view src/protocols/msn/user.c @ 13914:3ae8a3935406

[gaim-migrate @ 16414] First stab at trying to fix the MSN http connect method. It still doesn't work, and I'm not sure why, but it gets a lot farther in the signon process now. For those unfamiliar with the issue, the MSN http connect method stopped working after all the non-blocking I/O changes. The http connect method is apparently used by lots of people behind silly firewalls and stuff, and therefore we really shouldn't release Gaim 2.0.0 without it working, because people will complain. The two main problems were 1. The outgoing message queue was removed in favor of buffering all data to one large buffer. This sounds good in theory... but apparently each message sent to and from the server has a "SessionID" in the HTTP header. Every message we send should use the same SessionID as the last packet we received from the server. So basically you can't put two messages into the outgoing buffer at the same time because you don't have the correct SessionID to use for the second message. You have to wait until you get the reply from the server. 2. There were some strange buffer problems with using the wrong variable when trying to combine the header+body into one buffer before sending the message. I also fixed a small memleak or two, added some comments, and tried to clean up the code a little. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 03 Jul 2006 20:39:04 +0000
parents 967ef719cb62
children b43aec5fa9eb 852b32710df0
line wrap: on
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/**
 * @file user.c User functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "user.h"
#include "slp.h"

MsnUser *
msn_user_new(MsnUserList *userlist, const char *passport,
			 const char *store_name)
{
	MsnUser *user;

	user = g_new0(MsnUser, 1);

	user->userlist = userlist;

	msn_user_set_passport(user, passport);
	msn_user_set_store_name(user, store_name);

	/*
	 * XXX This seems to reset the friendly name from what it should be
	 *     to the passport when moving users. So, screw it :)
	 */
#if 0
	if (name != NULL)
		msn_user_set_name(user, name);
#endif

	return user;
}

void
msn_user_destroy(MsnUser *user)
{
	g_return_if_fail(user != NULL);

	if (user->clientcaps != NULL)
		g_hash_table_destroy(user->clientcaps);

	if (user->group_ids != NULL)
		g_list_free(user->group_ids);

	if (user->msnobj != NULL)
		msn_object_destroy(user->msnobj);

	g_free(user->passport);
	g_free(user->friendly_name);
	g_free(user->store_name);
	g_free(user->phone.home);
	g_free(user->phone.work);
	g_free(user->phone.mobile);

	g_free(user);
}

void
msn_user_update(MsnUser *user)
{
	GaimAccount *account;

	account = user->userlist->session->account;

	if (user->status != NULL)
		gaim_prpl_got_user_status(account, user->passport, user->status, NULL);

	if (user->idle)
		gaim_prpl_got_user_idle(account, user->passport, TRUE, -1);
	else
		gaim_prpl_got_user_idle(account, user->passport, FALSE, 0);
}

void
msn_user_set_state(MsnUser *user, const char *state)
{
	const char *status;

	if (!g_ascii_strcasecmp(state, "BSY"))
		status = "busy";
	else if (!g_ascii_strcasecmp(state, "BRB"))
		status = "brb";
	else if (!g_ascii_strcasecmp(state, "AWY"))
		status = "away";
	else if (!g_ascii_strcasecmp(state, "PHN"))
		status = "phone";
	else if (!g_ascii_strcasecmp(state, "LUN"))
		status = "lunch";
	else
		status = "available";

	if (!g_ascii_strcasecmp(state, "IDL"))
		user->idle = TRUE;
	else
		user->idle = FALSE;

	user->status = status;
}

void
msn_user_set_passport(MsnUser *user, const char *passport)
{
	g_return_if_fail(user != NULL);

	g_free(user->passport);
	user->passport = g_strdup(passport);
}

void
msn_user_set_friendly_name(MsnUser *user, const char *name)
{
	g_return_if_fail(user != NULL);

	g_free(user->friendly_name);
	user->friendly_name = g_strdup(name);
}

void
msn_user_set_store_name(MsnUser *user, const char *name)
{
	g_return_if_fail(user != NULL);

	g_free(user->store_name);
	user->store_name = g_strdup(name);
}

void
msn_user_set_buddy_icon(MsnUser *user, const char *filename)
{
	struct stat st;
	FILE *fp;
	MsnObject *msnobj = msn_user_get_object(user);

	g_return_if_fail(user != NULL);

	if (filename == NULL || g_stat(filename, &st) == -1)
	{
		msn_user_set_object(user, NULL);
	}
	else if ((fp = g_fopen(filename, "rb")) != NULL)
	{
		GaimCipherContext *ctx;
		char *buf;
		gsize len;
		char *base64;
		unsigned char digest[20];

		if (msnobj == NULL)
		{
			msnobj = msn_object_new();
			msn_object_set_local(msnobj);
			msn_object_set_type(msnobj, MSN_OBJECT_USERTILE);
			msn_object_set_location(msnobj, "TFR2C2.tmp");
			msn_object_set_creator(msnobj, msn_user_get_passport(user));

			msn_user_set_object(user, msnobj);
		}

		msn_object_set_real_location(msnobj, filename);

		buf = g_malloc(st.st_size);
		len = fread(buf, 1, st.st_size, fp);

		fclose(fp);

