Mercurial > pidgin.yaz
annotate src/status.c @ 14069:d594f0466585
[gaim-migrate @ 16690]
Fix CID 221
I also fixed an imperial ton of leaks. It was quite amazing, actually.
There is also some other cleanup stuff in here too.
committer: Tailor Script <tailor@pidgin.im>
author | Daniel Atallah <daniel.atallah@gmail.com> |
---|---|
date | Thu, 10 Aug 2006 23:42:17 +0000 |
parents | 8bda65b88e49 |
children |
rev | line source |
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9944 | 1 /** |
10067 | 2 * @file status.c Status API |
9944 | 3 * @ingroup core |
4 * | |
6065 | 5 * gaim |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
9944 | 10 * |
6065 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
9949 | 25 #include "internal.h" |
6065 | 26 |
9949 | 27 #include "blist.h" |
10400 | 28 #include "core.h" |
11187 | 29 #include "dbus-maybe.h" |
9949 | 30 #include "debug.h" |
10337 | 31 #include "notify.h" |
9949 | 32 #include "prefs.h" |
6065 | 33 #include "status.h" |
34 | |
9949 | 35 /** |
36 * A type of status. | |
37 */ | |
38 struct _GaimStatusType | |
39 { | |
40 GaimStatusPrimitive primitive; | |
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41 |
9949 | 42 char *id; |
43 char *name; | |
44 char *primary_attr_id; | |
45 | |
46 gboolean saveable; | |
47 gboolean user_settable; | |
48 gboolean independent; | |
49 | |
50 GList *attrs; | |
51 }; | |
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52 |
9949 | 53 /** |
54 * A status attribute. | |
55 */ | |
56 struct _GaimStatusAttr | |
57 { | |
58 char *id; | |
59 char *name; | |
60 GaimValue *value_type; | |
61 }; | |
6065 | 62 |
9949 | 63 /** |
64 * A list of statuses. | |
65 */ | |
66 struct _GaimPresence | |
67 { | |
68 GaimPresenceContext context; | |
69 | |
70 gboolean idle; | |
71 time_t idle_time; | |
11249 | 72 time_t login_time; |
9949 | 73 |
74 GList *statuses; | |
75 GHashTable *status_table; | |
76 | |
77 GaimStatus *active_status; | |
6065 | 78 |
9949 | 79 union |
80 { | |
81 GaimAccount *account; | |
82 | |
83 struct | |
84 { | |
85 GaimConversation *conv; | |
86 char *user; | |
87 | |
88 } chat; | |
6065 | 89 |
9949 | 90 struct |
91 { | |
92 GaimAccount *account; | |
93 char *name; | |
94 size_t ref_count; | |
95 GList *buddies; | |
96 | |
97 } buddy; | |
98 | |
99 } u; | |
100 }; | |
101 | |
102 /** | |
103 * An active status. | |
104 */ | |
105 struct _GaimStatus | |
6065 | 106 { |
9949 | 107 GaimStatusType *type; |
108 GaimPresence *presence; | |
109 | |
110 const char *title; | |
6065 | 111 |
9949 | 112 gboolean active; |
6065 | 113 |
9949 | 114 GHashTable *attr_values; |
115 }; | |
6065 | 116 |
117 typedef struct | |
118 { | |
9949 | 119 GaimAccount *account; |
120 char *name; | |
121 } GaimStatusBuddyKey; | |
122 | |
123 static int primitive_scores[] = | |
124 { | |
125 0, /* unset */ | |
126 -500, /* offline */ | |
127 100, /* available */ | |
128 -75, /* unavailable */ | |
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129 -50, /* invisible */ |
9949 | 130 -100, /* away */ |
10860 | 131 -200, /* extended away */ |
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132 -400, /* mobile */ |
9949 | 133 -10, /* idle, special case. */ |
134 -5 /* idle time, special case. */ | |
135 }; | |
136 | |
137 static GHashTable *buddy_presences = NULL; | |
138 | |
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139 #define SCORE_IDLE 8 |
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140 #define SCORE_IDLE_TIME 9 |
9949 | 141 |
142 /************************************************************************** | |
10419 | 143 * GaimStatusPrimitive API |
144 **************************************************************************/ | |
145 static struct GaimStatusPrimitiveMap | |
146 { | |
147 GaimStatusPrimitive type; | |
148 const char *id; | |
149 const char *name; | |
150 | |
151 } const status_primitive_map[] = | |
152 { | |
153 { GAIM_STATUS_UNSET, "unset", N_("Unset") }, | |
154 { GAIM_STATUS_OFFLINE, "offline", N_("Offline") }, | |
155 { GAIM_STATUS_AVAILABLE, "available", N_("Available") }, | |
156 { GAIM_STATUS_UNAVAILABLE, "unavailable", N_("Unavailable") }, | |
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157 { GAIM_STATUS_INVISIBLE, "invisible", N_("Invisible") }, |
10419 | 158 { GAIM_STATUS_AWAY, "away", N_("Away") }, |
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159 { GAIM_STATUS_EXTENDED_AWAY, "extended_away", N_("Extended Away") }, |
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160 { GAIM_STATUS_MOBILE, "mobile", N_("Mobile") } |
10419 | 161 }; |
162 | |
163 const char * | |
164 gaim_primitive_get_id_from_type(GaimStatusPrimitive type) | |
165 { | |
166 int i; | |
167 | |
168 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
169 { | |
170 if (type == status_primitive_map[i].type) | |
171 return status_primitive_map[i].id; | |
172 } | |
173 | |
174 return status_primitive_map[0].id; | |
175 } | |
176 | |
177 const char * | |
178 gaim_primitive_get_name_from_type(GaimStatusPrimitive type) | |
179 { | |
180 int i; | |
181 | |
182 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
183 { | |
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184 if (type == status_primitive_map[i].type) |
13248 | 185 return _(status_primitive_map[i].name); |
10419 | 186 } |
187 | |
13248 | 188 return _(status_primitive_map[0].name); |
10419 | 189 } |
190 | |
191 GaimStatusPrimitive | |
192 gaim_primitive_get_type_from_id(const char *id) | |
193 { | |
194 int i; | |
195 | |
196 g_return_val_if_fail(id != NULL, GAIM_STATUS_UNSET); | |
197 | |
198 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
199 { | |
200 if (!strcmp(id, status_primitive_map[i].id)) | |
201 return status_primitive_map[i].type; | |
202 } | |
203 | |
204 return status_primitive_map[0].type; | |
205 } | |
206 | |
207 | |
208 /************************************************************************** | |
9949 | 209 * GaimStatusType API |
210 **************************************************************************/ | |
211 GaimStatusType * | |
212 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
10009 | 213 const char *name, gboolean saveable, |
214 gboolean user_settable, gboolean independent) | |
9949 | 215 { |
216 GaimStatusType *status_type; | |
217 | |
218 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
219 | |
220 status_type = g_new0(GaimStatusType, 1); | |
11187 | 221 GAIM_DBUS_REGISTER_POINTER(status_type, GaimStatusType); |
9949 | 222 |
223 status_type->primitive = primitive; | |
224 status_type->saveable = saveable; | |
225 status_type->user_settable = user_settable; | |
226 status_type->independent = independent; | |
227 | |
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228 if (id != NULL) |
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229 status_type->id = g_strdup(id); |
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230 else |
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231 status_type->id = g_strdup(gaim_primitive_get_id_from_type(primitive)); |
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232 |
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233 if (name != NULL) |
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234 status_type->name = g_strdup(name); |
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235 else |
13248 | 236 status_type->name = g_strdup(gaim_primitive_get_name_from_type(primitive)); |
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237 |
9949 | 238 return status_type; |
239 } | |
240 | |
241 GaimStatusType * | |
242 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
10009 | 243 const char *name, gboolean user_settable) |
9949 | 244 { |
245 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
246 | |
