comparison plugins/perl/common/Signal.xs @ 13190:60b863ecd89b

[gaim-migrate @ 15553] perl scripts can use signal priority now. Also it's always bothered me that the debug and signal stuff was just stuck at the bottom of Gaim.xs so I've moved them to their own files, committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Wed, 08 Feb 2006 23:13:56 +0000
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13189:7ff1d941f8e5 13190:60b863ecd89b
1 #include "module.h"
2 #include "../perl-handlers.h"
3
4 MODULE = Gaim::Signal PACKAGE = Gaim::Signal PREFIX = gaim_signal_
5 PROTOTYPES: ENABLE
6
7 void
8 gaim_signal_connect_priority(instance, signal, plugin, callback, priority, data = 0)
9 void *instance
10 const char *signal
11 Gaim::Plugin plugin
12 SV *callback
13 int priority
14 SV *data
15 CODE:
16 gaim_perl_signal_connect(plugin, instance, signal, callback, data, priority);
17
18 void
19 gaim_signal_connect(instance, signal, plugin, callback, data = 0)
20 void *instance
21 const char *signal
22 Gaim::Plugin plugin
23 SV *callback
24 SV *data
25 CODE:
26 gaim_perl_signal_connect(plugin, instance, signal, callback, data, GAIM_SIGNAL_PRIORITY_DEFAULT);
27
28 void
29 gaim_signal_disconnect(instance, signal, plugin)
30 void *instance
31 const char *signal
32 Gaim::Plugin plugin
33 CODE:
34 gaim_perl_signal_disconnect(plugin, instance, signal);