Mercurial > pidgin.yaz
annotate pidgin/plugins/crazychat/sharky.c @ 26660:e9e253607e35
Fix some assertion failures.
author | Sadrul Habib Chowdhury <imadil@gmail.com> |
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date | Sat, 18 Apr 2009 23:21:56 +0000 |
parents | 5fe8042783c1 |
children | a8cc50c2279f |
rev | line source |
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15374
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1 #include "face.h" |
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2 #include "sharky.h" |
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3 #include <GL/gl.h> |
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4 #include <GL/glu.h> |
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5 #include "models.h" |
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6 |
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7 #define NUM_SHARKS 12 |
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8 #define NUM_SHARK_LIDS 10 |
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9 #define NUM_FINS 4 |
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10 #define NUM_SHARK_EYES 1 |
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11 #define NUM_SHARK_PUPILS 1 |
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12 #define NUM_SHARK_IRIS 1 |
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13 #define SHARK_SCALE .025 |
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14 #define SHARK_EYES_Y 7.5*SHARK_SCALE // .295 |
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15 #define SHARK_EYES_X 28.89*SHARK_SCALE // .26 |
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16 #define SHARK_EYES_Z 56*SHARK_SCALE // .38 |
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17 #define SHARK_FINS_X 75*SHARK_SCALE //.65 |
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18 #define SHARK_FINS_Y -44*SHARK_SCALE//.18 |
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19 #define SHARK_FINS_Z -15*SHARK_SCALE //.05 |
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20 #define SHARK_IRIS_X 0*SHARK_SCALE |
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21 #define SHARK_IRIS_Y 1.67*SHARK_SCALE//.015 |
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22 #define SHARK_IRIS_Z 5.0*SHARK_SCALE//.08 |
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23 #define SHARK_PUP_X 0*SHARK_SCALE |
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24 #define SHARK_PUP_Y 0*SHARK_SCALE |
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25 #define SHARK_PUP_Z 2.5*SHARK_SCALE //.028 |
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26 #define SHARK_IRIS_SCALE .10*SHARK_SCALE |
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27 #define SHARK_PUP_SCALE .08*SHARK_SCALE |
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28 #define SHARK_FIN_SCALE .9*SHARK_SCALE |
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29 #define SHARK_EYE_SCALE .7*SHARK_SCALE |
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30 #define SHARK_LID_SCALE .84*SHARK_SCALE |
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31 #define SHARK_HEAD_SCALE .58*SHARK_SCALE |
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32 #define TOP_FIN_X 0*SHARK_SCALE |
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33 #define TOP_FIN_Y 4*SHARK_SCALE |
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34 #define TOP_FIN_Z 25*SHARK_SCALE |
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35 #define BOT_FIN_X 0*SHARK_SCALE |
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36 #define BOT_FIN_Y 9*SHARK_SCALE |
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37 #define BOT_FIN_Z -70*SHARK_SCALE |
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38 #define TOP_FIN_SCALE 2*SHARK_SCALE |
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39 #define MAX_FIN_ANGLE 90.0 |
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40 #define MIN_FIN_ANGLE -20.0 |
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41 #define ANGLE_INC 60 |
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42 float fins=0; |
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43 |
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44 |
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45 char shark_mtl_file[MAX_FILE_LEN] = "dog.mtl"; |
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46 // the initial dog materials |
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47 GLint init_shark_mats[NUM_PARTS] = {1, 2, 3, 4, 5, 3, 5, 0, 0, 0}; |
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48 |
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49 void draw_shark_pupil(FACE f, PART p) { |
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50 struct shark_struct* shark=(struct shark_struct*)f->char_struct; |
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51 glPushMatrix(); |
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52 glTranslatef(SHARK_IRIS_X, -SHARK_IRIS_Z, SHARK_IRIS_Y); |
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53 if(p==LEFT_IRIS) |
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54 glmSetMat(f->materials, f->mat_indeces[LEFT_IRIS]); |
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55 else |
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56 glmSetMat(f->materials, f->mat_indeces[RIGHT_IRIS]); |
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57 glCallList(shark->iris[0]); |
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58 glTranslatef(SHARK_PUP_X, -SHARK_PUP_Z, SHARK_PUP_Y); |
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59 glmSetMat(f->materials, f->mat_indeces[PUPIL]); |
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60 glCallList(shark->pupil[0]); |
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61 glPopMatrix(); |
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62 } |
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63 |
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64 void draw_shark_left_eye(FACE f, BOOL open, int max) { |
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65 struct shark_struct* shark=(struct shark_struct*)f->char_struct; |
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66 if(f->my_mode==CRAZY2) |
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67 shark->curr_left_lid=NUM_SHARK_LIDS-1; |
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68 else |
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69 shark->curr_left_lid = compute_lid(open, shark->curr_left_lid, max); |
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70 glPushMatrix(); |
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71 glTranslatef(-SHARK_EYES_X, 0.0, 0.0); |
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72 glPushMatrix(); |
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73 glTranslatef(0.0, -f->curr_eye_pop, 0.0); |
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74 draw_shark_pupil(f, LEFT_IRIS); |
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75 glmSetMat(f->materials, f->mat_indeces[EYES]); |
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76 glCallList(shark->eyes[shark->curr_left_eye]); |
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77 glPopMatrix(); |
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78 glmSetMat(f->materials, f->mat_indeces[LIDS]); |
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79 glCallList(shark->lids[shark->curr_left_lid]); |