247 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
248 user_settable, FALSE); | |
249 } | |
250 | |
251 GaimStatusType * | |
252 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
253 const char *id, const char *name, | |
254 gboolean saveable, gboolean user_settable, | |
255 gboolean independent, const char *attr_id, | |
256 const char *attr_name, GaimValue *attr_value, | |
257 ...) | |
258 { | |
259 GaimStatusType *status_type; | |
260 va_list args; | |
261 | |
262 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
10012 | 263 g_return_val_if_fail(attr_id != NULL, NULL); |
9949 | 264 g_return_val_if_fail(attr_name != NULL, NULL); |
265 g_return_val_if_fail(attr_value != NULL, NULL); | |
266 | |
267 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
268 user_settable, independent); | |
269 | |
10010 | 270 /* Add the first attribute */ |
9949 | 271 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
272 | |
273 va_start(args, attr_value); | |
274 gaim_status_type_add_attrs_vargs(status_type, args); | |
275 va_end(args); | |
276 | |
277 return status_type; | |
278 } | |
279 | |
280 void | |
281 gaim_status_type_destroy(GaimStatusType *status_type) | |
282 { | |
283 g_return_if_fail(status_type != NULL); | |
284 | |
285 g_free(status_type->id); | |
286 g_free(status_type->name); | |
14035 | 287 g_free(status_type->primary_attr_id); |
9949 | 288 |
14035 | 289 g_list_foreach(status_type->attrs, (GFunc)gaim_status_attr_destroy, NULL); |
290 g_list_free(status_type->attrs); | |
9949 | 291 |
11187 | 292 GAIM_DBUS_UNREGISTER_POINTER(status_type); |
9949 | 293 g_free(status_type); |
294 } | |
295 | |
296 void | |
297 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
298 { | |
299 g_return_if_fail(status_type != NULL); | |
300 | |
14035 | 301 g_free(status_type->primary_attr_id); |
302 status_type->primary_attr_id = g_strdup(id); | |
9949 | 303 } |
304 | |
305 void | |
10197 | 306 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, |
9949 | 307 const char *name, GaimValue *value) |
308 { | |
309 GaimStatusAttr *attr; | |
310 | |
311 g_return_if_fail(status_type != NULL); | |
312 g_return_if_fail(id != NULL); | |
313 g_return_if_fail(name != NULL); | |
314 g_return_if_fail(value != NULL); | |
315 | |
316 attr = gaim_status_attr_new(id, name, value); | |
317 | |
318 status_type->attrs = g_list_append(status_type->attrs, attr); | |
319 } | |
320 | |
321 void | |
322 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
323 { | |
324 const char *id, *name; | |
325 GaimValue *value; | |
326 | |
327 g_return_if_fail(status_type != NULL); | |
328 | |
329 while ((id = va_arg(args, const char *)) != NULL) | |
330 { | |
331 name = va_arg(args, const char *); | |
332 g_return_if_fail(name != NULL); | |
333 | |
334 value = va_arg(args, GaimValue *); | |
335 g_return_if_fail(value != NULL); | |
6065 | 336 |
9949 | 337 gaim_status_type_add_attr(status_type, id, name, value); |
338 } | |
339 } | |
340 | |
10010 | 341 void |
342 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
343 const char *name, GaimValue *value, ...) | |
344 { | |
345 va_list args; | |
346 | |
347 g_return_if_fail(status_type != NULL); | |
348 g_return_if_fail(id != NULL); | |
349 g_return_if_fail(name != NULL); | |
350 g_return_if_fail(value != NULL); | |
351 | |
352 /* Add the first attribute */ | |
353 gaim_status_type_add_attr(status_type, id, name, value); | |
354 | |
355 va_start(args, value); | |
356 gaim_status_type_add_attrs_vargs(status_type, args); | |
357 va_end(args); | |
358 } | |
359 | |
9949 | 360 GaimStatusPrimitive |
361 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
362 { | |
363 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
364 | |
365 return status_type->primitive; | |
366 } | |
367 | |
368 const char * | |
369 gaim_status_type_get_id(const GaimStatusType *status_type) | |
370 { | |
371 g_return_val_if_fail(status_type != NULL, NULL); | |
372 | |
373 return status_type->id; | |
374 } | |
375 | |
376 const char * | |
377 gaim_status_type_get_name(const GaimStatusType *status_type) | |
378 { | |
379 g_return_val_if_fail(status_type != NULL, NULL); | |
380 | |
381 return status_type->name; | |
382 } | |
383 | |
384 gboolean | |
385 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
386 { | |
387 g_return_val_if_fail(status_type != NULL, FALSE); | |
388 | |
389 return status_type->saveable; | |
390 } | |
391 | |
392 gboolean | |
393 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
394 { | |
395 g_return_val_if_fail(status_type != NULL, FALSE); | |
396 | |
397 return status_type->user_settable; | |
398 } | |
399 | |
400 gboolean | |
401 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
402 { | |
403 g_return_val_if_fail(status_type != NULL, FALSE); | |
404 | |
405 return status_type->independent; | |
406 } | |
407 | |
408 gboolean | |
10067 | 409 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
410 { | |
411 g_return_val_if_fail(status_type != NULL, FALSE); | |
412 | |
413 return !status_type->independent; | |
414 } | |
415 | |
416 gboolean | |
9949 | 417 gaim_status_type_is_available(const GaimStatusType *status_type) |
418 { | |
419 GaimStatusPrimitive primitive; | |
420 | |
421 g_return_val_if_fail(status_type != NULL, FALSE); | |
422 | |
423 primitive = gaim_status_type_get_primitive(status_type); | |
424 | |
12587 | 425 return (primitive == GAIM_STATUS_AVAILABLE); |
9949 | 426 } |
427 | |
428 const char * | |
429 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
430 { | |
431 g_return_val_if_fail(status_type != NULL, NULL); | |
432 | |
433 return status_type->primary_attr_id; | |
434 } | |
435 | |
436 GaimStatusAttr * | |
437 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
438 { | |
439 GList *l; | |
440 | |
441 g_return_val_if_fail(status_type != NULL, NULL); | |
442 g_return_val_if_fail(id != NULL, NULL); | |
443 | |
444 for (l = status_type->attrs; l != NULL; l = l->next) | |
445 { | |
446 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
447 | |
448 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
449 return attr; | |
450 } | |
451 | |
452 return NULL; | |
453 } | |
454 | |
455 const GList * | |
456 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
457 { | |
458 g_return_val_if_fail(status_type != NULL, NULL); | |
459 | |
460 return status_type->attrs; | |
461 } | |
462 | |
10348 | 463 const GaimStatusType * |
464 gaim_status_type_find_with_id(GList *status_types, const char *id) | |
465 { | |
466 GaimStatusType *status_type; | |
467 | |
468 g_return_val_if_fail(id != NULL, NULL); | |
469 | |
470 while (status_types != NULL) | |
471 { | |
472 status_type = status_types->data; | |
473 | |
474 if (!strcmp(id, status_type->id)) | |
475 return status_type; | |
10895 | 476 |
477 status_types = status_types->next; | |
10348 | 478 } |
479 | |
480 return NULL; | |
481 } | |
482 | |
9949 | 483 |
484 /************************************************************************** | |
485 * GaimStatusAttr API | |
486 **************************************************************************/ | |
487 GaimStatusAttr * | |
488 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
489 { | |
490 GaimStatusAttr *attr; | |
491 | |
492 g_return_val_if_fail(id != NULL, NULL); | |
493 g_return_val_if_fail(name != NULL, NULL); | |
494 g_return_val_if_fail(value_type != NULL, NULL); | |
495 | |
496 attr = g_new0(GaimStatusAttr, 1); | |
11187 | 497 GAIM_DBUS_REGISTER_POINTER(attr, GaimStatusAttr); |
9949 | 498 |
499 attr->id = g_strdup(id); | |
500 attr->name = g_strdup(name); | |
501 attr->value_type = value_type; | |
502 | |
503 return attr; | |
504 } | |
505 | |
506 void | |
507 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
508 { | |
509 g_return_if_fail(attr != NULL); | |
