annotate src/multi.h @ 998:70c685de2be5

[gaim-migrate @ 1008] this is going to make it easier to add more protocols. each protocol now sets up connections with protocol-specific data. committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Sun, 15 Oct 2000 03:50:32 +0000
parents 9523b772e546
children 1d8f05ea6bdf
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1 /*
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2 * gaim
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3 *
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4 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
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5 *
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6 * This program is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 2 of the License, or
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9 * (at your option) any later version.
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10 *
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11 * This program is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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15 *
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program; if not, write to the Free Software
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18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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19 *
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20 */
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21
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22 #ifndef _GAIMMULTI_H_
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23 #define _GAIMMULTI_H_
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24
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25 #include <gtk/gtk.h>
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26 #include "gaim.h"
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27 #include "aim.h"
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28
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29 #define PROTO_TOC 0
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30 #define PROTO_OSCAR 1
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31
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32 /* ok. now the fun begins. first we create a connection structure */
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33 struct gaim_connection {
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34 /* we need to do either oscar or TOC */
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35 /* we make this as an int in case if we want to add more protocols later */
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36 int protocol;
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37 struct prpl *prpl;
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38
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39 /* all connections need an input watcher */
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40 int inpa;
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41
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42 /* all connections need a list of chats, even if they don't have chat */
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43 GSList *buddy_chats;
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44
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45 /* each connection then can have its own protocol-specific data */
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46 void *proto_data;
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47
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48 char username[64];
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49 char password[32];
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50 char user_info[2048];
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51 char g_screenname[64];
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52 int options; /* same as aim_user options */
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53 int keepalive;
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54 /* stuff needed for per-connection idle times */
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55 int idle_timer;
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56 time_t login_time;
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57 time_t lastsent;
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58 int is_idle;
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59
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60 /* stuff for a signin progress meter */
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61 GtkWidget *meter;
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62 GtkWidget *progress;
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63 GtkWidget *status;
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64 };
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65
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66 /* now that we have our struct, we're going to need lots of them. Maybe even a list of them. */
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67 extern GSList *connections;
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68
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69 struct gaim_connection *new_gaim_conn(int, char *, char *);
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70 void destroy_gaim_conn(struct gaim_connection *);
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71
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72 struct gaim_connection *find_gaim_conn_by_name(char *);
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73
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74 void account_editor(GtkWidget *, GtkWidget *);
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75
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76 void account_online(struct gaim_connection *);
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77 void account_offline(struct gaim_connection *);
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78
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79 void auto_login();
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80
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81 void set_login_progress(struct gaim_connection *, float, char *);
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82 void hide_login_progress(struct gaim_connection *, char *);
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83
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84 #endif /* _GAIMMULTI_H_ */