Mercurial > pidgin.yaz
annotate HACKING @ 2579:d3b7c7b39963
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Blah.
committer: Tailor Script <tailor@pidgin.im>
author | Rob Flynn <gaim@robflynn.com> |
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date | Tue, 23 Oct 2001 03:19:28 +0000 |
parents | e9faa7435b2a |
children | c4ad36781d1b |
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639 | 1 A lot of people have tried to hack gaim, but haven't been able to because |
2 the code is just so horrid. Well, the code isn't getting better anytime | |
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3 soon (I hate GNU indent), so to help all you would-be hackers help out |
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4 gaim, here's a brief tutorial on how gaim works. I'll quickly describe |
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5 the logical flow of things, then what you'll find in each of the source |
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6 files. As an added bonus, I'll try and describe as best I can how multiple |
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7 connections and multiple protocols work. Depending on how much I want |
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8 to avoid my final tomorrow I may even describe other parts of gaim that |
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9 I particularly want to brag about. Hopefully that's enough to get most |
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10 of you going. |
639 | 11 |
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12 If you're going to hack gaim, PLEASE, PLEASE PLEASE PLEASE send patches |
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13 against the absolute latest CVS. I get really annoyed when I get patches |
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14 against the last released version, especially since I don't usually |
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15 have a copy of it on my computer, and gaim tends to change a lot between |
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16 versions. (I sometimes get annoyed when they're against CVS from 3 days |
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17 ago, but can't complain because it's usually my fault that I haven't |
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18 looked at the patch yet.) To get gaim from CVS (if you haven't already), |
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19 run the following commands: |
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20 |
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21 $ export CVSROOT=:pserver:anonymous@cvs.gaim.sourceforge.net:/cvsroot/gaim |
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22 $ cvs login (hit enter as the password) |
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23 $ cvs co gaim |
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24 (you'll see it getting all of the files) |
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25 $ cd gaim |
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26 $ ./autogen.sh |
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27 |
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28 You'll now have your normal gaim tree with ./configure and all. (If you |
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29 want to make your life really simple, learn how CVS works. CVS is your |
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30 friend.) To make a patch, just edit the files right there in that tree |
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31 (don't bother with two trees, or even two copies of the same file). Then |
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32 when you're ready to make your patch, simply run 'cvs diff -u >my.patch' |
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33 and send it off; either post it on sf.net/projects/gaim in the patches |
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34 section, or email it to gaim@marko.net. |
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35 |
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36 This file was last modified by $Author: warmenhoven $ on |
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37 $Date: 2001-10-16 19:37:11 -0400 (Tue, 16 Oct 2001) $. Do not expect any information contained |
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38 within to be current or correct. |
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39 |
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40 |
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41 CODING STYLE |
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42 ============ |
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43 |
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44 Coding styles are like assholes, everyone has one and no one likes |
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45 anyone elses. This is mine and if you want me to accept a patch from |
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46 you without getting annoyed you'll follow this coding style. :) |
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47 |
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48 It would probably just be easier for me to include CodingStyle from the |
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49 linux kernel source. |
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50 |
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51 Tab indents. I *HATE* 2-space indents, and I strongly dislike 8-space |
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52 indents. Use a tab character. I'm likely to refuse a patch if it has |
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53 2-space indents. |
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54 |
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55 K&R style for braces. Braces always go on the same line as the if, etc. |
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56 that they're associated with; the only exception is functions. Braces |
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57 for else statements should have both braces on the same line as the else |
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58 (i.e. "} else {"). |
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59 |
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60 No functionOrVariableNamesLikeThis. Save it for Java. Underscores are |
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61 your friend. "tmp" is an excellent variable name. Hungarian style will |
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62 not be tolerated. Go back to Microsoft. |
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63 |
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64 I have a 105-char wide Eterm. Deal with it. |
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65 |
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66 NO goto. I'm very likely to refuse a patch if it makes use of goto. If |
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67 you feel the need to use goto, you need to rethink your design and flow. |
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68 |