510 | |
511 g_free(attr->id); | |
512 g_free(attr->name); | |
513 | |
514 gaim_value_destroy(attr->value_type); | |
515 | |
11187 | 516 GAIM_DBUS_UNREGISTER_POINTER(attr); |
9949 | 517 g_free(attr); |
518 } | |
519 | |
520 const char * | |
521 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
522 { | |
523 g_return_val_if_fail(attr != NULL, NULL); | |
524 | |
525 return attr->id; | |
526 } | |
527 | |
528 const char * | |
529 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
530 { | |
531 g_return_val_if_fail(attr != NULL, NULL); | |
532 | |
533 return attr->name; | |
534 } | |
535 | |
536 GaimValue * | |
11249 | 537 gaim_status_attr_get_value(const GaimStatusAttr *attr) |
9949 | 538 { |
539 g_return_val_if_fail(attr != NULL, NULL); | |
540 | |
541 return attr->value_type; | |
542 } | |
543 | |
544 | |
545 /************************************************************************** | |
546 * GaimStatus API | |
547 **************************************************************************/ | |
548 GaimStatus * | |
549 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
550 { | |
551 GaimStatus *status; | |
552 const GList *l; | |
553 | |
554 g_return_val_if_fail(status_type != NULL, NULL); | |
555 g_return_val_if_fail(presence != NULL, NULL); | |
556 | |
557 status = g_new0(GaimStatus, 1); | |
11187 | 558 GAIM_DBUS_REGISTER_POINTER(status, GaimStatus); |
9949 | 559 |
560 status->type = status_type; | |
561 status->presence = presence; | |
562 | |
563 status->attr_values = | |
564 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
565 (GDestroyNotify)gaim_value_destroy); | |
566 | |
567 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
568 { | |
569 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
11249 | 570 GaimValue *value = gaim_status_attr_get_value(attr); |
9949 | 571 GaimValue *new_value = gaim_value_dup(value); |
572 | |
573 g_hash_table_insert(status->attr_values, | |
10197 | 574 g_strdup(gaim_status_attr_get_id(attr)), |
575 new_value); | |
9949 | 576 } |
577 | |
578 return status; | |
579 } | |
580 | |
10754 | 581 /* |
582 * TODO: If the GaimStatus is in a GaimPresence, then | |
583 * remove it from the GaimPresence? | |
584 */ | |
9949 | 585 void |
586 gaim_status_destroy(GaimStatus *status) | |
587 { | |
588 g_return_if_fail(status != NULL); | |
589 | |
590 g_hash_table_destroy(status->attr_values); | |
591 | |
11187 | 592 GAIM_DBUS_UNREGISTER_POINTER(status); |
9949 | 593 g_free(status); |
594 } | |
6065 | 595 |
596 static void | |
9949 | 597 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
598 GaimStatus *old_status, GaimStatus *new_status) | |
599 { | |
600 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
601 | |
11698 | 602 if (gaim_prefs_get_bool("/core/logging/log_system")) |
9949 | 603 { |
604 time_t current_time = time(NULL); | |
605 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
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606 char *tmp; |
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607 GaimLog *log; |
9949 | 608 |
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609 if (old_status != NULL) |
9949 | 610 { |
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611 tmp = g_strdup_printf(_("%s changed status from %s to %s"), buddy_alias, |
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612 gaim_status_get_name(old_status), |
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613 gaim_status_get_name(new_status)); |
9949 | 614 } |
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615 else |
9949 | 616 { |
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617 /* old_status == NULL when an independent status is toggled. */ |
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618 |
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619 if (gaim_status_is_active(new_status)) |
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620 { |
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621 tmp = g_strdup_printf(_("%s is now %s"), buddy_alias, |
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622 gaim_status_get_name(new_status)); |
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623 } |
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624 else |
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625 { |
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626 tmp = g_strdup_printf(_("%s is no longer %s"), buddy_alias, |
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627 gaim_status_get_name(new_status)); |
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628 } |
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629 } |
9949 | 630 |
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631 log = gaim_account_get_log(buddy->account, FALSE); |
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632 if (log != NULL) |
9949 | 633 { |
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634 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, |
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635 current_time, tmp); |
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636 } |
9949 | 637 |
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638 g_free(tmp); |
9949 | 639 } |
640 | |
10012 | 641 if (ops != NULL && ops->update != NULL) |
642 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
9949 | 643 } |
644 | |
645 static void | |
646 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
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647 GaimStatus *new_status) |
6065 | 648 { |
9949 | 649 GaimPresenceContext context = gaim_presence_get_context(presence); |
650 | |
651 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
652 { | |
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653 GaimAccount *account = gaim_presence_get_account(presence); |
9949 | 654 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); |
655 | |
10400 | 656 if (gaim_account_get_enabled(account, gaim_core_get_ui())) |
10447 | 657 gaim_prpl_change_account_status(account, old_status, new_status); |
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658 |
9949 | 659 if (ops != NULL && ops->status_changed != NULL) |
660 { | |
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661 ops->status_changed(account, new_status); |
9949 | 662 } |
663 } | |
664 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
665 { | |
666 const GList *l; | |
667 | |
668 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
669 { | |
670 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
671 old_status, new_status); | |
672 } | |
673 } | |
674 } | |
675 | |
10204 | 676 static void |
677 status_has_changed(GaimStatus *status) | |
9949 | 678 { |
679 GaimPresence *presence; | |
680 GaimStatus *old_status; | |
681 | |
682 presence = gaim_status_get_presence(status); | |
683 | |
10204 | 684 /* |
685 * If this status is exclusive, then we must be setting it to "active." | |
686 * Since we are setting it to active, we want to set the currently | |
687 * active status to "inactive." | |
688 */ | |
689 if (gaim_status_is_exclusive(status)) | |
9949 | 690 { |
10754 | 691 old_status = gaim_presence_get_active_status(presence); |
10760 | 692 if (old_status != NULL && (old_status != status)) |
10754 | 693 old_status->active = FALSE; |
694 presence->active_status = status; | |
9949 | 695 } |
10754 | 696 else |
697 old_status = NULL; | |
9949 | 698 |
10204 | 699 notify_status_update(presence, old_status, status); |
700 } | |
701 | |
702 void | |
703 gaim_status_set_active(GaimStatus *status, gboolean active) | |
704 { | |
13192 | 705 gaim_status_set_active_with_attrs_list(status, active, NULL); |
10204 | 706 } |
707 | |
11249 | 708 /* |
709 * This used to parse the va_list directly, but now it creates a GList | |
