Mercurial > pidgin.yaz
view plugins/gaiminc.c @ 4171:858822a27529
[gaim-migrate @ 4400]
Alex Converse (alex4):
"Gaim had a nasty habbit of not converting prefrenced
colors from 48-bit to 24-bit for outputting as html.
(causing malformed colors like #00FFFF00) I fixed this
by doing all the conversions at the time of outputting."
he further wrote, when i failed to see a need for this patch at first:
"The issue is GdkColors are 48-bit (16 of Red, green, and
blue) HTML colors are 24-bit (bit of Red, Green, and Blue)
gaim stores colors as GdkColors but when sends the color as
HTML. The problem is colors that were stored inb gaimrc
never got downsampled to 24bit."
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Thu, 02 Jan 2003 16:24:53 +0000 |
parents | cd938f18f3f8 |
children | fefad67de2c7 |
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#define GAIM_PLUGINS #include <gtk/gtk.h> #include <time.h> #include <stdio.h> #include <fcntl.h> #include <string.h> #include "gaim.h" void echo_hi(void *m) { /* this doesn't do much, just lets you know who we are :) */ show_about(NULL, NULL); } void reverse(struct gaim_connection *gc, char **who, char **message, void *m) { /* this will drive you insane. whenever you receive a message, * the text of the message (HTML and all) will be reversed. */ int i, l; char tmp; /* this check is necessary in case bad plugins do bad things */ if (message == NULL || *message == NULL) return; l = strlen(*message); if (!strcmp(*who, gc->username)) return; for (i = 0; i < l/2; i++) { tmp = (*message)[i]; (*message)[i] = (*message)[l - i - 1]; (*message)[l - i - 1] = tmp; } } void bud(struct gaim_connection *gc, char *who, void *m) { /* whenever someone comes online, it sends them a message. if i * cared more, i'd make it so it popped up on your screen too */ serv_send_im(gc, who, "Hello!", 0); } char *gaim_plugin_init(GModule *handle) { /* this is for doing something fun when we sign on */ gaim_signal_connect(handle, event_signon, echo_hi, NULL); /* this is for doing something fun when we get a message */ gaim_signal_connect(handle, event_im_recv, reverse, NULL); /* this is for doing something fun when a buddy comes online */ gaim_signal_connect(handle, event_buddy_signon, bud, NULL); return NULL; } struct gaim_plugin_description desc; struct gaim_plugin_description *gaim_plugin_desc() { desc.api_version = PLUGIN_API_VERSION; desc.name = g_strdup("Demonstration"); desc.version = g_strdup(VERSION); desc.description = g_strdup( "This is a really cool plugin that does a lot of stuff:\n" "- It tells you who wrote the program when you log in\n" "- It reverses all incoming text\n" "- It sends a message to people on your list immediately" " when they sign on";); desc.authors = g_strdup("Eric Warmehoven <eric@warmenhoven.org>"); desc.url = g_strdup(WEBSITE); return &desc; } char *name() { return "Gaim Demonstration Plugin"; } char *description() { return "This is a really cool plugin that does a lot of stuff:\n" "- It tells you who wrote the program when you log in\n" "- It reverses all incoming text\n" "- It sends a message to people on your list immediately" " when they sign on"; }