 |
989 return gaim_value_get_boolean(value); | |
990 } | |
991 | |
992 int | |
993 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
994 { | |
995 const GaimValue *value; | |
996 | |
10507 | 997 g_return_val_if_fail(status != NULL, 0); |
998 g_return_val_if_fail(id != NULL, 0); | |
9949 | 999 |
1000 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
10507 | 1001 return 0; |
9949 | 1002 |
1003 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
1004 | |
1005 return gaim_value_get_int(value); | |
1006 } | |
1007 | |
1008 const char * | |
1009 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
1010 { | |
1011 const GaimValue *value; | |
1012 | |
10507 | 1013 g_return_val_if_fail(status != NULL, NULL); |
1014 g_return_val_if_fail(id != NULL, NULL); | |
9949 | 1015 |
1016 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
10504 | 1017 return NULL; |
9949 | 1018 |
1019 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
1020 | |
1021 return gaim_value_get_string(value); | |
1022 } | |
1023 | |
1024 gint | |
1025 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
1026 { | |
1027 GaimStatusType *type1, *type2; | |
1028 int score1 = 0, score2 = 0; | |
6065 | 1029 |
9949 | 1030 if ((status1 == NULL && status2 == NULL) || |
1031 (status1 == status2)) | |
1032 { | |
1033 return 0; | |
1034 } | |
1035 else if (status1 == NULL) | |
1036 return 1; | |
1037 else if (status2 == NULL) | |
1038 return -1; | |
1039 | |
1040 type1 = gaim_status_get_type(status1); | |
1041 type2 = gaim_status_get_type(status2); | |
1042 | |
1043 if (gaim_status_is_active(status1)) | |
1044 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
1045 | |
1046 if (gaim_status_is_active(status2)) | |
1047 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
1048 | |
1049 if (score1 > score2) | |
1050 return -1; | |
1051 else if (score1 < score2) | |
1052 return 1; | |
1053 | |
1054 return 0; | |
1055 } | |
1056 | |
1057 | |
1058 /************************************************************************** | |
1059 * GaimPresence API | |
1060 **************************************************************************/ | |
1061 GaimPresence * | |
1062 gaim_presence_new(GaimPresenceContext context) | |
1063 { | |
1064 GaimPresence *presence; | |
1065 | |
1066 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
1067 | |
1068 presence = g_new0(GaimPresence, 1); | |
1069 | |
1070 presence->context = context; | |
1071 | |
1072 presence->status_table = | |
10009 | 1073 g_hash_table_new_full(g_str_hash, g_str_equal, |
1074 g_free, (GFreeFunc)gaim_status_destroy); | |
9949 | 1075 |
1076 return presence; | |
1077 } | |
1078 | |
1079 GaimPresence * | |
1080 gaim_presence_new_for_account(GaimAccount *account) | |
1081 { | |
10012 | 1082 GaimPresence *presence = NULL; |
9949 | 1083 g_return_val_if_fail(account != NULL, NULL); |
1084 | |
1085 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
1086 presence->u.account = account; | |
10006 | 1087 presence->statuses = gaim_prpl_get_statuses(account, presence); |
9949 | 1088 |
1089 return presence; | |
1090 } | |
1091 | |
1092 GaimPresence * | |
1093 gaim_presence_new_for_conv(GaimConversation *conv) | |
1094 { | |
1095 GaimPresence *presence; | |
1096 | |
1097 g_return_val_if_fail(conv != NULL, NULL); | |
1098 | |
1099 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
1100 presence->u.chat.conv = conv; | |
10006 | 1101 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
9949 | 1102 |
1103 return presence; | |
1104 } | |
6216 | 1105 |
9949 | 1106 GaimPresence * |
1107 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
1108 { | |
1109 GaimPresence *presence; | |
1110 GaimStatusBuddyKey *key; | |
10006 | 1111 GaimAccount *account; |
9949 | 1112 |
1113 g_return_val_if_fail(buddy != NULL, NULL); | |
10012 | 1114 account = buddy->account; |
9949 | 1115 |
10006 | 1116 account = buddy->account; |
1117 | |
9949 | 1118 key = g_new0(GaimStatusBuddyKey, 1); |
1119 key->account = buddy->account; | |
1120 key->name = g_strdup(buddy->name); | |
10006 | 1121 |
1122 presence = g_hash_table_lookup(buddy_presences, key); | |
1123 if (presence == NULL) | |
9949 | 1124 { |