710 * and passes it to gaim_status_set_active_with_attrs_list(). That | |
711 * function was created because accounts.c needs to pass a GList of | |
712 * attributes to the status API. | |
713 */ | |
10204 | 714 void |
715 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args) | |
716 { | |
11249 | 717 GList *attrs = NULL; |
718 const gchar *id; | |
719 gpointer data; | |
720 | |
721 if (args != NULL) | |
722 { | |
723 while ((id = va_arg(args, const char *)) != NULL) | |
724 { | |
725 attrs = g_list_append(attrs, (char *)id); | |
726 data = va_arg(args, void *); | |
727 attrs = g_list_append(attrs, data); | |
728 } | |
729 } | |
730 gaim_status_set_active_with_attrs_list(status, active, attrs); | |
731 g_list_free(attrs); | |
732 } | |
733 | |
734 void | |
735 gaim_status_set_active_with_attrs_list(GaimStatus *status, gboolean active, | |
736 const GList *attrs) | |
737 { | |
10204 | 738 gboolean changed = FALSE; |
13373 | 739 const GList *l; |
740 GList *specified_attr_ids = NULL; | |
741 GaimStatusType *status_type; | |
10204 | 742 |
10714 | 743 g_return_if_fail(status != NULL); |
744 | |
10204 | 745 if (!active && gaim_status_is_exclusive(status)) |
746 { | |
747 gaim_debug_error("status", | |
748 "Cannot deactivate an exclusive status (%s).\n", | |
749 gaim_status_get_id(status)); | |
750 return; | |
751 } | |
752 | |
753 if (status->active != active) | |
10738 | 754 { |
10204 | 755 changed = TRUE; |
10738 | 756 } |
10204 | 757 |
9949 | 758 status->active = active; |
6065 | 759 |
10204 | 760 /* Set any attributes */ |
13373 | 761 l = attrs; |
762 while (l != NULL) | |
10204 | 763 { |
13373 | 764 const gchar *id; |
10204 | 765 GaimValue *value; |
11249 | 766 |
13373 | 767 id = l->data; |
768 l = l->next; | |
10204 | 769 value = gaim_status_get_attr_value(status, id); |
10713 | 770 if (value == NULL) |
771 { | |
772 gaim_debug_warning("status", "The attribute \"%s\" on the status \"%s\" is " | |
10714 | 773 "not supported.\n", id, status->type->name); |
10713 | 774 /* Skip over the data and move on to the next attribute */ |
13373 | 775 l = l->next; |
10713 | 776 continue; |
777 } | |
778 | |
13373 | 779 specified_attr_ids = g_list_prepend(specified_attr_ids, (gpointer)id); |
780 | |
10204 | 781 if (value->type == GAIM_TYPE_STRING) |
782 { | |
13373 | 783 const gchar *string_data = l->data; |
784 l = l->next; | |
10204 | 785 if (((string_data == NULL) && (value->data.string_data == NULL)) || |
786 ((string_data != NULL) && (value->data.string_data != NULL) && | |
787 !strcmp(string_data, value->data.string_data))) | |
788 { | |
789 continue; | |
790 } | |
791 gaim_status_set_attr_string(status, id, string_data); | |
792 changed = TRUE; | |
793 } | |
794 else if (value->type == GAIM_TYPE_INT) | |
795 { | |
13373 | 796 int int_data = GPOINTER_TO_INT(l->data); |
797 l = l->next; | |
10204 | 798 if (int_data == value->data.int_data) |
799 continue; | |
800 gaim_status_set_attr_int(status, id, int_data); | |
801 changed = TRUE; | |
802 } | |
803 else if (value->type == GAIM_TYPE_BOOLEAN) | |
804 { | |
13373 | 805 gboolean boolean_data = GPOINTER_TO_INT(l->data); |
806 l = l->next; | |
10204 | 807 if (boolean_data == value->data.boolean_data) |
808 continue; | |
13373 | 809 gaim_status_set_attr_boolean(status, id, boolean_data); |
10204 | 810 changed = TRUE; |
811 } | |
812 else | |
813 { | |
814 /* We don't know what the data is--skip over it */ | |
13373 | 815 l = l->next; |
10204 | 816 } |
817 } | |
818 | |
13373 | 819 /* Reset any unspecified attributes to their default value */ |
820 status_type = gaim_status_get_type(status); | |
821 l = gaim_status_type_get_attrs(status_type); | |
822 while (l != NULL) | |
823 { | |
824 GaimStatusAttr *attr; | |
825 | |
826 attr = l->data; | |
827 if (!g_list_find_custom(specified_attr_ids, attr->id, (GCompareFunc)strcmp)) | |
828 { | |
829 GaimValue *default_value; | |
830 default_value = gaim_status_attr_get_value(attr); | |
831 if (default_value->type == GAIM_TYPE_STRING) | |
832 gaim_status_set_attr_string(status, attr->id, | |
833 gaim_value_get_string(default_value)); | |
834 else if (default_value->type == GAIM_TYPE_INT) | |
835 gaim_status_set_attr_int(status, attr->id, | |
836 gaim_value_get_int(default_value)); | |
837 else if (default_value->type == GAIM_TYPE_BOOLEAN) | |
838 gaim_status_set_attr_boolean(status, attr->id, | |
839 gaim_value_get_boolean(default_value)); | |
840 changed = TRUE; | |
841 } | |
842 | |
843 l = l->next; | |
844 } | |
845 g_list_free(specified_attr_ids); | |
846 | |
10204 | 847 if (!changed) |
848 return; | |
849 status_has_changed(status); | |
9949 | 850 } |
851 | |
852 void | |
853 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
854 gboolean value) | |
855 { | |
856 GaimValue *attr_value; | |
857 | |
858 g_return_if_fail(status != NULL); | |
859 g_return_if_fail(id != NULL); | |
860 | |
10197 | 861 /* Make sure this attribute exists and is the correct type. */ |
862 attr_value = gaim_status_get_attr_value(status, id); | |
863 g_return_if_fail(attr_value != NULL); | |
9949 | 864 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); |
865 | |
866 gaim_value_set_boolean(attr_value, value); | |
867 } | |
868 | |
869 void | |
870 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
871 { | |
872 GaimValue *attr_value; | |
873 | |
874 g_return_if_fail(status != NULL); | |
875 g_return_if_fail(id != NULL); | |
876 | |
10197 | 877 /* Make sure this attribute exists and is the correct type. */ |
878 attr_value = gaim_status_get_attr_value(status, id); | |
879 g_return_if_fail(attr_value != NULL); | |
9949 | 880 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); |
881 | |
882 gaim_value_set_int(attr_value, value); | |
6065 | 883 } |
884 | |
9949 | 885 void |
886 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
887 const char *value) | |
888 { | |
889 GaimValue *attr_value; | |
890 | |
891 g_return_if_fail(status != NULL); | |
892 g_return_if_fail(id != NULL); | |
893 | |
10197 | 894 /* Make sure this attribute exists and is the correct type. */ |
10196 | 895 attr_value = gaim_status_get_attr_value(status, id); |
12434 | 896 /* This used to be g_return_if_fail, but it's failing a LOT, so |
897 * let's generate a log error for now. */ | |
898 /* g_return_if_fail(attr_value != NULL); */ | |
899 if (attr_value == NULL) { | |
900 gaim_debug_error("status", | |
901 "Attempted to set status attribute '%s' for " | |
902 "status '%s', which is not legal. Fix " | |
903 "this!\n", id, | |
904 gaim_status_type_get_name(gaim_status_get_type(status))); | |
905 return; | |
906 } | |
9949 | 907 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); |
908 | |
909 gaim_value_set_string(attr_value, value); | |
910 } | |
911 | |
912 GaimStatusType * | |
913 gaim_status_get_type(const GaimStatus *status) | |
914 { | |
915 g_return_val_if_fail(status != NULL, NULL); | |
916 | |
917 return status->type; | |
918 } | |
919 | |
920 GaimPresence * | |
921 gaim_status_get_presence(const GaimStatus *status) | |
6065 | 922 { |
9949 | 923 g_return_val_if_fail(status != NULL, NULL); |
924 | |
925 return status->presence; | |
926 } | |
927 | |
928 const char * | |
929 gaim_status_get_id(const GaimStatus *status) | |
930 { | |
931 g_return_val_if_fail(status != NULL, NULL); | |
932 | |
933 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
934 } | |
935 | |
936 const char * | |
937 gaim_status_get_name(const GaimStatus *status) | |
938 { | |
939 g_return_val_if_fail(status != NULL, NULL); | |
940 | |
941 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
942 } | |
943 | |
944 gboolean | |
945 gaim_status_is_independent(const GaimStatus *status) | |
946 { | |
947 g_return_val_if_fail(status != NULL, FALSE); | |
948 | |