639 | 69 |
70 PROGRAM FLOW | |
71 ============ | |
72 | |
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73 Before gaim does anything you can see, it initializes itself, which is |
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74 mostly just reading .gaimrc (handled by the functions in gaimrc.c) and |
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75 parsing command-line options. It then draws the login window by calling |
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76 show_login, and waits for input. |
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77 |
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78 At the login window, when "Accounts" is clicked, account_editor() is |
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79 called. This then displays all of the users and various information |
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80 about them. If the user clicks the "Signon" button instead, serv_login |
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81 is called. |
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82 |
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83 When the "Sign on/off" button is clicked, serv_login is passed the |
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84 username and the password for the account. If the password length is |
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85 zero (the password field is a character array rather than pointer so it |
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86 will not be NULL) then the Signon callback will prompt for the password |
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87 before calling serv_login. serv_login then signs in the user using the |
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88 appropriate protocol. We'll assume TOC for the rest of this discussion; |
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89 even the libfaim guys get scared by oscar.c, and I'll talk about the |
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90 PRPLs later. |
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91 |
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92 After you're signed in (I'll skip that discussion - I doubt many people |
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93 are going to change the login process, since it pretty much just follows |
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94 PROTOCOL), Gaim draws the buddy list by calling show_buddy_list, and |
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95 waits for input from two places: the server and the user. The first |
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96 place it gets input from after signon is usually the server, when the |
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97 server tells Gaim which buddies are signed on. |
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98 |
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99 When there is information ready to be read from the server, toc_callback |
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100 is called (by GDK) to parse the incoming information. On an UPDATE, |
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101 serv_got_update is called, which takes care of things like notifying |
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102 conversation windows of the update if need be; notifying the plugins; |
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103 and finally, calling set_buddy. |
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104 |
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105 set_buddy is responsible for a lot of stuff, but most of it is done |
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106 implicitly. It's responsible for the sounds (which is just a call to |
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107 play_sound), but the biggest thing it does is call new_group_show and |
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108 new_buddy_show if necessary. There's only one group_show per group name, |
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109 even between connections, and only one buddy_show per group_show per |
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110 buddy name, even between connections. (If that's not confusing enough, |
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111 wait until I really start describing how the buddy list works.) |
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112 |
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113 New connections happen the exact same way as described above. Each |
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114 aim_user can have one gaim_connection associated with it. aim_user and |
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115 gaim_connection both have a protocol field; gaim_connection's should |
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116 be constant once it is set. (I'll talk about the gaim_connection struct |
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117 more later.) |
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118 |
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119 When the user opens a new conversation window, new_conversation is called. |
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120 That's easy enough. If there isn't a conversation with the person already |
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121 open (checked by calling find_conversation), show_conv is called to |
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122 create the new window. All sorts of neat things happen there, but it's |
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123 mostly drawing the window. show_conv is the best place to edit the UI. |
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124 |
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125 That's pretty much it for the quick tutorial. I know it wasn't much but |
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126 it's enough to get you started. Make sure you know GTK before you get too |
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127 involved. Most of the back-end stuff is pretty basic; most of gaim is GTK. |
639 | 128 |
129 | |
130 SOURCE FILES | |
131 ============ | |
132 | |
133 about.c: | |
134 Not much to say here, just a few basic functions. | |
135 | |
136 aim.c: | |
137 This is where the main() function is. It takes care of a lot of the | |
138 initialization stuff, and showing the login window. It's pretty tiny | |
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139 and there's not really much to edit in it. This has some of the most |
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140 pointless functions, like gaim_setup, which optionally turns off sounds |
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141 on signon. A lot of this file should actually be part of other files. |
639 | 142 |
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143 applet.c: |
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144 This controls most things that are related to the applet. I don't like |
