Mercurial > pidgin.yaz
annotate HACKING @ 4171:858822a27529
[gaim-migrate @ 4400]
Alex Converse (alex4):
"Gaim had a nasty habbit of not converting prefrenced
colors from 48-bit to 24-bit for outputting as html.
(causing malformed colors like #00FFFF00) I fixed this
by doing all the conversions at the time of outputting."
he further wrote, when i failed to see a need for this patch at first:
"The issue is GdkColors are 48-bit (16 of Red, green, and
blue) HTML colors are 24-bit (bit of Red, Green, and Blue)
gaim stores colors as GdkColors but when sends the color as
HTML. The problem is colors that were stored inb gaimrc
never got downsampled to 24bit."
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
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date | Thu, 02 Jan 2003 16:24:53 +0000 |
parents | 0e70fe072ab4 |
children | 3196d9044a45 |
rev | line source |
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639 | 1 A lot of people have tried to hack gaim, but haven't been able to because |
2 the code is just so horrid. Well, the code isn't getting better anytime | |
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3 soon (I hate GNU indent), so to help all you would-be hackers help out |
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4 gaim, here's a brief tutorial on how gaim works. I'll quickly describe |
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5 the logical flow of things, then what you'll find in each of the source |
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6 files. As an added bonus, I'll try and describe as best I can how multiple |
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7 connections and multiple protocols work. Depending on how much I want to |
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8 avoid my final tomorrow I may even describe other parts of gaim that I |
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9 particularly want to brag about. Hopefully that's enough to get most of |
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10 you going. |
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11 |
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12 If you don't know how event-driven programs work, stop right now. Gaim |
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13 uses GTK+'s main loop (actually GLib's but I won't talk about how GTK |
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14 works) and uses GLib functions for timeouts and socket notification. If |
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15 you don't know GTK you should go learn that first. |
639 | 16 |
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17 If you're going to hack gaim, PLEASE, PLEASE PLEASE PLEASE send patches |
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18 against the absolute latest CVS. I get really annoyed when I get patches |
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19 against the last released version, especially since I don't usually have |
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20 a copy of it on my computer, and gaim tends to change a lot between |
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21 versions. (I sometimes get annoyed when they're against CVS from 3 days |
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22 ago, but can't complain because it's usually my fault that I haven't |
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23 looked at the patch yet.) To get gaim from CVS (if you haven't already), |
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24 run the following commands: |
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25 |
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26 $ export CVSROOT=:pserver:anonymous@cvs.gaim.sourceforge.net:/cvsroot/gaim |
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27 $ cvs login (hit enter as the password) |
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28 $ cvs co gaim (you'll see it getting all of the files) |
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29 $ cd gaim |
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30 $ ./autogen.sh |
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31 |
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32 You'll now have your normal gaim tree with ./configure and all (which |
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33 ./autogen.sh takes the liberty of running for you). (If you want to make |
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34 your life really simple, learn how CVS works. CVS is your friend.) To make |
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35 a patch, just edit the files right there in that tree (don't bother with |
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36 two trees, or even two copies of the same file). Then when you're ready to |
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37 make your patch, simply run 'cvs diff -u >my.patch' and send it off; |
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38 either post it on sf.net/projects/gaim in the patches section, or email it |
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39 to gaim@marko.net. |
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40 |
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41 This file was last modified by $Author: warmenhoven $ on |
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42 $Date: 2001-12-09 09:06:36 -0500 (Sun, 09 Dec 2001) $. Do not expect any information contained |
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43 within to be current or correct. |
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44 |
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45 Here's something new. Someone requested that I comment the code. No. I'm a |
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46 lazy bastard, and I understand most of the code, so I don't need the |
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47 comments. I understand that some of you do though. So give me the names of |
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48 specific functions that you'd like commented and I'll see what I can do. |
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49 It's more likely that those comments will be updated with the code than |
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50 this file is, though even that is still unlikely. |
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51 |
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52 |
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53 CODING STYLE |
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54 ============ |
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55 |
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56 Coding styles are like assholes, everyone has one and no one likes anyone |
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57 elses. This is mine and if you want me to accept a patch from you without |
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58 getting annoyed you'll follow this coding style. :) |
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59 |
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60 It would probably just be easier for me to include CodingStyle from the |
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61 linux kernel source. |
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62 |
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63 Tab indents. I *HATE* 2-space indents, and I strongly dislike 8-space |
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64 indents. Use a tab character. I'm likely to refuse a patch if it has |
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65 2-space indents. |
