Mercurial > pidgin.yaz
annotate src/connection.c @ 5894:8b1b660519f6
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committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sun, 15 Jun 2003 17:01:01 +0000 |
parents | 02569519d0cc |
children | dbe2a2174be9 |
rev | line source |
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5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
7 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> | |
5631 | 8 * |
5563 | 9 * This program is free software; you can redistribute it and/or modify |
10 * it under the terms of the GNU General Public License as published by | |
11 * the Free Software Foundation; either version 2 of the License, or | |
12 * (at your option) any later version. | |
13 * | |
14 * This program is distributed in the hope that it will be useful, | |
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
17 * GNU General Public License for more details. | |
18 * | |
19 * You should have received a copy of the GNU General Public License | |
20 * along with this program; if not, write to the Free Software | |
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
22 */ | |
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23 #include "internal.h" |
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24 #include "blist.h" |
5563 | 25 #include "connection.h" |
5717 | 26 #include "debug.h" |
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27 #include "log.h" |
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28 #include "notify.h" |
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29 #include "prefs.h" |
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30 #include "request.h" |
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31 #include "server.h" |
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32 #include "sound.h" |
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33 |
5563 | 34 static GList *connections = NULL; |
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35 static GList *connections_connecting = NULL; |
5563 | 36 static GaimConnectionUiOps *connection_ui_ops = NULL; |
37 | |
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38 |
5563 | 39 GaimConnection * |
40 gaim_connection_new(GaimAccount *account) | |
41 { | |
42 GaimConnection *gc; | |
43 | |
44 g_return_val_if_fail(account != NULL, NULL); | |
45 | |
46 gc = g_new0(GaimConnection, 1); | |
47 | |
48 gc->prpl = gaim_find_prpl(gaim_account_get_protocol(account)); | |
49 | |
50 gaim_connection_set_account(gc, account); | |
51 gaim_account_set_connection(account, gc); | |
52 | |
53 return gc; | |
54 } | |
55 | |
56 void | |
57 gaim_connection_destroy(GaimConnection *gc) | |
58 { | |
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59 GaimAccount *account; |
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60 |
5563 | 61 g_return_if_fail(gc != NULL); |
62 | |
63 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
64 gaim_connection_disconnect(gc); | |
65 | |
66 return; | |
67 } | |
68 | |
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69 account = gaim_connection_get_account(gc); |
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70 gaim_account_set_connection(account, NULL); |
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71 |
5563 | 72 if (gc->display_name != NULL) |
73 g_free(gc->display_name); | |
74 | |
75 if (gc->away != NULL) | |
76 g_free(gc->away); | |
77 | |
78 if (gc->away_state != NULL) | |
79 g_free(gc->away_state); | |
80 | |
81 g_free(gc); | |
82 } | |
83 | |
84 void | |
85 gaim_connection_connect(GaimConnection *gc) | |
86 { | |
87 GaimAccount *account; | |
88 GaimConnectionUiOps *ops; | |
89 GaimPluginProtocolInfo *prpl_info = NULL; | |
90 | |
91 g_return_if_fail(gc != NULL); | |
92 | |
93 ops = gaim_get_connection_ui_ops(); | |
94 | |
95 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
96 | |
97 account = gaim_connection_get_account(gc); | |
98 | |
99 if ((prpl_info->options & OPT_PROTO_NO_PASSWORD) && | |
100 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && | |
101 gaim_account_get_password(account) == NULL) { | |
102 | |
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103 gaim_debug(GAIM_DEBUG_INFO, "connection", "Requestin password\n"); |
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104 |
5563 | 105 if (ops != NULL && ops->request_pass != NULL) |
106 ops->request_pass(gc); | |
107 | |
108 return; | |
109 } | |
110 | |
111 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
112 | |
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113 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling serv_login\n"); |
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114 |
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115 connections = g_list_append(connections, gc); |
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116 |
5563 | 117 serv_login(account); |
118 } | |
119 | |
120 void | |
121 gaim_connection_disconnect(GaimConnection *gc) | |
122 { | |
123 GList *wins; | |
124 | |
125 g_return_if_fail(gc != NULL); | |
126 | |
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127 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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128 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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129 gaim_blist_remove_account(gaim_connection_get_account(gc)); |
