annotate src/cmds.h @ 12498:a2de852981c1

[gaim-migrate @ 14810] SF Patch #1380806 from charkins "leave docklet loaded when notification area is not present" "From the summary, this sounds weird, but I think its better behavior. This really only effects some odd corner cases. The existing behavior is that the docklet plugin unloads itself after 10 seconds if the tray icon isn't created. The behavior with this patch is that there is a 3 second timeout (this is necessary to avoid race condition when restoring the gtkblist's visibility state on startup). After this timeout, the docklet plugin stays loaded waiting for a notification to appear, but is essentially non-functional. In the typical scenario, this patch doesn't effect the behavior. Here are some examples of where it does matter: 1) If gaim is closed with the buddy list hidden to the docklet, then gaim is started again without a notification area, the buddy list doesn't show up for 10 seconds (the time it takes for the docklet to timeout). This patch would reduce this to 3 seconds. 2) If the user removes the notification area from their panel, maybe to remove it from one panel and add it to a different panel, but doesn't add a new one back within 10 seconds, the current behavior would cause the docklet plugin to be unloaded. With this patch, the tray icon would automatically be added to the new notification area when it becomes available. 3) The gnome-panel dies and is not restarted within 10 seconds. Similar to #2. (There was a bug filed for this, but can't find it right now). My main concern was that it could be confusing to the user if they enable the docklet plugin, then 10 seconds later it gets disabled without any notification. This patch doesn't add any notification, but leaves the plugin running so it will automatically use a notification area when one becomes available. I also removed an unused parameter from docklet_remove() and changed the plugin description slightly to reflect the change in queuing/notification. Not sure how clear this is, so bug me on #gaim if you have any questions. --charkins" I made a few changes to this patch, but nothing terribly significant... committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Fri, 16 Dec 2005 09:16:14 +0000
parents 19de830330cf
children ca559e2b1d0a
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1 /**
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2 * @file cmds.h Commands API
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3 * @ingroup core
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4 *
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5 * Copyright (C) 2003 Timothy Ringenbach <omarvo@hotmail.com>
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6 *
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7 * This program is free software; you can redistribute it and/or modify
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8 * it under the terms of the GNU General Public License as published by
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9 * the Free Software Foundation; either version 2 of the License, or
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10 * (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful,
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13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 * GNU General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU General Public License
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18 * along with this program; if not, write to the Free Software
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19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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20 *
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21 */
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22 #ifndef _GAIM_CMDS_H_
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23 #define _GAIM_CMDS_H_
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24
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25 #include "conversation.h"
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26
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27 /**************************************************************************/
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28 /** @name Structures */
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29 /**************************************************************************/
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30 /*@{*/
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31
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32 typedef enum _GaimCmdPriority GaimCmdPriority;
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33 typedef enum _GaimCmdFlag GaimCmdFlag;
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34 typedef enum _GaimCmdStatus GaimCmdStatus;
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35 typedef enum _GaimCmdRet GaimCmdRet;
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36
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37 enum _GaimCmdStatus {
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38 GAIM_CMD_STATUS_OK,
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39 GAIM_CMD_STATUS_FAILED,
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40 GAIM_CMD_STATUS_NOT_FOUND,
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41 GAIM_CMD_STATUS_WRONG_ARGS,
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42 GAIM_CMD_STATUS_WRONG_PRPL,
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43 GAIM_CMD_STATUS_WRONG_TYPE,
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44 };
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45
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46 enum _GaimCmdRet {
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47 GAIM_CMD_RET_OK, /**< Everything's okay. Don't look for another command to call. */
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48 GAIM_CMD_RET_FAILED, /**< The command failed, but stop looking.*/
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49 GAIM_CMD_RET_CONTINUE, /**< Continue, looking for other commands with the same name to call. */
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50 };
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51
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52 #define GAIM_CMD_FUNC(func) ((GaimCmdFunc)func)
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53
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54 typedef GaimCmdRet (*GaimCmdFunc)(GaimConversation *, const gchar *cmd,
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55 gchar **args, gchar **error, void *data);
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56 typedef guint GaimCmdId;
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57
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58 enum _GaimCmdPriority {
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59 GAIM_CMD_P_VERY_LOW = -1000,
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60 GAIM_CMD_P_LOW = 0,
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61 GAIM_CMD_P_DEFAULT = 1000,
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62 GAIM_CMD_P_PRPL = 2000,
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63 GAIM_CMD_P_PLUGIN = 3000,
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64 GAIM_CMD_P_ALIAS = 4000,
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65 GAIM_CMD_P_HIGH = 5000,
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66 GAIM_CMD_P_VERYHIGH = 6000,
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67 };
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68
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69 enum _GaimCmdFlag {
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70 GAIM_CMD_FLAG_IM = 0x01,
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71 GAIM_CMD_FLAG_CHAT = 0x02,
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72 GAIM_CMD_FLAG_PRPL_ONLY = 0x04,
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73 GAIM_CMD_FLAG_ALLOW_WRONG_ARGS = 0x08,
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74 };
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75
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76
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77 /*@}*/
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78
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79 #ifdef __cplusplus
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80 extern "C" {
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81 #endif
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82
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83 /**************************************************************************/
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84 /** @name Commands API */
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85 /**************************************************************************/
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86 /*@{*/
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87
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88 /**
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89 * Register a new command with the core.