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80 glPopMatrix(); |
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81 } |
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82 |
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83 void draw_shark_right_eye(FACE f, BOOL open, int max) { |
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84 struct shark_struct* shark=(struct shark_struct*)f->char_struct; |
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85 if(f->my_mode==CRAZY2) |
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86 shark->curr_right_lid=NUM_SHARK_LIDS-1; |
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87 else |
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88 shark->curr_right_lid = compute_lid(open, shark->curr_right_lid, max); |
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89 glPushMatrix(); |
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90 glTranslatef(SHARK_EYES_X, 0.0, 0.0); |
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91 glPushMatrix(); |
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92 glTranslatef(0.0, -f->curr_eye_pop, 0.0); |
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93 draw_shark_pupil(f, RIGHT_IRIS); |
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94 glmSetMat(f->materials, f->mat_indeces[EYES]); |
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95 glCallList(shark->eyes[shark->curr_right_eye]); |
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96 glPopMatrix(); |
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97 glmSetMat(f->materials, f->mat_indeces[LIDS]); |
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98 glCallList(shark->lids[shark->curr_right_lid]); |
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99 glPopMatrix(); |
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100 } |
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101 |
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102 void shark_eyes(FACE f, GLfloat angle, GLfloat yangle, BOOL left_open, BOOL right_open, DIRECTION dir) |
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103 { |
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104 struct shark_struct* shark=(struct shark_struct*)f->char_struct; |
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105 int max_eye; |
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106 if(dir==CONST) { //then not moving, eyes are gettin sleepy |
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107 f->eye_count--; |
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108 } |
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109 else{ |
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110 f->eye_count=EYE_TIME*NUM_SHARK_LIDS-1; |
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111 } |
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112 max_eye=f->eye_count/EYE_TIME; |
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113 if(max_eye<0) |
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114 max_eye=0; |
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115 if(f->my_mode==CRAZY2) |
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116 f->curr_eye_pop=f->curr_eye_pop + (MAX_EYE_POP - f->curr_eye_pop)/2; |
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117 else |
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118 f->curr_eye_pop=f->curr_eye_pop - (f->curr_eye_pop-0)/2; |
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119 glPushMatrix(); |
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120 glTranslatef(0, 0, SHARK_EYES_Y); |
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121 glTranslatef(0, -SHARK_EYES_Z,0); |
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122 draw_shark_left_eye(f, left_open, max_eye); |
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123 draw_shark_right_eye(f, right_open, max_eye); |
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124 glPopMatrix(); |
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125 } |
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126 |
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127 void shark_fins(FACE f, DIRECTION dir){ |
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128 struct shark_struct* shark=(struct shark_struct*)f->char_struct; |
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129 |
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130 if(dir==DOWN){ |
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131 if(shark->curr_fin < (NUM_FINS-1)) |
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132 shark->curr_fin++; |
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133 shark->curr_fin_angle = shark->curr_fin_angle+(MAX_FIN_ANGLE-shark->curr_fin_angle)/2; |
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134 } |
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135 if(dir==UP){ |
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136 if(shark->curr_fin > 0) |
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137 shark->curr_fin--; |
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138 shark->curr_fin_angle = shark->curr_fin_angle+(MIN_FIN_ANGLE-shark->curr_fin_angle)/2; |
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139 } |
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140 else if(dir==CONST){ |
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141 shark->curr_fin=1; |
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142 shark->curr_fin_angle = shark->curr_fin_angle+(0-shark->curr_fin_angle)/3; |
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143 } |
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144 |
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145 glPushMatrix(); |
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146 glTranslatef(-SHARK_FINS_X, -SHARK_FINS_Z, SHARK_FINS_Y); |
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147 if(f->my_mode==CRAZY1) |
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148 glRotatef(MAX_FIN_ANGLE, 0.0, 1.0, 0.0); |
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149 else |
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150 glRotatef(shark->curr_fin_angle, 0.0, 1.0, 0.0); |
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151 glmSetMat(f->materials, f->mat_indeces[APPENDAGE]); |
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152 glCallList(shark->fins[shark->curr_fin]); |
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153 glPopMatrix(); |
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154 glPushMatrix(); |
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155 glTranslatef(SHARK_FINS_X, -SHARK_FINS_Z, SHARK_FINS_Y); |
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156 glScalef(-1, 1, 1); |
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157 if(f->my_mode==CRAZY1) |
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158 glRotatef(MIN_FIN_ANGLE, 0.0, 1.0, 0.0); |
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159 else |
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160 glRotatef(shark->curr_fin_angle, 0.0, 1.0, 0.0); |
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161 glCallList(shark->fins[shark->curr_fin]); |
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162 glPopMatrix(); |
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163 } |
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164 |
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165 void draw_back_fins(FACE f){ |
