Mercurial > pidgin.yaz
annotate src/status.c @ 11619:de413ae71cba
[gaim-migrate @ 13893]
This makes left and right tabs behave more like what we discussed.
Then I went mad and added two new tab placement options. We may
decide they completely suck and remove them, but they're kind of neat
so I thought i'd at least try.
I Broke some of the instant apply stuff. You WILL have to drag the tabs
into a new window to see them fully correctly. Basicly some stuff
will instant apply and some what. I need to fix this. Or you can
submit a patch :)
committer: Tailor Script <tailor@pidgin.im>
author | Tim Ringenbach <marv@pidgin.im> |
---|---|
date | Thu, 06 Oct 2005 02:13:39 +0000 |
parents | 03cd74ca2562 |
children | 45d54425dc65 |
rev | line source |
---|---|
9944 | 1 /** |
10067 | 2 * @file status.c Status API |
9944 | 3 * @ingroup core |
4 * | |
6065 | 5 * gaim |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
9944 | 10 * |
6065 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
9949 | 25 #include "internal.h" |
6065 | 26 |
9949 | 27 #include "blist.h" |
10400 | 28 #include "core.h" |
11187 | 29 #include "dbus-maybe.h" |
9949 | 30 #include "debug.h" |
10337 | 31 #include "notify.h" |
9949 | 32 #include "prefs.h" |
6065 | 33 #include "status.h" |
34 | |
9949 | 35 /** |
36 * A type of status. | |
37 */ | |
38 struct _GaimStatusType | |
39 { | |
40 GaimStatusPrimitive primitive; | |
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
41 |
9949 | 42 char *id; |
43 char *name; | |
44 char *primary_attr_id; | |
45 | |
46 gboolean saveable; | |
47 gboolean user_settable; | |
48 gboolean independent; | |
49 | |
50 GList *attrs; | |
51 }; | |
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
52 |
9949 | 53 /** |
54 * A status attribute. | |
55 */ | |
56 struct _GaimStatusAttr | |
57 { | |
58 char *id; | |
59 char *name; | |
60 GaimValue *value_type; | |
61 }; | |
6065 | 62 |
9949 | 63 /** |
64 * A list of statuses. | |
65 */ | |
66 struct _GaimPresence | |
67 { | |
68 GaimPresenceContext context; | |
69 | |
70 gboolean idle; | |
71 time_t idle_time; | |
11249 | 72 time_t login_time; |
9949 | 73 |
74 GList *statuses; | |
75 GHashTable *status_table; | |
76 | |
77 GaimStatus *active_status; | |
6065 | 78 |
9949 | 79 union |
80 { | |
81 GaimAccount *account; | |
82 | |
83 struct | |
84 { | |
85 GaimConversation *conv; | |
86 char *user; | |
87 | |
88 } chat; | |
6065 | 89 |
9949 | 90 struct |
91 { | |
92 GaimAccount *account; | |
93 char *name; | |
94 size_t ref_count; | |
95 GList *buddies; | |
96 | |
97 } buddy; | |
98 | |
99 } u; | |
100 }; | |
101 | |
102 /** | |
103 * An active status. | |
104 */ | |
105 struct _GaimStatus | |
6065 | 106 { |
9949 | 107 GaimStatusType *type; |
108 GaimPresence *presence; | |
109 | |
110 const char *title; | |
6065 | 111 |
9949 | 112 gboolean active; |
6065 | 113 |
9949 | 114 GHashTable *attr_values; |
115 }; | |
6065 | 116 |
117 typedef struct | |
118 { | |
9949 | 119 GaimAccount *account; |
120 char *name; | |
121 } GaimStatusBuddyKey; | |
122 | |
123 static int primitive_scores[] = | |
124 { | |
125 0, /* unset */ | |
126 -500, /* offline */ | |
127 0, /* online */ | |
128 100, /* available */ | |
129 -75, /* unavailable */ | |
130 -50, /* hidden */ | |
131 -100, /* away */ | |
10860 | 132 -200, /* extended away */ |
9949 | 133 -10, /* idle, special case. */ |
134 -5 /* idle time, special case. */ | |
135 }; | |
136 | |
137 static GHashTable *buddy_presences = NULL; | |
138 | |
10860 | 139 #define SCORE_IDLE 8 |
140 #define SCORE_IDLE_TIME 9 | |
9949 | 141 |
142 /************************************************************************** | |
10419 | 143 * GaimStatusPrimitive API |
144 **************************************************************************/ | |
145 static struct GaimStatusPrimitiveMap | |
146 { | |
147 GaimStatusPrimitive type; | |
148 const char *id; | |
149 const char *name; | |
150 | |
151 } const status_primitive_map[] = | |
152 { | |
153 { GAIM_STATUS_UNSET, "unset", N_("Unset") }, | |
154 { GAIM_STATUS_OFFLINE, "offline", N_("Offline") }, | |
155 { GAIM_STATUS_AVAILABLE, "available", N_("Available") }, | |
156 { GAIM_STATUS_UNAVAILABLE, "unavailable", N_("Unavailable") }, | |
157 { GAIM_STATUS_HIDDEN, "hidden", N_("Hidden") }, | |
158 { GAIM_STATUS_AWAY, "away", N_("Away") }, | |
159 { GAIM_STATUS_EXTENDED_AWAY, "extended_away", N_("Extended Away") } | |
160 }; | |
161 | |
162 const char * | |
163 gaim_primitive_get_id_from_type(GaimStatusPrimitive type) | |
164 { | |
165 int i; | |
166 | |
167 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
168 { | |
169 if (type == status_primitive_map[i].type) | |
170 return status_primitive_map[i].id; | |
171 } | |
172 | |
173 return status_primitive_map[0].id; | |
174 } | |
175 | |
176 const char * | |
177 gaim_primitive_get_name_from_type(GaimStatusPrimitive type) | |
178 { | |
179 int i; | |
180 | |
181 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
182 { | |
183 if (type == status_primitive_map[i].type) | |
184 return status_primitive_map[i].name; | |
185 } | |
186 | |
187 return status_primitive_map[0].name; | |
188 } | |
189 | |
190 GaimStatusPrimitive | |
191 gaim_primitive_get_type_from_id(const char *id) | |
192 { | |
193 int i; | |
194 | |
195 g_return_val_if_fail(id != NULL, GAIM_STATUS_UNSET); | |
196 | |
197 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
198 { | |
199 if (!strcmp(id, status_primitive_map[i].id)) | |
200 return status_primitive_map[i].type; | |
201 } | |
202 | |
203 return status_primitive_map[0].type; | |
204 } | |
205 | |
206 | |
207 /************************************************************************** | |
9949 | 208 * GaimStatusType API |
209 **************************************************************************/ | |
210 GaimStatusType * | |
211 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
10009 | 212 const char *name, gboolean saveable, |
213 gboolean user_settable, gboolean independent) | |
9949 | 214 { |
215 GaimStatusType *status_type; | |
216 | |
217 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
218 g_return_val_if_fail(id != NULL, NULL); | |
219 g_return_val_if_fail(name != NULL, NULL); | |
220 | |
221 status_type = g_new0(GaimStatusType, 1); | |
11187 | 222 GAIM_DBUS_REGISTER_POINTER(status_type, GaimStatusType); |
9949 | 223 |
224 status_type->primitive = primitive; | |
225 status_type->id = g_strdup(id); | |
226 status_type->name = g_strdup(name); | |
227 status_type->saveable = saveable; | |
228 status_type->user_settable = user_settable; | |
229 status_type->independent = independent; | |
230 | |
231 return status_type; | |
232 } | |
233 | |
234 GaimStatusType * | |
235 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
10009 | 236 const char *name, gboolean user_settable) |
9949 | 237 { |
238 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
239 g_return_val_if_fail(id != NULL, NULL); | |
240 g_return_val_if_fail(name != NULL, NULL); | |
241 | |
242 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
243 user_settable, FALSE); | |
244 } | |