949 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
950 } | |
951 | |
952 gboolean | |
10067 | 953 gaim_status_is_exclusive(const GaimStatus *status) |
954 { | |
955 g_return_val_if_fail(status != NULL, FALSE); | |
956 | |
957 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
958 } | |
959 | |
960 gboolean | |
9949 | 961 gaim_status_is_available(const GaimStatus *status) |
962 { | |
963 g_return_val_if_fail(status != NULL, FALSE); | |
964 | |
965 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
966 } | |
6216 | 967 |
9949 | 968 gboolean |
969 gaim_status_is_active(const GaimStatus *status) | |
970 { | |
971 g_return_val_if_fail(status != NULL, FALSE); | |
972 | |
973 return status->active; | |
974 } | |
975 | |
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976 gboolean |
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977 gaim_status_is_online(const GaimStatus *status) |
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978 { |
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979 GaimStatusPrimitive primitive; |
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980 |
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981 g_return_val_if_fail( status != NULL, FALSE); |
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982 |
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983 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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984 |
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985 return (primitive != GAIM_STATUS_UNSET && |
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986 primitive != GAIM_STATUS_OFFLINE); |
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987 } |
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988 |
9949 | 989 GaimValue * |
990 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
991 { | |
992 g_return_val_if_fail(status != NULL, NULL); | |
993 g_return_val_if_fail(id != NULL, NULL); | |
994 | |
995 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
996 } | |
997 | |
998 gboolean | |
999 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
1000 { | |
1001 const GaimValue *value; | |
1002 | |
1003 g_return_val_if_fail(status != NULL, FALSE); | |
1004 g_return_val_if_fail(id != NULL, FALSE); | |
1005 | |
1006 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
1007 return FALSE; | |
1008 | |
10197 | 1009 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); |
9949 | 1010 |
1011 return gaim_value_get_boolean(value); | |
1012 } | |
1013 | |
1014 int | |
1015 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
1016 { | |
1017 const GaimValue *value; | |
1018 | |
10507 | 1019 g_return_val_if_fail(status != NULL, 0); |
1020 g_return_val_if_fail(id != NULL, 0); | |
9949 | 1021 |
1022 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
10507 | 1023 return 0; |
9949 | 1024 |
1025 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
1026 | |
1027 return gaim_value_get_int(value); | |
1028 } | |
1029 | |
1030 const char * | |
1031 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
1032 { | |
1033 const GaimValue *value; | |
1034 | |
10507 | 1035 g_return_val_if_fail(status != NULL, NULL); |
1036 g_return_val_if_fail(id != NULL, NULL); | |
9949 | 1037 |
1038 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
10504 | 1039 return NULL; |
9949 | 1040 |
1041 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
1042 | |
1043 return gaim_value_get_string(value); | |
1044 } | |
1045 | |
1046 gint | |
1047 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
1048 { | |
1049 GaimStatusType *type1, *type2; | |
1050 int score1 = 0, score2 = 0; | |
6065 | 1051 |
9949 | 1052 if ((status1 == NULL && status2 == NULL) || |
1053 (status1 == status2)) | |
1054 { | |
1055 return 0; | |
1056 } | |
1057 else if (status1 == NULL) | |
1058 return 1; | |
1059 else if (status2 == NULL) | |
1060 return -1; | |
1061 | |
1062 type1 = gaim_status_get_type(status1); | |
1063 type2 = gaim_status_get_type(status2); | |
1064 | |
1065 if (gaim_status_is_active(status1)) | |
1066 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
1067 | |
1068 if (gaim_status_is_active(status2)) | |
1069 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
1070 | |
1071 if (score1 > score2) | |
1072 return -1; | |
1073 else if (score1 < score2) | |
1074 return 1; | |
1075 | |
1076 return 0; | |
1077 } | |
1078 | |
1079 | |
1080 /************************************************************************** | |
1081 * GaimPresence API | |
1082 **************************************************************************/ | |
1083 GaimPresence * | |
1084 gaim_presence_new(GaimPresenceContext context) | |
1085 { | |
1086 GaimPresence *presence; | |
1087 | |
1088 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
1089 | |
1090 presence = g_new0(GaimPresence, 1); | |
11187 | 1091 GAIM_DBUS_REGISTER_POINTER(presence, GaimPresence); |
9949 | 1092 |
1093 presence->context = context; | |
1094 | |
1095 presence->status_table = | |
10009 | 1096 g_hash_table_new_full(g_str_hash, g_str_equal, |
11638 | 1097 g_free, NULL); |
9949 | 1098 |
1099 return presence; | |
1100 } | |
1101 | |
1102 GaimPresence * | |
1103 gaim_presence_new_for_account(GaimAccount *account) | |
1104 { | |
10012 | 1105 GaimPresence *presence = NULL; |
9949 | 1106 g_return_val_if_fail(account != NULL, NULL); |
1107 | |
1108 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
1109 presence->u.account = account; | |
10006 | 1110 presence->statuses = gaim_prpl_get_statuses(account, presence); |
9949 | 1111 |
1112 return presence; | |
1113 } | |
1114 | |
1115 GaimPresence * | |
1116 gaim_presence_new_for_conv(GaimConversation *conv) | |
1117 { | |
1118 GaimPresence *presence; | |
1119 | |
1120 g_return_val_if_fail(conv != NULL, NULL); | |
1121 | |
1122 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
1123 presence->u.chat.conv = conv; | |
10006 | 1124 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
9949 | 1125 |
1126 return presence; | |
1127 } | |
6216 | 1128 |
9949 | 1129 GaimPresence * |
1130 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
1131 { | |
1132 GaimPresence *presence; | |
1133 GaimStatusBuddyKey *key; | |
10006 | 1134 GaimAccount *account; |
9949 | 1135 |
1136 g_return_val_if_fail(buddy != NULL, NULL); | |
10012 | 1137 account = buddy->account; |
9949 | 1138 |
1139 key = g_new0(GaimStatusBuddyKey, 1); | |
1140 key->account = buddy->account; | |
1141 key->name = g_strdup(buddy->name); | |
10006 | 1142 |
1143 presence = g_hash_table_lookup(buddy_presences, key); | |
1144 if (presence == NULL) | |
9949 | 1145 { |
1146 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
1147 | |
1148 presence->u.buddy.name = g_strdup(buddy->name); | |
1149 presence->u.buddy.account = buddy->account; | |
10006 | 1150 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
9949 | 1151 |
1152 g_hash_table_insert(buddy_presences, key, presence); | |
1153 } | |
1154 else | |
1155 { | |
1156 g_free(key->name); | |
1157 g_free(key); | |
1158 } | |
1159 | |
1160 presence->u.buddy.ref_count++; | |
1161 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
1162 buddy); | |
1163 | |
1164 return presence; | |
1165 } | |
1166 | |
1167 void | |
1168 gaim_presence_destroy(GaimPresence *presence) | |
1169 { | |
1170 g_return_if_fail(presence != NULL); | |
6216 | 1171 |
9949 | 1172 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
1173 { | |
1174 GaimStatusBuddyKey key; | |
1175 | |
10077 | 1176 if(presence->u.buddy.ref_count != 0) |
1177 return; | |
9949 | 1178 |
1179 key.account = presence->u.buddy.account; | |
1180 key.name = presence->u.buddy.name; | |
1181 | |
1182 g_hash_table_remove(buddy_presences, &key); | |
1183 | |
14035 | 1184 g_free(presence->u.buddy.name); |