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66 |
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67 K&R style for braces. Braces always go on the same line as the if, etc. |
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68 that they're associated with; the only exception is functions. Braces |
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69 for else statements should have both braces on the same line as the else |
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70 (i.e. "} else {"). |
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71 |
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72 No functionOrVariableNamesLikeThis. Save it for Java. Underscores are your |
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73 friend. "tmp" is an excellent variable name. Hungarian style will not be |
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74 tolerated. Go back to Microsoft. |
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75 |
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76 I have a 105-char wide Eterm. Deal with it. |
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77 |
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78 NO goto. I'm very likely to refuse a patch if it makes use of goto. If you |
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79 feel the need to use goto, you need to rethink your design and flow. |
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80 |
639 | 81 |
82 PROGRAM FLOW | |
83 ============ | |
84 | |
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85 Before gaim does anything you can see, it initializes itself, which is |
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86 mostly just reading .gaimrc (handled by the functions in gaimrc.c) and |
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87 parsing command-line options. It then draws the login window by calling |
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88 show_login, and waits for input. |
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89 |
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90 At the login window, when "Accounts" is clicked, account_editor() is |
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91 called. This then displays all of the users and various information |
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92 about them. (Don't ask about what happens when "Sign On" is called. It's |
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93 quite hackish. The only reason the login window is there anymore is to |
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94 make it more palatable to people so used to WinAIM that they can't accept |
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95 anything else.) |
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96 |
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97 When the "Sign on/off" button is clicked, serv_login is passed the |
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98 username and the password for the account. If the password length is |
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99 zero (the password field is a character array rather than pointer so it |
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100 will not be NULL) then the Signon callback will prompt for the password |
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101 before calling serv_login. serv_login then signs in the user using the |
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102 appropriate protocol. |
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103 |
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104 After you're signed in, Gaim draws the buddy list by calling |
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105 show_buddy_list. Assuming the user has a buddy list (all buddy list |
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106 functions are controlled by list.c; when you sign on do_import is called |
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107 and that loads the locally saved list), the protocol calls |
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108 serv_got_update, which sets the information in the appropriate struct |
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109 buddy and then passes it off to set_buddy. |
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110 |
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111 set_buddy is responsible for a lot of stuff, but most of it is done |
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112 implicitly. It's responsible for the sounds (which is just a call to |
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113 play_sound), but the biggest thing it does is call new_group_show and |
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114 new_buddy_show if necessary. There's only one group_show per group name, |
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115 even between connections, and only one buddy_show per group_show per |
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116 buddy name, even between connections. (If that's not confusing enough, |
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117 wait until I really start describing how the buddy list works.) |
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118 |
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119 New connections happen the exact same way as described above. Each |
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120 aim_user can have one gaim_connection associated with it. aim_user and |
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121 gaim_connection both have a protocol field. This is kind of confusing: |
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122 gaim, except for the account editor screen and when the user signs on, |
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123 ignores the user's protocl field, and only uses the connection's protocol |
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124 field. You can change the connection's protocol field once it's created |
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125 and been assigned a PRPL to use to change certain behavior (Oscar does |
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126 this because it handles both AIM and ICQ). I'll talk about the |
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127 gaim_connection struct more later. |
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128 |
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129 When the user opens a new conversation window, new_conversation is called. |
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130 That's easy enough. If there isn't a conversation with the person already |
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131 open (checked by calling find_conversation), show_conv is called to |
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132 create the new window. All sorts of neat things happen there, but it's |
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133 mostly drawing the window. show_conv is the best place to edit the UI. |
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134 |
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135 That's pretty much it for the quick tutorial. I know it wasn't much but |
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136 it's enough to get you started. Make sure you know GTK before you get too |
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137 involved. Most of the back-end stuff is pretty basic; most of gaim is GTK. |
639 | 138 |
139 | |
140 SOURCE FILES | |
141 ============ | |
142 | |
143 about.c: | |