1125 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
1126 | |
1127 presence->u.buddy.name = g_strdup(buddy->name); | |
1128 presence->u.buddy.account = buddy->account; | |
10006 | 1129 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
9949 | 1130 |
1131 g_hash_table_insert(buddy_presences, key, presence); | |
1132 } | |
1133 else | |
1134 { | |
1135 g_free(key->name); | |
1136 g_free(key); | |
1137 } | |
1138 | |
1139 presence->u.buddy.ref_count++; | |
1140 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
1141 buddy); | |
1142 | |
1143 return presence; | |
1144 } | |
1145 | |
1146 void | |
1147 gaim_presence_destroy(GaimPresence *presence) | |
1148 { | |
1149 g_return_if_fail(presence != NULL); | |
6216 | 1150 |
9949 | 1151 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
1152 { | |
1153 GaimStatusBuddyKey key; | |
1154 | |
10077 | 1155 if(presence->u.buddy.ref_count != 0) |
1156 return; | |
9949 | 1157 |
1158 key.account = presence->u.buddy.account; | |
1159 key.name = presence->u.buddy.name; | |
1160 | |
1161 g_hash_table_remove(buddy_presences, &key); | |
1162 | |
1163 if (presence->u.buddy.name != NULL) | |
1164 g_free(presence->u.buddy.name); | |
1165 } | |
1166 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
1167 { | |
1168 if (presence->u.chat.user != NULL) | |
1169 g_free(presence->u.chat.user); | |
1170 } | |
1171 | |
1172 if (presence->statuses != NULL) | |
1173 g_list_free(presence->statuses); | |
1174 | |
1175 g_hash_table_destroy(presence->status_table); | |
1176 | |
1177 g_free(presence); | |
1178 } | |
1179 | |
10580 | 1180 /* |
1181 * TODO: Maybe we should cal gaim_presence_destroy() after we | |
1182 * decrement the ref count? I don't see why we should | |
1183 * make other places do it manually when we can do it here. | |
1184 */ | |
9949 | 1185 void |
1186 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
1187 { | |
1188 g_return_if_fail(presence != NULL); | |
1189 g_return_if_fail(buddy != NULL); | |
1190 g_return_if_fail(gaim_presence_get_context(presence) == | |
1191 GAIM_PRESENCE_CONTEXT_BUDDY); | |
1192 | |
1193 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
1194 { | |
1195 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
1196 buddy); | |
1197 presence->u.buddy.ref_count--; | |
1198 } | |
6065 | 1199 } |
1200 | |
9949 | 1201 void |
1202 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
1203 { | |
1204 g_return_if_fail(presence != NULL); | |
1205 g_return_if_fail(status != NULL); | |
1206 | |
1207 presence->statuses = g_list_append(presence->statuses, status); | |
1208 | |
1209 g_hash_table_insert(presence->status_table, | |
1210 g_strdup(gaim_status_get_id(status)), status); | |
1211 } | |
1212 | |
1213 void | |
1214 gaim_presence_add_presence(GaimPresence *presence, const GList *source_list) | |
1215 { | |
1216 const GList *l; | |
1217 | |
1218 g_return_if_fail(presence != NULL); | |
1219 g_return_if_fail(source_list != NULL); | |
1220 | |
1221 for (l = source_list; l != NULL; l = l->next) | |
1222 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
1223 } | |
1224 | |
1225 void | |
1226 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
1227 gboolean active) | |
1228 { | |
1229 GaimStatus *status; | |
1230 | |
1231 g_return_if_fail(presence != NULL); | |
1232 g_return_if_fail(status_id != NULL); | |
1233 | |
1234 status = gaim_presence_get_status(presence, status_id); | |
1235 | |
1236 g_return_if_fail(status != NULL); | |
10348 | 1237 /* TODO: Should we do the following? */ |
1238 /* g_return_if_fail(active == status->active); */ | |
9949 | 1239 |
10067 | 1240 if (gaim_status_is_exclusive(status)) |
9949 | 1241 { |
1242 if (!active) | |
1243 { | |
1244 gaim_debug_warning("status", | |
1245 "Attempted to set a non-independent status " | |
1246 "(%s) inactive. Only independent statuses " | |
1247 "can be specifically marked inactive.", | |
1248 status_id); | |
1249 return; | |
1250 } | |
1251 } | |
1252 | |
1253 gaim_status_set_active(status, active); | |
1254 } | |
1255 | |
1256 void | |
1257 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
1258 { | |
10754 | 1259 gaim_presence_set_status_active(presence, status_id, TRUE); |
9949 | 1260 } |
1261 | |