5563 | 130 |
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131 serv_close(gc); |
5563 | 132 |
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133 connections = g_list_remove(connections, gc); |
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134 |
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135 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
5563 | 136 |
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137 gaim_event_broadcast(event_signoff, gc); |
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138 system_log(log_signoff, gc, NULL, |
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139 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); |
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140 |
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141 /* |
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142 * XXX This is a hack! Remove this and replace it with a better event |
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143 * notification system. |
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144 */ |
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145 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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146 GaimWindow *win = (GaimWindow *)wins->data; |
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147 gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
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148 GAIM_CONV_ACCOUNT_OFFLINE); |
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149 } |
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150 |
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151 gaim_request_close_with_handle(gc); |
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152 gaim_notify_close_with_handle(gc); |
5563 | 153 } |
154 | |
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155 gaim_connection_destroy(gc); |
5563 | 156 } |
157 | |
158 /* | |
159 * d:)->-< | |
160 * | |
161 * d:O-\-< | |
162 * | |
163 * d:D-/-< | |
164 * | |
165 * d8D->-< DANCE! | |
166 */ | |
167 | |
168 void | |
169 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
170 { | |
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171 GaimConnectionUiOps *ops; |
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172 |
5563 | 173 g_return_if_fail(gc != NULL); |
174 | |
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175 if (gc->state == state) |
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176 return; |
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177 |
5563 | 178 gc->state = state; |
179 | |
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180 ops = gaim_get_connection_ui_ops(); |
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181 |
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182 if (gc->state != GAIM_CONNECTED) |
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183 connections_connecting = g_list_remove(connections_connecting, gc); |
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184 |
5563 | 185 if (gc->state == GAIM_CONNECTED) { |
186 GaimBlistNode *gnode,*bnode; | |
187 GList *wins; | |
188 GList *add_buds=NULL; | |
189 | |
190 /* Set the time the account came online */ | |
191 time(&gc->login_time); | |
192 | |
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193 connections_connecting = g_list_append(connections_connecting, gc); |
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194 |
5563 | 195 if (ops != NULL && ops->connected != NULL) |
196 ops->connected(gc); | |
197 | |
198 gaim_blist_show(); | |
199 gaim_blist_add_account(gc->account); | |
200 | |
201 /* | |
202 * XXX This is a hack! Remove this and replace it with a better event | |
203 * notification system. | |
204 */ | |
205 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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206 GaimWindow *win = (GaimWindow *)wins->data; |
5563 | 207 gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
208 GAIM_CONV_ACCOUNT_ONLINE); | |
209 } | |
210 | |
211 gaim_event_broadcast(event_signon, gc); | |
212 system_log(log_signon, gc, NULL, | |
213 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); | |
214 | |
215 #if 0 | |
216 /* away option given? */ | |
217 if (opt_away) { | |
218 away_on_login(opt_away_arg); | |
219 /* don't do it again */ | |
220 opt_away = 0; | |
221 } else if (awaymessage) { | |
222 serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message); | |
223 } | |
224 if (opt_away_arg != NULL) { | |
225 g_free(opt_away_arg); | |
226 opt_away_arg = NULL; | |
227 } | |
228 #endif | |
229 | |
230 /* let the prpl know what buddies we pulled out of the local list */ | |
231 for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { | |
232 if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
233 continue; | |
234 for(bnode = gnode->child; bnode; bnode = bnode->next) { | |
235 if(GAIM_BLIST_NODE_IS_BUDDY(bnode)) { | |
236 struct buddy *b = (struct buddy *)bnode; | |
237 if(b->account == gc->account) { | |
238 add_buds = g_list_append(add_buds, b->name); | |
239 } | |
240 } | |
241 } | |
242 } | |
243 | |
244 if(add_buds) { | |
245 serv_add_buddies(gc, add_buds); | |
246 g_list_free(add_buds); | |
247 } | |
248 | |
249 serv_set_permit_deny(gc); | |