144 Not much to say here, just a few basic functions. | |
145 | |
146 aim.c: | |
147 This is where the main() function is. It takes care of a lot of the | |
148 initialization stuff, and showing the login window. It's pretty tiny | |
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149 and there's not really much to edit in it. This has some of the most |
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150 pointless functions, like gaim_setup, which optionally turns off sounds |
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151 on signon. A lot of this file should actually be part of other files. |
639 | 152 |
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153 applet.c: |
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154 This controls most things that are related to the applet. I don't like |
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155 looking at this file because it still has functionsLikeThis. But at |
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156 least it doesn't have many of them anymore. Anyway, this file isn't |
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157 very big because there's really not much difference between the panel |
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158 version and the app version. |
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159 |
639 | 160 away.c: |
161 This takes care of most of the away stuff: setting the away message | |
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162 (do_away_message); coming back (do_im_back); drawing the away window; |
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163 etc. Away messages work really oddly due to multiple connections and |
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164 multiple protocols; I think there are really only two or three people |
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165 who know how it works and I don't think any of us know why it works |
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166 that way. |
639 | 167 |
168 browser.c: | |
169 Code for opening a browser window. Most of the code is trying to deal | |
170 with Netscape. The most important function here is open_url. Have fun. | |
171 | |
172 buddy.c: | |
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173 This takes care of the buddy list window and most things related to it. |
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174 It still has some functions that manage the list, but not many. |
639 | 175 |
176 buddy_chat.c: | |
177 This takes care of the buddy chat stuff. This used to be a lot bigger | |
178 until the chat and IM windows got merged in the code. Now it mostly | |
179 just takes care of chat-specific stuff, like ignoring people and | |
180 keeping track of who's in the room. This is also where the chat window | |
181 is created. | |
182 | |
183 conversation.c: | |
184 This is where most of the functions dealing with the IM and chat windows | |
185 are hidden. It tries to abstract things as much as possible, but doesn't | |
186 do a very good job. This is also where things like "Enter sends" and | |
187 "Ctrl-{B/I/U/S}" options get carried out (look for send_callback). The | |
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188 chat and IM toolbar (with the B/I/U/S buttons) are both built from |
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189 the same function, build_conv_toolbar. |
639 | 190 |
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191 core.c: |
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192 This is the start of what will become the main() for gaim-core. |
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193 |
639 | 194 dialogs.c: |
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195 A massive file with a lot of little utility functions. This is where all |
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196 of those little dialog windows are created. Things like the warn dialog |
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197 and the add buddy dialog are here. Not all of the dialogs in gaim are in |
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198 this file, though. But most of them are. This is also where do_import |
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199 is housed, to import buddy lists. (The actual buddy list parsing code |
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200 is in util.c for winaim lists and buddy.c for gaim's own lists.) |
639 | 201 |
202 gaimrc.c: | |
203 This controls everything about the .gaimrc file. There's not really much | |
204 to say about it; this is probably one of the better designed and easier | |
205 to follow files in gaim. The important functions are towards the bottom. | |
206 | |
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207 gtkimhtml.c: |
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208 This is gaim's HTML widget. It replaced the old widget, GtkHtml (which |
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209 was different than GNOME's GtkHTML). It's self-contained (it doesn't |
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210 use any of gaim's code) and is actually a separate project from gaim |
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211 (but is maintained by Eric). |
639 | 212 |
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213 gtkspell.c: |
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214 This controls spell checking. It's not a widget per se but it does have |
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215 some influence over the GtkText widget. It's a separate project from |
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216 gaim; if you have a patch for this file send it to the author (the |
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217 contact info is in the file). |
639 | 218 |
219 gtkticker.c: | |
220 Syd, our resident GTK God, wrote a GtkWidget, GtkTicker. This is that | |
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221 widget. It's cool, and it's tiny. This is actually a really good example |
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222 widget for those of you looking to write your own. |
639 | 223 |
224 html.c: | |
225 Don't ask my why this is called html.c. Most of it is just grab_url, | |
226 which does like the name says; it downloads a URL to show in the | |
227 GtkHTML widget. http.c would be a more appropriate name, but that's OK. | |
228 | |
229 idle.c: | |
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230 This file used to be entirely #if 0'd out of existance. However, thanks |
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231 to some very generous people who submitted patches, this takes care of |
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232 reporting idle time (imagine that). It's a pretty straight-forward file. |
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233 This also takes care of the auto-away stuff. |
639 | 234 |
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235 list.c: |
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236 This file contains all of the routines for managing buddy lists, |
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237 including importing them from a file, saving them, adding and removing |
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238 buddies and groups, etc. |
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239 |
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240 md5.c: |
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241 Oscar, Yahoo, and MSN all require md5 hashing, so better to put it in |
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242 the core than have the same thing in three different places. |
