Mercurial > pidgin.yaz
annotate pidgin/plugins/crazychat/doggy.c @ 25087:a946cffda321
Use g_direct_hash/equal instead of g_int_hash/equal for the hash table that
holds the saved statuses. The effect is that this will take into account
the different size of time_t across 32-bit and 64-bit systems. There
should not be any side effects because it is only used at runtime for the
hash key, and all the important data is stored in the value.
This should stop any mysterious infinite loop problems on big-endian
systems which were trying to use the MSB of the time as a hash key.
Fixes #5887.
author | Elliott Sales de Andrade <qulogic@pidgin.im> |
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date | Sun, 15 Feb 2009 07:19:59 +0000 |
parents | 5fe8042783c1 |
children | a8cc50c2279f |
rev | line source |
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15374
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1 #include "face.h" |
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2 #include "doggy.h" |
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3 #include <GL/gl.h> |
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4 #include <GL/glu.h> |
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5 #include "models.h" |
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6 |
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7 #define NUM_DOGS 11 |
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8 #define NUM_DOG_LIDS 10 |
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9 #define NUM_EARS 3 |
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10 #define NUM_EYES 1 |
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11 #define NUM_PUPILS 1 |
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12 #define NUM_IRIS 1 |
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13 #define SCALE .020 |
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14 #define EYES_Y 32.78*SCALE // .295 |
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15 #define EYES_X 28.89*SCALE // .26 |
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16 #define EYES_Z 42.22*SCALE // .38 |
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17 #define EARS_X 60*SCALE //.65 |
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18 #define EARS_Y 20*SCALE//.18 |
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19 #define EARS_Z -5.56*SCALE //.05 |
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20 #define IRIS_X 0*SCALE |
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21 #define IRIS_Y 1.67*SCALE//.015 |
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22 #define IRIS_Z 7*SCALE//.08 |
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23 #define PUP_X 0*SCALE |
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24 #define PUP_Y 0*SCALE |
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25 #define PUP_Z 1.2*SCALE //.028 |
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26 #define IRIS_SCALE .12*SCALE |
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27 #define PUP_SCALE .11*SCALE |
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28 #define EAR_SCALE .7*SCALE |
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29 #define EYE_SCALE .7*SCALE |
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30 #define LID_SCALE .77*SCALE |
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31 #define DOG_SCALE .58*SCALE |
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32 #define MAX_FILE_LEN 64 |
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33 #define MAX_EAR_ANGLE 90.0 |
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34 #define MIN_EAR_ANGLE -20.0 |
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35 |
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36 |
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37 char dog_mtl_file[MAX_FILE_LEN] = "dog.mtl"; |
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38 // the initial dog materials |
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39 GLint init_dog_mats[NUM_PARTS] = {1, 2, 2, 4, 0, 3, 5, 0, 0, 0}; |
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40 |
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41 void draw_pupil(FACE f, PART p) { |
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42 struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; |
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43 glPushMatrix(); |
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44 glTranslatef(IRIS_X, -IRIS_Z, IRIS_Y); |
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45 if(p==LEFT_IRIS) |
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46 glmSetMat(f->materials, f->mat_indeces[LEFT_IRIS]); |
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47 else |
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48 glmSetMat(f->materials, f->mat_indeces[RIGHT_IRIS]); |
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49 glCallList(dog->iris[0]); |
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50 glTranslatef(PUP_X, -PUP_Z, PUP_Y); |
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51 glmSetMat(f->materials, f->mat_indeces[PUPIL]); |
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52 glCallList(dog->pupil[0]); |
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53 glPopMatrix(); |
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54 } |
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55 |
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56 void draw_left_eye(FACE f, BOOL open, int max) { |
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57 struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; |
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58 if(f->my_mode==CRAZY2) |
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59 dog->curr_left_lid=NUM_DOG_LIDS-1; |
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60 else |
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61 dog->curr_left_lid = compute_lid(open, dog->curr_left_lid, max); |
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62 glPushMatrix(); |
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63 glTranslatef(-EYES_X, 0.0, 0.0); |
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64 glPushMatrix(); |
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65 glTranslatef(0.0, -f->curr_eye_pop, 0.0); |
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66 draw_pupil(f, LEFT_IRIS); |
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67 glmSetMat(f->materials, f->mat_indeces[EYES]); |
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68 glCallList(dog->eyes[dog->curr_left_eye]); |
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69 glPopMatrix(); |
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70 glmSetMat(f->materials, f->mat_indeces[LIDS]); |