1262 static void | |
1263 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
1264 time_t current_time, gboolean old_idle, gboolean idle) | |
1265 { | |
1266 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
1267 | |
1268 if (!old_idle && idle) | |
1269 { | |
1270 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle", buddy); | |
1271 | |
1272 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
1273 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
1274 { | |
1275 GaimLog *log = gaim_account_get_log(buddy->account); | |
1276 char *tmp = g_strdup_printf(_("%s became idle"), | |
1277 gaim_buddy_get_alias(buddy)); | |
1278 | |
1279 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1280 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1281 g_free(tmp); | |
1282 } | |
1283 } | |
1284 else if (old_idle && !idle) | |
1285 { | |
1286 gaim_signal_emit(gaim_blist_get_handle(), "buddy-unidle", buddy); | |
1287 | |
1288 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
1289 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
1290 { | |
1291 GaimLog *log = gaim_account_get_log(buddy->account); | |
1292 char *tmp = g_strdup_printf(_("%s became unidle"), | |
1293 gaim_buddy_get_alias(buddy)); | |
1294 | |
1295 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1296 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1297 g_free(tmp); | |
1298 } | |
1299 } | |
1300 | |
10378 | 1301 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); |
9949 | 1302 |
1303 if (ops != NULL && ops->update != NULL) | |
1304 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
1305 } | |
1306 | |
1307 void | |
1308 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
1309 { | |
1310 gboolean old_idle; | |
1311 | |
1312 g_return_if_fail(presence != NULL); | |
1313 | |
1314 if (presence->idle == idle && presence->idle_time == idle_time) | |
1315 return; | |
1316 | |
1317 old_idle = presence->idle; | |
1318 presence->idle = idle; | |
1319 presence->idle_time = (idle ? idle_time : 0); | |
1320 | |
1321 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
1322 { | |
1323 const GList *l; | |
1324 time_t current_time = time(NULL); | |
1325 | |
1326 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
1327 { | |
1328 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
1329 old_idle, idle); | |
1330 } | |
1331 } | |
1332 } | |
1333 | |
1334 void | |
10006 | 1335 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
1336 { | |
1337 g_return_if_fail(presence != NULL); | |
1338 | |
1339 if (presence->login_time == login_time) | |
1340 return; | |
1341 | |
1342 presence->login_time = login_time; | |
1343 } | |
1344 | |
1345 void | |
9949 | 1346 gaim_presence_set_warning_level(GaimPresence *presence, unsigned int level) |
6065 | 1347 { |
9949 | 1348 g_return_if_fail(presence != NULL); |
1349 g_return_if_fail(level <= 100); | |
1350 | |
1351 if (presence->warning_level == level) | |
1352 return; | |
1353 | |
1354 presence->warning_level = level; | |
1355 | |
1356 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
1357 { | |
1358 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
1359 | |
1360 if (ops != NULL && ops->update != NULL) | |
1361 { | |
1362 const GList *l; | |
1363 | |
1364 for (l = gaim_presence_get_buddies(presence); | |
1365 l != NULL; | |
1366 l = l->next) | |
1367 { | |
1368 ops->update(gaim_get_blist(), (GaimBlistNode *)l->data); | |
1369 } | |
1370 } | |
1371 } | |
1372 } | |
1373 | |
1374 GaimPresenceContext | |
1375 gaim_presence_get_context(const GaimPresence *presence) | |
1376 { | |
1377 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
1378 | |
1379 return presence->context; | |
1380 } | |
1381 | |
1382 GaimAccount * | |
1383 gaim_presence_get_account(const GaimPresence *presence) | |
1384 { | |
1385 GaimPresenceContext context; | |
1386 | |
1387 g_return_val_if_fail(presence != NULL, NULL); | |
1388 | |
1389 context = gaim_presence_get_context(presence); | |
1390 | |
1391 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
1392 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1393 | |
1394 return presence->u.account; | |
1395 } | |
1396 | |
1397 GaimConversation * | |