250 } | |
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251 else if (gc->state == GAIM_DISCONNECTED) { |
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252 if (ops != NULL && ops->disconnected != NULL) |
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253 ops->disconnected(gc, NULL); |
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254 } |
5563 | 255 } |
256 | |
257 void | |
258 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
259 { | |
260 g_return_if_fail(gc != NULL); | |
261 g_return_if_fail(account != NULL); | |
262 | |
263 gc->account = account; | |
264 } | |
265 | |
266 void | |
267 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
268 { | |
269 g_return_if_fail(gc != NULL); | |
270 | |
271 if (gc->display_name != NULL) | |
272 g_free(gc->display_name); | |
273 | |
274 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
275 } | |
276 | |
277 GaimConnectionState | |
278 gaim_connection_get_state(const GaimConnection *gc) | |
279 { | |
280 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
281 | |
282 return gc->state; | |
283 } | |
284 | |
285 GaimAccount * | |
286 gaim_connection_get_account(const GaimConnection *gc) | |
287 { | |
288 g_return_val_if_fail(gc != NULL, NULL); | |
289 | |
290 return gc->account; | |
291 } | |
292 | |
293 const char * | |
294 gaim_connection_get_display_name(const GaimConnection *gc) | |
295 { | |
296 g_return_val_if_fail(gc != NULL, NULL); | |
297 | |
298 return gc->display_name; | |
299 } | |
300 | |
301 void | |
302 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
303 size_t step, size_t count) | |
304 { | |
305 GaimConnectionUiOps *ops; | |
306 | |
307 g_return_if_fail(gc != NULL); | |
308 g_return_if_fail(text != NULL); | |
309 g_return_if_fail(step < count); | |
310 g_return_if_fail(count > 1); | |
311 | |
312 ops = gaim_get_connection_ui_ops(); | |
313 | |
314 if (ops != NULL && ops->connect_progress != NULL) | |
315 ops->connect_progress(gc, text, step, count); | |
316 } | |
317 | |
318 void | |
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319 gaim_connection_notice(GaimConnection *gc, const char *text) |
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320 { |
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321 GaimConnectionUiOps *ops; |
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322 |
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323 g_return_if_fail(gc != NULL); |
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324 g_return_if_fail(text != NULL); |
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325 |
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326 ops = gaim_get_connection_ui_ops(); |
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327 |
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328 if (ops != NULL && ops->notice != NULL) |
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329 ops->notice(gc, text); |
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330 } |
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331 |
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332 void |
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333 gaim_connection_error(GaimConnection *gc, const char *text) |
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334 { |
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335 GaimConnectionUiOps *ops; |
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336 |
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337 g_return_if_fail(gc != NULL); |
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338 g_return_if_fail(text != NULL); |
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339 |
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340 ops = gaim_get_connection_ui_ops(); |
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341 |
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342 if (ops != NULL && ops->disconnected != NULL) |
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343 ops->disconnected(gc, text); |
5727 | 344 |
345 gaim_connection_disconnect(gc); | |
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346 } |
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347 |
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348 void |
5563 | 349 gaim_connections_disconnect_all(void) |
350 { | |
351 GList *l; | |
352 | |
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353 while ((l = gaim_connections_get_all()) != NULL) |
5563 | 354 gaim_connection_destroy(l->data); |
355 } | |
356 | |
357 GList * | |
358 gaim_connections_get_all(void) | |
359 { | |
360 return connections; | |
361 } | |
362 | |
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363 GList * |
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364 gaim_connections_get_connecting(void) |
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365 { |
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366 return connections_connecting; |
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367 } |
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368 |
5563 | 369 void |
370 gaim_set_connection_ui_ops(GaimConnectionUiOps *ops) | |
371 { | |
372 connection_ui_ops = ops; | |
373 } | |
374 | |
375 GaimConnectionUiOps * | |
376 gaim_get_connection_ui_ops(void) | |
377 { | |
378 return connection_ui_ops; | |
379 } | |
380 |