245 | |
246 GaimStatusType * | |
247 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
248 const char *id, const char *name, | |
249 gboolean saveable, gboolean user_settable, | |
250 gboolean independent, const char *attr_id, | |
251 const char *attr_name, GaimValue *attr_value, | |
252 ...) | |
253 { | |
254 GaimStatusType *status_type; | |
255 va_list args; | |
256 | |
257 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
258 g_return_val_if_fail(id != NULL, NULL); | |
259 g_return_val_if_fail(name != NULL, NULL); | |
10012 | 260 g_return_val_if_fail(attr_id != NULL, NULL); |
9949 | 261 g_return_val_if_fail(attr_name != NULL, NULL); |
262 g_return_val_if_fail(attr_value != NULL, NULL); | |
263 | |
264 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
265 user_settable, independent); | |
266 | |
10010 | 267 /* Add the first attribute */ |
9949 | 268 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
269 | |
270 va_start(args, attr_value); | |
271 gaim_status_type_add_attrs_vargs(status_type, args); | |
272 va_end(args); | |
273 | |
274 return status_type; | |
275 } | |
276 | |
277 void | |
278 gaim_status_type_destroy(GaimStatusType *status_type) | |
279 { | |
280 GList *l; | |
281 | |
282 g_return_if_fail(status_type != NULL); | |
283 | |
284 g_free(status_type->id); | |
285 g_free(status_type->name); | |
286 | |
287 if (status_type->primary_attr_id != NULL) | |
288 g_free(status_type->primary_attr_id); | |
289 | |
290 if (status_type->attrs != NULL) | |
291 { | |
292 for (l = status_type->attrs; l != NULL; l = l->next) | |
293 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
294 | |
295 g_list_free(status_type->attrs); | |
296 } | |
297 | |
11187 | 298 GAIM_DBUS_UNREGISTER_POINTER(status_type); |
9949 | 299 g_free(status_type); |
300 } | |
301 | |
302 void | |
303 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
304 { | |
305 g_return_if_fail(status_type != NULL); | |
306 | |
307 if (status_type->primary_attr_id != NULL) | |
308 g_free(status_type->primary_attr_id); | |
309 | |
310 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
311 } | |
312 | |
313 void | |
10197 | 314 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, |
9949 | 315 const char *name, GaimValue *value) |
316 { | |
317 GaimStatusAttr *attr; | |
318 | |
319 g_return_if_fail(status_type != NULL); | |
320 g_return_if_fail(id != NULL); | |
321 g_return_if_fail(name != NULL); | |
322 g_return_if_fail(value != NULL); | |
323 | |
324 attr = gaim_status_attr_new(id, name, value); | |
325 | |
326 status_type->attrs = g_list_append(status_type->attrs, attr); | |
327 } | |
328 | |
329 void | |
330 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
331 { | |
332 const char *id, *name; | |
333 GaimValue *value; | |
334 | |
335 g_return_if_fail(status_type != NULL); | |
336 | |
337 while ((id = va_arg(args, const char *)) != NULL) | |
338 { | |
339 name = va_arg(args, const char *); | |
340 g_return_if_fail(name != NULL); | |
341 | |
342 value = va_arg(args, GaimValue *); | |
343 g_return_if_fail(value != NULL); | |
6065 | 344 |
9949 | 345 gaim_status_type_add_attr(status_type, id, name, value); |
346 } | |
347 } | |
348 | |
10010 | 349 void |
350 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
351 const char *name, GaimValue *value, ...) | |
352 { | |
353 va_list args; | |
354 | |
355 g_return_if_fail(status_type != NULL); | |
356 g_return_if_fail(id != NULL); | |
357 g_return_if_fail(name != NULL); | |
358 g_return_if_fail(value != NULL); | |
359 | |
360 /* Add the first attribute */ | |
361 gaim_status_type_add_attr(status_type, id, name, value); | |
362 | |
363 va_start(args, value); | |
364 gaim_status_type_add_attrs_vargs(status_type, args); | |
365 va_end(args); | |
366 } | |
367 | |
9949 | 368 GaimStatusPrimitive |
369 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
370 { | |
371 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
372 | |
373 return status_type->primitive; | |
374 } | |
375 | |
376 const char * | |
377 gaim_status_type_get_id(const GaimStatusType *status_type) | |
378 { | |
379 g_return_val_if_fail(status_type != NULL, NULL); | |
380 | |
381 return status_type->id; | |
382 } | |
383 | |
384 const char * | |
385 gaim_status_type_get_name(const GaimStatusType *status_type) | |
386 { | |
387 g_return_val_if_fail(status_type != NULL, NULL); | |
388 | |
389 return status_type->name; | |
390 } | |
391 | |
392 gboolean | |
393 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
394 { | |
395 g_return_val_if_fail(status_type != NULL, FALSE); | |
396 | |
397 return status_type->saveable; | |
398 } | |
399 | |
400 gboolean | |
401 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
402 { | |
403 g_return_val_if_fail(status_type != NULL, FALSE); | |
404 | |
405 return status_type->user_settable; | |
406 } | |
407 | |
408 gboolean | |
409 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
410 { | |
411 g_return_val_if_fail(status_type != NULL, FALSE); | |
412 | |
413 return status_type->independent; | |
414 } | |
415 | |
416 gboolean | |
10067 | 417 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
418 { | |
419 g_return_val_if_fail(status_type != NULL, FALSE); | |
420 | |
421 return !status_type->independent; | |
422 } | |
423 | |
424 gboolean | |
9949 | 425 gaim_status_type_is_available(const GaimStatusType *status_type) |
426 { | |
427 GaimStatusPrimitive primitive; | |
428 | |
429 g_return_val_if_fail(status_type != NULL, FALSE); | |
430 | |
431 primitive = gaim_status_type_get_primitive(status_type); | |
432 | |
10500 | 433 /* Why does "hidden" mean the person is available? */ |
9949 | 434 return (primitive == GAIM_STATUS_AVAILABLE || |
435 primitive == GAIM_STATUS_HIDDEN); | |
436 } | |
437 | |
438 const char * | |
439 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
440 { | |
441 g_return_val_if_fail(status_type != NULL, NULL); | |
442 | |
443 return status_type->primary_attr_id; | |
444 } | |
445 | |
446 GaimStatusAttr * | |
447 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
448 { | |
449 GList *l; | |
450 | |
451 g_return_val_if_fail(status_type != NULL, NULL); | |
452 g_return_val_if_fail(id != NULL, NULL); | |
453 | |
454 for (l = status_type->attrs; l != NULL; l = l->next) | |
455 { | |
456 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
457 | |
458 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
459 return attr; | |
460 } | |
461 | |
462 return NULL; | |
463 } | |
464 | |
465 const GList * | |
466 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
467 { | |
468 g_return_val_if_fail(status_type != NULL, NULL); | |
469 | |
470 return status_type->attrs; | |
471 } | |
472 | |
10348 | 473 const GaimStatusType * |
474 gaim_status_type_find_with_id(GList *status_types, const char *id) | |
475 { | |
476 GaimStatusType *status_type; | |
477 | |
478 g_return_val_if_fail(id != NULL, NULL); | |
479 | |
480 while (status_types != NULL) | |
481 { | |
482 status_type = status_types->data; | |
483 | |
484 if (!strcmp(id, status_type->id)) | |
485 return status_type; | |