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243 |
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244 module.c: |
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245 This contains all of the plugin code, except for the UI. This is what |
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246 actually loads the plugins, makes sure they're valid, has the code for |
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247 setting up plugin event handlers, and contains the plugin_event method |
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248 that gaim calls on events. |
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249 |
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250 multi.c: |
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251 This is the file that tries to take care of most of the major issues |
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252 with multiple connections. The best function in here by far is the |
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253 account_editor(). auto_login() is also in here (I'm just reading multi.h |
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254 now...). account_editor is really the only function that the UI needs |
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255 to be concerned with. |
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256 |
639 | 257 perl.c: |
258 This was basically copied straight from X-Chat through the power of | |
259 the GPL. Perl is the biggest, most confusing piece of C code I've ever | |
260 seen in my life (and keep in mind I'm a gaim hacker). I have a basic | |
261 idea of what's going on in it, but I couldn't tell you exactly. The | |
262 top half sets up perl and tells it what's going on and the bottom half | |
263 implements the AIM module. | |
264 | |
265 plugins.c: | |
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266 This contains the UI for the plugins dialog. It's mostly GTK. |
639 | 267 |
268 prefs.c: | |
269 The important function in here is build_prefs, but the most useful | |
270 function is gaim_button. build_prefs draws the window, and calls | |
271 gaim_button probably 30 or 40 times. (I don't really wanna run grep | |
272 | wc to count.) This is where you add the toggle button for gaim | |
273 preferences. It's very simple, and if you look at a couple of the | |
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274 calls to gaim_button you'll figure it out right away. The new prefs |
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275 window uses a CList instead of a Notebook, and there's a pretty bad |
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276 hack to get it to work. I won't tell you what though. |
639 | 277 |
278 proxy.c: | |
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279 Adam (of libfaim glory) got bored one day and rewrote this file, so |
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280 now everything actually works. The main function is proxy_connect, |
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281 which figures out which proxy you want to use (if you want to use one |
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282 at all) and passes off the data to the appropriate function. This file |
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283 should be pretty straight-forward. |
639 | 284 |
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285 prpl.c: |
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286 This file is what lets gaim dynamically load protocols, sort of. All |
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287 of the actual dlopen(), dlsym() stuff is in module.c. But this contains |
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288 all of the functions that the protocol plugin needs to call, and manages |
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289 all of the protocols. It's a pretty simple file actually. |
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290 |
639 | 291 server.c: |
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292 This is where all of the differentiation between the different protocols |
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293 is done. Nearly everything that's network related goes through here |
639 | 294 at one point or another. This has good things like serv_send_im and |
295 serv_got_update. Most of it should be pretty self-explanatory. | |
296 | |
297 sound.c: | |
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298 The main function in this file is play_sound, which plays one of 8 |
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299 (maybe 9?) sounds based on preferences. All that the rest of the code |
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300 should have to do is call play_sound(BUDDY_ARRIVE), for example, and |
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301 this file will take care of determining if a sound should be played |
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302 and which file should be played. |
639 | 303 |
304 ticker.c: | |
305 Syd is just so cool. I really can't get over it. He let me come | |
306 visit him at Netscape one day, and I got to see all of their toys | |
307 (don't worry, I'm under an NDA). Anyway, this file is for the buddy | |
308 ticker. This is also a damn cool file because it's got all of the | |
309 functions that you'd want right up at the top. Someday I want to be | |
310 as cool as Syd. | |
311 | |
312 util.c: | |
313 There's not really a lot of cohesion to this file; it's just a lot of | |
314 stuff that happened to be thrown into it for no apparent reason. None | |
315 of it is particularly tasty; it's all just utility functions. Just | |
316 like the name says. | |
317 | |
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318 For the PRPLs, the only protocol whose "main" gaim file isn't the same as |
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319 the name of the protocol is ICQ; for that it's gaim_icq.c. But ICQ is |
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320 deprecated and you should be using Oscar for ICQ anyway. |
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321 |
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322 HOW BUDDY LISTS WORK |
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323 ==================== |
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324 |
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325 The buddy list is a pain in the ass. Let me start off by saying that. The |
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326 most difficult part about getting gaim to do multiple connections was |
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327 the buddy list. In its current state it's very much like the UI for |
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328 0.10.x and earlier, which is what I was aiming for. However, the code |
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329 is completely different. And not much better. |
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330 |
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331 There are two parts to the buddy list: the lists for the connections and |
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332 the Buddy List window. list.c contains code to manage the lists themselves |
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333 and buddy.c contains the code for the Buddy List window. |
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334 |
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335 Each buddy needs to belong to a connection, it cannot belong to a |