9949 | 1185 } |
1186 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
1187 { | |
14035 | 1188 g_free(presence->u.chat.user); |
9949 | 1189 } |
1190 | |
14035 | 1191 g_list_foreach(presence->statuses, (GFunc)gaim_status_destroy, NULL); |
1192 g_list_free(presence->statuses); | |
9949 | 1193 |
1194 g_hash_table_destroy(presence->status_table); | |
1195 | |
11187 | 1196 GAIM_DBUS_UNREGISTER_POINTER(presence); |
9949 | 1197 g_free(presence); |
1198 } | |
1199 | |
10580 | 1200 /* |
1201 * TODO: Maybe we should cal gaim_presence_destroy() after we | |
1202 * decrement the ref count? I don't see why we should | |
1203 * make other places do it manually when we can do it here. | |
1204 */ | |
9949 | 1205 void |
1206 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
1207 { | |
1208 g_return_if_fail(presence != NULL); | |
1209 g_return_if_fail(buddy != NULL); | |
1210 g_return_if_fail(gaim_presence_get_context(presence) == | |
1211 GAIM_PRESENCE_CONTEXT_BUDDY); | |
1212 | |
1213 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
1214 { | |
1215 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
1216 buddy); | |
1217 presence->u.buddy.ref_count--; | |
1218 } | |
6065 | 1219 } |
1220 | |
9949 | 1221 void |
1222 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
1223 { | |
1224 g_return_if_fail(presence != NULL); | |
1225 g_return_if_fail(status != NULL); | |
1226 | |
1227 presence->statuses = g_list_append(presence->statuses, status); | |
1228 | |
1229 g_hash_table_insert(presence->status_table, | |
1230 g_strdup(gaim_status_get_id(status)), status); | |
1231 } | |
1232 | |
1233 void | |
11318 | 1234 gaim_presence_add_list(GaimPresence *presence, const GList *source_list) |
9949 | 1235 { |
1236 const GList *l; | |
1237 | |
1238 g_return_if_fail(presence != NULL); | |
1239 g_return_if_fail(source_list != NULL); | |
1240 | |
1241 for (l = source_list; l != NULL; l = l->next) | |
1242 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
1243 } | |
1244 | |
1245 void | |
1246 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
1247 gboolean active) | |
1248 { | |
1249 GaimStatus *status; | |
1250 | |
1251 g_return_if_fail(presence != NULL); | |
1252 g_return_if_fail(status_id != NULL); | |
1253 | |
1254 status = gaim_presence_get_status(presence, status_id); | |
1255 | |
1256 g_return_if_fail(status != NULL); | |
10348 | 1257 /* TODO: Should we do the following? */ |
1258 /* g_return_if_fail(active == status->active); */ | |
9949 | 1259 |
10067 | 1260 if (gaim_status_is_exclusive(status)) |
9949 | 1261 { |
1262 if (!active) | |
1263 { | |
1264 gaim_debug_warning("status", | |
1265 "Attempted to set a non-independent status " | |
1266 "(%s) inactive. Only independent statuses " | |
1267 "can be specifically marked inactive.", | |
1268 status_id); | |
1269 return; | |
1270 } | |
1271 } | |
1272 | |
1273 gaim_status_set_active(status, active); | |
1274 } | |
1275 | |
1276 void | |
1277 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
1278 { | |
10754 | 1279 gaim_presence_set_status_active(presence, status_id, TRUE); |
9949 | 1280 } |
1281 | |
1282 static void | |
1283 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
1284 time_t current_time, gboolean old_idle, gboolean idle) | |
1285 { | |
13867
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1286 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); |
9949 | 1287 |
1288 if (!old_idle && idle) | |
1289 { | |
11698 | 1290 if (gaim_prefs_get_bool("/core/logging/log_system")) |
9949 | 1291 { |
13507
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1292 GaimLog *log = gaim_account_get_log(buddy->account, FALSE); |
9949 | 1293 |
13507
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1294 if (log != NULL) |
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1295 { |
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1296 char *tmp = g_strdup_printf(_("%s became idle"), |
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1297 gaim_buddy_get_alias(buddy)); |
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1298 |
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1299 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, |
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1300 gaim_buddy_get_alias(buddy), current_time, tmp); |
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1301 g_free(tmp); |
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1302 } |
9949 | 1303 } |
1304 } | |
1305 else if (old_idle && !idle) | |
1306 { | |
11698 | 1307 if (gaim_prefs_get_bool("/core/logging/log_system")) |
9949 | 1308 { |
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1309 GaimLog *log = gaim_account_get_log(buddy->account, FALSE); |
9949 | 1310 |
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1311 if (log != NULL) |
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1312 { |
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1313 char *tmp = g_strdup_printf(_("%s became unidle"), |
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1314 gaim_buddy_get_alias(buddy)); |
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1315 |
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1316 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, |
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1317 gaim_buddy_get_alias(buddy), current_time, tmp); |
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1318 g_free(tmp); |
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1319 } |
9949 | 1320 } |
1321 } | |
1322 | |
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1323 if (old_idle != idle) |
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1324 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle-changed", buddy, |
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1325 old_idle, idle); |
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1326 |
10378 | 1327 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); |
9949 | 1328 |
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1329 /* Should this be done here? It'd perhaps make more sense to |
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1330 * connect to buddy-[un]idle signals and update from there |
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1331 */ |
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1332 |
9949 | 1333 if (ops != NULL && ops->update != NULL) |
1334 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
1335 } | |
1336 | |
1337 void | |
1338 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
1339 { | |
1340 gboolean old_idle; | |
1341 | |
1342 g_return_if_fail(presence != NULL); | |
1343 | |
1344 if (presence->idle == idle && presence->idle_time == idle_time) | |
1345 return; | |
1346 | |
1347 old_idle = presence->idle; | |
1348 presence->idle = idle; | |
1349 presence->idle_time = (idle ? idle_time : 0); | |
1350 | |
1351 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
1352 { | |
1353 const GList *l; | |
1354 time_t current_time = time(NULL); | |
1355 | |
1356 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
1357 { | |
1358 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
1359 old_idle, idle); | |
1360 } | |
1361 } | |
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1362 else if(gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_ACCOUNT) |
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1363 { |
11975 | 1364 GaimAccount *account; |
1365 GaimConnection *gc; | |
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1366 GaimPluginProtocolInfo *prpl_info = NULL; |
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1367 |
11975 | 1368 account = gaim_presence_get_account(presence); |
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1369 |
