view plugins/perl/common/Signal.xs @ 13190:60b863ecd89b

[gaim-migrate @ 15553] perl scripts can use signal priority now. Also it's always bothered me that the debug and signal stuff was just stuck at the bottom of Gaim.xs so I've moved them to their own files, committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Wed, 08 Feb 2006 23:13:56 +0000
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#include "module.h"
#include "../perl-handlers.h"

MODULE = Gaim::Signal  PACKAGE = Gaim::Signal  PREFIX = gaim_signal_
PROTOTYPES: ENABLE

void
gaim_signal_connect_priority(instance, signal, plugin, callback, priority, data = 0)
	void *instance
	const char *signal
	Gaim::Plugin plugin
	SV *callback
	int priority
	SV *data
CODE:
	gaim_perl_signal_connect(plugin, instance, signal, callback, data, priority);

void
gaim_signal_connect(instance, signal, plugin, callback, data = 0)
	void *instance
	const char *signal
	Gaim::Plugin plugin
	SV *callback
	SV *data
CODE:
	gaim_perl_signal_connect(plugin, instance, signal, callback, data, GAIM_SIGNAL_PRIORITY_DEFAULT);

void
gaim_signal_disconnect(instance, signal, plugin)
	void *instance
	const char *signal
	Gaim::Plugin plugin
CODE:
	gaim_perl_signal_disconnect(plugin, instance, signal);