10895 | 486 |
487 status_types = status_types->next; | |
10348 | 488 } |
489 | |
490 return NULL; | |
491 } | |
492 | |
9949 | 493 |
494 /************************************************************************** | |
495 * GaimStatusAttr API | |
496 **************************************************************************/ | |
497 GaimStatusAttr * | |
498 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
499 { | |
500 GaimStatusAttr *attr; | |
501 | |
502 g_return_val_if_fail(id != NULL, NULL); | |
503 g_return_val_if_fail(name != NULL, NULL); | |
504 g_return_val_if_fail(value_type != NULL, NULL); | |
505 | |
506 attr = g_new0(GaimStatusAttr, 1); | |
11187 | 507 GAIM_DBUS_REGISTER_POINTER(attr, GaimStatusAttr); |
9949 | 508 |
509 attr->id = g_strdup(id); | |
510 attr->name = g_strdup(name); | |
511 attr->value_type = value_type; | |
512 | |
513 return attr; | |
514 } | |
515 | |
516 void | |
517 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
518 { | |
519 g_return_if_fail(attr != NULL); | |
520 | |
521 g_free(attr->id); | |
522 g_free(attr->name); | |
523 | |
524 gaim_value_destroy(attr->value_type); | |
525 | |
11187 | 526 GAIM_DBUS_UNREGISTER_POINTER(attr); |
9949 | 527 g_free(attr); |
528 } | |
529 | |
530 const char * | |
531 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
532 { | |
533 g_return_val_if_fail(attr != NULL, NULL); | |
534 | |
535 return attr->id; | |
536 } | |
537 | |
538 const char * | |
539 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
540 { | |
541 g_return_val_if_fail(attr != NULL, NULL); | |
542 | |
543 return attr->name; | |
544 } | |
545 | |
546 GaimValue * | |
11249 | 547 gaim_status_attr_get_value(const GaimStatusAttr *attr) |
9949 | 548 { |
549 g_return_val_if_fail(attr != NULL, NULL); | |
550 | |
551 return attr->value_type; | |
552 } | |
553 | |
554 | |
555 /************************************************************************** | |
556 * GaimStatus API | |
557 **************************************************************************/ | |
558 GaimStatus * | |
559 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
560 { | |
561 GaimStatus *status; | |
562 const GList *l; | |
563 | |
564 g_return_val_if_fail(status_type != NULL, NULL); | |
565 g_return_val_if_fail(presence != NULL, NULL); | |
566 | |
567 status = g_new0(GaimStatus, 1); | |
11187 | 568 GAIM_DBUS_REGISTER_POINTER(status, GaimStatus); |
9949 | 569 |
570 status->type = status_type; | |
571 status->presence = presence; | |
572 | |
573 status->attr_values = | |
574 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
575 (GDestroyNotify)gaim_value_destroy); | |
576 | |
577 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
578 { | |
579 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
11249 | 580 GaimValue *value = gaim_status_attr_get_value(attr); |
9949 | 581 GaimValue *new_value = gaim_value_dup(value); |
582 | |
583 g_hash_table_insert(status->attr_values, | |
10197 | 584 g_strdup(gaim_status_attr_get_id(attr)), |
585 new_value); | |
9949 | 586 } |
587 | |
588 return status; | |
589 } | |
590 | |
10754 | 591 /* |
592 * TODO: If the GaimStatus is in a GaimPresence, then | |
593 * remove it from the GaimPresence? | |
594 */ | |
9949 | 595 void |
596 gaim_status_destroy(GaimStatus *status) | |
597 { | |
598 g_return_if_fail(status != NULL); | |
599 | |
10754 | 600 /* TODO: Don't do this is if the status is exclusive */ |
9949 | 601 gaim_status_set_active(status, FALSE); |
602 | |
603 g_hash_table_destroy(status->attr_values); | |
604 | |
11187 | 605 GAIM_DBUS_UNREGISTER_POINTER(status); |
9949 | 606 g_free(status); |
607 } | |
6065 | 608 |
609 static void | |
9949 | 610 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
611 GaimStatus *old_status, GaimStatus *new_status) | |
612 { | |
613 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
614 | |
615 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
616 gaim_prefs_get_bool("/core/logging/log_away_state")) | |
617 { | |
618 time_t current_time = time(NULL); | |
619 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
620 char *tmp = NULL; | |
621 | |
622 if (!gaim_status_is_available(old_status) && | |
623 gaim_status_is_available(new_status)) | |
624 { | |
625 tmp = g_strdup_printf(_("%s came back"), buddy_alias); | |
626 } | |
627 else if (gaim_status_is_available(old_status) && | |
628 !gaim_status_is_available(new_status)) | |
629 { | |
630 tmp = g_strdup_printf(_("%s went away"), buddy_alias); | |
631 } | |
632 | |
633 if (tmp != NULL) | |
634 { | |
635 GaimLog *log = gaim_account_get_log(buddy->account); | |
636 | |
637 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, | |
638 current_time, tmp); | |
639 g_free(tmp); | |
640 } | |
641 } | |
642 | |
10012 | 643 if (ops != NULL && ops->update != NULL) |
644 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
9949 | 645 } |
646 | |
647 static void | |
648 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
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649 GaimStatus *new_status) |
6065 | 650 { |
9949 | 651 GaimPresenceContext context = gaim_presence_get_context(presence); |
652 | |
653 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
654 { | |
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655 GaimAccount *account = gaim_presence_get_account(presence); |
9949 | 656 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); |
657 | |
10400 | 658 if (gaim_account_get_enabled(account, gaim_core_get_ui())) |
10447 | 659 gaim_prpl_change_account_status(account, old_status, new_status); |
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660 |
9949 | 661 if (ops != NULL && ops->status_changed != NULL) |
662 { | |
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663 ops->status_changed(account, new_status); |
9949 | 664 } |
665 } | |
666 else if (context == GAIM_PRESENCE_CONTEXT_CONV) | |
667 { | |
668 #if 0 | |
669 GaimConversationUiOps *ops; | |
670 GaimConversation *conv; | |
671 | |
672 conv = gaim_status_get_conversation(new_status); | |
10348 | 673 /* |
674 * TODO: Probably need to do some of the following here? This is copied | |
675 * from some old status code that was removed. | |
676 * | |
677 * char *tmp = g_strdup_printf(_("%s logged in."), alias); | |
678 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
679 * g_free(tmp); | |
680 * | |
681 * char *tmp = g_strdup_printf(_("%s logged out."), alias); | |
682 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
683 * g_free(tmp); | |
684 * | |
685 * char *tmp = g_strdup_printf(_("%s signed off"), alias); | |
686 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
687 * g_free(tmp); | |
688 * | |
689 * serv_got_typing_stopped(gc, name); | |
690 * | |
691 * gaim_conversation_update(c, GAIM_CONV_UPDATE_AWAY); | |
692 */ | |
9949 | 693 #endif |
694 } | |
695 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
696 { | |
697 const GList *l; | |
698 | |
699 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
700 { | |
701 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
702 old_status, new_status); | |