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1370 if (gaim_prefs_get_bool("/core/logging/log_system")) |
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1371 { |
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1372 GaimLog *log = gaim_account_get_log(account, FALSE); |
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1373 |
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1374 if (log != NULL) |
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1375 { |
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1376 char *msg; |
11975 | 1377 |
13507
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1378 if (idle) |
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1379 msg = g_strdup_printf(_("+++ %s became idle"), gaim_account_get_username(account)); |
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|
1380 else |
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1381 msg = g_strdup_printf(_("+++ %s became unidle"), gaim_account_get_username(account)); |
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1382 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, |
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1383 gaim_account_get_username(account), |
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1384 idle_time, msg); |
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1385 g_free(msg); |
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1386 } |
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1387 } |
11975 | 1388 |
1389 gc = gaim_account_get_connection(account); | |
1390 | |
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1391 if (gc != NULL && gc->prpl != NULL) |
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1392 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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1393 |
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1394 if (prpl_info && g_list_find(gaim_connections_get_all(), gc) && |
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1395 prpl_info->set_idle) |
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1396 prpl_info->set_idle(gc, (idle ? (time(NULL) - idle_time) : 0)); |
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1397 } |
9949 | 1398 } |
1399 | |
1400 void | |
10006 | 1401 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
1402 { | |
1403 g_return_if_fail(presence != NULL); | |
1404 | |
1405 if (presence->login_time == login_time) | |
1406 return; | |
1407 | |
1408 presence->login_time = login_time; | |
1409 } | |
1410 | |
9949 | 1411 GaimPresenceContext |
1412 gaim_presence_get_context(const GaimPresence *presence) | |
1413 { | |
1414 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
1415 | |
1416 return presence->context; | |
1417 } | |
1418 | |
1419 GaimAccount * | |
1420 gaim_presence_get_account(const GaimPresence *presence) | |
1421 { | |
1422 GaimPresenceContext context; | |
1423 | |
1424 g_return_val_if_fail(presence != NULL, NULL); | |
1425 | |
1426 context = gaim_presence_get_context(presence); | |
1427 | |
1428 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
1429 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1430 | |
1431 return presence->u.account; | |
1432 } | |
1433 | |
1434 GaimConversation * | |
1435 gaim_presence_get_conversation(const GaimPresence *presence) | |
1436 { | |
1437 g_return_val_if_fail(presence != NULL, NULL); | |
1438 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1439 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1440 | |
1441 return presence->u.chat.conv; | |
1442 } | |
1443 | |
1444 const char * | |
1445 gaim_presence_get_chat_user(const GaimPresence *presence) | |
1446 { | |
1447 g_return_val_if_fail(presence != NULL, NULL); | |
1448 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1449 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1450 | |
1451 return presence->u.chat.user; | |
1452 } | |
1453 | |
1454 const GList * | |
1455 gaim_presence_get_buddies(const GaimPresence *presence) | |
1456 { | |
1457 g_return_val_if_fail(presence != NULL, NULL); | |
1458 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1459 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1460 | |
1461 return presence->u.buddy.buddies; | |
1462 } | |
1463 | |
1464 const GList * | |
1465 gaim_presence_get_statuses(const GaimPresence *presence) | |
1466 { | |
1467 g_return_val_if_fail(presence != NULL, NULL); | |
1468 | |
1469 return presence->statuses; | |
1470 } | |
1471 | |
1472 GaimStatus * | |
1473 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
1474 { | |
1475 GaimStatus *status; | |
10006 | 1476 const GList *l = NULL; |
9949 | 1477 |
1478 g_return_val_if_fail(presence != NULL, NULL); | |
1479 g_return_val_if_fail(status_id != NULL, NULL); | |
1480 | |
10006 | 1481 /* What's the purpose of this hash table? */ |
10012 | 1482 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
10006 | 1483 status_id); |
10012 | 1484 |
10006 | 1485 if (status == NULL) { |
10012 | 1486 for (l = gaim_presence_get_statuses(presence); |
10006 | 1487 l != NULL && status == NULL; l = l->next) |
1488 { | |
1489 GaimStatus *temp_status = l->data; | |
10012 | 1490 |
10006 | 1491 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
1492 status = temp_status; | |
1493 } | |
1494 | |
1495 if (status != NULL) | |
1496 g_hash_table_insert(presence->status_table, | |
1497 g_strdup(gaim_status_get_id(status)), status); | |
10012 | 1498 } |
9949 | 1499 |
1500 return status; | |
1501 } | |
1502 | |
1503 GaimStatus * | |
1504 gaim_presence_get_active_status(const GaimPresence *presence) | |
1505 { | |
1506 g_return_val_if_fail(presence != NULL, NULL); | |
1507 | |
1508 return presence->active_status; | |
1509 } | |
1510 | |
1511 gboolean | |
1512 gaim_presence_is_available(const GaimPresence *presence) | |
1513 { | |
1514 GaimStatus *status; | |
1515 | |
1516 g_return_val_if_fail(presence != NULL, FALSE); | |
1517 | |
1518 status = gaim_presence_get_active_status(presence); | |
1519 | |
1520 return ((status != NULL && gaim_status_is_available(status)) && | |
1521 !gaim_presence_is_idle(presence)); | |
1522 } | |
1523 | |
1524 gboolean | |
1525 gaim_presence_is_online(const GaimPresence *presence) | |
1526 { | |
1527 GaimStatus *status; | |
1528 | |
1529 g_return_val_if_fail(presence != NULL, FALSE); | |
1530 | |
1531 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
1532 return FALSE; | |
1533 | |
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1534 return gaim_status_is_online(status); |
9949 | 1535 } |
1536 | |
1537 gboolean | |
1538 gaim_presence_is_status_active(const GaimPresence *presence, | |
1539 const char *status_id) | |
1540 { | |
1541 GaimStatus *status; | |
1542 | |
1543 g_return_val_if_fail(presence != NULL, FALSE); | |
1544 g_return_val_if_fail(status_id != NULL, FALSE); | |
1545 | |
1546 status = gaim_presence_get_status(presence, status_id); | |
1547 | |
1548 return (status != NULL && gaim_status_is_active(status)); | |
1549 } | |
1550 | |
1551 gboolean | |
1552 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
1553 GaimStatusPrimitive primitive) | |
1554 { | |
1555 GaimStatus *status; | |
1556 GaimStatusType *status_type; | |
1557 | |
1558 g_return_val_if_fail(presence != NULL, FALSE); | |
1559 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
1560 | |
1561 status = gaim_presence_get_active_status(presence); | |
1562 status_type = gaim_status_get_type(status); | |
1563 | |
1564 if (gaim_status_type_get_primitive(status_type) == primitive) | |
1565 return TRUE; | |
6065 | 1566 |
1567 return FALSE; | |
1568 } | |
1569 | |
9949 | 1570 gboolean |
1571 gaim_presence_is_idle(const GaimPresence *presence) | |
6065 | 1572 { |
9949 | 1573 g_return_val_if_fail(presence != NULL, FALSE); |