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336 "protocol" like in EveryBuddy. The reason is because when you are adding |
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337 buddies, you tell the server who is on your buddy list so it can tell you |
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338 about them; in order to tell the server, it needs to go out over a |
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339 connection. Going out over all connections would not be good, so you need |
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340 to specify which connection they go out on. |
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341 |
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342 Managing lists is therefore fairly easy, each group and buddy has an |
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343 associated connection. Management functions like add_buddy/remove_buddy |
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344 and add_group/remove_group all take a gaim_connection. These are all in |
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345 list.c. They're boring. |
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346 |
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347 The window is a lot more fun. There's really only one function that |
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348 does anything interesting, and that's set_buddy. (There's also things |
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349 like build_edit_tree, but that's boring.) set_buddy is called by |
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350 serv_got_update (and should only be called by that function) any time |
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351 a user signs on, signs off, goes away, comes back, goes idle, etc, etc, |
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352 etc. Various things happen depending on the new state of the buddy. |
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353 |
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354 struct buddy has a member, present, which is set to either 0, 1, or |
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355 2. You can check if the buddy is online with "if (b->present)". This |
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356 becomes important. present is set to either 0 or 1 by serv_got_update, |
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357 or is not set at all. When the buddy is passed to set_buddy, if present |
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358 is 1 then set_buddy plays the BUDDY_ARRIVE sound, and sets present to 2, |
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359 to indicate it has already received notification of arrival. It then |
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360 does other signin-related stuff: setting the pixmap to the login icon; |
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361 updating the conversation windows; etc. |
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362 |
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363 The most important thing it does though, if a buddy is present, is it |
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364 checks for the existance of the appropriate group_show and buddy_show for |
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365 that buddy. Each buddy must belong to a group. group_shows are based on |
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366 name; there can only be one group_show for each group name. buddy_shows |
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367 are based both on name and on group_show; there can only be one buddy_show |
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368 in a group_show for each name. However, there can be two buddy_shows |
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369 with the same name as long as they have different group_shows. |
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370 |
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371 Each buddy_show has a GList of connections that has registered its related |
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372 buddy as being online. set_buddy makes sure that the connection that it's |
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373 being passed is part of the connlist for the buddy_show associated with |
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374 the struct buddy that it's passed (it helps to know your data structures). |
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375 |
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376 If a buddy logs off (b->present == 0), and a buddy_show exists for |
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377 that buddy, then set_buddy will play the logoff sound, change the icon, |
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378 remove the connection from the connlist for the buddy_show, etc. |
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379 |
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380 And that's how that works. For the buddy lists, connections own buddies; |
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381 for the window, the buddies own the connections. When the buddy_show |
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382 connlist count drops to zero it disappears from existance. |
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383 |
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384 |
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385 PLUGINS |
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386 ======= |
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387 |
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388 OK, so you want to load a plugin. You go through whatever UI (you |
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389 can read all about the UI in plugins.c or whereever). You finally get |
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390 to load_plugin, the meat of the plugins stuff (plugins can actually |
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391 call load_plugin themselves to load other plugins). load_plugin |
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392 is passed the full path to the plugin you want to load |
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393 (e.g. /usr/local/lib/gaim/irc.so). |
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394 |
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395 load_plugin does a few things with that filename. The first is to see |
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396 if you've already loaded that plugin. If you have, load_plugin unloads |
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397 the one that is currently loaded. You might wonder why; it's because |
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398 the same plugin can't be loaded twice. If you call g_module_open on a |
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399 filename twice, both times it will return the same pointer, and both times |
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400 increment the reference count on the GModule * that it returns. This |
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401 means you really do have the same plugin twice, which fucks up the |
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402 callback system to no end. So it's better that you can only have it |
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403 loaded once at any given time. |
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404 |
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405 Now that we're assured that we don't have this particular plugin loaded |
