comparison libpurple/connection.h @ 15374:5fe8042783c1

Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author Sean Egan <seanegan@gmail.com>
date Sat, 20 Jan 2007 02:32:10 +0000
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children 32c366eeeb99
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15373:f79e0f4df793 15374:5fe8042783c1
1 /**
2 * @file connection.h Connection API
3 * @ingroup core
4 *
5 * gaim
6 *
7 * Gaim is the legal property of its developers, whose names are too numerous
8 * to list here. Please refer to the COPYRIGHT file distributed with this
9 * source distribution.
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 *
25 * @see @ref connection-signals
26 */
27 #ifndef _GAIM_CONNECTION_H_
28 #define _GAIM_CONNECTION_H_
29
30 typedef struct _GaimConnection GaimConnection;
31
32 /**
33 * Flags to change behavior of the client for a given connection.
34 */
35 typedef enum
36 {
37 GAIM_CONNECTION_HTML = 0x0001, /**< Connection sends/receives in 'HTML'. */
38 GAIM_CONNECTION_NO_BGCOLOR = 0x0002, /**< Connection does not send/receive
39 background colors. */
40 GAIM_CONNECTION_AUTO_RESP = 0x0004, /**< Send auto responses when away. */
41 GAIM_CONNECTION_FORMATTING_WBFO = 0x0008, /**< The text buffer must be formatted as a whole */
42 GAIM_CONNECTION_NO_NEWLINES = 0x0010, /**< No new lines are allowed in outgoing messages */
43 GAIM_CONNECTION_NO_FONTSIZE = 0x0020, /**< Connection does not send/receive font sizes */
44 GAIM_CONNECTION_NO_URLDESC = 0x0040, /**< Connection does not support descriptions with links */
45 GAIM_CONNECTION_NO_IMAGES = 0x0080, /**< Connection does not support sending of images */
46
47 } GaimConnectionFlags;
48
49 typedef enum
50 {
51 GAIM_DISCONNECTED = 0, /**< Disconnected. */
52 GAIM_CONNECTED, /**< Connected. */
53 GAIM_CONNECTING /**< Connecting. */
54
55 } GaimConnectionState;
56
57 #include <time.h>
58
59 #include "account.h"
60 #include "plugin.h"
61 #include "status.h"
62
63 typedef struct
64 {
65 void (*connect_progress)(GaimConnection *gc, const char *text,
66 size_t step, size_t step_count);
67 void (*connected)(GaimConnection *gc);
68 void (*disconnected)(GaimConnection *gc);
69 void (*notice)(GaimConnection *gc, const char *text);
70 void (*report_disconnect)(GaimConnection *gc, const char *text);
71 void (*network_connected)();
72 void (*network_disconnected)();
73
74 } GaimConnectionUiOps;
75
76 struct _GaimConnection
77 {
78 GaimPlugin *prpl; /**< The protocol plugin. */
79 GaimConnectionFlags flags; /**< Connection flags. */
80
81 GaimConnectionState state; /**< The connection state. */
82
83 GaimAccount *account; /**< The account being connected to. */
84 char *password; /**< The password used. */
85 int inpa; /**< The input watcher. */
86
87 GSList *buddy_chats; /**< A list of active chats. */
88 void *proto_data; /**< Protocol-specific data. */
89
90 char *display_name; /**< How you appear to other people. */
91 guint keepalive; /**< Keep-alive. */
92
93
94 gboolean wants_to_die; /**< Wants to Die state. This is set
95 when the user chooses to log out,
96 or when the protocol is
97 disconnected and should not be
98 automatically reconnected
99 (incorrect password, etc.) */
100 guint disconnect_timeout; /**< Timer used for nasty stack tricks */
101 };
102
103 #ifdef __cplusplus
104 extern "C" {
105 #endif
106
107 /**************************************************************************/
108 /** @name Connection API */
109 /**************************************************************************/
110 /*@{*/
111
112 /**
113 * This function should only be called by gaim_account_connect()
114 * in account.c. If you're trying to sign on an account, use that
115 * function instead.
116 *
117 * Creates a connection to the specified account and either connects
118 * or attempts to register a new account. If you are logging in,
119 * the connection uses the current active status for this account.
120 * So if you want to sign on as "away," for example, you need to
121 * have called gaim_account_set_status(account, "away").
122 * (And this will call gaim_account_connect() automatically).
123 *
124 * @param account The account the connection should be connecting to.
125 * @param regist Whether we are registering a new account or just
126 * trying to do a normal signon.
127 * @param password The password to use.
128 */
129 void gaim_connection_new(GaimAccount *account, gboolean regist,
130 const char *password);
131
132 /**
133 * Disconnects and destroys a GaimConnection.
134 *
135 * This function should only be called by gaim_account_disconnect()
136 * in account.c. If you're trying to sign off an account, use that
137 * function instead.
138 *
139 * @param gc The gaim connection to destroy.