1398 gaim_presence_get_conversation(const GaimPresence *presence) | |
1399 { | |
1400 g_return_val_if_fail(presence != NULL, NULL); | |
1401 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1402 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1403 | |
1404 return presence->u.chat.conv; | |
1405 } | |
1406 | |
1407 const char * | |
1408 gaim_presence_get_chat_user(const GaimPresence *presence) | |
1409 { | |
1410 g_return_val_if_fail(presence != NULL, NULL); | |
1411 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1412 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1413 | |
1414 return presence->u.chat.user; | |
1415 } | |
1416 | |
1417 const GList * | |
1418 gaim_presence_get_buddies(const GaimPresence *presence) | |
1419 { | |
1420 g_return_val_if_fail(presence != NULL, NULL); | |
1421 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1422 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1423 | |
1424 return presence->u.buddy.buddies; | |
1425 } | |
1426 | |
1427 const GList * | |
1428 gaim_presence_get_statuses(const GaimPresence *presence) | |
1429 { | |
1430 g_return_val_if_fail(presence != NULL, NULL); | |
1431 | |
1432 return presence->statuses; | |
1433 } | |
1434 | |
1435 GaimStatus * | |
1436 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
1437 { | |
1438 GaimStatus *status; | |
10006 | 1439 const GList *l = NULL; |
9949 | 1440 |
1441 g_return_val_if_fail(presence != NULL, NULL); | |
1442 g_return_val_if_fail(status_id != NULL, NULL); | |
1443 | |
10006 | 1444 /* What's the purpose of this hash table? */ |
10012 | 1445 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
10006 | 1446 status_id); |
10012 | 1447 |
10006 | 1448 if (status == NULL) { |
10012 | 1449 for (l = gaim_presence_get_statuses(presence); |
10006 | 1450 l != NULL && status == NULL; l = l->next) |
1451 { | |
1452 GaimStatus *temp_status = l->data; | |
10012 | 1453 |
10006 | 1454 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
1455 status = temp_status; | |
1456 } | |
1457 | |
1458 if (status != NULL) | |
1459 g_hash_table_insert(presence->status_table, | |
1460 g_strdup(gaim_status_get_id(status)), status); | |
10012 | 1461 } |
9949 | 1462 |
1463 return status; | |
1464 } | |
1465 | |
1466 GaimStatus * | |
1467 gaim_presence_get_active_status(const GaimPresence *presence) | |
1468 { | |
1469 g_return_val_if_fail(presence != NULL, NULL); | |
1470 | |
1471 return presence->active_status; | |
1472 } | |
1473 | |
1474 gboolean | |
1475 gaim_presence_is_available(const GaimPresence *presence) | |
1476 { | |
1477 GaimStatus *status; | |
1478 | |
1479 g_return_val_if_fail(presence != NULL, FALSE); | |
1480 | |
1481 status = gaim_presence_get_active_status(presence); | |
1482 | |
1483 return ((status != NULL && gaim_status_is_available(status)) && | |
1484 !gaim_presence_is_idle(presence)); | |
1485 } | |
1486 | |
1487 gboolean | |
1488 gaim_presence_is_online(const GaimPresence *presence) | |
1489 { | |
1490 GaimStatus *status; | |
1491 | |
1492 g_return_val_if_fail(presence != NULL, FALSE); | |
1493 | |
1494 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
1495 return FALSE; | |
1496 | |
10040
81059dce3aed
[gaim-migrate @ 10999]
Luke Schierer <lschiere@pidgin.im>
parents:
10013
diff
changeset
|
1497 return gaim_status_is_online(status); |
9949 | 1498 } |
1499 | |
1500 gboolean | |
1501 gaim_presence_is_status_active(const GaimPresence *presence, | |
1502 const char *status_id) | |
1503 { | |
1504 GaimStatus *status; | |
1505 | |
1506 g_return_val_if_fail(presence != NULL, FALSE); | |
1507 g_return_val_if_fail(status_id != NULL, FALSE); | |
1508 | |
1509 status = gaim_presence_get_status(presence, status_id); | |
1510 | |
1511 return (status != NULL && gaim_status_is_active(status)); | |
1512 } | |
1513 | |
1514 gboolean | |
1515 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
1516 GaimStatusPrimitive primitive) | |
1517 { | |
1518 GaimStatus *status; | |
1519 GaimStatusType *status_type; | |
1520 | |
1521 g_return_val_if_fail(presence != NULL, FALSE); | |
1522 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
1523 | |
1524 status = gaim_presence_get_active_status(presence); | |
