annotate plugins/dbus-example.c @ 13768:a49150844fdc

[gaim-migrate @ 16180] Fix a docking bug. When gaim exits while the Buddy List is docked, but minimized to the docklet, the next time gaim is started, the sectionof the screen that would be used by the docked Buddy List will be empty - not any more. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Fri, 12 May 2006 03:45:47 +0000
parents a7b24ba66570
children 2d6f7ac4b6f2
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1 /*
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2 * This is an example of a gaim dbus plugin. After enabling this
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3 * plugin, the following commands should work from the command line:
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4 *
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5 * prompt$ gaim-send DbusExampleGetHelloObject
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6 *
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7 * returns, say: int32 74
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8 *
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9 * prompt$ gaim-send DbusExampleGetText int32:74
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10 *
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11 * returns: string "Hello."
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12 *
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13 * prompt$ gaim-send DbusExampleSetText int32:74 string:Bye!
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14 *
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15 * prompt$ gaim-send DbusExampleGetText int32:74
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16 *
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17 * returns: string "Bye!"
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18 *
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19 * Gaim is the legal property of its developers, whose names are too numerous
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20 * to list here. Please refer to the COPYRIGHT file distributed with this
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21 * source distribution.
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22 *
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23 * This program is free software; you can redistribute it and/or modify
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24 * it under the terms of the GNU General Public License as published by
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25 * the Free Software Foundation; either version 2 of the License, or
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26 * (at your option) any later version.
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27 *
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28 * This program is distributed in the hope that it will be useful,
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29 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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30 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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31 * GNU General Public License for more details.
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32 *
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33 * You should have received a copy of the GNU General Public License
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34 * along with this program; if not, write to the Free Software
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35 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
11173
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36 */
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37
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38 #include "internal.h"
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39
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40 #include "plugin.h"
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41 #include "blist.h"
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42 #include "version.h"
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43
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44 #include <stdio.h>
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45 #include <stdlib.h>
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46 #include <string.h>
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47
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48 #define DBUS_API_SUBJECT_TO_CHANGE
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49 #include "dbus-maybe.h"
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50 #include "dbus-bindings.h"
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51
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52 typedef struct {
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53 char *text;
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54 } GaimText;
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55
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56 /* This makes the structure GaimText visible to the gaim-dbus type
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57 system. It defines GaimText as a type with no parent. From now
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58 on, we will be able to register pointers to structures of this
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59 type. You to dbus-define types you want to be directly accessible
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60 by external applications. */
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61 GAIM_DBUS_DEFINE_TYPE(GaimText)
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62
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63 /* Here we make four functions accessible to other applications by
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64 DBus. These functions can access types defined in gaim proper
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65 (GaimBuddy) as well as the types defined in the plugin (GaimText). */
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66 DBUS_EXPORT GaimText* dbus_example_get_hello_object(void);
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67 DBUS_EXPORT void dbus_example_set_text(GaimText *obj, const char *text);
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68 DBUS_EXPORT const char *dbus_example_get_text(GaimText *obj);
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69 DBUS_EXPORT const char *dbus_example_get_buddy_name(GaimBuddy *buddy);
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70
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71 /* This file has been generated by the #dbus-analize-functions.py
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72 script. It contains dbus wrappers for the four functions declared
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73 above. */
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74 #include "dbus-example-bindings.c"
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75
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76 /* This is the GaimText object we want to make publicly visible. */
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77 static GaimText hello;
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78
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79 /* Here come the definitions of the four exported functions. */
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80 GaimText* dbus_example_get_hello_object(void)
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81 {
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82 return &hello;
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83 }
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84
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85 void dbus_example_set_text(GaimText *obj, const char *text)
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86 {
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87 if (obj != NULL) {
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88 g_free(obj->text);
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89 obj->text = g_strdup(text);
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90 }
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91 }
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92
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93 const char *dbus_example_get_text(GaimText *obj)
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94 {
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95 if (obj != NULL)
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96 return obj->text;
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97 else
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98 return NULL;
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99 }
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100
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101 const char *dbus_example_get_buddy_name(GaimBuddy *buddy)
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102 {
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103 return gaim_buddy_get_name(buddy);
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104 }
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105
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106 /* And now standard plugin stuff */
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107
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108 static gboolean
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109 plugin_load(GaimPlugin *plugin)
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110 {
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111 /* First, we have to register our four exported functions with the
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112 main gaim dbus loop. Without this statement, the gaim dbus
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113 code wouldn't know about our functions. */
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114 GAIM_DBUS_REGISTER_BINDINGS(plugin);
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115
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116 /* Then, we register the hello object of type GaimText. Note that
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117 pointer registrations / unregistrations are completely dynamic;
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118 they don't have to be made when the plugin is loaded /
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119 unloaded. Without this statement the dbus gaim code wouldn't
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120 know about the hello object. */
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121 GAIM_DBUS_REGISTER_POINTER(&hello, GaimText);
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122
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123 hello.text = g_strdup("Hello.");
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124
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125 return TRUE;
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126 }
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127
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128
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129 static gboolean
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130 plugin_unload(GaimPlugin *plugin)
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131 {
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132 g_free(hello.text);
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133
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134 /* It is necessary to unregister all pointers registered by the module. */
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135 GAIM_DBUS_UNREGISTER_POINTER(&hello);
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136
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137 return TRUE;
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138 }
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139
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140 static GaimPluginInfo info =
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141 {
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142 GAIM_PLUGIN_MAGIC,
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143 GAIM_MAJOR_VERSION,
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144 GAIM_MINOR_VERSION,
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145 GAIM_PLUGIN_STANDARD, /**< type */
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146 NULL, /**< ui_requirement */
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147 0, /**< flags */
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148 NULL, /**< dependencies */
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149 GAIM_PRIORITY_DEFAULT, /**< priority */
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150
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151 "dbus-example", /**< id */
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152 N_("DBus"), /**< name */
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153 VERSION, /**< version */
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154 /** summary */
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155 N_("DBus Plugin Example"),
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156 /** description */
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157 N_("DBus Plugin Example"),
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158 "Piotr Zielinski (http://cl.cam.ac.uk/~pz215)", /**< author */
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159 GAIM_WEBSITE, /**< homepage */
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160
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161 plugin_load, /**< load */
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162 plugin_unload, /**< unload */
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163 NULL, /**< destroy */
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164
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165 NULL, /**< ui_info */
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166 NULL, /**< extra_info */
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167 NULL, /**< prefs_info */
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168 NULL
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169 };
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170
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171 static void init_plugin(GaimPlugin *plugin)
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172 {
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173 }
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174
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175 GAIM_INIT_PLUGIN(dbus_example, init_plugin, info)