Mercurial > pidgin.yaz
annotate src/status.c @ 13162:dc0375c4984a
[gaim-migrate @ 15525]
Clean up the log filename escaping to do what I want. Also, work around the fact that win32 gives spaces back for %Z. I'm going to fix that, but let's guard against it for anyone that has logs on win32 from the today...
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Tue, 07 Feb 2006 18:09:01 +0000 |
parents | b93240522baa |
children | ad7aa4aa753b |
rev | line source |
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9944 | 1 /** |
10067 | 2 * @file status.c Status API |
9944 | 3 * @ingroup core |
4 * | |
6065 | 5 * gaim |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
9944 | 10 * |
6065 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
9949 | 25 #include "internal.h" |
6065 | 26 |
9949 | 27 #include "blist.h" |
10400 | 28 #include "core.h" |
11187 | 29 #include "dbus-maybe.h" |
9949 | 30 #include "debug.h" |
10337 | 31 #include "notify.h" |
9949 | 32 #include "prefs.h" |
6065 | 33 #include "status.h" |
34 | |
9949 | 35 /** |
36 * A type of status. | |
37 */ | |
38 struct _GaimStatusType | |
39 { | |
40 GaimStatusPrimitive primitive; | |
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41 |
9949 | 42 char *id; |
43 char *name; | |
44 char *primary_attr_id; | |
45 | |
46 gboolean saveable; | |
47 gboolean user_settable; | |
48 gboolean independent; | |
49 | |
50 GList *attrs; | |
51 }; | |
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52 |
9949 | 53 /** |
54 * A status attribute. | |
55 */ | |
56 struct _GaimStatusAttr | |
57 { | |
58 char *id; | |
59 char *name; | |
60 GaimValue *value_type; | |
61 }; | |
6065 | 62 |
9949 | 63 /** |
64 * A list of statuses. | |
65 */ | |
66 struct _GaimPresence | |
67 { | |
68 GaimPresenceContext context; | |
69 | |
70 gboolean idle; | |
71 time_t idle_time; | |
11249 | 72 time_t login_time; |
9949 | 73 |
74 GList *statuses; | |
75 GHashTable *status_table; | |
76 | |
77 GaimStatus *active_status; | |
6065 | 78 |
9949 | 79 union |
80 { | |
81 GaimAccount *account; | |
82 | |
83 struct | |
84 { | |
85 GaimConversation *conv; | |
86 char *user; | |
87 | |
88 } chat; | |
6065 | 89 |
9949 | 90 struct |
91 { | |
92 GaimAccount *account; | |
93 char *name; | |
94 size_t ref_count; | |
95 GList *buddies; | |
96 | |
97 } buddy; | |
98 | |
99 } u; | |
100 }; | |
101 | |
102 /** | |
103 * An active status. | |
104 */ | |
105 struct _GaimStatus | |
6065 | 106 { |
9949 | 107 GaimStatusType *type; |
108 GaimPresence *presence; | |
109 | |
110 const char *title; | |
6065 | 111 |
9949 | 112 gboolean active; |
6065 | 113 |
9949 | 114 GHashTable *attr_values; |
115 }; | |
6065 | 116 |
117 typedef struct | |
118 { | |
9949 | 119 GaimAccount *account; |
120 char *name; | |
121 } GaimStatusBuddyKey; | |
122 | |
123 static int primitive_scores[] = | |
124 { | |
125 0, /* unset */ | |
126 -500, /* offline */ | |
127 100, /* available */ | |
128 -75, /* unavailable */ | |
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129 -50, /* invisible */ |
9949 | 130 -100, /* away */ |
10860 | 131 -200, /* extended away */ |
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132 -400, /* mobile */ |
9949 | 133 -10, /* idle, special case. */ |
134 -5 /* idle time, special case. */ | |
135 }; | |
136 | |
137 static GHashTable *buddy_presences = NULL; | |
138 | |
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139 #define SCORE_IDLE 8 |
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140 #define SCORE_IDLE_TIME 9 |
9949 | 141 |
142 /************************************************************************** | |
10419 | 143 * GaimStatusPrimitive API |
144 **************************************************************************/ | |
145 static struct GaimStatusPrimitiveMap | |
146 { | |
147 GaimStatusPrimitive type; | |
148 const char *id; | |
149 const char *name; | |
150 | |
151 } const status_primitive_map[] = | |
152 { | |
153 { GAIM_STATUS_UNSET, "unset", N_("Unset") }, | |
154 { GAIM_STATUS_OFFLINE, "offline", N_("Offline") }, | |
155 { GAIM_STATUS_AVAILABLE, "available", N_("Available") }, | |
156 { GAIM_STATUS_UNAVAILABLE, "unavailable", N_("Unavailable") }, | |
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157 { GAIM_STATUS_INVISIBLE, "invisible", N_("Invisible") }, |
10419 | 158 { GAIM_STATUS_AWAY, "away", N_("Away") }, |
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159 { GAIM_STATUS_EXTENDED_AWAY, "extended_away", N_("Extended Away") }, |
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160 { GAIM_STATUS_MOBILE, "mobile", N_("Mobile") } |
10419 | 161 }; |
162 | |
163 const char * | |
164 gaim_primitive_get_id_from_type(GaimStatusPrimitive type) | |
165 { | |
166 int i; | |
167 | |
168 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
169 { | |
170 if (type == status_primitive_map[i].type) | |
171 return status_primitive_map[i].id; | |
172 } | |
173 | |
174 return status_primitive_map[0].id; | |
175 } | |
176 | |
177 const char * | |
178 gaim_primitive_get_name_from_type(GaimStatusPrimitive type) | |
179 { | |
180 int i; | |
181 | |
182 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
183 { | |
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184 if (type == status_primitive_map[i].type) |
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185 return status_primitive_map[i].name; |
10419 | 186 } |
187 | |
188 return status_primitive_map[0].name; | |
189 } | |
190 | |
191 GaimStatusPrimitive | |
192 gaim_primitive_get_type_from_id(const char *id) | |
193 { | |
194 int i; | |
195 | |
196 g_return_val_if_fail(id != NULL, GAIM_STATUS_UNSET); | |
197 | |
198 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
199 { | |
200 if (!strcmp(id, status_primitive_map[i].id)) | |
201 return status_primitive_map[i].type; | |
202 } | |
203 | |
204 return status_primitive_map[0].type; | |
205 } | |
206 | |
207 | |
208 /************************************************************************** | |
9949 | 209 * GaimStatusType API |
210 **************************************************************************/ | |
211 GaimStatusType * | |
212 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
10009 | 213 const char *name, gboolean saveable, |
214 gboolean user_settable, gboolean independent) | |
9949 | 215 { |
216 GaimStatusType *status_type; | |
217 | |
218 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
219 | |
220 status_type = g_new0(GaimStatusType, 1); | |
11187 | 221 GAIM_DBUS_REGISTER_POINTER(status_type, GaimStatusType); |
9949 | 222 |
223 status_type->primitive = primitive; | |
224 status_type->saveable = saveable; | |
225 status_type->user_settable = user_settable; | |
226 status_type->independent = independent; | |
227 | |
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228 if (id != NULL) |
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229 status_type->id = g_strdup(id); |
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230 else |
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231 status_type->id = g_strdup(gaim_primitive_get_id_from_type(primitive)); |
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232 |
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233 if (name != NULL) |
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234 status_type->name = g_strdup(name); |
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235 else |
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236 status_type->name = g_strdup(_(gaim_primitive_get_name_from_type(primitive))); |
