Mercurial > pidgin.yaz
annotate plugins/ChangeLog @ 786:ffb824f6cd24
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committer: Tailor Script <tailor@pidgin.im>
author | Eric Warmenhoven <eric@warmenhoven.org> |
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date | Tue, 29 Aug 2000 06:02:43 +0000 |
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rev | line source |
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1 version 0.10.0: |
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2 Rather than have a separate CFLAGS and LDFLAGS for the plugins than |
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3 for gaim, and doing all kinds of crazy things to work around the |
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4 problems that creates, the plugins now have the same CFLAGS and LIBS. |
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5 The plugins also have PLUGIN_LIBS which can be passed at make time. |
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6 This makes things like #ifdef USE_APPLET and #ifdef USE_PERL much more |
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7 reliable. (#include "config.h" in order to get all the #defines) |
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8 |
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9 The internals of gaim plugin events got modified slightly. It should |
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10 have no effect on existing plugins or the way plugins are made. The |
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11 change was to make my life easier adding perl. It should also make |
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12 adding new plugin events even easier than before (though I doubt that |
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13 any more will ever be added). |
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14 |
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15 event_buddy_away was being triggered every blist_update for every away |
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16 buddy. This got fixed, but now when you sign on, event_buddy_away may |
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17 be called before event_buddy_signon. Not that it should matter much. |
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18 |
391 | 19 version 0.9.20: |
20 It's 3 am the night before finals, it's obviously a good time to hack | |
21 gaim. | |
22 | |
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23 This became quite long, and if you don't want to read it all, here's |
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24 the important stuff summed up: |
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25 - 9 new events (see SIGNALS file for more details) |
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26 - int gaim_plugin_init(void *) (no longer returns void, see error.c) |
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27 - void gaim_plugin_unload(void *) (to allow plugin to remove itself) |
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28 - can only load 1 instance of the same plugin |
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29 - PLUGIN_LIBS for extra libraries for plugin |
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30 |
391 | 31 The first thing to note is that there are about 9 new events plugins |
32 can attach to, most of them dealing with chat, since I know that was a | |
33 big thing that was missing. Please note that I was nice and decided to | |
34 tack these extra events onto the end of the enum, which means that | |
35 plugins do not have to be recompiled in order for them to still work. | |
36 | |
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37 The big change is that gaim_plugin_init no longer returns void, but |
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38 int. If it returns 0+, gaim interprets this as there being no error, |
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39 and continues with loading as normal. (This should be backwards- |
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40 compatible: returning 0/1 is the equivalent of returning void.) If it |
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41 returns a number less than 0, there was an error loading detected by |
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42 the plugin. At that point, gaim will try to clean things up by removing |
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43 any callbacks that have been added by the plugin. It will then try to |
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44 call the plugin's gaim_plugin_error function, if there is one. The |
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45 function should take an int (the int returned by gaim_plugin_init) and |
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46 return a char*. If the char* is not NULL, it is displayed by gaim as an |
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47 error message. The plugin is then unloaded and closed and life goes |
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48 back to normal. If any of that was confusing, it was confusing to me, |
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49 too. I added a plugin, error.c, which should help clear things up. |
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50 |
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51 Another big thing to note is that plugins can unload themselves. A good |
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52 example of why this is useful is a ticker plugin. If the user closes |
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53 the ticker window, they obviously want the plugin to be unloaded. Gaim |
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54 has no way of knowing that; therefore, the plugin must tell gaim that |
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55 it is to be unloaded. To have a plugin unload itself, simply call |
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56 gaim_plugin_unload(void *) (the void* is the handle passed to |
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57 gaim_plugin_init). Because you are explicitly asking to be removed, |
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58 gaim assumes that you have done any cleanup already, and so does not |
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59 call gaim_plugin_remove. Rather, it simply removes your callbacks and |
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60 unloads the plugin. (There is some trickery to this. Think about it: |
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61 your plugin calls the function, your plugin is unloaded, and execution |
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62 returns to your plugin, which no longer exists. This would cause a |
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63 segfault if it behaved exactly as described. Instead, the plugin is |
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64 removed from the list of plugins, and removed 5 seconds later. By then |
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65 the plugin should be effectively gone, though still in memory.) |
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66 |
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67 In previous versions of gaim, you could load multiple copies of the |
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68 same plugin. This is no longer the case. The reason for this was that |
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69 there were not two instances of the plugin in memory; rather, one copy |
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70 and two structures representing the same plugin. Then, the callbacks |
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71 would be called twice (since the plugin would most likely act the same |
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72 across multiple instances), and when one was unloaded, all callbacks |
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73 for both instances would be removed. Rather than deal with two copies |
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74 of the same plugin, it is easier and cleaner to only handle one. |
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75 |
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76 Sometimes it's necessary to link a plugin with libraries other than the |
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77 ones needed for GTK. Before, it was necessary to modify the Makefile to |
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78 do so (which was usually messy since it's generated by GNU automake). |
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79 Now, you can simply set the environment variable PLUGIN_LIBS to be the |
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80 extra libraries you want to link in. For example, to link plugin.c with |
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81 the math library, you can run the command |
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82 PLUGIN_LIBS=-lm make plugin.so |
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83 To link with multiple plugins, make sure to indicate spaces, e.g. |
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84 PLUGIN_LIBS='-lm -lcrypt' make encrypt.so |
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85 |
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86 There is a new event, event_quit, which signifies that gaim has exited |
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87 correctly (i.e. didn't segfault). Also, after this event is called, all |
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88 plugins are removed, and their gaim_plugin_remove function is called. |
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89 This behavior is different from previous versions; however, it is the |
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90 proper way of doing things, and should have no effect on current |
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91 plugins. The reason event_quit exists despite plugins being removed at |
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92 quit is because a plugin can be removed without gaim quitting. They are |
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93 distinctly separate events. |
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94 |
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95 The new events mean that some versions of gaim have certain events, |
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96 others don't. The thing I find fascinating though is that even if a |
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97 plugin is compiled for a later version, it will still be backwards- |
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98 compatible, even if it makes use of the newer events. The reason why |
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99 is the names of the events are stored as integers, and those integers |
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100 will never match an event in a prior version. This means you don't |
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101 have to worry about which version the person is using, only which |
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102 version the person is compiling against. For simplicity's sake, please |
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103 assume people are compiling against the latest version. For |
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104 practicality's sake, VERSION is #define'd to be the version you're |
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105 compiling against, starting with 0.9.20. Prior versions do not have |
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106 this defined in the standard plugin Makefile. |