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406 yet, we better load it. g_module_open, baby. Much more portable than |
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407 dlopen(). In fact, for Linux it actually is the equivalent of dlopen() |
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408 (you can read the gmodule source and see for yourself). There's only one |
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409 quirk. It always logically ORs the options you pass with RTLD_GLOBAL, |
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410 which means that plugins share symbols. I haven't figured out yet if |
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411 this means just functions or variables too; but in either case make every |
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412 function and variable in your plugin static except for gaim_plugin_*(), |
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413 name(), and description(). It's good coding practice anyway. |
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414 |
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415 So, assuming we didn't get NULL back from g_module_open, we then make sure |
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416 it's a valid gaim plugin by looking for and calling gaim_plugin_init, |
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417 courtesy g_module_symbol (g_module_symbol is actually what's portable |
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418 about gmodule as opposed to dl*; some BSD's require '_' prepended to |
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419 symbol names and g_module_symbol guarantees we do The Right Thing). |
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420 |
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421 Assuming we've found gaim_plugin_init and it hasn't returned non-NULL |
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422 to us, we then add it to our list of plugins and go merrily about our way. |
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423 |
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424 So when do the callbacks happen?! plugin_event, baby, plugin_event. Any |
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425 time you want to trigger a plugin event simply call plugin_even with the |
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426 parameters to be passed to any event handlers and you're set. plugin_event |
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427 then makes sure that any plugins waiting for the event get passed the |
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428 arguments properly and passes it on to perl. |
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429 |
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430 Speaking of perl. If you really want to know how this works, you're |
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431 better off reading X-Chat's documentation of it, because it's better |
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432 than what I could provide. |
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433 |
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434 |
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435 MULTIPLE CONNECTIONS AND PRPLS |
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436 ============================== |
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437 |
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438 OK, let's start with the basics. There are users. Each user is contained |
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439 in an aim_user struct, and kept track of in the aim_users GList (GSList?). |
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440 Each aim_user has certain features: a username, a password, and user_info. |
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441 It also has certain options, and the protocol it uses to sign on (kept |
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442 as an int which is #define'd in prpl.h). |
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443 |
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444 Now then, there are protocols that gaim knows about. Each protocol is |
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445 in a prpl struct and kept track of in the protocols GSList. The way the |
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446 management of the protocols is, there will only ever be one prpl per |
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447 numeric protocol. Each prpl defines a basic set of functions: login, |
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448 logout, send_im, etc. The prpl is responsible not only for handling |
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449 these functions, but also for calling the appropriate serv_got functions |
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450 (e.g. serv_got_update when a buddy comes online/goes offline/goes |
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451 idle/etc). It handles each of these on a per-connection basis. |
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452 |
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453 So why's it called a PRPL? It stands for PRotocol PLugin. That means |
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454 that it's possible to dynamically add new protocols to gaim. However, |
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455 all protocols must be implemented the same way: by using a prpl struct |
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456 and being loaded, regardless of whether they are static or dynamic. |
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457 |
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458 Here's how struct gaim_connection fits into all of this. At some point |
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459 the User (capitalized to indicate a person and not a name) will try to |
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460 sign on one of Their users. serv_login is then called for that user. It |
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461 searches for the prpl that is assigned to that user, and calls that prpl's |
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462 login function, passing it the aim_user struct that is attempting to sign |
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463 on. The prpl is then responsible for seeing that the gaim_connection |
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464 is created (by calling new_gaim_connection), and registering it as |
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465 being online (by calling account_online and passing it the aim_user and |
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466 gaim_connection structs). At that point, the aim_user and gaim_connection |
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467 structs have pointers to each other, and the gaim_connection struct has |
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468 a pointer to the prpl struct that it is using. The gaim_connections are |
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469 stored in the connections GSList. The way connection management works is, |
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470 there will always only be one gaim_connection per user, and the prpl that |
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471 the gaim_connection uses will be constant for the gaim_connection's life. |
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472 |