703 } | |
10348 | 704 |
705 /* | |
706 * TODO: Maybe we should do this here? | |
707 * GaimLog *log = gaim_account_get_log(account); | |
708 * char *tmp = g_strdup_printf(_("%s signed on"), alias); | |
709 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
710 * g_free(tmp); | |
711 */ | |
9949 | 712 } |
713 } | |
714 | |
10204 | 715 static void |
716 status_has_changed(GaimStatus *status) | |
9949 | 717 { |
718 GaimPresence *presence; | |
719 GaimStatus *old_status; | |
720 | |
721 presence = gaim_status_get_presence(status); | |
722 | |
10204 | 723 /* |
724 * If this status is exclusive, then we must be setting it to "active." | |
725 * Since we are setting it to active, we want to set the currently | |
726 * active status to "inactive." | |
727 */ | |
728 if (gaim_status_is_exclusive(status)) | |
9949 | 729 { |
10754 | 730 old_status = gaim_presence_get_active_status(presence); |
10760 | 731 if (old_status != NULL && (old_status != status)) |
10754 | 732 old_status->active = FALSE; |
733 presence->active_status = status; | |
9949 | 734 } |
10754 | 735 else |
736 old_status = NULL; | |
9949 | 737 |
10204 | 738 notify_status_update(presence, old_status, status); |
739 } | |
740 | |
741 void | |
742 gaim_status_set_active(GaimStatus *status, gboolean active) | |
743 { | |
10754 | 744 gaim_status_set_active_with_attrs(status, active, NULL); |
10204 | 745 } |
746 | |
11249 | 747 /* |
748 * This used to parse the va_list directly, but now it creates a GList | |
749 * and passes it to gaim_status_set_active_with_attrs_list(). That | |
750 * function was created because accounts.c needs to pass a GList of | |
751 * attributes to the status API. | |
752 */ | |
10204 | 753 void |
754 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args) | |
755 { | |
11249 | 756 GList *attrs = NULL; |
757 const gchar *id; | |
758 gpointer data; | |
759 | |
760 if (args != NULL) | |
761 { | |
762 while ((id = va_arg(args, const char *)) != NULL) | |
763 { | |
764 attrs = g_list_append(attrs, (char *)id); | |
765 data = va_arg(args, void *); | |
766 attrs = g_list_append(attrs, data); | |
767 } | |
768 } | |
769 gaim_status_set_active_with_attrs_list(status, active, attrs); | |
770 g_list_free(attrs); | |
771 } | |
772 | |
773 void | |
774 gaim_status_set_active_with_attrs_list(GaimStatus *status, gboolean active, | |
775 const GList *attrs) | |
776 { | |
10204 | 777 gboolean changed = FALSE; |
778 const gchar *id; | |
779 | |
10714 | 780 g_return_if_fail(status != NULL); |
781 | |
10204 | 782 if (!active && gaim_status_is_exclusive(status)) |
783 { | |
784 gaim_debug_error("status", | |
785 "Cannot deactivate an exclusive status (%s).\n", | |
786 gaim_status_get_id(status)); | |
787 return; | |
788 } | |
789 | |
790 if (status->active != active) | |
10738 | 791 { |
10204 | 792 changed = TRUE; |
10738 | 793 } |
10204 | 794 |
9949 | 795 status->active = active; |
6065 | 796 |
10204 | 797 /* Set any attributes */ |
11249 | 798 while (attrs) |
10204 | 799 { |
800 GaimValue *value; | |
11249 | 801 |
802 id = attrs->data; | |
803 attrs = attrs->next; | |
10204 | 804 value = gaim_status_get_attr_value(status, id); |
10713 | 805 if (value == NULL) |
806 { | |
807 gaim_debug_warning("status", "The attribute \"%s\" on the status \"%s\" is " | |
10714 | 808 "not supported.\n", id, status->type->name); |
10713 | 809 /* Skip over the data and move on to the next attribute */ |
11249 | 810 attrs = attrs->next; |
10713 | 811 continue; |
812 } | |
813 | |
10204 | 814 if (value->type == GAIM_TYPE_STRING) |
815 { | |
11249 | 816 const gchar *string_data = attrs->data; |
817 attrs = attrs->next; | |
10204 | 818 if (((string_data == NULL) && (value->data.string_data == NULL)) || |
819 ((string_data != NULL) && (value->data.string_data != NULL) && | |
820 !strcmp(string_data, value->data.string_data))) | |
821 { | |
822 continue; | |
823 } | |
824 gaim_status_set_attr_string(status, id, string_data); | |
825 changed = TRUE; | |
826 } | |
827 else if (value->type == GAIM_TYPE_INT) | |
828 { | |
11586 | 829 int int_data = GPOINTER_TO_INT(attrs->data); |
11249 | 830 attrs = attrs->next; |
10204 | 831 if (int_data == value->data.int_data) |
832 continue; | |
833 gaim_status_set_attr_int(status, id, int_data); | |
834 changed = TRUE; | |
835 } | |
836 else if (value->type == GAIM_TYPE_BOOLEAN) | |
837 { | |
11586 | 838 gboolean boolean_data = GPOINTER_TO_INT(attrs->data); |
11249 | 839 attrs = attrs->next; |
10204 | 840 if (boolean_data == value->data.boolean_data) |
841 continue; | |
842 gaim_status_set_attr_int(status, id, boolean_data); | |
843 changed = TRUE; | |
844 } | |
845 else | |
846 { | |
847 /* We don't know what the data is--skip over it */ | |
11249 | 848 attrs = attrs->next; |
10204 | 849 } |
850 } | |
851 | |
852 if (!changed) | |
853 return; | |
854 status_has_changed(status); | |
9949 | 855 } |
856 | |
857 void | |
858 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
859 gboolean value) | |
860 { | |
861 GaimStatusType *status_type; | |
862 GaimValue *attr_value; | |
863 | |
864 g_return_if_fail(status != NULL); | |
865 g_return_if_fail(id != NULL); | |
866 | |
867 status_type = gaim_status_get_type(status); | |
868 | |
10197 | 869 /* Make sure this attribute exists and is the correct type. */ |
870 attr_value = gaim_status_get_attr_value(status, id); | |
871 g_return_if_fail(attr_value != NULL); | |
9949 | 872 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); |
873 | |
874 gaim_value_set_boolean(attr_value, value); | |
875 } | |
876 | |
877 void | |
878 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
879 { | |
880 GaimStatusType *status_type; | |
881 GaimValue *attr_value; | |
882 | |
883 g_return_if_fail(status != NULL); | |
884 g_return_if_fail(id != NULL); | |
885 | |
886 status_type = gaim_status_get_type(status); | |
887 | |
10197 | 888 /* Make sure this attribute exists and is the correct type. */ |
889 attr_value = gaim_status_get_attr_value(status, id); | |
890 g_return_if_fail(attr_value != NULL); | |
9949 | 891 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); |
892 | |
893 gaim_value_set_int(attr_value, value); | |
6065 | 894 } |
895 | |
9949 | 896 void |
897 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
898 const char *value) | |
899 { | |
900 GaimStatusType *status_type; | |
901 GaimValue *attr_value; | |
902 | |
903 g_return_if_fail(status != NULL); | |
904 g_return_if_fail(id != NULL); | |
905 | |
906 status_type = gaim_status_get_type(status); | |
907 | |
10197 | 908 /* Make sure this attribute exists and is the correct type. */ |
10196 | 909 attr_value = gaim_status_get_attr_value(status, id); |
10197 | 910 g_return_if_fail(attr_value != NULL); |
9949 | 911 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); |
912 | |
913 gaim_value_set_string(attr_value, value); | |
914 } | |
915 | |
916 GaimStatusType * | |
917 gaim_status_get_type(const GaimStatus *status) | |
918 { | |
919 g_return_val_if_fail(status != NULL, NULL); | |
920 | |
921 return status->type; | |
922 } | |
923 | |
