annotate plugins/simple.c @ 5205:fefad67de2c7

[gaim-migrate @ 5573] I had a damn good commit message, but it was eaten. Let's try it again. Announcing, Gaim Plugin API version 2.0, or GPAPIV2.0 for short. There are lots'a cool thingies here. Okay now, this isn't as cool as the previous message, but: 1) There's now a single entry function for all plugin types. It returns a detailed information structure on the plugin. This removes a lot of the ugliness from old plugins. Oh yeah, libicq wasn't converted to this, so if you use it, well, you shouldn't have used it anyway, but now you can't! bwahahaha. Use AIM/ICQ. 2) There are now 3 types of plugins: Standard, Loader, and Protocol plugins. Standard plugins are, well, standard, compiled plugins. Loader plugins load other plugins. For example, the perl support is now a loader plugin. It loads perl scripts. In the future, we'll have Ruby and Python loader plugins. Protocol plugins are, well, protocol plugins... yeah... 3) Plugins have unique IDs, so they can be referred to or automatically updated from a plugin database in the future. Neat, huh? 4) Plugins will have dependency support in the future, and can be hidden, so if you have, say, a logging core plugin, it won't have to show up, but then you load the GTK+ logging plugin and it'll auto-load the core plugin. Core/UI split plugins! 5) There will eventually be custom plugin signals and RPC of some sort, for the core/ui split plugins. So, okay, back up .gaimrc. I'd like to thank my parents for their support, javabsp for helping convert a bunch of protocol plugins, and Etan for helping convert a bunch of standard plugins. Have fun. If you have any problems, please let me know, but you probably won't have anything major happen. You will have to convert your plugins, though, and I'm not guaranteeing that all perl scripts will still work. I'll end up changing the perl script API eventually, so I know they won't down the road. Don't worry, though. It'll be mass cool. faceprint wants me to just commit the damn code already. So, here we go!!! .. .. I need a massage. From a young, cute girl. Are there any young, cute girls in the audience? IM me plz k thx. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Fri, 25 Apr 2003 06:47:33 +0000
parents 154c4a9d9b6d
children 6d1707dc8c3d
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1 #include "config.h"
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2 #include "gaim.h"
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4 static gboolean
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5 plugin_load(GaimPlugin *plugin)
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6 {
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7 debug_printf("simple plugin loaded.\n");
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9 return TRUE;
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10 }
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12 static gboolean
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13 plugin_unload(GaimPlugin *plugin)
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14 {
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15 debug_printf("simple plugin unloaded.\n");
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16
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17 return TRUE;
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18 }
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20 static GaimPluginInfo info =
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21 {
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22 2, /**< api_version */
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23 GAIM_PLUGIN_STANDARD, /**< type */
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24 NULL, /**< ui_requirement */
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25 0, /**< flags */
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26 NULL, /**< dependencies */
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27 GAIM_PRIORITY_DEFAULT, /**< priority */
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28
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29 NULL, /**< id */
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30 N_("Simple Plugin"), /**< name */
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31 VERSION, /**< version */
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32 /** summary */
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33 N_("Tests to see that most things are working."),
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34 /** description */
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35 N_("Tests to see that most things are working."),
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36 "Eric Warmenhoven <eric@warmenhoven.org>", /**< author */
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37 WEBSITE, /**< homepage */
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38
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39 plugin_load, /**< load */
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40 plugin_unload, /**< unload */
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41 NULL, /**< destroy */
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42
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43 NULL, /**< ui_info */
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44 NULL /**< extra_info */
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45 };
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46
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47 static void
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48 __init_plugin(GaimPlugin *plugin)
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49 {
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50 }
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51
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52 GAIM_INIT_PLUGIN(simple, __init_plugin, info);