comparison src/stringref.c @ 7763:dc79649b829d

[gaim-migrate @ 8408] This is an implementation of immutable, reference-counted strings. It is exceedingly trivial, I have no idea why I didn't do this long ago... PLEASE use these anywhere you pass around strings that may be stuck in multiple places; I'm not sure that it will save us too much heap holistically, but it should prevent having to make a hojillion twenty-byte allocations and free them immediately. committer: Tailor Script <tailor@pidgin.im>
author Ethan Blanton <elb@pidgin.im>
date Fri, 05 Dec 2003 16:56:03 +0000
parents
children 1f4005fcd872
comparison
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7762:5f1908a49c78 7763:dc79649b829d
1 /**
2 * @file stringref.c Reference-counted strings
3 * @ingroup core
4 *
5 * gaim
6 *
7 * Copyright (C) 2003 Ethan Blanton <elb@elitists.net>
8 *
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 *
23 */
24
25 #include "internal.h"
26
27 #include <string.h>
28
29 #include "stringref.h"
30
31 GaimStringref *gaim_stringref_new(const char *value)
32 {
33 GaimStringref *newref;
34
35 newref = g_malloc(sizeof(GaimStringref) + strlen(value) + 1);
36 strcpy(newref->value, value);
37 newref->ref = 1;
38
39 return newref;
40 }
41
42 GaimStringref *gaim_stringref_ref(GaimStringref *stringref)
43 {
44 if (stringref == NULL)
45 return NULL;
46 stringref->ref++;
47 return stringref;
48 }
49
50 void gaim_stringref_unref(GaimStringref *stringref)
51 {
52 g_return_if_fail(stringref != NULL);
53 if (--stringref->ref == 0)
54 g_free(stringref);
55 }
56
57 const char *gaim_stringref_value(GaimStringref *stringref)
58 {
59 return (stringref == NULL ? NULL : stringref->value);
60 }