annotate plugins/PERL-HOWTO @ 5529:e7747cae9710

[gaim-migrate @ 5929] Fixed some bugs on loading, and added a couple default keys. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Mon, 26 May 2003 07:06:20 +0000
parents 283fb289c510
children
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1 So, you wanna write a perl script.
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2
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3 Perl scripts in Gaim can be very useful. Although they can't directly manipulate
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4 Gaim data like a plugin, or provide any sort of UI, they're portable, easy to develop
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5 rapidly and extremely powerful when manipulating incoming and outgoing messages.
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6
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7 This document assumes you know perl--Gaim perl scripts work exactly like normal perl
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8 scripts, with a few extra commands you can use.
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10 The first thing Gaim will do with your plugin (provided it's in $prefix/lib/gaim or
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11 $HOME/.gaim/) is look for and call a function called "description". description()
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12 gives Gaim the information it will use in the plugins dialog--script name, version,
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13 your name--all sorts of good things. Let's look at an example:
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15 sub description {
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16 my($a, $b, $c, $d, $e, $f) = @_;
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17 ("Example", "1.0", "An example Gaim perl script that does nothing
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18 particularly useful:\n\t-Show a dialog on load\n\t-Set user idle for
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19 6,000 seconds\n\t-Greets people signing on with \"Hello\"\n\t-Informs
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20 you when script has been loaded for one minute.",
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21 "Eric Warmenhoven &lt;eric\@warmenhoven.org>", "http://gaim.sf.net",
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22 "/dev/null");
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23 }
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24
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25 This pushes what's needed to the perl stack. What is all that stuff?
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26 $a - Name
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27 $b - Version
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28 $c - Description
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29 $d - Authors
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30 $e - Webpage
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31 $f - Icon (this is the path to an icon Gaim will use for your script)
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32
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33 It should be noted that this information will be formatted according to Pango's
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34 markup language--a language akin to HTML. This is neat in that it lets you bold
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35 and italicize your description and stuff, but it's important you take care to
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36 properly escape stuff (notice the &lt; in $d).
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37
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38 Now, for the Gaim-specific perl functions (if you know x-chat scripts, you'll
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39 feel right at home):
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41 GAIM::register(name, version, shutdownroutine, unused)
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42 Just like X-Chat. This is the first function your script should call.
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43 shutdownroutine is a function that will be called when the script
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44 gets unloaded (like when gaim gets closed). This function returns
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45 gaim's version number. This function MUST use the same Name and Version
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46 given in description()--the plugin won't work otherwise. This returns a
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47 handle--you want to hold on to this.
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48
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49 The handle is what Gaim will use to distinguish your script from any others
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50 running. It's actually a string--the path to the script, but you'll probably
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51 never need to know that. As long as you just hold on to it and don't change it
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52 everything should work fine. You need it for GAIM::add_event_handler and
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53 GAIM::add_timeout_handler.
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55 GAIM::get_info(integer, ...)
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56 This function returns different information based on the integer passed
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57 to it.
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58 0 - the version of gaim you're running ("0.10.0" for example).
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59 1 - the list of connection ids
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60 2 - given a connection index, the protocol it uses (as an int)
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61 3 - given a connection index, the screenname of the person
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62 4 - given a connection index, the index in the users list
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63 5 - the list of names of users
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64 6 - the list of protocols of the users
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65 7 - given a connection index, the name of the protocol (as a string)
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67 GAIM::print(title, message)
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68 This displays a nice little dialog window.
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71 GAIM::buddy_list(index)
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72 This returns the buddy list (no groups, just the names of the buddies)
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73 for the specified connection.
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74
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75 GAIM::online_list(index)
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76 This returns the list of online buddies for the specified connection.
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79 GAIM::command(command, ...)
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80 This sends commands to the server, and each command takes various
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81 arguments. The command should be self-explanatory:
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82 "signon" - the second arg is the index of the user to sign on
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83 "signoff" - the optional second arg is the connection index to sign off.