1525 status_type = gaim_status_get_type(status); | |
1526 | |
1527 if (gaim_status_type_get_primitive(status_type) == primitive) | |
1528 return TRUE; | |
6065 | 1529 |
1530 return FALSE; | |
1531 } | |
1532 | |
9949 | 1533 gboolean |
1534 gaim_presence_is_idle(const GaimPresence *presence) | |
6065 | 1535 { |
9949 | 1536 g_return_val_if_fail(presence != NULL, FALSE); |
1537 | |
1538 return presence->idle; | |
6065 | 1539 } |
1540 | |
9949 | 1541 time_t |
1542 gaim_presence_get_idle_time(const GaimPresence *presence) | |
6065 | 1543 { |
9949 | 1544 g_return_val_if_fail(presence != NULL, 0); |
6065 | 1545 |
9949 | 1546 return presence->idle_time; |
1547 } | |
6065 | 1548 |
9949 | 1549 unsigned int |
1550 gaim_presence_get_warning_level(const GaimPresence *presence) | |
1551 { | |
1552 g_return_val_if_fail(presence != NULL, 0); | |
6216 | 1553 |
9949 | 1554 return presence->warning_level; |
6065 | 1555 } |
1556 | |
10567 | 1557 time_t |
1558 gaim_presence_get_login_time(const GaimPresence *presence) | |
1559 { | |
1560 g_return_val_if_fail(presence != NULL, 0); | |
1561 | |
1562 return presence->login_time; | |
1563 } | |
1564 | |
9949 | 1565 gint |
1566 gaim_presence_compare(const GaimPresence *presence1, | |
1567 const GaimPresence *presence2) | |
6065 | 1568 { |
9949 | 1569 gboolean idle1, idle2; |
10860 | 1570 time_t idle_time_1, idle_time_2; |
9949 | 1571 int score1 = 0, score2 = 0; |
1572 const GList *l; | |
6065 | 1573 |
9949 | 1574 if ((presence1 == NULL && presence2 == NULL) || (presence1 == presence2)) |
1575 return 0; | |
1576 else if (presence1 == NULL) | |
10151
d83e6f2125b1
[gaim-migrate @ 11228]
Christian Hammond <chipx86@chipx86.com>
parents:
10087
diff
changeset
|
1577 return 1; |
9949 | 1578 else if (presence2 == NULL) |
10151
d83e6f2125b1
[gaim-migrate @ 11228]
Christian Hammond <chipx86@chipx86.com>
parents:
10087
diff
changeset
|
1579 return -1; |
6065 | 1580 |
9949 | 1581 /* Compute the score of the first set of statuses. */ |
1582 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
1583 { | |
1584 GaimStatus *status = (GaimStatus *)l->data; | |
1585 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1586 |
9949 | 1587 if (gaim_status_is_active(status)) |
1588 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1589 } |
1590 | |
9949 | 1591 /* Compute the score of the second set of statuses. */ |
10151
d83e6f2125b1
[gaim-migrate @ 11228]
Christian Hammond <chipx86@chipx86.com>
parents:
10087
diff
changeset
|
1592 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) |
9949 | 1593 { |
1594 GaimStatus *status = (GaimStatus *)l->data; | |
1595 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1596 |
9949 | 1597 if (gaim_status_is_active(status)) |
1598 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1599 } |
1600 | |
9949 | 1601 idle1 = gaim_presence_is_idle(presence1); |
1602 idle2 = gaim_presence_is_idle(presence2); | |
6065 | 1603 |
9949 | 1604 if (idle1) |
1605 score1 += primitive_scores[SCORE_IDLE]; | |
6065 | 1606 |
9949 | 1607 if (idle2) |
1608 score2 += primitive_scores[SCORE_IDLE]; | |
6065 | 1609 |
10860 | 1610 idle_time_1 = time(NULL) - gaim_presence_get_idle_time(presence1); |
1611 idle_time_2 = time(NULL) - gaim_presence_get_idle_time(presence2); | |
6065 | 1612 |
9949 | 1613 if (idle_time_1 > idle_time_2) |
1614 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
1615 else if (idle_time_1 < idle_time_2) | |
1616 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
6065 | 1617 |
9949 | 1618 if (score1 < score2) |
1619 return 1; | |
1620 else if (score1 > score2) | |
1621 return -1; | |
1622 | |
1623 return 0; | |
1624 } | |
1625 | |
6065 | 1626 |
9949 | 1627 /************************************************************************** |
1628 * Status subsystem | |
1629 **************************************************************************/ | |
1630 static void | |
1631 score_pref_changed_cb(const char *name, GaimPrefType type, gpointer value, | |
1632 gpointer data) | |
1633 { | |
1634 int index = GPOINTER_TO_INT(data); | |
6065 | 1635 |
9949 | 1636 primitive_scores[index] = GPOINTER_TO_INT(value); |
6065 | 1637 } |
1638 | |
10519 | 1639 static guint |