924 GaimPresence * | |
925 gaim_status_get_presence(const GaimStatus *status) | |
6065 | 926 { |
9949 | 927 g_return_val_if_fail(status != NULL, NULL); |
928 | |
929 return status->presence; | |
930 } | |
931 | |
932 const char * | |
933 gaim_status_get_id(const GaimStatus *status) | |
934 { | |
935 g_return_val_if_fail(status != NULL, NULL); | |
936 | |
937 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
938 } | |
939 | |
940 const char * | |
941 gaim_status_get_name(const GaimStatus *status) | |
942 { | |
943 g_return_val_if_fail(status != NULL, NULL); | |
944 | |
945 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
946 } | |
947 | |
948 gboolean | |
949 gaim_status_is_independent(const GaimStatus *status) | |
950 { | |
951 g_return_val_if_fail(status != NULL, FALSE); | |
952 | |
953 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
954 } | |
955 | |
956 gboolean | |
10067 | 957 gaim_status_is_exclusive(const GaimStatus *status) |
958 { | |
959 g_return_val_if_fail(status != NULL, FALSE); | |
960 | |
961 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
962 } | |
963 | |
964 gboolean | |
9949 | 965 gaim_status_is_available(const GaimStatus *status) |
966 { | |
967 g_return_val_if_fail(status != NULL, FALSE); | |
968 | |
969 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
970 } | |
6216 | 971 |
9949 | 972 gboolean |
973 gaim_status_is_active(const GaimStatus *status) | |
974 { | |
975 g_return_val_if_fail(status != NULL, FALSE); | |
976 | |
977 return status->active; | |
978 } | |
979 | |
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980 gboolean |
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981 gaim_status_is_online(const GaimStatus *status) |
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982 { |
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983 GaimStatusPrimitive primitive; |
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984 |
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985 g_return_val_if_fail( status != NULL, FALSE); |
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986 |
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987 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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988 |
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989 return (primitive != GAIM_STATUS_UNSET && |
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990 primitive != GAIM_STATUS_OFFLINE); |
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991 } |
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992 |
9949 | 993 GaimValue * |
994 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
995 { | |
996 GaimStatusType *status_type; | |
997 GaimStatusAttr *attr; | |
998 | |
999 g_return_val_if_fail(status != NULL, NULL); | |
1000 g_return_val_if_fail(id != NULL, NULL); | |
1001 | |
1002 status_type = gaim_status_get_type(status); | |
1003 | |
1004 /* Make sure this attribute exists. */ | |
1005 attr = gaim_status_type_get_attr(status_type, id); | |
1006 g_return_val_if_fail(attr != NULL, NULL); | |
1007 | |
1008 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
1009 } | |
1010 | |
1011 gboolean | |
1012 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
1013 { | |
1014 const GaimValue *value; | |
1015 | |
1016 g_return_val_if_fail(status != NULL, FALSE); | |
1017 g_return_val_if_fail(id != NULL, FALSE); | |
1018 | |
1019 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
1020 return FALSE; | |
1021 | |
10197 | 1022 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); |
9949 | 1023 |
1024 return gaim_value_get_boolean(value); | |
1025 } | |
1026 | |
1027 int | |
1028 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
1029 { | |
1030 const GaimValue *value; | |
1031 | |
10507 | 1032 g_return_val_if_fail(status != NULL, 0); |
1033 g_return_val_if_fail(id != NULL, 0); | |
9949 | 1034 |
1035 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
10507 | 1036 return 0; |
9949 | 1037 |
1038 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
1039 | |
1040 return gaim_value_get_int(value); | |
1041 } | |
1042 | |
1043 const char * | |
1044 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
1045 { | |
1046 const GaimValue *value; | |
1047 | |
10507 | 1048 g_return_val_if_fail(status != NULL, NULL); |
1049 g_return_val_if_fail(id != NULL, NULL); | |
9949 | 1050 |
1051 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
10504 | 1052 return NULL; |
9949 | 1053 |
1054 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
1055 | |
1056 return gaim_value_get_string(value); | |
1057 } | |
1058 | |
1059 gint | |
1060 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
1061 { | |
1062 GaimStatusType *type1, *type2; | |
1063 int score1 = 0, score2 = 0; | |
6065 | 1064 |
9949 | 1065 if ((status1 == NULL && status2 == NULL) || |
1066 (status1 == status2)) | |
1067 { | |
1068 return 0; | |
1069 } | |
1070 else if (status1 == NULL) | |
1071 return 1; | |
1072 else if (status2 == NULL) | |
1073 return -1; | |
1074 | |
1075 type1 = gaim_status_get_type(status1); | |
1076 type2 = gaim_status_get_type(status2); | |
1077 | |
1078 if (gaim_status_is_active(status1)) | |
1079 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
1080 | |
1081 if (gaim_status_is_active(status2)) | |
1082 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
1083 | |
1084 if (score1 > score2) | |
1085 return -1; | |
1086 else if (score1 < score2) | |
1087 return 1; | |
1088 | |
1089 return 0; | |
1090 } | |
1091 | |
1092 | |
1093 /************************************************************************** | |
1094 * GaimPresence API | |
1095 **************************************************************************/ | |
1096 GaimPresence * | |
1097 gaim_presence_new(GaimPresenceContext context) | |
1098 { | |
1099 GaimPresence *presence; | |
1100 | |
1101 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
1102 | |
1103 presence = g_new0(GaimPresence, 1); | |
11187 | 1104 GAIM_DBUS_REGISTER_POINTER(presence, GaimPresence); |
9949 | 1105 |
1106 presence->context = context; | |
1107 | |
1108 presence->status_table = | |
10009 | 1109 g_hash_table_new_full(g_str_hash, g_str_equal, |
1110 g_free, (GFreeFunc)gaim_status_destroy); | |
9949 | 1111 |
1112 return presence; | |
1113 } | |
1114 | |
1115 GaimPresence * | |
1116 gaim_presence_new_for_account(GaimAccount *account) | |
1117 { | |
10012 | 1118 GaimPresence *presence = NULL; |
9949 | 1119 g_return_val_if_fail(account != NULL, NULL); |
1120 | |
1121 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
1122 presence->u.account = account; | |
10006 | 1123 presence->statuses = gaim_prpl_get_statuses(account, presence); |
9949 | 1124 |
1125 return presence; | |
1126 } | |
1127 | |
1128 GaimPresence * | |
1129 gaim_presence_new_for_conv(GaimConversation *conv) | |
1130 { | |
1131 GaimPresence *presence; | |
1132 | |
1133 g_return_val_if_fail(conv != NULL, NULL); | |
1134 | |
1135 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
1136 presence->u.chat.conv = conv; | |