1574 | |
11634 | 1575 return gaim_presence_is_online(presence) && presence->idle; |
6065 | 1576 } |
1577 | |
9949 | 1578 time_t |
1579 gaim_presence_get_idle_time(const GaimPresence *presence) | |
6065 | 1580 { |
9949 | 1581 g_return_val_if_fail(presence != NULL, 0); |
6065 | 1582 |
9949 | 1583 return presence->idle_time; |
1584 } | |
6065 | 1585 |
10567 | 1586 time_t |
1587 gaim_presence_get_login_time(const GaimPresence *presence) | |
1588 { | |
1589 g_return_val_if_fail(presence != NULL, 0); | |
1590 | |
11973 | 1591 return gaim_presence_is_online(presence) ? presence->login_time : 0; |
10567 | 1592 } |
1593 | |
9949 | 1594 gint |
1595 gaim_presence_compare(const GaimPresence *presence1, | |
1596 const GaimPresence *presence2) | |
6065 | 1597 { |
9949 | 1598 gboolean idle1, idle2; |
10860 | 1599 time_t idle_time_1, idle_time_2; |
9949 | 1600 int score1 = 0, score2 = 0; |
1601 const GList *l; | |
6065 | 1602 |
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1603 if (presence1 == presence2) |
9949 | 1604 return 0; |
1605 else if (presence1 == NULL) | |
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1606 return 1; |
9949 | 1607 else if (presence2 == NULL) |
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1608 return -1; |
6065 | 1609 |
9949 | 1610 /* Compute the score of the first set of statuses. */ |
1611 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
1612 { | |
1613 GaimStatus *status = (GaimStatus *)l->data; | |
1614 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1615 |
9949 | 1616 if (gaim_status_is_active(status)) |
1617 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1618 } |
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1619 score1 += gaim_account_get_int(gaim_presence_get_account(presence1), "score", 0); |
6065 | 1620 |
9949 | 1621 /* Compute the score of the second set of statuses. */ |
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1622 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) |
9949 | 1623 { |
1624 GaimStatus *status = (GaimStatus *)l->data; | |
1625 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1626 |
9949 | 1627 if (gaim_status_is_active(status)) |
1628 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1629 } |
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1630 score2 += gaim_account_get_int(gaim_presence_get_account(presence2), "score", 0); |
6065 | 1631 |
9949 | 1632 idle1 = gaim_presence_is_idle(presence1); |
1633 idle2 = gaim_presence_is_idle(presence2); | |
6065 | 1634 |
9949 | 1635 if (idle1) |
1636 score1 += primitive_scores[SCORE_IDLE]; | |
6065 | 1637 |
9949 | 1638 if (idle2) |
1639 score2 += primitive_scores[SCORE_IDLE]; | |
6065 | 1640 |
10860 | 1641 idle_time_1 = time(NULL) - gaim_presence_get_idle_time(presence1); |
1642 idle_time_2 = time(NULL) - gaim_presence_get_idle_time(presence2); | |
6065 | 1643 |
9949 | 1644 if (idle_time_1 > idle_time_2) |
1645 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
1646 else if (idle_time_1 < idle_time_2) | |
1647 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
6065 | 1648 |
9949 | 1649 if (score1 < score2) |
1650 return 1; | |
1651 else if (score1 > score2) | |
1652 return -1; | |
1653 | |
1654 return 0; | |
1655 } | |
1656 | |
6065 | 1657 |
9949 | 1658 /************************************************************************** |
1659 * Status subsystem | |
1660 **************************************************************************/ | |
1661 static void | |
12816 | 1662 score_pref_changed_cb(const char *name, GaimPrefType type, |
1663 gconstpointer value, gpointer data) | |
9949 | 1664 { |
1665 int index = GPOINTER_TO_INT(data); | |
6065 | 1666 |
9949 | 1667 primitive_scores[index] = GPOINTER_TO_INT(value); |
6065 | 1668 } |
1669 | |
10519 | 1670 static guint |
10006 | 1671 gaim_buddy_presences_hash(gconstpointer key) |
1672 { | |
10012 | 1673 const GaimStatusBuddyKey *me = key; |
1674 guint ret; | |
1675 char *str; | |
1676 | |
1677 str = g_strdup_printf("%p%s", me->account, me->name); | |
1678 ret = g_str_hash(str); | |
1679 g_free(str); | |
1680 | |
1681 return ret; | |
10006 | 1682 } |
1683 | |
10519 | 1684 static gboolean |
10006 | 1685 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
1686 { | |
1687 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
1688 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
1689 | |
10012 | 1690 if(key_a->account == key_b->account && |
1691 !strcmp(key_a->name, key_b->name)) | |
10006 | 1692 return TRUE; |
1693 else | |
1694 return FALSE; | |
1695 } | |
1696 | |
10519 | 1697 static void |
1698 gaim_buddy_presences_key_free(gpointer a) | |
1699 { | |
1700 GaimStatusBuddyKey *key = (GaimStatusBuddyKey *)a; | |
1701 g_free(key->name); | |
1702 g_free(key); | |
1703 } | |
1704 | |
10087 | 1705 void * |
10418 | 1706 gaim_status_get_handle(void) { |
10087 | 1707 static int handle; |
1708 | |
1709 return &handle; | |
1710 } | |
1711 | |
9949 | 1712 void |
10418 | 1713 gaim_status_init(void) |
6065 | 1714 { |
10418 | 1715 void *handle = gaim_status_get_handle; |
10087 | 1716 |
9949 | 1717 gaim_prefs_add_none("/core/status"); |
1718 gaim_prefs_add_none("/core/status/scores"); | |
6065 | 1719 |
9949 | 1720 gaim_prefs_add_int("/core/status/scores/offline", |
1721 primitive_scores[GAIM_STATUS_OFFLINE]); | |
1722 gaim_prefs_add_int("/core/status/scores/available", | |
1723 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
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1724 gaim_prefs_add_int("/core/status/scores/invisible", |
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1725 primitive_scores[GAIM_STATUS_INVISIBLE]); |
9949 | 1726 gaim_prefs_add_int("/core/status/scores/away", |
1727 primitive_scores[GAIM_STATUS_AWAY]); | |
1728 gaim_prefs_add_int("/core/status/scores/extended_away", | |
1729 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
1730 gaim_prefs_add_int("/core/status/scores/idle", | |
1731 primitive_scores[SCORE_IDLE]); | |
6065 | 1732 |
10087 | 1733 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
9949 | 1734 score_pref_changed_cb, |
1735 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
10087 | 1736 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
9949 | 1737 score_pref_changed_cb, |
1738 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
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1739 gaim_prefs_connect_callback(handle, "/core/status/scores/invisible", |
9949 | 1740 score_pref_changed_cb, |
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1741 GINT_TO_POINTER(GAIM_STATUS_INVISIBLE)); |
10087 | 1742 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
9949 | 1743 score_pref_changed_cb, |
1744 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
10087 | 1745 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
9949 | 1746 score_pref_changed_cb, |
1747 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
10087 | 1748 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
9949 | 1749 score_pref_changed_cb, |
1750 GINT_TO_POINTER(SCORE_IDLE)); | |
10006 | 1751 |
10519 | 1752 buddy_presences = g_hash_table_new_full(gaim_buddy_presences_hash, |
1753 gaim_buddy_presences_equal, | |
1754 gaim_buddy_presences_key_free, NULL); | |
9949 | 1755 } |
6065 | 1756 |
9949 | 1757 void |
10418 | 1758 gaim_status_uninit(void) |
9949 | 1759 { |
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1760 if (buddy_presences != NULL) |
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1761 { |
10077 | 1762 g_hash_table_destroy(buddy_presences); |
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1763 |
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1764 buddy_presences = NULL; |
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1765 } |
9949 | 1766 } |