annotate plugins/HOWTO @ 98:c2d22261e281

[gaim-migrate @ 108] Quick additional info. committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Sun, 09 Apr 2000 20:16:40 +0000
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children e8dae982b37c
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1 Ok, this howto is going to be really short and sweet and to the point.
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3 First off, before you do anything else, in all of the files for your plugin,
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4 put the lines
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6 #define GAIM_PLUGINS
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7 #include "gaim.h"
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9 I mean this. Without this, all kinds of things will not work correctly. If you
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10 really want to know exactly what this does, read ../src/gaim.h and learn. But
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11 if you don't want to do that, just know that it's important.
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13 Now that you've put that there, make sure gaim.h is in your include path.
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15 Ok, now you're ready to write the plugin.
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17 The only function that is required is gaim_plugin_init(void *). This gets
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18 called as soon as it gets loaded (sort of - man dlopen for more details). If
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19 your function never returns, it will crash gaim! If your plugin uses up all
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20 the memory in the system, it will crash gaim! Once your plugin gets loaded,
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21 it effectively becomes a part of gaim, and anything that goes wrong will look
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22 like it is a problem with gaim itself. I write bugfree code! :) Therefore, it
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23 is your problem, not mine. (I'm usually nice and willing to help you with your
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24 problems though.)
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26 The void * that gets passed to gaim_plugin_init is the handle for the plugin.
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27 DO NOT CHANGE THIS POINTER! Bad things will happen. You've been warned. It's
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28 needed for connecting to signals and things. It's a good idea to remember it
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29 somehow.
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31 You can basically do anything you want in the plugin. You can make function
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32 calls, change public widgets, display new widgets, things like that. But the
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33 really neat thing is you can do things at events. For example, when one of
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34 your buddies signs on, you can instantly send them a message. You can modify
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35 the incoming and outgoing text. You can do all kinds of crazy things. Whatever
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36 you want. Check out SIGNALS and CRAZY for more information and ideas.
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38 Plugins can share globals with gaim, but will not share with other plugins.
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39 This is so if you have a global variable GtkWidget *window in your plugin and
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40 J. Random Hacker also has the same name on a global variable, you won't be
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41 constantly overwriting each others' variables. Unfortunately, this also means
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42 that plugins will have difficulty working together. But then again, that's
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43 what shared memory is for.
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45 When your plugin gets unloaded, gaim will try to call gaim_plugin_remove(). It
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46 doesn't have to be there, but it's nice if, say, you create a window, and when
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47 the plugin gets unloaded, it removes the window. Also, all the callbacks you
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48 have attached to gaim signals will be removed.
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50 There are a few examples in this directory. Enjoy.