Mercurial > pidgin.yaz
annotate src/core.c @ 10793:ccf5e33e3239
[gaim-migrate @ 12435]
this should fix the infinite looping.
I bet we still infinite loop in the debug window, but the fix for that is
obvious, don't have debug statements in the expose event :P
Someone should double check this code works right in say, rtl languages
and stuff, and genereally look for bugs.
committer: Tailor Script <tailor@pidgin.im>
author | Tim Ringenbach <marv@pidgin.im> |
---|---|
date | Fri, 08 Apr 2005 01:31:50 +0000 |
parents | 72a5babfa8b4 |
children | 50224ac8184d |
rev | line source |
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1 /** |
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2 * @file core.c Gaim Core API |
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3 * @ingroup core |
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4 * |
2416 | 5 * gaim |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
2416 | 10 * |
11 * This program is free software; you can redistribute it and/or modify | |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
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25 #include "internal.h" |
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26 #include "cipher.h" |
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27 #include "connection.h" |
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28 #include "conversation.h" |
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29 #include "core.h" |
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30 #include "debug.h" |
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31 #include "network.h" |
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32 #include "plugin.h" |
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33 #include "pounce.h" |
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34 #include "prefs.h" |
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35 #include "privacy.h" |
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36 #include "proxy.h" |
10418 | 37 #include "savedstatuses.h" |
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38 #include "signals.h" |
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39 #include "sslconn.h" |
9944 | 40 #include "status.h" |
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41 #include "sound.h" |
2416 | 42 |
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43 struct GaimCore |
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44 { |
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45 char *ui; |
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46 |
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47 void *reserved; |
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48 }; |
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49 |
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50 static GaimCoreUiOps *_ops = NULL; |
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51 static GaimCore *_core = NULL; |
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52 |
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53 STATIC_PROTO_INIT |
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54 |
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55 gboolean |
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56 gaim_core_init(const char *ui) |
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57 { |
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58 GaimCoreUiOps *ops; |
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59 GaimCore *core; |
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60 |
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61 g_return_val_if_fail(ui != NULL, FALSE); |
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62 g_return_val_if_fail(gaim_get_core() == NULL, FALSE); |
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63 |
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64 _core = core = g_new0(GaimCore, 1); |
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65 core->ui = g_strdup(ui); |
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66 core->reserved = NULL; |
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67 |
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68 ops = gaim_core_get_ui_ops(); |
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69 |
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70 /* The signals subsystem is important and should be first. */ |
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71 gaim_signals_init(); |
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72 |
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73 gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0); |
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74 |
10087 | 75 /* The prefs subsystem needs to be initialized before static protocols |
76 * for protocol prefs to work. */ | |
77 gaim_prefs_init(); | |
78 | |
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79 /* Initialize all static protocols. */ |
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80 static_proto_init(); |
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81 |
10479 | 82 /* Since plugins get probed so early we should probably initialize their |
83 * subsystem right away too. | |
84 */ | |
85 gaim_plugins_init(); | |
10504 | 86 gaim_plugins_probe(GAIM_PLUGIN_EXT); |
10448 | 87 |
9944 | 88 if (ops != NULL) |
89 { | |
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90 if (ops->ui_prefs_init != NULL) |
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91 ops->ui_prefs_init(); |
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92 |
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93 if (ops->debug_ui_init != NULL) |
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94 ops->debug_ui_init(); |
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95 } |
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96 |
10418 | 97 gaim_status_init(); |
98 gaim_savedstatuses_init(); | |
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99 gaim_accounts_init(); |
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100 gaim_ciphers_init(); |
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101 gaim_connections_init(); |
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102 gaim_conversations_init(); |
10308 | 103 gaim_debug_init(); |
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104 gaim_blist_init(); |
7431 | 105 gaim_log_init(); |
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106 gaim_buddy_icons_init(); |
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107 gaim_network_init(); |
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108 gaim_privacy_init(); |
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109 gaim_pounces_init(); |
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110 gaim_proxy_init(); |
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111 gaim_sound_init(); |
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112 gaim_ssl_init(); |
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113 |
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114 if (ops != NULL && ops->ui_init != NULL) |
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115 ops->ui_init(); |
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116 |
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117 return TRUE; |
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118 } |
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119 |
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120 void |
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121 gaim_core_quit(void) |
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122 { |
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123 GaimCoreUiOps *ops; |
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124 GaimCore *core = gaim_get_core(); |
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125 |
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126 g_return_if_fail(core != NULL); |
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127 |
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128 /* The self destruct sequence has been initiated */ |
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129 gaim_signal_emit(gaim_get_core(), "quitting"); |
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130 |
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131 /* Transmission ends */ |
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132 gaim_connections_disconnect_all(); |
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133 |
8235 | 134 /* Save .xml files, remove signals, etc. */ |
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135 gaim_ssl_uninit(); |
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136 gaim_pounces_uninit(); |
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137 gaim_blist_uninit(); |
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138 gaim_ciphers_uninit(); |
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139 gaim_conversations_uninit(); |
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140 gaim_connections_uninit(); |
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141 gaim_buddy_icons_uninit(); |
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142 gaim_accounts_uninit(); |
10418 | 143 gaim_savedstatuses_uninit(); |
144 gaim_status_uninit(); | |
8235 | 145 gaim_prefs_uninit(); |
10322 | 146 gaim_sound_uninit(); |
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147 |
10448 | 148 gaim_debug_info("main", "Unloading all plugins\n"); |
9649 | 149 gaim_plugins_destroy_all(); |
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150 |
9649 | 151 ops = gaim_core_get_ui_ops(); |
152 if (ops != NULL && ops->quit != NULL) | |
153 ops->quit(); | |
154 | |
10479 | 155 gaim_plugins_uninit(); |
9649 | 156 gaim_signals_uninit(); |
9633 | 157 |
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158 if (core->ui != NULL) { |
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159 g_free(core->ui); |
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160 core->ui = NULL; |
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161 } |
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162 |
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163 g_free(core); |
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164 |
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165 _core = NULL; |
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166 } |
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167 |
7646 | 168 gboolean |
169 gaim_core_quit_cb(gpointer unused) | |
170 { | |
171 gaim_core_quit(); | |
172 | |
173 return FALSE; | |
174 } | |
175 | |
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176 const char * |
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177 gaim_core_get_version(void) |
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178 { |
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179 return VERSION; |
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180 } |
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181 |
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182 const char * |
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183 gaim_core_get_ui(void) |
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184 { |
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185 GaimCore *core = gaim_get_core(); |
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186 |
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187 g_return_val_if_fail(core != NULL, NULL); |
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188 |
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189 return core->ui; |
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190 } |
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191 |
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192 GaimCore * |
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193 gaim_get_core(void) |
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194 { |
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195 return _core; |
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196 } |
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197 |
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198 void |
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199 gaim_core_set_ui_ops(GaimCoreUiOps *ops) |
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200 { |
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201 _ops = ops; |
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202 } |
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203 |
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204 GaimCoreUiOps * |
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205 gaim_core_get_ui_ops(void) |
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206 { |
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207 return _ops; |
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208 } |