140 */
141 void gaim_connection_destroy(GaimConnection *gc);
142
143 /**
144 * Sets the connection state. PRPLs should call this and pass in
145 * the state "GAIM_CONNECTED" when the account is completely
146 * signed on. What does it mean to be completely signed on? If
147 * the core can call prpl->set_status, and it successfully changes
148 * your status, then the account is online.
149 *
150 * @param gc The connection.
151 * @param state The connection state.
152 */
153 void gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state);
154
155 /**
156 * Sets the connection's account.
157 *
158 * @param gc The connection.
159 * @param account The account.
160 */
161 void gaim_connection_set_account(GaimConnection *gc, GaimAccount *account);
162
163 /**
164 * Sets the connection's displayed name.
165 *
166 * @param gc The connection.
167 * @param name The displayed name.
168 */
169 void gaim_connection_set_display_name(GaimConnection *gc, const char *name);
170
171 /**
172 * Returns the connection state.
173 *
174 * @param gc The connection.
175 *
176 * @return The connection state.
177 */
178 GaimConnectionState gaim_connection_get_state(const GaimConnection *gc);
179
180 /**
181 * Returns TRUE if the account is connected, otherwise returns FALSE.
182 *
183 * @return TRUE if the account is connected, otherwise returns FALSE.
184 */
185 #define GAIM_CONNECTION_IS_CONNECTED(gc) \
186 (gc->state == GAIM_CONNECTED)
187
188 /**
189 * Returns the connection's account.
190 *
191 * @param gc The connection.
192 *
193 * @return The connection's account.
194 */
195 GaimAccount *gaim_connection_get_account(const GaimConnection *gc);
196
197 /**
198 * Returns the connection's password.
199 *
200 * @param gc The connection.
201 *
202 * @return The connection's password.
203 */
204 const char *gaim_connection_get_password(const GaimConnection *gc);
205
206 /**
207 * Returns the connection's displayed name.
208 *
209 * @param gc The connection.
210 *
211 * @return The connection's displayed name.
212 */
213 const char *gaim_connection_get_display_name(const GaimConnection *gc);
214
215 /**
216 * Updates the connection progress.
217 *
218 * @param gc The connection.
219 * @param text Information on the current step.
220 * @param step The current step.
221 * @param count The total number of steps.
222 */
223 void gaim_connection_update_progress(GaimConnection *gc, const char *text,
224 size_t step, size_t count);
225
226 /**
227 * Displays a connection-specific notice.
228 *
229 * @param gc The connection.
230 * @param text The notice text.
231 */
232 void gaim_connection_notice(GaimConnection *gc, const char *text);
233
234 /**
235 * Closes a connection with an error.
236 *
237 * @param gc The connection.
238 * @param reason The error text.
239 */
240 void gaim_connection_error(GaimConnection *gc, const char *reason);
241
242 /*@}*/
243
244 /**************************************************************************/
245 /** @name Connections API */
246 /**************************************************************************/
247 /*@{*/
248
249 /**
250 * Disconnects from all connections.
251 */
252 void gaim_connections_disconnect_all(void);
253
254 /**
255 * Returns a list of all active connections. This does not
256 * include connections that are in the process of connecting.
257 *
258 * @return A list of all active connections.
259 */
260 GList *gaim_connections_get_all(void);
261
262 /**
263 * Returns a list of all connections in the process of connecting.
264 *
265 * @return A list of connecting connections.
266 */
267 GList *gaim_connections_get_connecting(void);
268
269 /**
270 * Checks if gc is still a valid pointer to a gc.
271 *
272 * @return @c TRUE if gc is valid.
273 */
274 /*
275 * TODO: Eventually this bad boy will be removed, because it is
276 * a gross fix for a crashy problem.
277 */
278 #define GAIM_CONNECTION_IS_VALID(gc) (g_list_find(gaim_connections_get_all(), (gc)))
279
280 /*@}*/
281
282 /**************************************************************************/
283 /** @name UI Registration Functions */
284 /**************************************************************************/
285 /*@{*/
286
287 /**
288 * Sets the UI operations structure to be used for connections.
289 *
290 * @param ops The UI operations structure.
291 */
292 void gaim_connections_set_ui_ops(GaimConnectionUiOps *ops);
293
294 /**
295 * Returns the UI operations structure used for connections.
296 *
297 * @return The UI operations structure in use.
298 */
299 GaimConnectionUiOps *gaim_connections_get_ui_ops(void);
300
301 /*@}*/
302
303 /**************************************************************************/
304 /** @name Connections Subsystem */
305 /**************************************************************************/
306 /*@{*/
307
308 /**
309 * Initializes the connections subsystem.
310 */
311 void gaim_connections_init(void);
312
313 /**
314 * Uninitializes the connections subsystem.
315 */
316 void gaim_connections_uninit(void);
317
318 /**
319 * Returns the handle to the connections subsystem.
320 *
321 * @return The connections subsystem handle.
322 */
323 void *gaim_connections_get_handle(void);
324
325 /*@}*/
326
327
328 #ifdef __cplusplus
329 }
330 #endif
331
332 #endif /* _GAIM_CONNECTION_H_ */