diff libpurple/connection.h @ 15374:5fe8042783c1

Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author Sean Egan <seanegan@gmail.com>
date Sat, 20 Jan 2007 02:32:10 +0000
parents
children 32c366eeeb99
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libpurple/connection.h	Sat Jan 20 02:32:10 2007 +0000
@@ -0,0 +1,332 @@
+/**
+ * @file connection.h Connection API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *
+ * @see @ref connection-signals
+ */
+#ifndef _GAIM_CONNECTION_H_
+#define _GAIM_CONNECTION_H_
+
+typedef struct _GaimConnection GaimConnection;
+
+/**
+ * Flags to change behavior of the client for a given connection.
+ */
+typedef enum
+{
+	GAIM_CONNECTION_HTML       = 0x0001, /**< Connection sends/receives in 'HTML'. */
+	GAIM_CONNECTION_NO_BGCOLOR = 0x0002, /**< Connection does not send/receive
+					           background colors.                  */
+	GAIM_CONNECTION_AUTO_RESP  = 0x0004,  /**< Send auto responses when away.       */
+	GAIM_CONNECTION_FORMATTING_WBFO = 0x0008, /**< The text buffer must be formatted as a whole */
+	GAIM_CONNECTION_NO_NEWLINES = 0x0010, /**< No new lines are allowed in outgoing messages */
+	GAIM_CONNECTION_NO_FONTSIZE = 0x0020, /**< Connection does not send/receive font sizes */
+	GAIM_CONNECTION_NO_URLDESC = 0x0040,  /**< Connection does not support descriptions with links */ 
+	GAIM_CONNECTION_NO_IMAGES = 0x0080,  /**< Connection does not support sending of images */
+
+} GaimConnectionFlags;
+
+typedef enum
+{
+	GAIM_DISCONNECTED = 0, /**< Disconnected. */
+	GAIM_CONNECTED,        /**< Connected.    */
+	GAIM_CONNECTING        /**< Connecting.   */
+
+} GaimConnectionState;
+
+#include <time.h>
+
+#include "account.h"
+#include "plugin.h"
+#include "status.h"
+
+typedef struct
+{
+	void (*connect_progress)(GaimConnection *gc, const char *text,
+							 size_t step, size_t step_count);
+	void (*connected)(GaimConnection *gc);
+	void (*disconnected)(GaimConnection *gc);
+	void (*notice)(GaimConnection *gc, const char *text);
+	void (*report_disconnect)(GaimConnection *gc, const char *text);
+	void (*network_connected)();
+	void (*network_disconnected)();
+
+} GaimConnectionUiOps;
+
+struct _GaimConnection
+{
+	GaimPlugin *prpl;            /**< The protocol plugin.               */
+	GaimConnectionFlags flags;   /**< Connection flags.                  */
+
+	GaimConnectionState state;   /**< The connection state.              */
+
+	GaimAccount *account;        /**< The account being connected to.    */
+	char *password;              /**< The password used.                 */
+	int inpa;                    /**< The input watcher.                 */
+
+	GSList *buddy_chats;         /**< A list of active chats.            */
+	void *proto_data;            /**< Protocol-specific data.            */
+
+	char *display_name;          /**< How you appear to other people.    */
+	guint keepalive;             /**< Keep-alive.                        */
+
+
+	gboolean wants_to_die;	     /**< Wants to Die state.  This is set
+	                                  when the user chooses to log out,
+	                                  or when the protocol is
+	                                  disconnected and should not be
+	                                  automatically reconnected
+	                                  (incorrect password, etc.)         */
+	guint disconnect_timeout;    /**< Timer used for nasty stack tricks  */
+};
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**************************************************************************/
+/** @name Connection API                                                  */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * This function should only be called by gaim_account_connect()
+ * in account.c.  If you're trying to sign on an account, use that
+ * function instead.
+ *
+ * Creates a connection to the specified account and either connects
+ * or attempts to register a new account.  If you are logging in,
+ * the connection uses the current active status for this account.
+ * So if you want to sign on as "away," for example, you need to
+ * have called gaim_account_set_status(account, "away").
+ * (And this will call gaim_account_connect() automatically).
+ *
+ * @param account  The account the connection should be connecting to.
+ * @param regist   Whether we are registering a new account or just
+ *                 trying to do a normal signon.
+ * @param password The password to use.
+ */
+void gaim_connection_new(GaimAccount *account, gboolean regist,
+									const char *password);
+
+/**
+ * Disconnects and destroys a GaimConnection.
+ *
+ * This function should only be called by gaim_account_disconnect()
+ * in account.c.  If you're trying to sign off an account, use that
+ * function instead.
+ *
+ * @param gc The gaim connection to destroy.