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145 looking at this file because it still has functionsLikeThis. But at |
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146 least it doesn't have many of them anymore. Anyway, this file isn't |
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147 very big because there's really not much difference between the panel |
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148 version and the app version. |
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149 |
639 | 150 away.c: |
151 This takes care of most of the away stuff: setting the away message | |
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152 (do_away_message); coming back (do_im_back); drawing the away window; |
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153 etc. Away messages work really oddly due to multiple connections and |
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154 multiple protocols; I think there are really only two or three people |
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155 who know how it works and I don't think any of us know why it works |
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156 that way. |
639 | 157 |
158 browser.c: | |
159 Code for opening a browser window. Most of the code is trying to deal | |
160 with Netscape. The most important function here is open_url. Have fun. | |
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161 (This file may give you problems with GTK 2.0, because it uses parts |
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162 of GDK that it's not supposed to know about.) |
639 | 163 |
164 buddy.c: | |
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165 This takes care of not only nearly everything buddy-related (the |
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166 buddy lists, the window, etc.), but also a lot of the code flow and |
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167 util functions. Look for good things like find_buddy, set_buddy, |
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168 and signoff here. |
639 | 169 |
170 buddy_chat.c: | |
171 This takes care of the buddy chat stuff. This used to be a lot bigger | |
172 until the chat and IM windows got merged in the code. Now it mostly | |
173 just takes care of chat-specific stuff, like ignoring people and | |
174 keeping track of who's in the room. This is also where the chat window | |
175 is created. | |
176 | |
177 conversation.c: | |
178 This is where most of the functions dealing with the IM and chat windows | |
179 are hidden. It tries to abstract things as much as possible, but doesn't | |
180 do a very good job. This is also where things like "Enter sends" and | |
181 "Ctrl-{B/I/U/S}" options get carried out (look for send_callback). The | |
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182 chat and IM toolbar (with the B/I/U/S buttons) are both built from |
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183 the same function, build_conv_toolbar. |
639 | 184 |
185 dialogs.c: | |
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186 A massive file with a lot of little utility functions. This is where all |
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187 of those little dialog windows are created. Things like the warn dialog |
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188 and the add buddy dialog are here. Not all of the dialogs in gaim are in |
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189 this file, though. But most of them are. This is also where do_import |
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190 is housed, to import buddy lists. (The actual buddy list parsing code |
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191 is in util.c for winaim lists and buddy.c for gaim's own lists.) |
639 | 192 |
193 gaimrc.c: | |
194 This controls everything about the .gaimrc file. There's not really much | |
195 to say about it; this is probably one of the better designed and easier | |
196 to follow files in gaim. The important functions are towards the bottom. | |
197 | |
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198 gtkimhtml.c: |
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199 This is gaim's HTML widget. It replaced the old widget, GtkHtml (which |
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200 was different than GNOME's GtkHTML). It's self-contained (it doesn't |
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201 use any of gaim's code) and is actually a separate project from gaim |
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202 (but is maintained by Eric). |
639 | 203 |
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204 gtkspell.c: |
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205 This controls spell checking. It's not a widget per se but it does have |
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206 some influence over the GtkText widget. It's a separate project from |
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207 gaim; if you have a patch for this file send it to the author (the |
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208 contact info is in the file). |
639 | 209 |
210 gtkticker.c: | |
211 Syd, our resident GTK God, wrote a GtkWidget, GtkTicker. This is that | |
212 widget. It's cool, and it's tiny. | |
213 | |
214 html.c: | |
215 Don't ask my why this is called html.c. Most of it is just grab_url, | |
216 which does like the name says; it downloads a URL to show in the | |
217 GtkHTML widget. http.c would be a more appropriate name, but that's OK. | |
218 | |
219 idle.c: | |
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220 This file used to be entirely #if 0'd out of existance. However, thanks |
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221 to some very generous people who submitted patches, this takes care of |
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222 reporting idle time (imagine that). It's a pretty straight-forward file. |
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223 This also takes care of the auto-away stuff. |
639 | 224 |
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225 multi.c: |
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226 This is the file that tries to take care of most of the major issues |
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227 with multiple connections. The best function in here by far is the |
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228 account_editor(). auto_login() is also in here (I'm just reading multi.h |
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229 now...). account_editor is really the only function that the UI needs |
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230 to be concerned with. |
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231 |
639 | 232 perl.c: |
233 This was basically copied straight from X-Chat through the power of | |
234 the GPL. Perl is the biggest, most confusing piece of C code I've ever | |
235 seen in my life (and keep in mind I'm a gaim hacker). I have a basic | |
236 idea of what's going on in it, but I couldn't tell you exactly. The | |
237 top half sets up perl and tells it what's going on and the bottom half | |
238 implements the AIM module. | |
239 | |