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237 |
9949 | 238 return status_type; |
239 } | |
240 | |
241 GaimStatusType * | |
242 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
10009 | 243 const char *name, gboolean user_settable) |
9949 | 244 { |
245 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
246 | |
247 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
248 user_settable, FALSE); | |
249 } | |
250 | |
251 GaimStatusType * | |
252 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
253 const char *id, const char *name, | |
254 gboolean saveable, gboolean user_settable, | |
255 gboolean independent, const char *attr_id, | |
256 const char *attr_name, GaimValue *attr_value, | |
257 ...) | |
258 { | |
259 GaimStatusType *status_type; | |
260 va_list args; | |
261 | |
262 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
10012 | 263 g_return_val_if_fail(attr_id != NULL, NULL); |
9949 | 264 g_return_val_if_fail(attr_name != NULL, NULL); |
265 g_return_val_if_fail(attr_value != NULL, NULL); | |
266 | |
267 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
268 user_settable, independent); | |
269 | |
10010 | 270 /* Add the first attribute */ |
9949 | 271 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
272 | |
273 va_start(args, attr_value); | |
274 gaim_status_type_add_attrs_vargs(status_type, args); | |
275 va_end(args); | |
276 | |
277 return status_type; | |
278 } | |
279 | |
280 void | |
281 gaim_status_type_destroy(GaimStatusType *status_type) | |
282 { | |
283 GList *l; | |
284 | |
285 g_return_if_fail(status_type != NULL); | |
286 | |
287 g_free(status_type->id); | |
288 g_free(status_type->name); | |
289 | |
290 if (status_type->primary_attr_id != NULL) | |
291 g_free(status_type->primary_attr_id); | |
292 | |
293 if (status_type->attrs != NULL) | |
294 { | |
295 for (l = status_type->attrs; l != NULL; l = l->next) | |
296 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
297 | |
298 g_list_free(status_type->attrs); | |
299 } | |
300 | |
11187 | 301 GAIM_DBUS_UNREGISTER_POINTER(status_type); |
9949 | 302 g_free(status_type); |
303 } | |
304 | |
305 void | |
306 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
307 { | |
308 g_return_if_fail(status_type != NULL); | |
309 | |
310 if (status_type->primary_attr_id != NULL) | |
311 g_free(status_type->primary_attr_id); | |
312 | |
313 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
314 } | |
315 | |
316 void | |
10197 | 317 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, |
9949 | 318 const char *name, GaimValue *value) |
319 { | |
320 GaimStatusAttr *attr; | |
321 | |
322 g_return_if_fail(status_type != NULL); | |
323 g_return_if_fail(id != NULL); | |
324 g_return_if_fail(name != NULL); | |
325 g_return_if_fail(value != NULL); | |
326 | |
327 attr = gaim_status_attr_new(id, name, value); | |
328 | |
329 status_type->attrs = g_list_append(status_type->attrs, attr); | |
330 } | |
331 | |
332 void | |
333 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
334 { | |
335 const char *id, *name; | |
336 GaimValue *value; | |
337 | |
338 g_return_if_fail(status_type != NULL); | |
339 | |
340 while ((id = va_arg(args, const char *)) != NULL) | |
341 { | |
342 name = va_arg(args, const char *); | |
343 g_return_if_fail(name != NULL); | |
344 | |
345 value = va_arg(args, GaimValue *); | |
346 g_return_if_fail(value != NULL); | |
6065 | 347 |
9949 | 348 gaim_status_type_add_attr(status_type, id, name, value); |
349 } | |
350 } | |
351 | |
10010 | 352 void |
353 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
354 const char *name, GaimValue *value, ...) | |
355 { | |
356 va_list args; | |
357 | |
358 g_return_if_fail(status_type != NULL); | |
359 g_return_if_fail(id != NULL); | |
360 g_return_if_fail(name != NULL); | |
361 g_return_if_fail(value != NULL); | |
362 | |
363 /* Add the first attribute */ | |
364 gaim_status_type_add_attr(status_type, id, name, value); | |
365 | |
366 va_start(args, value); | |
367 gaim_status_type_add_attrs_vargs(status_type, args); | |
368 va_end(args); | |
369 } | |
370 | |
9949 | 371 GaimStatusPrimitive |
372 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
373 { | |
374 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
375 | |
376 return status_type->primitive; | |
377 } | |
378 | |
379 const char * | |
380 gaim_status_type_get_id(const GaimStatusType *status_type) | |
381 { | |
382 g_return_val_if_fail(status_type != NULL, NULL); | |
383 | |
384 return status_type->id; | |
385 } | |
386 | |
387 const char * | |
388 gaim_status_type_get_name(const GaimStatusType *status_type) | |
389 { | |
390 g_return_val_if_fail(status_type != NULL, NULL); | |
391 | |
392 return status_type->name; | |
393 } | |
394 | |
395 gboolean | |
396 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
397 { | |
398 g_return_val_if_fail(status_type != NULL, FALSE); | |
399 | |
400 return status_type->saveable; | |
401 } | |
402 | |
403 gboolean | |
404 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
405 { | |
406 g_return_val_if_fail(status_type != NULL, FALSE); | |
407 | |
408 return status_type->user_settable; | |
409 } | |
410 | |
411 gboolean | |
412 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
413 { | |
414 g_return_val_if_fail(status_type != NULL, FALSE); | |
415 | |
416 return status_type->independent; | |
417 } | |
418 | |
419 gboolean | |
10067 | 420 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
421 { | |
422 g_return_val_if_fail(status_type != NULL, FALSE); | |
423 | |
424 return !status_type->independent; | |
425 } | |
426 | |
427 gboolean | |
9949 | 428 gaim_status_type_is_available(const GaimStatusType *status_type) |
429 { | |
430 GaimStatusPrimitive primitive; | |
431 | |
432 g_return_val_if_fail(status_type != NULL, FALSE); | |
433 | |
434 primitive = gaim_status_type_get_primitive(status_type); | |
435 | |
12587 | 436 return (primitive == GAIM_STATUS_AVAILABLE); |
9949 | 437 } |
438 | |
439 const char * | |
440 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
441 { | |
442 g_return_val_if_fail(status_type != NULL, NULL); | |
443 | |
444 return status_type->primary_attr_id; | |
445 } | |
446 | |
447 GaimStatusAttr * | |
448 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
449 { | |
450 GList *l; | |
451 | |
452 g_return_val_if_fail(status_type != NULL, NULL); | |
453 g_return_val_if_fail(id != NULL, NULL); | |
454 | |
455 for (l = status_type->attrs; l != NULL; l = l->next) | |
456 { | |
457 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
458 | |
459 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
460 return attr; | |
461 } | |
462 | |
463 return NULL; | |
464 } | |
465 | |
466 const GList * | |
467 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
468 { | |
469 g_return_val_if_fail(status_type != NULL, NULL); | |
470 | |
471 return status_type->attrs; | |
472 } | |
473 | |
10348 | 474 const GaimStatusType * |
475 gaim_status_type_find_with_id(GList *status_types, const char *id) | |
476 { | |
477 GaimStatusType *status_type; | |
478 | |
479 g_return_val_if_fail(id != NULL, NULL); | |
480 | |
481 while (status_types != NULL) | |
482 { | |
483 status_type = status_types->data; | |
484 | |
485 if (!strcmp(id, status_type->id)) | |
486 return status_type; | |
10895 | 487 |
488 status_types = status_types->next; | |
10348 | 489 } |
490 | |
491 return NULL; | |
492 } | |
493 | |
9949 | 494 |
495 /************************************************************************** | |
496 * GaimStatusAttr API | |