10006 | 1640 gaim_buddy_presences_hash(gconstpointer key) |
1641 { | |
10012 | 1642 const GaimStatusBuddyKey *me = key; |
1643 guint ret; | |
1644 char *str; | |
1645 | |
1646 str = g_strdup_printf("%p%s", me->account, me->name); | |
1647 ret = g_str_hash(str); | |
1648 g_free(str); | |
1649 | |
1650 return ret; | |
10006 | 1651 } |
1652 | |
10519 | 1653 static gboolean |
10006 | 1654 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
1655 { | |
1656 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
1657 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
1658 | |
10012 | 1659 if(key_a->account == key_b->account && |
1660 !strcmp(key_a->name, key_b->name)) | |
10006 | 1661 return TRUE; |
1662 else | |
1663 return FALSE; | |
1664 } | |
1665 | |
10519 | 1666 static void |
1667 gaim_buddy_presences_key_free(gpointer a) | |
1668 { | |
1669 GaimStatusBuddyKey *key = (GaimStatusBuddyKey *)a; | |
1670 g_free(key->name); | |
1671 g_free(key); | |
1672 } | |
1673 | |
10087 | 1674 void * |
10418 | 1675 gaim_status_get_handle(void) { |
10087 | 1676 static int handle; |
1677 | |
1678 return &handle; | |
1679 } | |
1680 | |
9949 | 1681 void |
10418 | 1682 gaim_status_init(void) |
6065 | 1683 { |
10418 | 1684 void *handle = gaim_status_get_handle; |
10087 | 1685 |
11033
50224ac8184d
[gaim-migrate @ 12919]
Etan Reisner <pidgin@unreliablesource.net>
parents:
10895
diff
changeset
|
1686 gaim_debug_register_category("status"); |
50224ac8184d
[gaim-migrate @ 12919]
Etan Reisner <pidgin@unreliablesource.net>
parents:
10895
diff
changeset
|
1687 |
9949 | 1688 gaim_prefs_add_none("/core/status"); |
1689 gaim_prefs_add_none("/core/status/scores"); | |
6065 | 1690 |
9949 | 1691 gaim_prefs_add_int("/core/status/scores/offline", |
1692 primitive_scores[GAIM_STATUS_OFFLINE]); | |
1693 gaim_prefs_add_int("/core/status/scores/available", | |
1694 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
1695 gaim_prefs_add_int("/core/status/scores/hidden", | |
1696 primitive_scores[GAIM_STATUS_HIDDEN]); | |
1697 gaim_prefs_add_int("/core/status/scores/away", | |
1698 primitive_scores[GAIM_STATUS_AWAY]); | |
1699 gaim_prefs_add_int("/core/status/scores/extended_away", | |
1700 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
1701 gaim_prefs_add_int("/core/status/scores/idle", | |
1702 primitive_scores[SCORE_IDLE]); | |
6065 | 1703 |
10087 | 1704 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
9949 | 1705 score_pref_changed_cb, |
1706 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
10087 | 1707 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
9949 | 1708 score_pref_changed_cb, |
1709 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
10087 | 1710 gaim_prefs_connect_callback(handle, "/core/status/scores/hidden", |
9949 | 1711 score_pref_changed_cb, |
1712 GINT_TO_POINTER(GAIM_STATUS_HIDDEN)); | |
10087 | 1713 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
9949 | 1714 score_pref_changed_cb, |
1715 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
10087 | 1716 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
9949 | 1717 score_pref_changed_cb, |
1718 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
10087 | 1719 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
9949 | 1720 score_pref_changed_cb, |
1721 GINT_TO_POINTER(SCORE_IDLE)); | |
10006 | 1722 |
10519 | 1723 buddy_presences = g_hash_table_new_full(gaim_buddy_presences_hash, |
1724 gaim_buddy_presences_equal, | |
1725 gaim_buddy_presences_key_free, NULL); | |
9949 | 1726 } |
6065 | 1727 |
9949 | 1728 void |
10418 | 1729 gaim_status_uninit(void) |
9949 | 1730 { |
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1731 if (buddy_presences != NULL) |
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1732 { |
10077 | 1733 g_hash_table_destroy(buddy_presences); |
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1734 |
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1735 buddy_presences = NULL; |
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1736 } |
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1737 |
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1738 gaim_debug_unregister_category("status"); |
9949 | 1739 } |