10006 | 1137 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
9949 | 1138 |
1139 return presence; | |
1140 } | |
6216 | 1141 |
9949 | 1142 GaimPresence * |
1143 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
1144 { | |
1145 GaimPresence *presence; | |
1146 GaimStatusBuddyKey *key; | |
10006 | 1147 GaimAccount *account; |
9949 | 1148 |
1149 g_return_val_if_fail(buddy != NULL, NULL); | |
10012 | 1150 account = buddy->account; |
9949 | 1151 |
1152 key = g_new0(GaimStatusBuddyKey, 1); | |
1153 key->account = buddy->account; | |
1154 key->name = g_strdup(buddy->name); | |
10006 | 1155 |
1156 presence = g_hash_table_lookup(buddy_presences, key); | |
1157 if (presence == NULL) | |
9949 | 1158 { |
1159 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
1160 | |
1161 presence->u.buddy.name = g_strdup(buddy->name); | |
1162 presence->u.buddy.account = buddy->account; | |
10006 | 1163 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
9949 | 1164 |
1165 g_hash_table_insert(buddy_presences, key, presence); | |
1166 } | |
1167 else | |
1168 { | |
1169 g_free(key->name); | |
1170 g_free(key); | |
1171 } | |
1172 | |
1173 presence->u.buddy.ref_count++; | |
1174 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
1175 buddy); | |
1176 | |
1177 return presence; | |
1178 } | |
1179 | |
1180 void | |
1181 gaim_presence_destroy(GaimPresence *presence) | |
1182 { | |
1183 g_return_if_fail(presence != NULL); | |
6216 | 1184 |
9949 | 1185 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
1186 { | |
1187 GaimStatusBuddyKey key; | |
1188 | |
10077 | 1189 if(presence->u.buddy.ref_count != 0) |
1190 return; | |
9949 | 1191 |
1192 key.account = presence->u.buddy.account; | |
1193 key.name = presence->u.buddy.name; | |
1194 | |
1195 g_hash_table_remove(buddy_presences, &key); | |
1196 | |
1197 if (presence->u.buddy.name != NULL) | |
1198 g_free(presence->u.buddy.name); | |
1199 } | |
1200 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
1201 { | |
1202 if (presence->u.chat.user != NULL) | |
1203 g_free(presence->u.chat.user); | |
1204 } | |
1205 | |
1206 if (presence->statuses != NULL) | |
1207 g_list_free(presence->statuses); | |
1208 | |
1209 g_hash_table_destroy(presence->status_table); | |
1210 | |
11187 | 1211 GAIM_DBUS_UNREGISTER_POINTER(presence); |
9949 | 1212 g_free(presence); |
1213 } | |
1214 | |
10580 | 1215 /* |
1216 * TODO: Maybe we should cal gaim_presence_destroy() after we | |
1217 * decrement the ref count? I don't see why we should | |
1218 * make other places do it manually when we can do it here. | |
1219 */ | |
9949 | 1220 void |
1221 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
1222 { | |
1223 g_return_if_fail(presence != NULL); | |
1224 g_return_if_fail(buddy != NULL); | |
1225 g_return_if_fail(gaim_presence_get_context(presence) == | |
1226 GAIM_PRESENCE_CONTEXT_BUDDY); | |
1227 | |
1228 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
1229 { | |
1230 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
1231 buddy); | |
1232 presence->u.buddy.ref_count--; | |
1233 } | |
6065 | 1234 } |
1235 | |
9949 | 1236 void |
1237 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
1238 { | |
1239 g_return_if_fail(presence != NULL); | |
1240 g_return_if_fail(status != NULL); | |
1241 | |
1242 presence->statuses = g_list_append(presence->statuses, status); | |
1243 | |
1244 g_hash_table_insert(presence->status_table, | |
1245 g_strdup(gaim_status_get_id(status)), status); | |
1246 } | |
1247 | |
1248 void | |
11318 | 1249 gaim_presence_add_list(GaimPresence *presence, const GList *source_list) |
9949 | 1250 { |
1251 const GList *l; | |
1252 | |
1253 g_return_if_fail(presence != NULL); | |
1254 g_return_if_fail(source_list != NULL); | |
1255 | |
1256 for (l = source_list; l != NULL; l = l->next) | |
1257 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
1258 } | |
1259 | |
1260 void | |
1261 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
1262 gboolean active) | |
1263 { | |
1264 GaimStatus *status; | |
1265 | |
1266 g_return_if_fail(presence != NULL); | |
1267 g_return_if_fail(status_id != NULL); | |
1268 | |
1269 status = gaim_presence_get_status(presence, status_id); | |
1270 | |
1271 g_return_if_fail(status != NULL); | |
10348 | 1272 /* TODO: Should we do the following? */ |
1273 /* g_return_if_fail(active == status->active); */ | |
9949 | 1274 |
10067 | 1275 if (gaim_status_is_exclusive(status)) |
9949 | 1276 { |
1277 if (!active) | |
1278 { | |
1279 gaim_debug_warning("status", | |
1280 "Attempted to set a non-independent status " | |
1281 "(%s) inactive. Only independent statuses " | |
1282 "can be specifically marked inactive.", | |
1283 status_id); | |
1284 return; | |
1285 } | |
1286 } | |
1287 | |
1288 gaim_status_set_active(status, active); | |
1289 } | |
1290 | |
1291 void | |
1292 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
1293 { | |
10754 | 1294 gaim_presence_set_status_active(presence, status_id, TRUE); |
9949 | 1295 } |
1296 | |
1297 static void | |
1298 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
1299 time_t current_time, gboolean old_idle, gboolean idle) | |
1300 { | |
1301 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
1302 | |
1303 if (!old_idle && idle) | |
1304 { | |
1305 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle", buddy); | |
1306 | |
1307 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
1308 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
1309 { | |
1310 GaimLog *log = gaim_account_get_log(buddy->account); | |
1311 char *tmp = g_strdup_printf(_("%s became idle"), | |
1312 gaim_buddy_get_alias(buddy)); | |
1313 | |
1314 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1315 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1316 g_free(tmp); | |
1317 } | |
1318 } | |
1319 else if (old_idle && !idle) | |
1320 { | |
1321 gaim_signal_emit(gaim_blist_get_handle(), "buddy-unidle", buddy); | |
1322 | |
1323 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
1324 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
1325 { | |
1326 GaimLog *log = gaim_account_get_log(buddy->account); | |
1327 char *tmp = g_strdup_printf(_("%s became unidle"), | |
1328 gaim_buddy_get_alias(buddy)); | |
1329 | |
1330 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1331 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1332 g_free(tmp); | |
1333 } | |
1334 } | |
1335 | |
10378 | 1336 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); |
9949 | 1337 |
1338 if (ops != NULL && ops->update != NULL) | |
1339 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
1340 } | |
1341 | |
1342 void | |
1343 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
1344 { | |
1345 gboolean old_idle; | |
1346 | |
1347 g_return_if_fail(presence != NULL); | |
1348 | |
1349 if (presence->idle == idle && presence->idle_time == idle_time) | |
1350 return; | |
1351 | |
1352 old_idle = presence->idle; | |
1353 presence->idle = idle; | |
1354 presence->idle_time = (idle ? idle_time : 0); | |
1355 | |
1356 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
1357 { | |