497 **************************************************************************/ | |
498 GaimStatusAttr * | |
499 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
500 { | |
501 GaimStatusAttr *attr; | |
502 | |
503 g_return_val_if_fail(id != NULL, NULL); | |
504 g_return_val_if_fail(name != NULL, NULL); | |
505 g_return_val_if_fail(value_type != NULL, NULL); | |
506 | |
507 attr = g_new0(GaimStatusAttr, 1); | |
11187 | 508 GAIM_DBUS_REGISTER_POINTER(attr, GaimStatusAttr); |
9949 | 509 |
510 attr->id = g_strdup(id); | |
511 attr->name = g_strdup(name); | |
512 attr->value_type = value_type; | |
513 | |
514 return attr; | |
515 } | |
516 | |
517 void | |
518 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
519 { | |
520 g_return_if_fail(attr != NULL); | |
521 | |
522 g_free(attr->id); | |
523 g_free(attr->name); | |
524 | |
525 gaim_value_destroy(attr->value_type); | |
526 | |
11187 | 527 GAIM_DBUS_UNREGISTER_POINTER(attr); |
9949 | 528 g_free(attr); |
529 } | |
530 | |
531 const char * | |
532 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
533 { | |
534 g_return_val_if_fail(attr != NULL, NULL); | |
535 | |
536 return attr->id; | |
537 } | |
538 | |
539 const char * | |
540 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
541 { | |
542 g_return_val_if_fail(attr != NULL, NULL); | |
543 | |
544 return attr->name; | |
545 } | |
546 | |
547 GaimValue * | |
11249 | 548 gaim_status_attr_get_value(const GaimStatusAttr *attr) |
9949 | 549 { |
550 g_return_val_if_fail(attr != NULL, NULL); | |
551 | |
552 return attr->value_type; | |
553 } | |
554 | |
555 | |
556 /************************************************************************** | |
557 * GaimStatus API | |
558 **************************************************************************/ | |
559 GaimStatus * | |
560 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
561 { | |
562 GaimStatus *status; | |
563 const GList *l; | |
564 | |
565 g_return_val_if_fail(status_type != NULL, NULL); | |
566 g_return_val_if_fail(presence != NULL, NULL); | |
567 | |
568 status = g_new0(GaimStatus, 1); | |
11187 | 569 GAIM_DBUS_REGISTER_POINTER(status, GaimStatus); |
9949 | 570 |
571 status->type = status_type; | |
572 status->presence = presence; | |
573 | |
574 status->attr_values = | |
575 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
576 (GDestroyNotify)gaim_value_destroy); | |
577 | |
578 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
579 { | |
580 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
11249 | 581 GaimValue *value = gaim_status_attr_get_value(attr); |
9949 | 582 GaimValue *new_value = gaim_value_dup(value); |
583 | |
584 g_hash_table_insert(status->attr_values, | |
10197 | 585 g_strdup(gaim_status_attr_get_id(attr)), |
586 new_value); | |
9949 | 587 } |
588 | |
589 return status; | |
590 } | |
591 | |
10754 | 592 /* |
593 * TODO: If the GaimStatus is in a GaimPresence, then | |
594 * remove it from the GaimPresence? | |
595 */ | |
9949 | 596 void |
597 gaim_status_destroy(GaimStatus *status) | |
598 { | |
599 g_return_if_fail(status != NULL); | |
600 | |
601 g_hash_table_destroy(status->attr_values); | |
602 | |
11187 | 603 GAIM_DBUS_UNREGISTER_POINTER(status); |
9949 | 604 g_free(status); |
605 } | |
6065 | 606 |
607 static void | |
9949 | 608 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
609 GaimStatus *old_status, GaimStatus *new_status) | |
610 { | |
611 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
612 | |
11698 | 613 if (gaim_prefs_get_bool("/core/logging/log_system")) |
9949 | 614 { |
615 time_t current_time = time(NULL); | |
616 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
617 char *tmp = NULL; | |
618 | |
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619 if (gaim_status_is_available(new_status)) |
9949 | 620 { |
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621 if (((old_status == NULL) || !gaim_status_is_online(old_status))) |
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622 { |
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623 tmp = g_strdup_printf(_("%s signed on"), buddy_alias); |
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624 } |
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625 else if (!gaim_status_is_available(old_status)) |
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626 { |
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627 tmp = g_strdup_printf(_("%s came back"), buddy_alias); |
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628 } |
9949 | 629 } |
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630 else if ((old_status != NULL) && gaim_status_is_available(old_status)) |
9949 | 631 { |
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632 if (!gaim_status_is_online(new_status)) |
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633 { |
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634 tmp = g_strdup_printf(_("%s signed off"), buddy_alias); |
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635 } |
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636 else if (!gaim_status_is_available(new_status)) |
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637 { |
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638 tmp = g_strdup_printf(_("%s went away"), buddy_alias); |
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639 } |
9949 | 640 } |
641 | |
642 if (tmp != NULL) | |
643 { | |
644 GaimLog *log = gaim_account_get_log(buddy->account); | |
645 | |
646 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, | |
647 current_time, tmp); | |
648 g_free(tmp); | |
649 } | |
650 } | |
651 | |
10012 | 652 if (ops != NULL && ops->update != NULL) |
653 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
9949 | 654 } |
655 | |
656 static void | |
657 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
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658 GaimStatus *new_status) |
6065 | 659 { |
9949 | 660 GaimPresenceContext context = gaim_presence_get_context(presence); |
661 | |
662 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
663 { | |
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664 GaimAccount *account = gaim_presence_get_account(presence); |
9949 | 665 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); |
666 | |
10400 | 667 if (gaim_account_get_enabled(account, gaim_core_get_ui())) |
10447 | 668 gaim_prpl_change_account_status(account, old_status, new_status); |
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669 |
9949 | 670 if (ops != NULL && ops->status_changed != NULL) |
671 { | |
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672 ops->status_changed(account, new_status); |
9949 | 673 } |
674 } | |
675 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
676 { | |
677 const GList *l; | |
678 | |
679 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
680 { | |
681 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
682 old_status, new_status); | |
683 } | |
684 } | |
685 } | |
686 | |
10204 | 687 static void |
688 status_has_changed(GaimStatus *status) | |
9949 | 689 { |
690 GaimPresence *presence; | |
691 GaimStatus *old_status; | |
692 | |
693 presence = gaim_status_get_presence(status); | |
694 | |
10204 | 695 /* |
696 * If this status is exclusive, then we must be setting it to "active." | |
697 * Since we are setting it to active, we want to set the currently | |
698 * active status to "inactive." | |
699 */ | |
700 if (gaim_status_is_exclusive(status)) | |
9949 | 701 { |
10754 | 702 old_status = gaim_presence_get_active_status(presence); |