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473 So at certain points the User is going to want to do certain things, |
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474 like send a message. They must send the message on a connection. So the UI |
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475 figures out which gaim_connection the User want to send a message on (for |
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476 our example), and calls serv_send_im, telling it which gaim_connection to |
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477 use, and the necessary information (who to send it to, etc). The serv_ |
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478 function then calls the handler of the prpl of the connection for that |
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479 event (that was way too many prepositions). OK, each prpl has a send_im |
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480 function. Each connection has a prpl. so you call gc->prpl->send_im and |
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481 pass it the connection and all the necessary info. And that's how things |
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482 get done. |
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483 |
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484 I hope some of that made sense. Looking back at it it makes absolutely no |
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485 sense to me. Thank god I wrote the code; otherwise I'm sure I'd be lost. |
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486 |
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487 |
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488 WRITING PRPLS |
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489 ============= |
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490 |
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491 Start off with a protocol that you want to implement; make sure it has a |
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492 number defined in prpl.h. If it doesn't, talk to Rob or Eric about adding |
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493 it. *NEVER* use an unassigned number, not even for testing or personal |
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494 use. It's possible that number will be used later by something else and |
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495 that would cause quite a few head-scratchers. |
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496 |
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497 Start off with the following boiler plate: |
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498 |
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499 static struct prpl *my_protocol = NULL; |
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500 |
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501 void newproto_init(struct prpl *ret) { |
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502 ret->protocol = PROTO_NEWPROTO; |
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503 |
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504 my_protocol = ret; |
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505 } |
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506 |
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507 #ifndef STATIC |
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508 |
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509 char *gaim_plugin_init(GModule *handle) |
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510 { |
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511 load_protocol(newproto_init, sizeof(struct prpl)); |
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512 return NULL; |
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513 } |
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514 |
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515 void gaim_plugin_remove() |
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516 { |
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517 struct prpl *p = find_prpl(PROTO_NEWPROTO); |
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518 if (p == my_protocol) |
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519 unload_protocol(p); |
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520 } |
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521 |
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522 char *name() |
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523 { |
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524 return "New Protocol"; |
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525 } |
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526 |
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527 char *description() |
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528 { |
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529 return PRPL_DESC("New Protocol"); |
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530 } |
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531 |
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532 #endif |
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533 |
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534 Replace all NEWPROTO things with your protocol name (e.g. PROTO_OSCAR |
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535 instead of PROTO_NEWPROTO, oscar_init instead of newproto_init). Then |
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536 populate your struct prpl; the most important function is actually name(), |
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537 because without it, Gaim will most likely segfault. The second most |
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538 important function is login(). Not all functions need to be implemented. |
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539 |
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540 There should be absolutely *ZERO* GTK in the PRPLs. PRPLs should *NEVER* |
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541 say what the UI *looks* like, only what information needs to be there. |
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542 There's currently an effort to get the GTK that is contained in the PRPLs |
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543 directory out of there. If you submit a patch that adds GTK to those |
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544 directories it's very likely to be refused, unless if I'm in a good mood |
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545 and decide to relocate things for you. That's not likely. |
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546 |
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547 You're probably wondering how you can do certain things without GTK. Well, |
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548 you're just going to have to make do. Rely on the UI, that's why it's |
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549 there. A PRPL should have absolutely ZERO interaction with the user, it |
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550 should all be handled by the UI. |
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551 |
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552 Don't use the _options variables at all. The core should take care of all |
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553 of that. There are several proto_opt fields that you can use on a per-user |
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554 basis. Check out existing protocols for more details. |