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84 if no args are given, all connections are signed off.
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85 "away" - the second arg is the away message
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86 "back" - no args.
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87 "idle" - the second arg is how long (in seconds) to set the idle time
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88 (this sets the idle time for all connections)
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89 "warn" - the second arg is the name of the person to warn. this is
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90 especially evil since it warns the person from every
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91 connection. The third argument is 1 if you want to warn
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92 anonymously. If 0 or ommitted, it will warn normally.
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93 "info" - the second arg is the connection index whose info you want to set,
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94 and the third arg is what you want to set your profile to.
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96 GAIM::user_info(index, nick)
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97 Returns 8 data items:
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98 the screenname of the buddy
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99 the alias of the buddy
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100 "Online" or "Offline"
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101 their warning level
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102 signon time, in seconds since the epoch
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103 idle time, in seconds (?)
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104 Since buddy lists are per-connection this goes through the connections
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105 until it finds a matching buddy name.
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106
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107 GAIM::write_to_conv(to, wflags, what, who)
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108 This displays a message into a conversation window. <wflags> is the
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109 message-style and works like that:
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110 wflags==0: display message as if received by <who>
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111 wflags==1: display message as if sent by <who>
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112 wflags==2: display system message
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113
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114 GAIM::serv_send_im(index, who, what, auto)
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115 Sends what from the connection index to who. :)
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116
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117 GAIM::print_to_conv(index, who, what, auto)
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118 Convenience function; combination of write_to_conv and serv_send_im.
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119
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120 GAIM::print_to_chat(index, room, what)
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121 Room is actually an int. Read SIGNALS to find out why.
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122
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123 GAIM::add_event_handler(handle, event, function)
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124 This is the most important of them all. This is basically exactly like
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125 gaim_signal_connect for plugins. You pass the handle returned by GAIM::register,
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126 which event you want to connect to (a string with the same name as the events for
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127 plugins, see SIGNALS), and a string with the name of the function you want called.
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128 Simple enough?
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130 When this is triggered, the arguments will be passed in @_ and are broken
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131 into a list. This is different from all previous versions of Gaim, where you
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132 had to parse the arguments yourself. The arguments are quite different from
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133 what's passed to the plugins, though they are very similar, and you should
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134 read perl.c to figure out what they are. The arguments are passed after the
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135 plugins have had their way with them. Perl scripts cannot modify the values
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136 so that gaim knows what the changes are.
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137
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138 Perl scripts can short-circuit certain events (namely event_im_send,
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139 event_im_recv, event_chat_send, event_chat_recv and event_set_info). To
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140 short-circuit an event simply return a non-0 value. This will cause all
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141 subsequent scripts and the event itself to never happen (i.e. the user
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142 won't see it happen, and _send events won't actually send).
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143
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144 GAIM::remove_event_handler(event, function)
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145 This removes the event handler for the specified event that
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146 calls "function" as its handler. The event handler must have been
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147 previously added with GAIM::add_event_handler.
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148
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149 GAIM::add_timeout_handler(handle, integer, function, args)
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150 This calls function after integer number of seconds. It only calls function
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151 once, so if you want to keep calling function, keep readding the handler.
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152 Args is a string that you'd like to have passed to your timeout handler; it's
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153 optional. Handle is the handle returned by GAIM::register--it is not optional.
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154
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155 GAIM::play_sound(int sound)
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156 Plays a sound using whatever method the user has selected. The argument is
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157 one of the following numbers:
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158
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159 0 Buddy logs in
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160 1 Buddy logs out
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161 2 Message received
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162 3 Message received begins conversation
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163 4 Message sent
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164 5 Person enters chat
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165 6 Person leaves chat
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166 7 You talk in chat
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167 8 Others talk in chat
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168 9 Default buddy pounce sound
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169 10 Someone says your name in chat