10760 | 703 if (old_status != NULL && (old_status != status)) |
10754 | 704 old_status->active = FALSE; |
705 presence->active_status = status; | |
9949 | 706 } |
10754 | 707 else |
708 old_status = NULL; | |
9949 | 709 |
10204 | 710 notify_status_update(presence, old_status, status); |
711 } | |
712 | |
713 void | |
714 gaim_status_set_active(GaimStatus *status, gboolean active) | |
715 { | |
10754 | 716 gaim_status_set_active_with_attrs(status, active, NULL); |
10204 | 717 } |
718 | |
11249 | 719 /* |
720 * This used to parse the va_list directly, but now it creates a GList | |
721 * and passes it to gaim_status_set_active_with_attrs_list(). That | |
722 * function was created because accounts.c needs to pass a GList of | |
723 * attributes to the status API. | |
724 */ | |
10204 | 725 void |
726 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args) | |
727 { | |
11249 | 728 GList *attrs = NULL; |
729 const gchar *id; | |
730 gpointer data; | |
731 | |
732 if (args != NULL) | |
733 { | |
734 while ((id = va_arg(args, const char *)) != NULL) | |
735 { | |
736 attrs = g_list_append(attrs, (char *)id); | |
737 data = va_arg(args, void *); | |
738 attrs = g_list_append(attrs, data); | |
739 } | |
740 } | |
741 gaim_status_set_active_with_attrs_list(status, active, attrs); | |
742 g_list_free(attrs); | |
743 } | |
744 | |
745 void | |
746 gaim_status_set_active_with_attrs_list(GaimStatus *status, gboolean active, | |
747 const GList *attrs) | |
748 { | |
10204 | 749 gboolean changed = FALSE; |
750 const gchar *id; | |
751 | |
10714 | 752 g_return_if_fail(status != NULL); |
753 | |
10204 | 754 if (!active && gaim_status_is_exclusive(status)) |
755 { | |
756 gaim_debug_error("status", | |
757 "Cannot deactivate an exclusive status (%s).\n", | |
758 gaim_status_get_id(status)); | |
759 return; | |
760 } | |
761 | |
762 if (status->active != active) | |
10738 | 763 { |
10204 | 764 changed = TRUE; |
10738 | 765 } |
10204 | 766 |
9949 | 767 status->active = active; |
6065 | 768 |
10204 | 769 /* Set any attributes */ |
11249 | 770 while (attrs) |
10204 | 771 { |
772 GaimValue *value; | |
11249 | 773 |
774 id = attrs->data; | |
775 attrs = attrs->next; | |
10204 | 776 value = gaim_status_get_attr_value(status, id); |
10713 | 777 if (value == NULL) |
778 { | |
779 gaim_debug_warning("status", "The attribute \"%s\" on the status \"%s\" is " | |
10714 | 780 "not supported.\n", id, status->type->name); |
10713 | 781 /* Skip over the data and move on to the next attribute */ |
11249 | 782 attrs = attrs->next; |
10713 | 783 continue; |
784 } | |
785 | |
10204 | 786 if (value->type == GAIM_TYPE_STRING) |
787 { | |
11249 | 788 const gchar *string_data = attrs->data; |
789 attrs = attrs->next; | |
10204 | 790 if (((string_data == NULL) && (value->data.string_data == NULL)) || |
791 ((string_data != NULL) && (value->data.string_data != NULL) && | |
792 !strcmp(string_data, value->data.string_data))) | |
793 { | |
794 continue; | |
795 } | |
796 gaim_status_set_attr_string(status, id, string_data); | |
797 changed = TRUE; | |
798 } | |
799 else if (value->type == GAIM_TYPE_INT) | |
800 { | |
11586 | 801 int int_data = GPOINTER_TO_INT(attrs->data); |
11249 | 802 attrs = attrs->next; |
10204 | 803 if (int_data == value->data.int_data) |
804 continue; | |
805 gaim_status_set_attr_int(status, id, int_data); | |
806 changed = TRUE; | |
807 } | |
808 else if (value->type == GAIM_TYPE_BOOLEAN) | |
809 { | |
11586 | 810 gboolean boolean_data = GPOINTER_TO_INT(attrs->data); |
11249 | 811 attrs = attrs->next; |
10204 | 812 if (boolean_data == value->data.boolean_data) |
813 continue; | |
814 gaim_status_set_attr_int(status, id, boolean_data); | |
815 changed = TRUE; | |
816 } | |
817 else | |
818 { | |
819 /* We don't know what the data is--skip over it */ | |
11249 | 820 attrs = attrs->next; |
10204 | 821 } |
822 } | |
823 | |
824 if (!changed) | |
825 return; | |
826 status_has_changed(status); | |
9949 | 827 } |
828 | |
829 void | |
830 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
831 gboolean value) | |
832 { | |
833 GaimStatusType *status_type; | |
834 GaimValue *attr_value; | |
835 | |
836 g_return_if_fail(status != NULL); | |
837 g_return_if_fail(id != NULL); | |
838 | |
839 status_type = gaim_status_get_type(status); | |
840 | |
10197 | 841 /* Make sure this attribute exists and is the correct type. */ |
842 attr_value = gaim_status_get_attr_value(status, id); | |
843 g_return_if_fail(attr_value != NULL); | |
9949 | 844 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); |
845 | |
846 gaim_value_set_boolean(attr_value, value); | |
847 } | |
848 | |
849 void | |
850 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
851 { | |
852 GaimStatusType *status_type; | |
853 GaimValue *attr_value; | |
854 | |
855 g_return_if_fail(status != NULL); | |
856 g_return_if_fail(id != NULL); | |
857 | |
858 status_type = gaim_status_get_type(status); | |
859 | |
10197 | 860 /* Make sure this attribute exists and is the correct type. */ |
861 attr_value = gaim_status_get_attr_value(status, id); | |
862 g_return_if_fail(attr_value != NULL); | |
9949 | 863 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); |
864 | |
865 gaim_value_set_int(attr_value, value); | |
6065 | 866 } |
867 | |
9949 | 868 void |
869 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
870 const char *value) | |
871 { | |
872 GaimStatusType *status_type; | |
873 GaimValue *attr_value; | |
874 | |
875 g_return_if_fail(status != NULL); | |
876 g_return_if_fail(id != NULL); | |
877 | |
878 status_type = gaim_status_get_type(status); | |
879 | |
10197 | 880 /* Make sure this attribute exists and is the correct type. */ |
10196 | 881 attr_value = gaim_status_get_attr_value(status, id); |
12434 | 882 /* This used to be g_return_if_fail, but it's failing a LOT, so |
883 * let's generate a log error for now. */ | |
884 /* g_return_if_fail(attr_value != NULL); */ | |
885 if (attr_value == NULL) { | |
886 gaim_debug_error("status", | |
887 "Attempted to set status attribute '%s' for " | |
888 "status '%s', which is not legal. Fix " | |
889 "this!\n", id, | |
890 gaim_status_type_get_name(gaim_status_get_type(status))); | |
891 return; | |
892 | |
893 } | |
9949 | 894 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); |
895 | |
896 gaim_value_set_string(attr_value, value); | |
897 } | |
898 | |
899 GaimStatusType * | |
900 gaim_status_get_type(const GaimStatus *status) | |
901 { | |
902 g_return_val_if_fail(status != NULL, NULL); | |
903 | |
904 return status->type; | |
905 } | |
906 | |
907 GaimPresence * | |
908 gaim_status_get_presence(const GaimStatus *status) | |
6065 | 909 { |
9949 | 910 g_return_val_if_fail(status != NULL, NULL); |
911 | |
912 return status->presence; | |
913 } | |
914 | |
915 const char * | |
916 gaim_status_get_id(const GaimStatus *status) | |
917 { | |
918 g_return_val_if_fail(status != NULL, NULL); | |
919 | |
920 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
921 } | |
922 | |
923 const char * | |
924 gaim_status_get_name(const GaimStatus *status) | |
925 { | |
926 g_return_val_if_fail(status != NULL, NULL); | |
927 | |
928 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
929 } | |
930 | |
931 gboolean | |
932 gaim_status_is_independent(const GaimStatus *status) | |
933 { | |
934 g_return_val_if_fail(status != NULL, FALSE); | |
935 | |
936 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
937 } | |
938 | |
939 gboolean | |
10067 | 940 gaim_status_is_exclusive(const GaimStatus *status) |
941 { | |
942 g_return_val_if_fail(status != NULL, FALSE); | |