240 plugins.c: | |
241 This is the "plugin plug", as the file states. This file is probably | |
242 the only file in all of gaim that at the top has all of the functions | |
243 and global and static variables named out for you. It makes reading | |
244 it a little easier, but not by much. A lot of the code in here deals | |
245 with the plugin window rather than the plugins themselves. | |
246 | |
247 prefs.c: | |
248 The important function in here is build_prefs, but the most useful | |
249 function is gaim_button. build_prefs draws the window, and calls | |
250 gaim_button probably 30 or 40 times. (I don't really wanna run grep | |
251 | wc to count.) This is where you add the toggle button for gaim | |
252 preferences. It's very simple, and if you look at a couple of the | |
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253 calls to gaim_button you'll figure it out right away. The new prefs |
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254 window uses a CList instead of a Notebook, and there's a pretty bad |
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255 hack to get it to work. I won't tell you what though. |
639 | 256 |
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257 prpl.c: |
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258 This file is what lets gaim dynamically load protocols, sort of. All |
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259 of the actual dlopen(), dlsym() stuff is in plugins.c. But this |
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260 contains all of the functions that the protocol plugin needs to call, |
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261 and manages all of the protocols. It's a pretty simple file actually. |
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262 |
639 | 263 proxy.c: |
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264 Adam (of libfaim glory) got bored one day and rewrote this file, so |
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265 now everything actually works. The main function is proxy_connect, |
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266 which figures out which proxy you want to use (if you want to use one |
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267 at all) and passes off the data to the appropriate function. This file |
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268 should be pretty straight-forward. |
639 | 269 |
270 server.c: | |
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271 This is where all of the differentiation between the different protocols |
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272 is done. Nearly everything that's network related goes through here |
639 | 273 at one point or another. This has good things like serv_send_im and |
274 serv_got_update. Most of it should be pretty self-explanatory. | |
275 | |
276 sound.c: | |
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277 The main function in this file is play_sound, which plays one of 8 |
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278 (maybe 9?) sounds based on preferences. All that the rest of the code |
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279 should have to do is call play_sound(BUDDY_ARRIVE), for example, and |
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280 this file will take care of determining if a sound should be played |
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281 and which file should be played. |
639 | 282 |
283 ticker.c: | |
284 Syd is just so cool. I really can't get over it. He let me come | |
285 visit him at Netscape one day, and I got to see all of their toys | |
286 (don't worry, I'm under an NDA). Anyway, this file is for the buddy | |
287 ticker. This is also a damn cool file because it's got all of the | |
288 functions that you'd want right up at the top. Someday I want to be | |
289 as cool as Syd. | |
290 | |
291 util.c: | |
292 There's not really a lot of cohesion to this file; it's just a lot of | |
293 stuff that happened to be thrown into it for no apparent reason. None | |
294 of it is particularly tasty; it's all just utility functions. Just | |
295 like the name says. | |
296 | |
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297 PRPL sources: |
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298 ------------- |
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299 |
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300 ICQ (UDP v5) |
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301 All of the .c and .h files in here, with the exception of gaim_icq.c, |
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302 are part of ICQLib, by Bill Soudan and others. gaim_icq.c is what |
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303 interacts with gaim, and Eric wrote it. ICQLib is a fairly complete |
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304 implementation of the ICQ protocol, so if you want to add a new |
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305 feature you're probably going to be adding it to gaim_icq.c and not |
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306 to ICQLib. |
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307 |
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308 ICQ (2000) |
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309 This protocol doesn't exist yet. If you get really bored one day, |
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310 you can write it. It shouldn't be that hard since ICQ2000 uses Oscar, |
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311 so it should just be copying everything from oscar/ to here, and then |
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312 making small modifications to deal with various things. Have fun. |
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313 |
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314 IRC |
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315 Rob wrote irc.c, and since it is only one file it stands by itself. |
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316 All of the networking code is contained inside this file, as well as |
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317 the parts that interact with gaim. |
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318 |
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319 Jabber |
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320 jabber.c was written by Adam Fritzler (the guy that wrote libfaim), |
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321 and is maintained by Eric. The other .c and .h files belong to |
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322 libxode and libjabber, which were written by the Jabber developers. |
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323 |
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324 MSN |
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325 Rob wrote msn.c, and md5.c is a standard file. MSN doesn't use its |
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326 own library; all of the networking code is included inside of msn.c. |
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327 |
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328 Napster |
