Mercurial > pidgin.yaz
view plugins/autorecon.c @ 8982:a4fd6666bb83
[gaim-migrate @ 9757]
Some Direct IM fixes.
1. Let's send our correct ip. We were usually sending localhost, so the
other side would try to connect to localhost and immediately fail and so
say, hey! I can't connect to you! Connect to me instead!
2. Add some gaim_conversation_writes to keep the user more informed as
to what's going on.
This changes the libfaim API. libfaim users take note.
I removed the util get local ip function, and made the function
that used to use it take an ip as an argument instead, so that oscar.c
could just call gaim's function, which works better.
I also made it possible to specify a cookie to use, because I think I'll
need that later. Probably.
committer: Tailor Script <tailor@pidgin.im>
author | Tim Ringenbach <marv@pidgin.im> |
---|---|
date | Thu, 20 May 2004 00:14:14 +0000 |
parents | 5205743477bb |
children | 294ae6548d4e |
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#include "internal.h" #include "connection.h" #include "debug.h" #include "pluginpref.h" #include "prpl.h" #include "signals.h" #define AUTORECON_PLUGIN_ID "core-autorecon" #define INITIAL 8000 #define MAXTIME 2048000 typedef struct { int delay; guint timeout; } GaimAutoRecon; static GHashTable *hash = NULL; #define AUTORECON_OPT "/plugins/core/autorecon" #define OPT_HIDE_CONNECTED AUTORECON_OPT "/hide_connected_error" #define OPT_HIDE_CONNECTING AUTORECON_OPT "/hide_connecting_error" /* storage of original (old_ops) and modified (new_ops) ui ops to allow us to intercept calls to report_disconnect */ static GaimConnectionUiOps *old_ops = NULL; static GaimConnectionUiOps *new_ops = NULL; static void report_disconnect(GaimConnection *gc, const char *text) { if(old_ops == NULL || old_ops->report_disconnect == NULL) { /* there's nothing to call through to, so don't bother checking prefs */ return; } else if(gc->state == GAIM_CONNECTED && gaim_prefs_get_bool(OPT_HIDE_CONNECTED)) { /* this is a connected error, and we're hiding those */ gaim_debug(GAIM_DEBUG_INFO, "autorecon", "hid disconnect error message\n"); return; } else if(gc->state == GAIM_CONNECTING && gaim_prefs_get_bool(OPT_HIDE_CONNECTING)) { /* this is a connecting error, and we're hiding those */ gaim_debug(GAIM_DEBUG_INFO, "autorecon", "hid error message while connecting\n"); return; } /* if we haven't returned by now, then let's pass to the real function */ old_ops->report_disconnect(gc, text); } static gboolean do_signon(gpointer data) { GaimAccount *account = data; GaimAutoRecon *info; gaim_debug(GAIM_DEBUG_INFO, "autorecon", "do_signon called\n"); g_return_val_if_fail(account != NULL, FALSE); info = g_hash_table_lookup(hash, account); if (g_list_index(gaim_accounts_get_all(), account) < 0) return FALSE; if(info) info->timeout = 0; gaim_debug(GAIM_DEBUG_INFO, "autorecon", "calling gaim_account_connect\n"); gaim_account_connect(account); gaim_debug(GAIM_DEBUG_INFO, "autorecon", "done calling gaim_account_connect\n"); return FALSE; } static void reconnect(GaimConnection *gc, void *m) { GaimAccount *account; GaimAutoRecon *info; g_return_if_fail(gc != NULL); account = gaim_connection_get_account(gc); info = g_hash_table_lookup(hash, account); if (!gc->wants_to_die) { if (info == NULL) { info = g_new0(GaimAutoRecon, 1); g_hash_table_insert(hash, account, info); info->delay = INITIAL; } else { info->delay = MIN(2 * info->delay, MAXTIME); if (info->timeout != 0) g_source_remove(info->timeout); } info->timeout = g_timeout_add(info->delay, do_signon, account); } else if (info != NULL) { g_hash_table_remove(hash, account); } } static void free_auto_recon(gpointer data) { GaimAutoRecon *info = data; if (info->timeout != 0) g_source_remove(info->timeout); g_free(info); } static gboolean plugin_load(GaimPlugin *plugin) { /* this was the suggested way to override a single function of the real ui ops. However, there's a mild concern of having more than one bit of code making a new ui op call-through copy. If plugins A and B both override the ui ops (in that order), B thinks that the overridden ui ops A created was the original. If A unloads first, and swaps out and frees its overridden version, then B is calling through to a free'd ui op. There needs to be a way to "stack up" overridden ui ops or something... I have a good idea of how to write such a creature if someone wants it done. - siege 2004-04-20 */ /* get old ops, make a copy with a minor change */ old_ops = gaim_connections_get_ui_ops(); new_ops = (GaimConnectionUiOps *) g_memdup(old_ops, sizeof(GaimConnectionUiOps)); new_ops->report_disconnect = report_disconnect; gaim_connections_set_ui_ops(new_ops); hash = g_hash_table_new_full(g_int_hash, g_int_equal, NULL, free_auto_recon); gaim_signal_connect(gaim_connections_get_handle(), "signed-off", plugin, GAIM_CALLBACK(reconnect), NULL); return TRUE; } static gboolean plugin_unload(GaimPlugin *plugin) { gaim_signal_disconnect(gaim_connections_get_handle(), "signed-off", plugin, GAIM_CALLBACK(reconnect)); g_hash_table_destroy(hash); hash = NULL; gaim_connections_set_ui_ops(old_ops); g_free(new_ops); old_ops = new_ops = NULL; return TRUE; } static GaimPluginPrefFrame *get_plugin_pref_frame(GaimPlugin *plugin) { GaimPluginPrefFrame *frame = gaim_plugin_pref_frame_new(); GaimPluginPref *pref; pref = gaim_plugin_pref_new_with_label(_("Error Message Suppression")); gaim_plugin_pref_frame_add(frame, pref); pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_CONNECTED, _("Hide Disconnect Errors")); gaim_plugin_pref_frame_add(frame, pref); pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_CONNECTING, _("Hide Login Errors")); gaim_plugin_pref_frame_add(frame, pref); return frame; } static GaimPluginUiInfo pref_info = { get_plugin_pref_frame }; static GaimPluginInfo info = { GAIM_PLUGIN_API_VERSION, /**< api_version */ GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ AUTORECON_PLUGIN_ID, /**< id */ N_("Auto-Reconnect"), /**< name */ VERSION, /**< version */ /** summary */ N_("When you are kicked offline, this reconnects you."), /** description */ N_("When you are kicked offline, this reconnects you."), "Eric Warmenhoven <eric@warmenhoven.org>", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ plugin_unload, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL, /**< extra_info */ &pref_info /**< prefs_info */ }; static void init_plugin(GaimPlugin *plugin) { gaim_prefs_add_none(AUTORECON_OPT); gaim_prefs_add_bool(OPT_HIDE_CONNECTED, FALSE); gaim_prefs_add_bool(OPT_HIDE_CONNECTING, FALSE); } GAIM_INIT_PLUGIN(autorecon, init_plugin, info)