943 | |
944 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
945 } | |
946 | |
947 gboolean | |
9949 | 948 gaim_status_is_available(const GaimStatus *status) |
949 { | |
950 g_return_val_if_fail(status != NULL, FALSE); | |
951 | |
952 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
953 } | |
6216 | 954 |
9949 | 955 gboolean |
956 gaim_status_is_active(const GaimStatus *status) | |
957 { | |
958 g_return_val_if_fail(status != NULL, FALSE); | |
959 | |
960 return status->active; | |
961 } | |
962 | |
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963 gboolean |
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964 gaim_status_is_online(const GaimStatus *status) |
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965 { |
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966 GaimStatusPrimitive primitive; |
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967 |
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968 g_return_val_if_fail( status != NULL, FALSE); |
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969 |
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970 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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971 |
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972 return (primitive != GAIM_STATUS_UNSET && |
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973 primitive != GAIM_STATUS_OFFLINE); |
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974 } |
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975 |
9949 | 976 GaimValue * |
977 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
978 { | |
979 g_return_val_if_fail(status != NULL, NULL); | |
980 g_return_val_if_fail(id != NULL, NULL); | |
981 | |
982 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
983 } | |
984 | |
985 gboolean | |
986 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
987 { | |
988 const GaimValue *value; | |
989 | |
990 g_return_val_if_fail(status != NULL, FALSE); | |
991 g_return_val_if_fail(id != NULL, FALSE); | |
992 | |
993 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
994 return FALSE; | |
995 | |
10197 | 996 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); |
9949 | 997 |
998 return gaim_value_get_boolean(value); | |
999 } | |
1000 | |
1001 int | |
1002 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
1003 { | |
1004 const GaimValue *value; | |
1005 | |
10507 | 1006 g_return_val_if_fail(status != NULL, 0); |
1007 g_return_val_if_fail(id != NULL, 0); | |
9949 | 1008 |
1009 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
10507 | 1010 return 0; |
9949 | 1011 |
1012 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
1013 | |
1014 return gaim_value_get_int(value); | |
1015 } | |
1016 | |
1017 const char * | |
1018 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
1019 { | |
1020 const GaimValue *value; | |
1021 | |
10507 | 1022 g_return_val_if_fail(status != NULL, NULL); |
1023 g_return_val_if_fail(id != NULL, NULL); | |
9949 | 1024 |
1025 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
10504 | 1026 return NULL; |
9949 | 1027 |
1028 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
1029 | |
1030 return gaim_value_get_string(value); | |
1031 } | |
1032 | |
1033 gint | |
1034 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
1035 { | |
1036 GaimStatusType *type1, *type2; | |
1037 int score1 = 0, score2 = 0; | |
6065 | 1038 |
9949 | 1039 if ((status1 == NULL && status2 == NULL) || |
1040 (status1 == status2)) | |
1041 { | |
1042 return 0; | |
1043 } | |
1044 else if (status1 == NULL) | |
1045 return 1; | |
1046 else if (status2 == NULL) | |
1047 return -1; | |
1048 | |
1049 type1 = gaim_status_get_type(status1); | |
1050 type2 = gaim_status_get_type(status2); | |
1051 | |
1052 if (gaim_status_is_active(status1)) | |
1053 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
1054 | |
1055 if (gaim_status_is_active(status2)) | |
1056 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
1057 | |
1058 if (score1 > score2) | |
1059 return -1; | |
1060 else if (score1 < score2) | |
1061 return 1; | |
1062 | |
1063 return 0; | |
1064 } | |
1065 | |
1066 | |
1067 /************************************************************************** | |
1068 * GaimPresence API | |
1069 **************************************************************************/ | |
1070 GaimPresence * | |
1071 gaim_presence_new(GaimPresenceContext context) | |
1072 { | |
1073 GaimPresence *presence; | |
1074 | |
1075 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
1076 | |
1077 presence = g_new0(GaimPresence, 1); | |
11187 | 1078 GAIM_DBUS_REGISTER_POINTER(presence, GaimPresence); |
9949 | 1079 |
1080 presence->context = context; | |
1081 | |
1082 presence->status_table = | |
10009 | 1083 g_hash_table_new_full(g_str_hash, g_str_equal, |
11638 | 1084 g_free, NULL); |
9949 | 1085 |
1086 return presence; | |
1087 } | |
1088 | |
1089 GaimPresence * | |
1090 gaim_presence_new_for_account(GaimAccount *account) | |
1091 { | |
10012 | 1092 GaimPresence *presence = NULL; |
9949 | 1093 g_return_val_if_fail(account != NULL, NULL); |
1094 | |
1095 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
1096 presence->u.account = account; | |
10006 | 1097 presence->statuses = gaim_prpl_get_statuses(account, presence); |
9949 | 1098 |
1099 return presence; | |
1100 } | |
1101 | |
1102 GaimPresence * | |
1103 gaim_presence_new_for_conv(GaimConversation *conv) | |
1104 { | |
1105 GaimPresence *presence; | |
1106 | |
1107 g_return_val_if_fail(conv != NULL, NULL); | |
1108 | |
1109 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
1110 presence->u.chat.conv = conv; | |
10006 | 1111 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
9949 | 1112 |
1113 return presence; | |
1114 } | |
6216 | 1115 |
9949 | 1116 GaimPresence * |
1117 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
1118 { | |
1119 GaimPresence *presence; | |
1120 GaimStatusBuddyKey *key; | |
10006 | 1121 GaimAccount *account; |
9949 | 1122 |
1123 g_return_val_if_fail(buddy != NULL, NULL); | |
10012 | 1124 account = buddy->account; |
9949 | 1125 |
1126 key = g_new0(GaimStatusBuddyKey, 1); | |
1127 key->account = buddy->account; | |
1128 key->name = g_strdup(buddy->name); | |
10006 | 1129 |
1130 presence = g_hash_table_lookup(buddy_presences, key); | |
1131 if (presence == NULL) | |
9949 | 1132 { |
1133 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
1134 | |
1135 presence->u.buddy.name = g_strdup(buddy->name); | |
1136 presence->u.buddy.account = buddy->account; | |
10006 | 1137 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
9949 | 1138 |
1139 g_hash_table_insert(buddy_presences, key, presence); | |
1140 } | |
1141 else | |
1142 { | |
1143 g_free(key->name); | |
1144 g_free(key); | |
1145 } | |
1146 | |
1147 presence->u.buddy.ref_count++; | |
1148 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
1149 buddy); | |
1150 | |
1151 return presence; | |
1152 } | |
1153 | |
1154 void | |
1155 gaim_presence_destroy(GaimPresence *presence) | |
1156 { | |
1157 g_return_if_fail(presence != NULL); | |
6216 | 1158 |
9949 | 1159 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
1160 { | |
1161 GaimStatusBuddyKey key; | |
1162 | |
10077 | 1163 if(presence->u.buddy.ref_count != 0) |
1164 return; | |
9949 | 1165 |
1166 key.account = presence->u.buddy.account; | |
1167 key.name = presence->u.buddy.name; | |
1168 | |
1169 g_hash_table_remove(buddy_presences, &key); | |
1170 | |
1171 if (presence->u.buddy.name != NULL) | |