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90 *
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91 * The command will only happen if commands are enabled,
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92 * which is a UI pref. UIs don't have to support commands at all.
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93 *
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94 * @param cmd The command. This should be a UTF8 (or ASCII) string, with no spaces
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95 * or other white space.
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96 * @param args This tells Gaim how to parse the arguments to the command for you.
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97 * If what the user types doesn't match, Gaim will keep looking for another
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98 * command, unless the flag @c GAIM_CMD_FLAG_ALLOW_WRONG_ARGS is passed in f.
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99 * This string contains no whitespace, and uses a single character for each argument.
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100 * The recognized characters are:
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101 * 'w' Matches a single word.
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102 * 'W' Matches a single word, with formatting.
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103 * 's' Matches the rest of the arguments after this point, as a single string.
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104 * 'S' Same as 's' but with formatting.
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105 * If args is the empty string, then the command accepts no arguments.
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106 * The args passed to callback func will be a @c NULL terminated array of null
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107 * terminated strings, and will always match the number of arguments asked for,
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108 * unless GAIM_CMD_FLAG_ALLOW_WRONG_ARGS is passed.
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109 * @param p This is the priority. Higher priority commands will be run first, and usually the
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110 * first command will stop any others from being called.
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111 * @param f These are the flags. You need to at least pass one of GAIM_CMD_FLAG_IM or
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112 * GAIM_CMD_FLAG_CHAT (can may pass both) in order for the command to ever actually
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113 * be called.
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114 * @param prpl_id This is the prpl's id string. This is only meaningful is the proper flag is set.
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115 * @param func This is the function to call when someone enters this command.
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116 * @param helpstr This is a whitespace sensitive, UTF-8, HTML string describing how to use the command.
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117 * The preferred format of this string shall be the commands name, followed by a space
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118 * and any arguments it accpets (if it takes any arguments, otherwise no space), follow
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119 * by a colon, two spaces, and a description of the command in sentence form. No slash
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120 * before the command name.
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121 * @param data User defined data to pass to the GaimCmdFunc
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122 * @return A GaimCmdId. This is only used for calling gaim_cmd_unregister.
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123 * Returns 0 on failure.
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124 */
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125 GaimCmdId gaim_cmd_register(const gchar *cmd, const gchar *args, GaimCmdPriority p, GaimCmdFlag f,
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126 const gchar *prpl_id, GaimCmdFunc func, const gchar *helpstr, void *data);
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127
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128 /**
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129 * Unregister a command with the core.
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130 *
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131 * All registered commands must be unregistered, if they're registered by a plugin
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132 * or something else that might go away. Normally this is called when the plugin
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133 * unloads itself.
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134 *
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135 * @param id The GaimCmdId to unregister.
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136 */
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137 void gaim_cmd_unregister(GaimCmdId id);
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138
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139 /**
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140 * Do a command.
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141 *
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142 * Normally the UI calls this to perform a command. This might also be useful
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143 * if aliases are ever implemented.
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144 *
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145 * @param conv The conversation the command was typed in.
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146 * @param cmdline The command the user typed (including all arguments) as a single string.
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147 * The caller doesn't have to do any parsing, except removing the command
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148 * prefix, which the core has no knowledge of. cmd should not contain any
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149 * formatting, and should be in plain text (no html entities).
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150 * @param markup This is the same as cmd, but is the formatted version. It should be in
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151 * HTML, with < > and &, at least, escaped to html entities, and should
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152 * include both the default formatting and any extra manual formatting.
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153 * @param errormsg If the command failed errormsg is filled in with the appropriate error
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154 * message. It must be freed by the caller with g_free().
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155 * @return A GaimCmdStatus indicated if the command succeeded or failed.
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156 */
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157 GaimCmdStatus gaim_cmd_do_command(GaimConversation *conv, const gchar *cmdline,
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158 const gchar *markup, gchar **errormsg);
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159
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160 /**
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161 * List registered commands.
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162 *
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163 * Returns a GList (which must be freed by the caller) of all commands
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164 * that are valid in the context of conv, or all commands, if conv is
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165 * @c NULL. Don't keep this list around past the main loop, or anything else
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166 * that might unregister a command, as the char*'s used get freed then.
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167 *
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168 * @param conv The conversation, or @c NULL.
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169 * @return A GList of const char*, which must be freed with g_list_free().
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170 */
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171 GList *gaim_cmd_list(GaimConversation *conv);
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172
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173 /**
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174 * Get the help string for a command.
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175 *
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176 * Returns the help strings for a given command in the form of a GList,
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177 * one node for each matching command.
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178 *
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179 * @param conv The conversation, or @c NULL for no context.
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180 * @param cmd The command. No wildcards accepted, but returns help for all
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181 * commands if @c NULL.
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182 * @return A GList of const char*s, which is the help string
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183 * for that command.
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184 */
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185 GList *gaim_cmd_help(GaimConversation *conv, const gchar *cmd);
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186
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187 /*@}*/
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188
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189 #ifdef __cplusplus
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190 }
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191 #endif
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192
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193 #endif /* _GAIM_CMDS_H_ */