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166 struct shark_struct* shark=(struct shark_struct*)f->char_struct; |
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167 glPushMatrix(); |
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168 glTranslatef(0, fins, TOP_FIN_Y); |
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169 glRotatef(180, 0.0, 1.0, 0.0); |
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170 glScalef(.5*TOP_FIN_SCALE,TOP_FIN_SCALE,TOP_FIN_SCALE); |
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171 glmSetMat(f->materials, f->mat_indeces[APPENDAGE]); |
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172 glCallList(shark->fins[2]); |
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173 glPopMatrix(); |
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174 |
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175 } |
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176 |
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177 void draw_shark(FACE f, GLfloat angle, GLfloat yangle, BOOL left_open, BOOL right_open, GLfloat open, DIRECTION dir, OUTPUT_MODE mode){ |
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178 int next_face; |
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179 struct shark_struct* shark; |
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180 |
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181 f->crazy_count--; |
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182 if(f->crazy_count==0){ |
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183 f->my_mode = mode; |
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184 if(mode!=NORMAL) |
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185 f->crazy_count = CRAZY_COUNT; |
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186 else |
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187 f->crazy_count = 1; |
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188 } |
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189 apply_output_mode(f, &angle, &yangle, &left_open, &right_open, &open, &dir); |
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190 next_face = NUM_SHARKS - open*NUM_SHARKS - 1; |
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191 shark = (struct shark_struct*)f->char_struct; |
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192 if(next_face > shark->curr_face) |
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193 shark->curr_face++; |
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194 else if(next_face < shark->curr_face) |
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195 shark->curr_face--; |
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196 |
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197 glPushMatrix(); |
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198 glRotatef(-90, 1.0, 0.0, 0.0); |
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199 glRotatef(-yangle, 0.0, 0.0, -1.0); |
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200 glRotatef(-angle, 0, 1, 0); |
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201 shark_eyes(f, angle, yangle, left_open, right_open, dir); |
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202 shark_fins(f, dir); |
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203 //draw_back_fins(f); |
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204 glmSetMat(f->materials, f->mat_indeces[HEAD]); |
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205 glCallList(shark->faces[shark->curr_face]); |
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206 glPopMatrix(); |
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|
207 } |
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|
208 |
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209 |
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210 void init_shark(FACE f){ |
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211 int i; |
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212 struct shark_struct* shark; |
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213 f->char_struct = (struct shark_struct*)malloc(sizeof(struct shark_struct)); |
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214 f->materials = glmMTL(shark_mtl_file); |
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215 f->mat_indeces=(GLint*)malloc(sizeof(GLint)*NUM_PARTS); |
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216 //initialize all of the parts to some colors |
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217 change_materials(f, init_shark_mats, NUM_PARTS); |
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218 f->my_mode = NORMAL; |
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219 f->eye_count = EYE_TIME*NUM_SHARK_LIDS-1; |
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220 f->crazy_count = 1; |
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221 f->curr_z_angle = 0; |
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222 f->curr_eye_pop = 0; |
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223 f->name = strdup("sharky"); |
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224 f->draw_func = draw_shark; |
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225 shark = (struct shark_struct*)f->char_struct; |
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226 |
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227 printf("\nReading models: "); |
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228 fflush(0); |
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229 |
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230 //initialize the draw lists |
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231 init_lists(&shark->faces, &shark->m_faces, NUM_SHARKS, f->name, SHARK_HEAD_SCALE); |
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232 init_lists(&shark->lids, &shark->m_lids, NUM_SHARK_LIDS, "sharkylid", SHARK_LID_SCALE); |
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233 init_lists(&shark->fins, &shark->m_fins, NUM_FINS, "sharkyfin", SHARK_FIN_SCALE); |
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234 init_lists(&shark->eyes, &shark->m_eyes, NUM_SHARK_EYES, "sharkyeye", SHARK_EYE_SCALE); |
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235 init_lists(&shark->pupil, &shark->m_pupil, NUM_SHARK_PUPILS, "sharkypupil", SHARK_PUP_SCALE); |
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236 init_lists(&shark->iris, &shark->m_iris, NUM_SHARK_IRIS, "sharkyiris", SHARK_IRIS_SCALE); |
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237 |
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238 printf("\n"); |
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239 fflush(0); |
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240 |
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241 shark->curr_face = 0; |
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242 shark->curr_fin = 1; |
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243 shark->curr_left_lid = 0; |
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244 shark->curr_right_lid = 0; |
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245 shark->curr_left_eye = 0; |
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246 shark->curr_right_eye = 0; |
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247 shark->curr_pupil = 0; |
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248 shark->curr_fin_angle = 0; |
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249 } |