1172 g_free(presence->u.buddy.name); | |
1173 } | |
1174 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
1175 { | |
1176 if (presence->u.chat.user != NULL) | |
1177 g_free(presence->u.chat.user); | |
1178 } | |
1179 | |
11638 | 1180 if (presence->statuses != NULL) { |
1181 g_list_foreach(presence->statuses, (GFunc)gaim_status_destroy, NULL); | |
9949 | 1182 g_list_free(presence->statuses); |
11638 | 1183 } |
9949 | 1184 |
1185 g_hash_table_destroy(presence->status_table); | |
1186 | |
11187 | 1187 GAIM_DBUS_UNREGISTER_POINTER(presence); |
9949 | 1188 g_free(presence); |
1189 } | |
1190 | |
10580 | 1191 /* |
1192 * TODO: Maybe we should cal gaim_presence_destroy() after we | |
1193 * decrement the ref count? I don't see why we should | |
1194 * make other places do it manually when we can do it here. | |
1195 */ | |
9949 | 1196 void |
1197 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
1198 { | |
1199 g_return_if_fail(presence != NULL); | |
1200 g_return_if_fail(buddy != NULL); | |
1201 g_return_if_fail(gaim_presence_get_context(presence) == | |
1202 GAIM_PRESENCE_CONTEXT_BUDDY); | |
1203 | |
1204 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
1205 { | |
1206 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
1207 buddy); | |
1208 presence->u.buddy.ref_count--; | |
1209 } | |
6065 | 1210 } |
1211 | |
9949 | 1212 void |
1213 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
1214 { | |
1215 g_return_if_fail(presence != NULL); | |
1216 g_return_if_fail(status != NULL); | |
1217 | |
1218 presence->statuses = g_list_append(presence->statuses, status); | |
1219 | |
1220 g_hash_table_insert(presence->status_table, | |
1221 g_strdup(gaim_status_get_id(status)), status); | |
1222 } | |
1223 | |
1224 void | |
11318 | 1225 gaim_presence_add_list(GaimPresence *presence, const GList *source_list) |
9949 | 1226 { |
1227 const GList *l; | |
1228 | |
1229 g_return_if_fail(presence != NULL); | |
1230 g_return_if_fail(source_list != NULL); | |
1231 | |
1232 for (l = source_list; l != NULL; l = l->next) | |
1233 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
1234 } | |
1235 | |
1236 void | |
1237 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
1238 gboolean active) | |
1239 { | |
1240 GaimStatus *status; | |
1241 | |
1242 g_return_if_fail(presence != NULL); | |
1243 g_return_if_fail(status_id != NULL); | |
1244 | |
1245 status = gaim_presence_get_status(presence, status_id); | |
1246 | |
1247 g_return_if_fail(status != NULL); | |
10348 | 1248 /* TODO: Should we do the following? */ |
1249 /* g_return_if_fail(active == status->active); */ | |
9949 | 1250 |
10067 | 1251 if (gaim_status_is_exclusive(status)) |
9949 | 1252 { |
1253 if (!active) | |
1254 { | |
1255 gaim_debug_warning("status", | |
1256 "Attempted to set a non-independent status " | |
1257 "(%s) inactive. Only independent statuses " | |
1258 "can be specifically marked inactive.", | |
1259 status_id); | |
1260 return; | |
1261 } | |
1262 } | |
1263 | |
1264 gaim_status_set_active(status, active); | |
1265 } | |
1266 | |
1267 void | |
1268 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
1269 { | |
10754 | 1270 gaim_presence_set_status_active(presence, status_id, TRUE); |
9949 | 1271 } |
1272 | |
1273 static void | |
1274 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
1275 time_t current_time, gboolean old_idle, gboolean idle) | |
1276 { | |
1277 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
1278 | |
1279 if (!old_idle && idle) | |
1280 { | |
11698 | 1281 if (gaim_prefs_get_bool("/core/logging/log_system")) |
9949 | 1282 { |
1283 GaimLog *log = gaim_account_get_log(buddy->account); | |
1284 char *tmp = g_strdup_printf(_("%s became idle"), | |
1285 gaim_buddy_get_alias(buddy)); | |
1286 | |
1287 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1288 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1289 g_free(tmp); | |
1290 } | |
1291 } | |
1292 else if (old_idle && !idle) | |
1293 { | |
11698 | 1294 if (gaim_prefs_get_bool("/core/logging/log_system")) |
9949 | 1295 { |
1296 GaimLog *log = gaim_account_get_log(buddy->account); | |
1297 char *tmp = g_strdup_printf(_("%s became unidle"), | |
1298 gaim_buddy_get_alias(buddy)); | |
1299 | |
1300 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1301 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1302 g_free(tmp); | |
1303 } | |
1304 } | |
1305 | |
11935
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1306 if (old_idle != idle) |
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1307 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle-changed", buddy, |
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1308 old_idle, idle); |
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1309 |
10378 | 1310 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); |
9949 | 1311 |
12015
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1312 /* Should this be done here? It'd perhaps make more sense to |
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1313 * connect to buddy-[un]idle signals and update from there |
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1314 */ |
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1315 |
9949 | 1316 if (ops != NULL && ops->update != NULL) |
1317 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
1318 } | |
1319 | |
1320 void | |
1321 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
1322 { | |
1323 gboolean old_idle; | |
1324 | |
1325 g_return_if_fail(presence != NULL); | |
1326 | |
1327 if (presence->idle == idle && presence->idle_time == idle_time) | |
1328 return; | |
1329 | |
1330 old_idle = presence->idle; | |
1331 presence->idle = idle; | |
1332 presence->idle_time = (idle ? idle_time : 0); | |
1333 | |
1334 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
1335 { | |
1336 const GList *l; | |
1337 time_t current_time = time(NULL); | |
1338 | |
1339 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
1340 { | |
1341 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
1342 old_idle, idle); | |
1343 } | |
1344 } | |
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1345 else if(gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_ACCOUNT) |
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1346 { |
11975 | 1347 GaimAccount *account; |
1348 GaimConnection *gc; | |
11551
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1349 GaimPluginProtocolInfo *prpl_info = NULL; |
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1350 |
11975 | 1351 account = gaim_presence_get_account(presence); |
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|
1352 |
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1353 if (gaim_prefs_get_bool("/core/logging/log_system")) |
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|
1354 { |
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diff
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1355 GaimLog *log = gaim_account_get_log(account); |
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diff
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|
1356 char *msg; |
11975 | 1357 |
12145
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diff
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1358 if (idle) |
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diff
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1359 msg = g_strdup_printf(_("+++ %s became idle"), gaim_account_get_username(account)); |
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diff
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|
