annotate libgaim/gaim-client-example.c @ 14620:a426f0945575

[gaim-migrate @ 17348] More signal registration fixes. committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Mon, 25 Sep 2006 07:31:48 +0000
parents 60b1bc8dbf37
children
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1 #define DBUS_API_SUBJECT_TO_CHANGE
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2
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3 #include <stdio.h>
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4 #include <stdlib.h>
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5
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6 #include "gaim-client.h"
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7
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8 /*
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9 This example demonstrates how to use libgaim-client to communicate
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10 with gaim. The names and signatures of functions provided by
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11 libgaim-client are the same as those in gaim. However, all
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12 structures (such as GaimAccount) are opaque, that is, you can only
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13 use pointer to them. In fact, these pointers DO NOT actually point
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14 to anything, they are just integer identifiers of assigned to these
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15 structures by gaim. So NEVER try to dereference these pointers.
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16 Integer ids as disguised as pointers to provide type checking and
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17 prevent mistakes such as passing an id of GaimAccount when an id of
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18 GaimBuddy is expected. According to glib manual, this technique is
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19 portable.
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20 */
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21
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22 int main (int argc, char **argv)
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23 {
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24 GList *alist, *node;
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25
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26 gaim_init();
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27
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28 alist = gaim_accounts_get_all();
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29 for (node = alist; node != NULL; node = node->next)
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30 {
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31 GaimAccount *account = (GaimAccount*) node->data;
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32 char *name = gaim_account_get_username(account);
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33 g_print("Name: %s\n", name);
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34 g_free(name);
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35 }
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36 g_list_free(alist);
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37
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38 return 0;
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39 }