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329 Rob wrote napster.c, and since it is only one file it stands by |
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330 itself. |
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331 |
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332 Oscar |
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333 Most of these files are libfaim; the only one that's written by a Gaim |
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334 developer is oscar.c, and even that's questionable. oscar.c is mostly |
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335 copied straight from faimtest, the small program that comes with |
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336 libfaim. |
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337 |
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338 TOC |
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339 Everything TOC-related, more or less. All of it is in one big file, so |
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340 depending on your style that either makes things a lot easier or a lot |
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341 harder. Have fun with it. This protocol seems to break more easily |
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342 than any of the others, which seems odd to me. But oh well. |
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343 |
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344 Yahoo |
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345 All of the files in here were written by Eric. All of the .c and .h |
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346 files except yay.c are part of a library that Eric wrote, libyay. |
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347 yay.c is what interacts with gaim. |
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348 |
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349 Zephyr |
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350 zephyr.c is the only file in this directory by Eric; all the other |
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351 files are part of the Zephyr library from MIT. |
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352 |
639 | 353 |
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354 HOW THE BUDDY LIST WORKS |
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355 ======================== |
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356 |
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357 The buddy list is a pain in the ass. Let me start off by saying that. The |
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358 most difficult part about getting gaim to do multiple connections was |
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359 the buddy list. In its current state it's very much like the UI for |
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360 0.10.x and earlier, which is what I was aiming for. However, the code |
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361 is completely different. And not much better. |
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362 |
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363 All of the buddy list stuff is in buddy.c, so you'll only have to have |
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364 that one file open (and possibly gaim.h for the struct definitions). There |
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365 are two sets of functions: those that deal with the buddy lists, and |
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366 those that deal with the window. (I say lists because each connection |
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367 has their own buddy list, independent of the others, even though the UI |
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368 merges them.) |
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369 |
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370 The buddy list functions work pretty much the same way they did before; |
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371 except now that each buddy and group belongs to a connection, things |
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372 like find_buddy take an additional argument, the connection you want to |
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373 search for the buddy in. Read gaim.h for a good list of them: find_buddy, |
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374 find_group, add_buddy, remove_buddy, remove_group. |
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375 |
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376 The window is a lot more fun. There's really only one function that |
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377 does anything interesting, and that's set_buddy. (There's also things |
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378 like build_edit_tree, but that's boring.) set_buddy is called by |
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379 serv_got_update (and should only be called by that function) any time |
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380 a user signs on, signs off, goes away, comes back, goes idle, etc, etc, |
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381 etc. Various things happen depending on the new state of the buddy. |
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382 |
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383 struct buddy has a member, present, which is set to either 0, 1, or |
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384 2. You can check if the buddy is online with "if (b->present)". This |
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385 becomes important. present is set to either 0 or 1 by serv_got_update, |
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386 or is not set at all. When the buddy is passed to set_buddy, if present |
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387 is 1 then set_buddy plays the BUDDY_ARRIVE sound, and sets present to 2, |
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388 to indicate it has already received notification of arrival. It then |
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389 does other signin-related stuff: setting the pixmap to the login icon; |
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390 updating the conversation windows; etc. |
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391 |
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392 The most important thing it does though, if a buddy is present, is it |
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393 checks for the existance of the appropriate group_show and buddy_show for |
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394 that buddy. Each buddy must belong to a group. group_shows are based on |
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395 name; there can only be one group_show for each group name. buddy_shows |
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396 are based both on name and on group_show; there can only be one buddy_show |