1360 else |
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diff
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|
1361 msg = g_strdup_printf(_("+++ %s became unidle"), gaim_account_get_username(account)); |
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1362 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, |
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|
1363 gaim_account_get_username(account), |
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|
1364 idle_time, msg); |
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1365 g_free(msg); |
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|
1366 } |
11975 | 1367 |
1368 gc = gaim_account_get_connection(account); | |
1369 | |
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1370 if (gc != NULL && gc->prpl != NULL) |
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1371 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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1372 |
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1373 if (prpl_info && g_list_find(gaim_connections_get_all(), gc) && |
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1374 prpl_info->set_idle) |
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1375 prpl_info->set_idle(gc, time(NULL) - idle_time); |
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1376 } |
9949 | 1377 } |
1378 | |
1379 void | |
10006 | 1380 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
1381 { | |
1382 g_return_if_fail(presence != NULL); | |
1383 | |
1384 if (presence->login_time == login_time) | |
1385 return; | |
1386 | |
1387 presence->login_time = login_time; | |
1388 } | |
1389 | |
9949 | 1390 GaimPresenceContext |
1391 gaim_presence_get_context(const GaimPresence *presence) | |
1392 { | |
1393 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
1394 | |
1395 return presence->context; | |
1396 } | |
1397 | |
1398 GaimAccount * | |
1399 gaim_presence_get_account(const GaimPresence *presence) | |
1400 { | |
1401 GaimPresenceContext context; | |
1402 | |
1403 g_return_val_if_fail(presence != NULL, NULL); | |
1404 | |
1405 context = gaim_presence_get_context(presence); | |
1406 | |
1407 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
1408 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1409 | |
1410 return presence->u.account; | |
1411 } | |
1412 | |
1413 GaimConversation * | |
1414 gaim_presence_get_conversation(const GaimPresence *presence) | |
1415 { | |
1416 g_return_val_if_fail(presence != NULL, NULL); | |
1417 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1418 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1419 | |
1420 return presence->u.chat.conv; | |
1421 } | |
1422 | |
1423 const char * | |
1424 gaim_presence_get_chat_user(const GaimPresence *presence) | |
1425 { | |
1426 g_return_val_if_fail(presence != NULL, NULL); | |
1427 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1428 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1429 | |
1430 return presence->u.chat.user; | |
1431 } | |
1432 | |
1433 const GList * | |
1434 gaim_presence_get_buddies(const GaimPresence *presence) | |
1435 { | |
1436 g_return_val_if_fail(presence != NULL, NULL); | |
1437 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1438 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1439 | |
1440 return presence->u.buddy.buddies; | |
1441 } | |
1442 | |
1443 const GList * | |
1444 gaim_presence_get_statuses(const GaimPresence *presence) | |
1445 { | |
1446 g_return_val_if_fail(presence != NULL, NULL); | |
1447 | |
1448 return presence->statuses; | |
1449 } | |
1450 | |
1451 GaimStatus * | |
1452 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
1453 { | |
1454 GaimStatus *status; | |
10006 | 1455 const GList *l = NULL; |
9949 | 1456 |
1457 g_return_val_if_fail(presence != NULL, NULL); | |
1458 g_return_val_if_fail(status_id != NULL, NULL); | |
1459 | |
10006 | 1460 /* What's the purpose of this hash table? */ |
10012 | 1461 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
10006 | 1462 status_id); |
10012 | 1463 |
10006 | 1464 if (status == NULL) { |
10012 | 1465 for (l = gaim_presence_get_statuses(presence); |
10006 | 1466 l != NULL && status == NULL; l = l->next) |
1467 { | |
1468 GaimStatus *temp_status = l->data; | |
10012 | 1469 |
10006 | 1470 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
1471 status = temp_status; | |
1472 } | |
1473 | |
1474 if (status != NULL) | |
1475 g_hash_table_insert(presence->status_table, | |
1476 g_strdup(gaim_status_get_id(status)), status); | |
10012 | 1477 } |
9949 | 1478 |
1479 return status; | |
1480 } | |
1481 | |
1482 GaimStatus * | |
1483 gaim_presence_get_active_status(const GaimPresence *presence) | |
1484 { | |
1485 g_return_val_if_fail(presence != NULL, NULL); | |
1486 | |
1487 return presence->active_status; | |
1488 } | |
1489 | |
1490 gboolean | |
1491 gaim_presence_is_available(const GaimPresence *presence) | |
1492 { | |
1493 GaimStatus *status; | |
1494 | |
1495 g_return_val_if_fail(presence != NULL, FALSE); | |
1496 | |
1497 status = gaim_presence_get_active_status(presence); | |
1498 | |
1499 return ((status != NULL && gaim_status_is_available(status)) && | |
1500 !gaim_presence_is_idle(presence)); | |
1501 } | |
1502 | |
1503 gboolean | |
1504 gaim_presence_is_online(const GaimPresence *presence) | |
1505 { | |
1506 GaimStatus *status; | |
1507 | |
1508 g_return_val_if_fail(presence != NULL, FALSE); | |
1509 | |
1510 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
1511 return FALSE; | |
1512 | |
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|
1513 return gaim_status_is_online(status); |
9949 | 1514 } |
1515 | |
1516 gboolean | |
1517 gaim_presence_is_status_active(const GaimPresence *presence, | |
1518 const char *status_id) | |
1519 { | |
1520 GaimStatus *status; | |
1521 | |
1522 g_return_val_if_fail(presence != NULL, FALSE); | |
1523 g_return_val_if_fail(status_id != NULL, FALSE); | |
1524 | |
1525 status = gaim_presence_get_status(presence, status_id); | |
1526 | |
1527 return (status != NULL && gaim_status_is_active(status)); | |
1528 } | |
1529 | |
1530 gboolean | |
1531 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
1532 GaimStatusPrimitive primitive) | |
1533 { | |
1534 GaimStatus *status; | |
1535 GaimStatusType *status_type; | |
1536 | |
1537 g_return_val_if_fail(presence != NULL, FALSE); | |
1538 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
1539 | |
1540 status = gaim_presence_get_active_status(presence); | |
1541 status_type = gaim_status_get_type(status); | |
1542 | |
1543 if (gaim_status_type_get_primitive(status_type) == primitive) | |
1544 return TRUE; | |
6065 | 1545 |
1546 return FALSE; | |
1547 } | |
1548 | |
9949 | 1549 gboolean |
1550 gaim_presence_is_idle(const GaimPresence *presence) | |
6065 | 1551 { |
9949 | 1552 g_return_val_if_fail(presence != NULL, FALSE); |
1553 | |
11634 | 1554 return gaim_presence_is_online(presence) && presence->idle; |
6065 | 1555 } |
1556 | |
9949 | 1557 time_t |
1558 gaim_presence_get_idle_time(const GaimPresence *presence) | |
6065 | 1559 { |
9949 | 1560 g_return_val_if_fail(presence != NULL, 0); |
6065 | 1561 |
9949 | 1562 return presence->idle_time; |
1563 } | |
6065 | 1564 |
10567 | 1565 time_t |
1566 gaim_presence_get_login_time(const GaimPresence *presence) | |
1567 { | |
1568 g_return_val_if_fail(presence != NULL, 0); | |
1569 | |
11973 | 1570 return gaim_presence_is_online(presence) ? presence->login_time : 0; |
10567 | 1571 } |
1572 | |
9949 | 1573 gint |