1358 const GList *l; | |
1359 time_t current_time = time(NULL); | |
1360 | |
1361 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
1362 { | |
1363 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
1364 old_idle, idle); | |
1365 } | |
1366 } | |
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1367 else if(gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_ACCOUNT) |
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1368 { |
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1369 GaimConnection *gc = |
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1370 gaim_account_get_connection(gaim_presence_get_account(presence)); |
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1371 GaimPluginProtocolInfo *prpl_info = NULL; |
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1372 |
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1373 if (gc != NULL && gc->prpl != NULL) |
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1374 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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1375 |
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1376 if (prpl_info && g_list_find(gaim_connections_get_all(), gc) && |
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1377 prpl_info->set_idle) |
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1378 prpl_info->set_idle(gc, time(NULL) - idle_time); |
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1379 } |
9949 | 1380 } |
1381 | |
1382 void | |
10006 | 1383 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
1384 { | |
1385 g_return_if_fail(presence != NULL); | |
1386 | |
1387 if (presence->login_time == login_time) | |
1388 return; | |
1389 | |
1390 presence->login_time = login_time; | |
1391 } | |
1392 | |
9949 | 1393 GaimPresenceContext |
1394 gaim_presence_get_context(const GaimPresence *presence) | |
1395 { | |
1396 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
1397 | |
1398 return presence->context; | |
1399 } | |
1400 | |
1401 GaimAccount * | |
1402 gaim_presence_get_account(const GaimPresence *presence) | |
1403 { | |
1404 GaimPresenceContext context; | |
1405 | |
1406 g_return_val_if_fail(presence != NULL, NULL); | |
1407 | |
1408 context = gaim_presence_get_context(presence); | |
1409 | |
1410 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
1411 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1412 | |
1413 return presence->u.account; | |
1414 } | |
1415 | |
1416 GaimConversation * | |
1417 gaim_presence_get_conversation(const GaimPresence *presence) | |
1418 { | |
1419 g_return_val_if_fail(presence != NULL, NULL); | |
1420 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1421 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1422 | |
1423 return presence->u.chat.conv; | |
1424 } | |
1425 | |
1426 const char * | |
1427 gaim_presence_get_chat_user(const GaimPresence *presence) | |
1428 { | |
1429 g_return_val_if_fail(presence != NULL, NULL); | |
1430 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1431 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1432 | |
1433 return presence->u.chat.user; | |
1434 } | |
1435 | |
1436 const GList * | |
1437 gaim_presence_get_buddies(const GaimPresence *presence) | |
1438 { | |
1439 g_return_val_if_fail(presence != NULL, NULL); | |
1440 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1441 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1442 | |
1443 return presence->u.buddy.buddies; | |
1444 } | |
1445 | |
1446 const GList * | |
1447 gaim_presence_get_statuses(const GaimPresence *presence) | |
1448 { | |
1449 g_return_val_if_fail(presence != NULL, NULL); | |
1450 | |
1451 return presence->statuses; | |
1452 } | |
1453 | |
1454 GaimStatus * | |
1455 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
1456 { | |
1457 GaimStatus *status; | |
10006 | 1458 const GList *l = NULL; |
9949 | 1459 |
1460 g_return_val_if_fail(presence != NULL, NULL); | |
1461 g_return_val_if_fail(status_id != NULL, NULL); | |
1462 | |
10006 | 1463 /* What's the purpose of this hash table? */ |
10012 | 1464 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
10006 | 1465 status_id); |
10012 | 1466 |
10006 | 1467 if (status == NULL) { |
10012 | 1468 for (l = gaim_presence_get_statuses(presence); |
10006 | 1469 l != NULL && status == NULL; l = l->next) |
1470 { | |
1471 GaimStatus *temp_status = l->data; | |
10012 | 1472 |
10006 | 1473 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
1474 status = temp_status; | |
1475 } | |
1476 | |
1477 if (status != NULL) | |
1478 g_hash_table_insert(presence->status_table, | |
1479 g_strdup(gaim_status_get_id(status)), status); | |
10012 | 1480 } |
9949 | 1481 |
1482 return status; | |
1483 } | |
1484 | |
1485 GaimStatus * | |
1486 gaim_presence_get_active_status(const GaimPresence *presence) | |
1487 { | |
1488 g_return_val_if_fail(presence != NULL, NULL); | |
1489 | |
1490 return presence->active_status; | |
1491 } | |
1492 | |
1493 gboolean | |
1494 gaim_presence_is_available(const GaimPresence *presence) | |
1495 { | |
1496 GaimStatus *status; | |
1497 | |
1498 g_return_val_if_fail(presence != NULL, FALSE); | |
1499 | |
1500 status = gaim_presence_get_active_status(presence); | |
1501 | |
1502 return ((status != NULL && gaim_status_is_available(status)) && | |
1503 !gaim_presence_is_idle(presence)); | |
1504 } | |
1505 | |
1506 gboolean | |
1507 gaim_presence_is_online(const GaimPresence *presence) | |
1508 { | |
1509 GaimStatus *status; | |
1510 | |
1511 g_return_val_if_fail(presence != NULL, FALSE); | |
1512 | |
1513 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
1514 return FALSE; | |
1515 | |
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1516 return gaim_status_is_online(status); |
9949 | 1517 } |
1518 | |
1519 gboolean | |
1520 gaim_presence_is_status_active(const GaimPresence *presence, | |
1521 const char *status_id) | |
1522 { | |
1523 GaimStatus *status; | |
1524 | |
1525 g_return_val_if_fail(presence != NULL, FALSE); | |
1526 g_return_val_if_fail(status_id != NULL, FALSE); | |
1527 | |
1528 status = gaim_presence_get_status(presence, status_id); | |
1529 | |
1530 return (status != NULL && gaim_status_is_active(status)); | |
1531 } | |
1532 | |
1533 gboolean | |
1534 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
1535 GaimStatusPrimitive primitive) | |
1536 { | |
1537 GaimStatus *status; | |
1538 GaimStatusType *status_type; | |
1539 | |
1540 g_return_val_if_fail(presence != NULL, FALSE); | |
1541 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
1542 | |
1543 status = gaim_presence_get_active_status(presence); | |
1544 status_type = gaim_status_get_type(status); | |
1545 | |
1546 if (gaim_status_type_get_primitive(status_type) == primitive) | |
1547 return TRUE; | |
6065 | 1548 |
1549 return FALSE; | |
1550 } | |
1551 | |
9949 | 1552 gboolean |
1553 gaim_presence_is_idle(const GaimPresence *presence) | |
6065 | 1554 { |
9949 | 1555 g_return_val_if_fail(presence != NULL, FALSE); |
1556 | |
1557 return presence->idle; | |
6065 | 1558 } |
1559 | |
9949 | 1560 time_t |