+ */
+void gaim_connection_destroy(GaimConnection *gc);
+
+/**
+ * Sets the connection state.  PRPLs should call this and pass in
+ * the state "GAIM_CONNECTED" when the account is completely
+ * signed on.  What does it mean to be completely signed on?  If
+ * the core can call prpl->set_status, and it successfully changes
+ * your status, then the account is online.
+ *
+ * @param gc    The connection.
+ * @param state The connection state.
+ */
+void gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state);
+
+/**
+ * Sets the connection's account.
+ *
+ * @param gc      The connection.
+ * @param account The account.
+ */
+void gaim_connection_set_account(GaimConnection *gc, GaimAccount *account);
+
+/**
+ * Sets the connection's displayed name.
+ *
+ * @param gc   The connection.
+ * @param name The displayed name.
+ */
+void gaim_connection_set_display_name(GaimConnection *gc, const char *name);
+
+/**
+ * Returns the connection state.
+ *
+ * @param gc The connection.
+ *
+ * @return The connection state.
+ */
+GaimConnectionState gaim_connection_get_state(const GaimConnection *gc);
+
+/**
+ * Returns TRUE if the account is connected, otherwise returns FALSE.
+ *
+ * @return TRUE if the account is connected, otherwise returns FALSE.
+ */
+#define GAIM_CONNECTION_IS_CONNECTED(gc) \
+	(gc->state == GAIM_CONNECTED)
+
+/**
+ * Returns the connection's account.
+ *
+ * @param gc The connection.
+ *
+ * @return The connection's account.
+ */
+GaimAccount *gaim_connection_get_account(const GaimConnection *gc);
+
+/**
+ * Returns the connection's password.
+ *
+ * @param gc The connection.
+ *
+ * @return The connection's password.
+ */
+const char *gaim_connection_get_password(const GaimConnection *gc);
+
+/**
+ * Returns the connection's displayed name.
+ *
+ * @param gc The connection.
+ *
+ * @return The connection's displayed name.
+ */
+const char *gaim_connection_get_display_name(const GaimConnection *gc);
+
+/**
+ * Updates the connection progress.
+ *
+ * @param gc    The connection.
+ * @param text  Information on the current step.
+ * @param step  The current step.
+ * @param count The total number of steps.
+ */
+void gaim_connection_update_progress(GaimConnection *gc, const char *text,
+									 size_t step, size_t count);
+
+/**
+ * Displays a connection-specific notice.
+ *
+ * @param gc   The connection.
+ * @param text The notice text.
+ */
+void gaim_connection_notice(GaimConnection *gc, const char *text);
+
+/**
+ * Closes a connection with an error.
+ *
+ * @param gc     The connection.
+ * @param reason The error text.
+ */
+void gaim_connection_error(GaimConnection *gc, const char *reason);
+
+/*@}*/
+
+/**************************************************************************/
+/** @name Connections API                                                 */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Disconnects from all connections.
+ */
+void gaim_connections_disconnect_all(void);
+
+/**
+ * Returns a list of all active connections.  This does not
+ * include connections that are in the process of connecting.
+ *
+ * @return A list of all active connections.
+ */
+GList *gaim_connections_get_all(void);
+
+/**
+ * Returns a list of all connections in the process of connecting.
+ *
+ * @return A list of connecting connections.
+ */
+GList *gaim_connections_get_connecting(void);
+
+/**
+ * Checks if gc is still a valid pointer to a gc.
+ *
+ * @return @c TRUE if gc is valid.
+ */
+/*
+ * TODO: Eventually this bad boy will be removed, because it is
+ *       a gross fix for a crashy problem.
+ */
+#define GAIM_CONNECTION_IS_VALID(gc) (g_list_find(gaim_connections_get_all(), (gc)))
+
+/*@}*/
+
+/**************************************************************************/
+/** @name UI Registration Functions                                       */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Sets the UI operations structure to be used for connections.
+ *
+ * @param ops The UI operations structure.
+ */
+void gaim_connections_set_ui_ops(GaimConnectionUiOps *ops);
+
+/**
+ * Returns the UI operations structure used for connections.
+ *
+ * @return The UI operations structure in use.
+ */
+GaimConnectionUiOps *gaim_connections_get_ui_ops(void);
+
+/*@}*/
+
+/**************************************************************************/
+/** @name Connections Subsystem                                           */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Initializes the connections subsystem.
+ */
+void gaim_connections_init(void);
+
+/**
+ * Uninitializes the connections subsystem.
+ */
+void gaim_connections_uninit(void);
+
+/**
+ * Returns the handle to the connections subsystem.
+ *
+ * @return The connections subsystem handle.
+ */
+void *gaim_connections_get_handle(void);
+
+/*@}*/
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _GAIM_CONNECTION_H_ */