		/* Compute the SHA1D field. */
		memset(digest, 0, sizeof(digest));

		ctx = gaim_cipher_context_new_by_name("sha1", NULL);
		gaim_cipher_context_append(ctx, (const guchar *)buf, st.st_size);
		gaim_cipher_context_digest(ctx, sizeof(digest), digest, NULL);
		g_free(buf);

		base64 = gaim_base64_encode(digest, sizeof(digest));
		msn_object_set_sha1d(msnobj, base64);
		g_free(base64);

		msn_object_set_size(msnobj, st.st_size);

		/* Compute the SHA1C field. */
		buf = g_strdup_printf(
			"Creator%sSize%dType%dLocation%sFriendly%sSHA1D%s",
			msn_object_get_creator(msnobj),
			msn_object_get_size(msnobj),
			msn_object_get_type(msnobj),
			msn_object_get_location(msnobj),
			msn_object_get_friendly(msnobj),
			msn_object_get_sha1d(msnobj));

		memset(digest, 0, sizeof(digest));

		gaim_cipher_context_reset(ctx, NULL);
		gaim_cipher_context_append(ctx, (const guchar *)buf, strlen(buf));
		gaim_cipher_context_digest(ctx, sizeof(digest), digest, NULL);
		gaim_cipher_context_destroy(ctx);
		g_free(buf);

		base64 = gaim_base64_encode(digest, sizeof(digest));
		msn_object_set_sha1c(msnobj, base64);
		g_free(base64);
	}
	else
	{
		gaim_debug_error("msn", "Unable to open buddy icon %s!\n", filename);
		msn_user_set_object(user, NULL);
	}
}

void
msn_user_add_group_id(MsnUser *user, int id)
{
	MsnUserList *userlist;
	GaimAccount *account;
	GaimBuddy *b;
	GaimGroup *g;
	const char *passport;
	const char *group_name;

	g_return_if_fail(user != NULL);
	g_return_if_fail(id >= 0);

	user->group_ids = g_list_append(user->group_ids, GINT_TO_POINTER(id));

	userlist = user->userlist;
	account = userlist->session->account;
	passport = msn_user_get_passport(user);

	group_name = msn_userlist_find_group_name(userlist, id);

	g = gaim_find_group(group_name);

	if ((id == 0) && (g == NULL))
	{
		g = gaim_group_new(group_name);
		gaim_blist_add_group(g, NULL);
	}

	b = gaim_find_buddy_in_group(account, passport, g);

	if (b == NULL)
	{
		b = gaim_buddy_new(account, passport, NULL);

		gaim_blist_add_buddy(b, NULL, g, NULL);
	}

	b->proto_data = user;
}

void
msn_user_remove_group_id(MsnUser *user, int id)
{
	g_return_if_fail(user != NULL);
	g_return_if_fail(id >= 0);

	user->group_ids = g_list_remove(user->group_ids, GINT_TO_POINTER(id));
}

void
msn_user_set_home_phone(MsnUser *user, const char *number)
{
	g_return_if_fail(user != NULL);

	if (user->phone.home != NULL)
		g_free(user->phone.home);

	user->phone.home = (number == NULL ? NULL : g_strdup(number));
}

void
msn_user_set_work_phone(MsnUser *user, const char *number)
{
	g_return_if_fail(user != NULL);

	if (user->phone.work != NULL)
		g_free(user->phone.work);

	user->phone.work = (number == NULL ? NULL : g_strdup(number));
}

void
msn_user_set_mobile_phone(MsnUser *user, const char *number)
{
	g_return_if_fail(user != NULL);

	if (user->phone.mobile != NULL)
		g_free(user->phone.mobile);

	user->phone.mobile = (number == NULL ? NULL : g_strdup(number));
}

void
msn_user_set_object(MsnUser *user, MsnObject *obj)
{
	g_return_if_fail(user != NULL);

	if (user->msnobj != NULL)
		msn_object_destroy(user->msnobj);

	user->msnobj = obj;

	if (user->list_op & MSN_LIST_FL_OP)
		msn_queue_buddy_icon_request(user);
}

void
msn_user_set_client_caps(MsnUser *user, GHashTable *info)
{
	g_return_if_fail(user != NULL);
	g_return_if_fail(info != NULL);

	if (user->clientcaps != NULL)
		g_hash_table_destroy(user->clientcaps);

	user->clientcaps = info;
}

const char *
msn_user_get_passport(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->passport;
}

const char *
msn_user_get_friendly_name(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->friendly_name;
}

const char *
msn_user_get_store_name(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->store_name;
}

const char *
msn_user_get_home_phone(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->phone.home;
}

const char *
msn_user_get_work_phone(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->phone.work;
}

const char *
msn_user_get_mobile_phone(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->phone.mobile;
}

MsnObject *
msn_user_get_object(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->msnobj;
}

GHashTable *
msn_user_get_client_caps(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->clientcaps;
}