1561 gaim_presence_get_idle_time(const GaimPresence *presence) | |
6065 | 1562 { |
9949 | 1563 g_return_val_if_fail(presence != NULL, 0); |
6065 | 1564 |
9949 | 1565 return presence->idle_time; |
1566 } | |
6065 | 1567 |
10567 | 1568 time_t |
1569 gaim_presence_get_login_time(const GaimPresence *presence) | |
1570 { | |
1571 g_return_val_if_fail(presence != NULL, 0); | |
1572 | |
1573 return presence->login_time; | |
1574 } | |
1575 | |
9949 | 1576 gint |
1577 gaim_presence_compare(const GaimPresence *presence1, | |
1578 const GaimPresence *presence2) | |
6065 | 1579 { |
9949 | 1580 gboolean idle1, idle2; |
10860 | 1581 time_t idle_time_1, idle_time_2; |
9949 | 1582 int score1 = 0, score2 = 0; |
1583 const GList *l; | |
6065 | 1584 |
9949 | 1585 if ((presence1 == NULL && presence2 == NULL) || (presence1 == presence2)) |
1586 return 0; | |
1587 else if (presence1 == NULL) | |
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1588 return 1; |
9949 | 1589 else if (presence2 == NULL) |
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1590 return -1; |
6065 | 1591 |
9949 | 1592 /* Compute the score of the first set of statuses. */ |
1593 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
1594 { | |
1595 GaimStatus *status = (GaimStatus *)l->data; | |
1596 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1597 |
9949 | 1598 if (gaim_status_is_active(status)) |
1599 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1600 } |
1601 | |
9949 | 1602 /* Compute the score of the second set of statuses. */ |
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1603 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) |
9949 | 1604 { |
1605 GaimStatus *status = (GaimStatus *)l->data; | |
1606 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1607 |
9949 | 1608 if (gaim_status_is_active(status)) |
1609 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1610 } |
1611 | |
9949 | 1612 idle1 = gaim_presence_is_idle(presence1); |
1613 idle2 = gaim_presence_is_idle(presence2); | |
6065 | 1614 |
9949 | 1615 if (idle1) |
1616 score1 += primitive_scores[SCORE_IDLE]; | |
6065 | 1617 |
9949 | 1618 if (idle2) |
1619 score2 += primitive_scores[SCORE_IDLE]; | |
6065 | 1620 |
10860 | 1621 idle_time_1 = time(NULL) - gaim_presence_get_idle_time(presence1); |
1622 idle_time_2 = time(NULL) - gaim_presence_get_idle_time(presence2); | |
6065 | 1623 |
9949 | 1624 if (idle_time_1 > idle_time_2) |
1625 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
1626 else if (idle_time_1 < idle_time_2) | |
1627 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
6065 | 1628 |
9949 | 1629 if (score1 < score2) |
1630 return 1; | |
1631 else if (score1 > score2) | |
1632 return -1; | |
1633 | |
1634 return 0; | |
1635 } | |
1636 | |
6065 | 1637 |
9949 | 1638 /************************************************************************** |
1639 * Status subsystem | |
1640 **************************************************************************/ | |
1641 static void | |
1642 score_pref_changed_cb(const char *name, GaimPrefType type, gpointer value, | |
1643 gpointer data) | |
1644 { | |
1645 int index = GPOINTER_TO_INT(data); | |
6065 | 1646 |
9949 | 1647 primitive_scores[index] = GPOINTER_TO_INT(value); |
6065 | 1648 } |
1649 | |
10519 | 1650 static guint |
10006 | 1651 gaim_buddy_presences_hash(gconstpointer key) |
1652 { | |
10012 | 1653 const GaimStatusBuddyKey *me = key; |
1654 guint ret; | |
1655 char *str; | |
1656 | |
1657 str = g_strdup_printf("%p%s", me->account, me->name); | |
1658 ret = g_str_hash(str); | |
1659 g_free(str); | |
1660 | |
1661 return ret; | |
10006 | 1662 } |
1663 | |
10519 | 1664 static gboolean |
10006 | 1665 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
1666 { | |
1667 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
1668 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
1669 | |
10012 | 1670 if(key_a->account == key_b->account && |
1671 !strcmp(key_a->name, key_b->name)) | |
10006 | 1672 return TRUE; |
1673 else | |
1674 return FALSE; | |
1675 } | |
1676 | |
10519 | 1677 static void |
1678 gaim_buddy_presences_key_free(gpointer a) | |
1679 { | |
1680 GaimStatusBuddyKey *key = (GaimStatusBuddyKey *)a; | |
1681 g_free(key->name); | |
1682 g_free(key); | |
1683 } | |
1684 | |
10087 | 1685 void * |
10418 | 1686 gaim_status_get_handle(void) { |
10087 | 1687 static int handle; |
1688 | |
1689 return &handle; | |
1690 } | |
1691 | |
9949 | 1692 void |
10418 | 1693 gaim_status_init(void) |
6065 | 1694 { |
10418 | 1695 void *handle = gaim_status_get_handle; |
10087 | 1696 |
9949 | 1697 gaim_prefs_add_none("/core/status"); |
1698 gaim_prefs_add_none("/core/status/scores"); | |
6065 | 1699 |
9949 | 1700 gaim_prefs_add_int("/core/status/scores/offline", |
1701 primitive_scores[GAIM_STATUS_OFFLINE]); | |
1702 gaim_prefs_add_int("/core/status/scores/available", | |
1703 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
1704 gaim_prefs_add_int("/core/status/scores/hidden", | |
1705 primitive_scores[GAIM_STATUS_HIDDEN]); | |
1706 gaim_prefs_add_int("/core/status/scores/away", | |
1707 primitive_scores[GAIM_STATUS_AWAY]); | |
1708 gaim_prefs_add_int("/core/status/scores/extended_away", | |
1709 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
1710 gaim_prefs_add_int("/core/status/scores/idle", | |
1711 primitive_scores[SCORE_IDLE]); | |
6065 | 1712 |
10087 | 1713 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
9949 | 1714 score_pref_changed_cb, |
1715 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
10087 | 1716 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
9949 | 1717 score_pref_changed_cb, |
1718 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
10087 | 1719 gaim_prefs_connect_callback(handle, "/core/status/scores/hidden", |
9949 | 1720 score_pref_changed_cb, |
1721 GINT_TO_POINTER(GAIM_STATUS_HIDDEN)); | |
10087 | 1722 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
9949 | 1723 score_pref_changed_cb, |
1724 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
10087 | 1725 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
9949 | 1726 score_pref_changed_cb, |
1727 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
10087 | 1728 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
9949 | 1729 score_pref_changed_cb, |
1730 GINT_TO_POINTER(SCORE_IDLE)); | |
10006 | 1731 |
10519 | 1732 buddy_presences = g_hash_table_new_full(gaim_buddy_presences_hash, |
1733 gaim_buddy_presences_equal, | |
1734 gaim_buddy_presences_key_free, NULL); | |
9949 | 1735 } |
6065 | 1736 |
9949 | 1737 void |
10418 | 1738 gaim_status_uninit(void) |
9949 | 1739 { |
10176
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1740 if (buddy_presences != NULL) |
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|
1741 { |
10077 | 1742 g_hash_table_destroy(buddy_presences); |
10176
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1743 |
0109f3a518d2
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1744 buddy_presences = NULL; |
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1745 } |
9949 | 1746 } |