1574 gaim_presence_compare(const GaimPresence *presence1, | |
1575 const GaimPresence *presence2) | |
6065 | 1576 { |
9949 | 1577 gboolean idle1, idle2; |
10860 | 1578 time_t idle_time_1, idle_time_2; |
9949 | 1579 int score1 = 0, score2 = 0; |
1580 const GList *l; | |
6065 | 1581 |
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1582 if (presence1 == presence2) |
9949 | 1583 return 0; |
1584 else if (presence1 == NULL) | |
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diff
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|
1585 return 1; |
9949 | 1586 else if (presence2 == NULL) |
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1587 return -1; |
6065 | 1588 |
9949 | 1589 /* Compute the score of the first set of statuses. */ |
1590 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
1591 { | |
1592 GaimStatus *status = (GaimStatus *)l->data; | |
1593 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1594 |
9949 | 1595 if (gaim_status_is_active(status)) |
1596 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1597 } |
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1598 score1 += gaim_account_get_int(gaim_presence_get_account(presence1), "score", 0); |
6065 | 1599 |
9949 | 1600 /* Compute the score of the second set of statuses. */ |
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1601 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) |
9949 | 1602 { |
1603 GaimStatus *status = (GaimStatus *)l->data; | |
1604 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1605 |
9949 | 1606 if (gaim_status_is_active(status)) |
1607 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1608 } |
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1609 score2 += gaim_account_get_int(gaim_presence_get_account(presence2), "score", 0); |
6065 | 1610 |
9949 | 1611 idle1 = gaim_presence_is_idle(presence1); |
1612 idle2 = gaim_presence_is_idle(presence2); | |
6065 | 1613 |
9949 | 1614 if (idle1) |
1615 score1 += primitive_scores[SCORE_IDLE]; | |
6065 | 1616 |
9949 | 1617 if (idle2) |
1618 score2 += primitive_scores[SCORE_IDLE]; | |
6065 | 1619 |
10860 | 1620 idle_time_1 = time(NULL) - gaim_presence_get_idle_time(presence1); |
1621 idle_time_2 = time(NULL) - gaim_presence_get_idle_time(presence2); | |
6065 | 1622 |
9949 | 1623 if (idle_time_1 > idle_time_2) |
1624 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
1625 else if (idle_time_1 < idle_time_2) | |
1626 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
6065 | 1627 |
9949 | 1628 if (score1 < score2) |
1629 return 1; | |
1630 else if (score1 > score2) | |
1631 return -1; | |
1632 | |
1633 return 0; | |
1634 } | |
1635 | |
6065 | 1636 |
9949 | 1637 /************************************************************************** |
1638 * Status subsystem | |
1639 **************************************************************************/ | |
1640 static void | |
12816 | 1641 score_pref_changed_cb(const char *name, GaimPrefType type, |
1642 gconstpointer value, gpointer data) | |
9949 | 1643 { |
1644 int index = GPOINTER_TO_INT(data); | |
6065 | 1645 |
9949 | 1646 primitive_scores[index] = GPOINTER_TO_INT(value); |
6065 | 1647 } |
1648 | |
10519 | 1649 static guint |
10006 | 1650 gaim_buddy_presences_hash(gconstpointer key) |
1651 { | |
10012 | 1652 const GaimStatusBuddyKey *me = key; |
1653 guint ret; | |
1654 char *str; | |
1655 | |
1656 str = g_strdup_printf("%p%s", me->account, me->name); | |
1657 ret = g_str_hash(str); | |
1658 g_free(str); | |
1659 | |
1660 return ret; | |
10006 | 1661 } |
1662 | |
10519 | 1663 static gboolean |
10006 | 1664 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
1665 { | |
1666 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
1667 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
1668 | |
10012 | 1669 if(key_a->account == key_b->account && |
1670 !strcmp(key_a->name, key_b->name)) | |
10006 | 1671 return TRUE; |
1672 else | |
1673 return FALSE; | |
1674 } | |
1675 | |
10519 | 1676 static void |
1677 gaim_buddy_presences_key_free(gpointer a) | |
1678 { | |
1679 GaimStatusBuddyKey *key = (GaimStatusBuddyKey *)a; | |
1680 g_free(key->name); | |
1681 g_free(key); | |
1682 } | |
1683 | |
10087 | 1684 void * |
10418 | 1685 gaim_status_get_handle(void) { |
10087 | 1686 static int handle; |
1687 | |
1688 return &handle; | |
1689 } | |
1690 | |
9949 | 1691 void |
10418 | 1692 gaim_status_init(void) |
6065 | 1693 { |
10418 | 1694 void *handle = gaim_status_get_handle; |
10087 | 1695 |
9949 | 1696 gaim_prefs_add_none("/core/status"); |
1697 gaim_prefs_add_none("/core/status/scores"); | |
6065 | 1698 |
9949 | 1699 gaim_prefs_add_int("/core/status/scores/offline", |
1700 primitive_scores[GAIM_STATUS_OFFLINE]); | |
1701 gaim_prefs_add_int("/core/status/scores/available", | |
1702 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
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parents:
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diff
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1703 gaim_prefs_add_int("/core/status/scores/invisible", |
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|
1704 primitive_scores[GAIM_STATUS_INVISIBLE]); |
9949 | 1705 gaim_prefs_add_int("/core/status/scores/away", |
1706 primitive_scores[GAIM_STATUS_AWAY]); | |
1707 gaim_prefs_add_int("/core/status/scores/extended_away", | |
1708 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
1709 gaim_prefs_add_int("/core/status/scores/idle", | |
1710 primitive_scores[SCORE_IDLE]); | |
6065 | 1711 |
10087 | 1712 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
9949 | 1713 score_pref_changed_cb, |
1714 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
10087 | 1715 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
9949 | 1716 score_pref_changed_cb, |
1717 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
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1718 gaim_prefs_connect_callback(handle, "/core/status/scores/invisible", |
9949 | 1719 score_pref_changed_cb, |
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|
1720 GINT_TO_POINTER(GAIM_STATUS_INVISIBLE)); |
10087 | 1721 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
9949 | 1722 score_pref_changed_cb, |
1723 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
10087 | 1724 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
9949 | 1725 score_pref_changed_cb, |
1726 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
10087 | 1727 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
9949 | 1728 score_pref_changed_cb, |
1729 GINT_TO_POINTER(SCORE_IDLE)); | |
10006 | 1730 |
10519 | 1731 buddy_presences = g_hash_table_new_full(gaim_buddy_presences_hash, |
1732 gaim_buddy_presences_equal, | |
1733 gaim_buddy_presences_key_free, NULL); | |
9949 | 1734 } |
6065 | 1735 |
9949 | 1736 void |
10418 | 1737 gaim_status_uninit(void) |
9949 | 1738 { |
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parents:
10153
diff
changeset
|
1739 if (buddy_presences != NULL) |
0109f3a518d2
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Christian Hammond <chipx86@chipx86.com>
parents:
10153
diff
changeset
|
1740 { |
10077 | 1741 g_hash_table_destroy(buddy_presences); |
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parents:
10153
diff
changeset
|
1742 |
0109f3a518d2
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10153
diff
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|
1743 buddy_presences = NULL; |
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parents:
10153
diff
changeset
|
1744 } |
9949 | 1745 } |