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71 glCallList(dog->lids[dog->curr_left_lid]); |
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72 glPopMatrix(); |
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73 } |
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74 |
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75 void draw_right_eye(FACE f, BOOL open, int max) { |
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76 struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; |
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77 if(f->my_mode==CRAZY2) |
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78 dog->curr_right_lid=NUM_DOG_LIDS-1; |
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79 else |
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80 dog->curr_right_lid = compute_lid(open, dog->curr_right_lid, max); |
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81 glPushMatrix(); |
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82 glTranslatef(EYES_X, 0.0, 0.0); |
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83 glScalef(-1, 1, 1); |
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84 glPushMatrix(); |
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85 glTranslatef(0.0, -f->curr_eye_pop, 0.0); |
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86 draw_pupil(f, RIGHT_IRIS); |
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87 glmSetMat(f->materials, f->mat_indeces[EYES]); |
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88 glCallList(dog->eyes[dog->curr_right_eye]); |
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89 glPopMatrix(); |
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90 glmSetMat(f->materials, f->mat_indeces[LIDS]); |
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91 glCallList(dog->lids[dog->curr_right_lid]); |
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92 glPopMatrix(); |
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93 } |
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94 |
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95 void dog_eyes(FACE f, GLfloat angle, GLfloat yangle, BOOL left_open, BOOL right_open, DIRECTION dir) |
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96 { |
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97 struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; |
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98 int max_eye; |
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99 if(dir==CONST) { //then not moving, eyes are gettin sleepy |
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100 f->eye_count--; |
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101 } |
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102 else{ |
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103 f->eye_count=EYE_TIME*NUM_DOG_LIDS-1; |
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104 } |
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105 max_eye=f->eye_count/EYE_TIME; |
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106 if(max_eye<0) |
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107 max_eye=0; |
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108 if(f->my_mode==CRAZY2) |
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109 f->curr_eye_pop=f->curr_eye_pop + (MAX_EYE_POP - f->curr_eye_pop)/2; |
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110 else |
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111 f->curr_eye_pop=f->curr_eye_pop - (f->curr_eye_pop-0)/2; |
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112 glPushMatrix(); |
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113 glTranslatef(0, 0, EYES_Y); |
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114 glTranslatef(0, -EYES_Z,0); |
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115 draw_left_eye(f, left_open, max_eye); |
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116 draw_right_eye(f, right_open, max_eye); |
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117 glPopMatrix(); |
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118 } |
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119 |
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120 void dog_ears(FACE f, DIRECTION dir){ |
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121 struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; |
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122 //printf("ears %f\n", ears); |
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123 if(dir==DOWN){ |
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124 if(dog->curr_ear < (NUM_EARS-1)) |
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125 dog->curr_ear++; |
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126 dog->curr_ear_angle = dog->curr_ear_angle+(MAX_EAR_ANGLE-dog->curr_ear_angle)/2; |
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127 } |
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128 if(dir==UP){ |
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129 if(dog->curr_ear > 0) |
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130 dog->curr_ear--; |
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131 dog->curr_ear_angle = dog->curr_ear_angle+(MIN_EAR_ANGLE-dog->curr_ear_angle)/2; |
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132 } |
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133 else if(dir==CONST){ |
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134 dog->curr_ear=1; |
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135 dog->curr_ear_angle = dog->curr_ear_angle+(0-dog->curr_ear_angle)/3; |
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136 } |
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137 |
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138 glPushMatrix(); |
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139 glTranslatef(-EARS_X, -EARS_Z, EARS_Y); |
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140 if(f->my_mode==CRAZY1) |
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141 glRotatef(MAX_EAR_ANGLE, 0.0, 1.0, 0.0); |
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142 else |
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143 glRotatef(dog->curr_ear_angle, 0.0, 1.0, 0.0); |
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144 glmSetMat(f->materials, f->mat_indeces[APPENDAGE]); |
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145 glCallList(dog->ears[dog->curr_ear]); |
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146 glPopMatrix(); |
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147 glPushMatrix(); |
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148 glTranslatef(EARS_X, -EARS_Z, EARS_Y); |
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149 glScalef(-1, 1, 1); |