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397 in a group_show for each name. However, there can be two buddy_shows |
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398 with the same name as long as they have different group_shows. |
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399 |
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400 Each buddy_show has a GList of connections that has registered its related |
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401 buddy as being online. set_buddy makes sure that the connection that it's |
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402 being passed is part of the connlist for the buddy_show associated with |
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403 the struct buddy that it's passed (it helps to know your data structures). |
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404 |
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405 If a buddy logs off (b->present == 0), and a buddy_show exists for |
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406 that buddy, then set_buddy will play the logoff sound, change the icon, |
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407 remove the connection from the connlist for the buddy_show, etc. |
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408 |
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409 And that's how that works. For the buddy lists, connections own buddies; |
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410 for the window, the buddies own the connections. When the buddy_show |
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411 connlist count drops to zero it disappears from existance. |
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412 |
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413 |
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414 PLUGINS |
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415 ======= |
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416 |
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417 OK, so you want to load a plugin. You go through whatever UI (you |
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418 can read all about the UI in plugins.c or whereever). You finally get |
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419 to load_plugin, the meat of the plugins stuff (plugins can actually |
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420 call load_plugin themselves to load other plugins). load_plugin |
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421 is passed the full path to the plugin you want to load |
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422 (e.g. /usr/local/lib/gaim/irc.so). |
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423 |
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424 load_plugin does a few things with that filename. The first is to see |
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425 if you've already loaded that plugin. If you have, load_plugin unloads |
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426 the one that is currently loaded. You might wonder why; it's because |
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427 the same plugin can't be loaded twice. If you call g_module_open on a |
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428 filename twice, both times it will return the same pointer, and both times |
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429 increment the reference count on the GModule * that it returns. This |
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430 means you really do have the same plugin twice, which fucks up the |
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431 callback system to no end. So it's better that you can only have it |
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432 loaded once at any given time. |
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433 |
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434 Now that we're assured that we don't have this particular plugin loaded |
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435 yet, we better load it. g_module_open, baby. Much more portable than |
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436 dlopen(). In fact, for Linux it actually is the equivalent of dlopen() |
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437 (you can read the gmodule source and see for yourself). There's only one |
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438 quirk. It always logically ORs the options you pass with RTLD_GLOBAL, |
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439 which means that plugins share symbols. I haven't figured out yet if |
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440 this means just functions or variables too; but in either case make every |
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441 function and variable in your plugin static except for gaim_plugin_*(), |
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442 name(), and description(). It's good coding practice anyway. |
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443 |
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444 So, assuming we didn't get NULL back from g_module_open, we then make sure |
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445 it's a valid gaim plugin by looking for and calling gaim_plugin_init, |
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446 courtesy g_module_symbol (g_module_symbol is actually what's portable |
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447 about gmodule as opposed to dl*; some BSD's require '_' prepended to |
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448 symbol names and g_module_symbol guarantees we do The Right Thing). |
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449 |
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450 Assuming we've found gaim_plugin_init and it hasn't returned non-NULL |
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451 to us, we then add it to our list of plugins and go merrily about our way. |
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452 |
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453 So when do the callbacks happen?! plugin_event, baby, plugin_event. Any |
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454 time you want to trigger a plugin event simply call plugin_even with the |
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455 parameters to be passed to any event handlers and you're set. plugin_event |
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456 then makes sure that any plugins waiting for the event get passed the |
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457 arguments properly and passes it on to perl. |
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458 |
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459 Speaking of perl. If you really want to know how this works, you're |
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460 better off reading X-Chat's documentation of it, because it's better |
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461 than what I could provide. |
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462 |
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463 |
