view plugins/perl/perl-common.h @ 13510:65486b7e8e45

[gaim-migrate @ 15886] SF Patch #1446662 from Sadrul "This patch keeps the selected node selected after the buddy-list is redrawn." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 14 Mar 2006 07:30:52 +0000
parents b457aa723bab
children
line wrap: on
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#ifndef _GAIM_PERL_COMMON_H_
#define _GAIM_PERL_COMMON_H_

#include <glib.h>
#ifdef _WIN32
#undef pipe
#endif
#include <XSUB.h>
#include <EXTERN.h>
#include <perl.h>

#include "plugin.h"
#include "value.h"

#define is_hvref(o) \
	((o) && SvROK(o) && SvRV(o) && (SvTYPE(SvRV(o)) == SVt_PVHV))

#define hvref(o) \
	(is_hvref(o) ? (HV *)SvRV(o) : NULL);

#define GAIM_PERL_BOOT_PROTO(x) \
	void boot_Gaim__##x(pTHX_ CV *cv);

#define GAIM_PERL_BOOT(x) \
	gaim_perl_callXS(boot_Gaim__##x, cv, mark)

typedef struct
{
	GaimPlugin *plugin;
	char *package;
	char *load_sub;
	char *unload_sub;
	char *prefs_sub;
	char *gtk_prefs_sub;
	char *plugin_action_sub;
} GaimPerlScript;

void gaim_perl_normalize_script_name(char *name);

SV *newSVGChar(const char *str);

void gaim_perl_callXS(void (*subaddr)(pTHX_ CV *cv), CV *cv, SV **mark);
void gaim_perl_bless_plain(const char *stash, void *object);
SV *gaim_perl_bless_object(void *object, const char *stash);
gboolean gaim_perl_is_ref_object(SV *o);
void *gaim_perl_ref_object(SV *o);

int execute_perl(const char *function, int argc, char **args);

#if 0
gboolean gaim_perl_value_from_sv(GaimValue *value, SV *sv);
SV *gaim_perl_sv_from_value(const GaimValue *value);
#endif

void *gaim_perl_data_from_sv(GaimValue *value, SV *sv);
SV *gaim_perl_sv_from_vargs(const GaimValue *value, va_list *args,
                            void ***copy_arg);

#endif /* _GAIM_PERL_COMMON_H_ */