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150 if(f->my_mode==CRAZY1) |
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151 glRotatef(MIN_EAR_ANGLE, 0.0, 1.0, 0.0); |
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152 else |
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153 glRotatef(dog->curr_ear_angle, 0.0, 1.0, 0.0); |
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154 glCallList(dog->ears[dog->curr_ear]); |
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155 glPopMatrix(); |
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156 } |
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157 |
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158 void draw_dog(FACE f, GLfloat angle, GLfloat yangle, BOOL left_open, BOOL right_open, GLfloat open, DIRECTION dir, OUTPUT_MODE mode){ |
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159 int next_face; |
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160 struct doggy_struct* dog; |
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161 f->crazy_count--; |
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162 if(f->crazy_count==0){ |
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163 f->my_mode = mode; |
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164 if(mode!=NORMAL) |
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165 f->crazy_count = CRAZY_COUNT; |
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166 else |
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167 f->crazy_count = 1; |
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168 } |
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169 apply_output_mode(f, &angle, &yangle, &left_open, &right_open, &open, &dir); |
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170 next_face = NUM_DOGS - open*NUM_DOGS - 1; |
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171 dog = (struct doggy_struct*)f->char_struct; |
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172 if(next_face > dog->curr_face) |
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173 dog->curr_face++; |
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174 else if(next_face < dog->curr_face) |
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175 dog->curr_face--; |
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176 |
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177 glPushMatrix(); |
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178 glRotatef(-90, 1.0, 0.0, 0.0); |
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179 glRotatef(-yangle, 0.0, 0.0, -1.0); |
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180 glRotatef(-angle, 0, 1, 0); |
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181 dog_eyes(f, angle, yangle, left_open, right_open, dir); |
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182 dog_ears(f, dir); |
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183 glmSetMat(f->materials, f->mat_indeces[HEAD]); |
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184 glCallList(dog->faces[dog->curr_face]); |
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185 glPopMatrix(); |
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186 } |
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187 |
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188 void init_dog(FACE f){ |
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189 int i; |
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190 struct doggy_struct* dog; |
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191 f->char_struct = (struct doggy_struct*)malloc(sizeof(struct doggy_struct)); |
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192 f->materials = glmMTL(dog_mtl_file); |
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193 f->mat_indeces=(GLint*)malloc(sizeof(GLint)*NUM_PARTS); |
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194 //initialize all of the parts to some colors |
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195 change_materials(f, init_dog_mats, NUM_PARTS); |
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196 f->my_mode = NORMAL; |
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197 f->eye_count = EYE_TIME*NUM_DOG_LIDS-1; |
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198 f->crazy_count = 1; |
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199 f->curr_z_angle = 0; |
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200 f->curr_eye_pop = 0; |
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201 f->name = strdup("dog"); |
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202 f->draw_func = draw_dog; |
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203 dog = (struct doggy_struct*)f->char_struct; |
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204 |
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205 printf("\nReading models: "); |
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206 fflush(0); |
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207 |
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|
208 //initialize the draw lists |
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209 init_lists(&dog->faces, &dog->m_faces, NUM_DOGS, f->name, DOG_SCALE); |
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210 init_lists(&dog->lids, &dog->m_lids, NUM_DOG_LIDS, "lid", LID_SCALE); |
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211 init_lists(&dog->ears, &dog->m_ears, NUM_EARS, "ear", EAR_SCALE); |
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212 init_lists(&dog->eyes, &dog->m_eyes, NUM_EYES, "dogeye", EYE_SCALE); |
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213 init_lists(&dog->pupil, &dog->m_pupil, NUM_PUPILS, "dogpupil", PUP_SCALE); |
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214 init_lists(&dog->iris, &dog->m_iris, NUM_IRIS, "dogiris", IRIS_SCALE); |
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215 |
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216 printf("\n"); |
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217 fflush(0); |
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218 |
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219 dog->curr_face = 0; |
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220 dog->curr_ear = 1; |
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221 dog->curr_left_lid = 9; |
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222 dog->curr_right_lid = 0; |
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223 dog->curr_left_eye = 0; |
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224 dog->curr_right_eye = 0; |
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225 dog->curr_pupil = 0; |
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226 dog->curr_ear_angle = 0; |
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227 } |