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464 MULTIPLE CONNECTIONS AND PRPLS |
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465 ============================== |
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466 |
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467 OK, let's start with the basics. There are users. Each user is contained |
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468 in an aim_user struct, and kept track of in the aim_users GList (GSList?). |
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469 Each aim_user has certain features: a username, a password, and user_info. |
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470 It also has certain options, and the protocol it uses to sign on (kept |
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471 as an int which is #define'd in prpl.h). The way the management of the |
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472 users works is, there will (hopefully) only be one user for a given |
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473 screenname/ protocol pair (i.e. you may have two user warmenhoven's, |
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474 but they'll both have a different protocol number). |
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475 |
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476 Now then, there are protocols that gaim knows about. Each protocol is |
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477 in a prpl struct and kept track of in the protocols GSList. The way the |
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478 management of the protocols is, there will only ever be one prpl per |
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479 numeric protocol. Each prpl defines a basic set of functions: login, |
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480 logout, send_im, etc. The prpl is responsible not only for handling |
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481 these functions, but also for calling the appropriate serv_got functions |
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482 (e.g. serv_got_update when a buddy comes online/goes offline/goes |
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483 idle/etc). It handles each of these on a per-connection basis. |
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484 |
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485 So why's it called a PRPL? It stands for PRotocol PLugin. That means |
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486 that it's possible to dynamically add new protocols to gaim. However, |
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487 all protocols must be implemented the same way: by using a prpl struct |
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488 and being loaded, regardless of whether they are static or dynamic. |
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489 |
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490 Here's how struct gaim_connection fits into all of this. At some point |
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491 the User (capitalized to indicate a person and not a name) will try to |
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492 sign on one of Their users. serv_login is then called for that user. It |
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493 searches for the prpl that is assigned to that user, and calls that prpl's |
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494 login function, passing it the aim_user struct that is attempting to sign |
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495 on. The prpl is then responsible for seeing that the gaim_connection |
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496 is created (by calling new_gaim_connection), and registering it as |
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497 being online (by calling account_online and passing it the aim_user and |
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498 gaim_connection structs). At that point, the aim_user and gaim_connection |
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499 structs have pointers to each other, and the gaim_connection struct has |
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500 a pointer to the prpl struct that it is using. The gaim_connections are |
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501 stored in the connections GSList. The way connection management works is, |
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502 there will always only be one gaim_connection per user, and the prpl that |
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503 the gaim_connection uses will be constant for the gaim_connection's life. |
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504 |
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505 So at certain points the User is going to want to do certain things, |
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506 like send a message. They must send the message on a connection. So the UI |
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507 figures out which gaim_connection the User want to send a message on (for |
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508 our example), and calls serv_send_im, telling it which gaim_connection to |
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509 use, and the necessary information (who to send it to, etc). The serv_ |
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510 function then calls the handler of the prpl of the connection for that |
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511 event (that was way too many prepositions). OK, each prpl has a send_im |
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512 function. Each connection has a prpl. so you call gc->prpl->send_im and |
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513 pass it the connection and all the necessary info. And that's how things |
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514 get done. |
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515 |
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516 I hope some of that made sense. Looking back at it it makes absolutely no |
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517 sense to me. Thank god I wrote the code; otherwise I'm sure I'd be lost. |
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518 |
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519 There should be absolutely *ZERO* GTK in the PRPLs. PRPLs should *NEVER* |
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520 say what the UI *looks* like, only what information needs to be there. |
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521 There's currently an effort to get the GTK that is contained in the PRPLs |
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522 directory out of there. If you submit a patch that adds GTK to those |
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523 directories it's very likely to be refused, unless if I'm in a good mood |
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524 and decide to relocate things for you. That's not likely. |